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111 lines
3.6 KiB
JavaScript
111 lines
3.6 KiB
JavaScript
/**
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* Describes metadata about the item data model type
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* @typedef {Object} ItemDataModelMetadata
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* @property {string} label - A localizable label used on application.
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* @property {string} type - The system type that this data model represents.
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* @property {boolean} hasDescription - Indicates whether items of this type have description field
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* @property {boolean} isQuantifiable - Indicates whether items of this type have quantity field
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* @property {boolean} isInventoryItem- Indicates whether items of this type is a Inventory Item
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*/
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const fields = foundry.data.fields;
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export default class BaseDataItem extends foundry.abstract.TypeDataModel {
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/** @returns {ItemDataModelMetadata}*/
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static get metadata() {
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return {
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label: 'Base Item',
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type: 'base',
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hasDescription: false,
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isQuantifiable: false,
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isInventoryItem: false
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};
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}
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/** @inheritDoc */
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static defineSchema() {
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const schema = {};
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if (this.metadata.hasDescription) schema.description = new fields.HTMLField({ required: true, nullable: true });
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if (this.metadata.isQuantifiable)
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schema.quantity = new fields.NumberField({ integer: true, initial: 1, min: 0, required: true });
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return schema;
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}
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/**
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* Convenient access to the item's actor, if it exists.
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* @returns {foundry.documents.Actor | null}
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*/
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get actor() {
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return this.parent.actor;
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}
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get actionsList() {
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return this.actions;
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}
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/**
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* Obtain a data object used to evaluate any dice rolls associated with this Item Type
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* @param {object} [options] - Options which modify the getRollData method.
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* @returns {object}
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*/
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getRollData(options = {}) {
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const actorRollData = this.actor?.getRollData() ?? {};
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const data = { ...actorRollData, item: { ...this } };
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return data;
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}
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/**@inheritdoc */
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async _preCreate(data, options, user) {
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// Skip if no initial action is required or actions already exist
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if (!this.constructor.metadata.hasInitialAction || !foundry.utils.isEmpty(this.actions)) return;
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const metadataType = this.constructor.metadata.type;
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const actionType = { weapon: 'attack' }[metadataType];
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const ActionClass = game.system.api.models.actions.actionsTypes[actionType];
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const action = new ActionClass(
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{
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_id: foundry.utils.randomID(),
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type: actionType,
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name: game.i18n.localize(CONFIG.DH.ACTIONS.actionTypes[actionType].name),
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...ActionClass.getSourceConfig(this.parent)
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},
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{
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parent: this.parent
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}
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);
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this.updateSource({ actions: [action] });
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}
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_onCreate(data) {
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if (!this.actor || this.actor.type !== 'character' || !this.features) return;
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this.actor.createEmbeddedDocuments(
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'Item',
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this.features.map(feature => ({
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...feature,
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system: {
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...feature.system,
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type: this.parent.type,
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originId: data._id,
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identifier: feature.identifier
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}
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}))
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);
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}
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async _preDelete() {
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if (!this.actor || this.actor.type !== 'character') return;
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const items = this.actor.items.filter(item => item.system.originId === this.parent.id);
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if (items.length > 0)
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await this.actor.deleteEmbeddedDocuments(
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'Item',
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items.map(x => x.id)
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);
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}
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}
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