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Roll classes
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parent
4a044db77f
commit
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25 changed files with 793 additions and 337 deletions
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@ -15,6 +15,7 @@ import { abilities } from './module/config/actorConfig.mjs';
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import Resources from './module/applications/resources.mjs';
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import Resources from './module/applications/resources.mjs';
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import DHDualityRoll from './module/data/chat-message/dualityRoll.mjs';
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import DHDualityRoll from './module/data/chat-message/dualityRoll.mjs';
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import { DualityRollColor } from './module/data/settings/Appearance.mjs';
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import { DualityRollColor } from './module/data/settings/Appearance.mjs';
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import { DHRoll, DualityRoll, D20Roll, DamageRoll, DualityDie } from './module/applications/roll.mjs'
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globalThis.SYSTEM = SYSTEM;
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globalThis.SYSTEM = SYSTEM;
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@ -37,6 +38,16 @@ Hooks.once('init', () => {
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name: game.i18n.localize(x.name)
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name: game.i18n.localize(x.name)
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}));
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}));
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CONFIG.Dice.daggerheart = {
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DualityDie: DualityDie,
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DHRoll: DHRoll,
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DualityRoll: DualityRoll,
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D20Roll: D20Roll,
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DamageRoll: DamageRoll
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};
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CONFIG.Dice.rolls = [...CONFIG.Dice.rolls, ...[DHRoll, DualityRoll, D20Roll, DamageRoll]];
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CONFIG.Item.documentClass = documents.DhpItem;
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CONFIG.Item.documentClass = documents.DhpItem;
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//Registering the Item DataModel
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//Registering the Item DataModel
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@ -927,13 +927,17 @@
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},
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},
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"AttackRoll": {
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"AttackRoll": {
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"Title": "Attack - {attack}",
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"Title": "Attack - {attack}",
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"RollDamage": "Roll Damage"
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"RollDamage": "Roll Damage",
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"ApplyEffect": "Apply Effects"
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},
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},
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"DamageRoll": {
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"DamageRoll": {
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"Title": "Damage - {damage}",
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"Title": "Damage - {damage}",
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"DealDamageToTargets": "Damage Hit Targets",
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"DealDamageToTargets": "Damage Hit Targets",
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"DealDamage": "Deal Damage"
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"DealDamage": "Deal Damage"
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},
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},
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"ApplyEffect": {
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"Title": "Apply Effects - {name}"
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},
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"HealingRoll": {
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"HealingRoll": {
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"Heal": "Heal"
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"Heal": "Heal"
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},
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},
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@ -62,6 +62,7 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
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if (!!this.action.effects) context.effects = this.action.effects.map(e => this.action.item.effects.get(e._id));
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if (!!this.action.effects) context.effects = this.action.effects.map(e => this.action.item.effects.get(e._id));
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if (this.action.damage?.hasOwnProperty('includeBase') && this.action.type === 'attack') context.hasBaseDamage = !!this.action.parent.damage;
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if (this.action.damage?.hasOwnProperty('includeBase') && this.action.type === 'attack') context.hasBaseDamage = !!this.action.parent.damage;
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context.getRealIndex = this.getRealIndex.bind(this);
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context.getRealIndex = this.getRealIndex.bind(this);
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context.disableOption = this.disableOption.bind(this);
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return context;
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return context;
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}
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}
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@ -70,6 +71,14 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
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this.render(true);
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this.render(true);
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}
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}
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disableOption(index, options, choices) {
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const filtered = foundry.utils.deepClone(options);
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Object.keys(filtered).forEach(o => {
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if(choices.find((c, idx) => c.type === o && index !== idx)) delete filtered[o];
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});
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return filtered
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}
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getRealIndex(index) {
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getRealIndex(index) {
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const data = this.action.toObject(false);
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const data = this.action.toObject(false);
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return data.damage.parts.find(d => d.base) ? index - 1 : index;
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return data.damage.parts.find(d => d.base) ? index - 1 : index;
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@ -1,9 +1,10 @@
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class CostSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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export default class CostSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(cost, resolve) {
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constructor(costs, action, resolve) {
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super({});
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super({});
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this.cost = cost;
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this.costs = costs;
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this.action = action;
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this.resolve = resolve;
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this.resolve = resolve;
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}
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}
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@ -15,7 +16,7 @@ export default class CostSelectionDialog extends HandlebarsApplicationMixin(Appl
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height: 'auto'
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height: 'auto'
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},
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},
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actions: {
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actions: {
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sendHope: this.sendHope
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sendCost: this.sendCost
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},
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},
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form: {
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form: {
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handler: this.updateForm,
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handler: this.updateForm,
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@ -26,7 +27,7 @@ export default class CostSelectionDialog extends HandlebarsApplicationMixin(Appl
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/** @override */
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/** @override */
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static PARTS = {
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static PARTS = {
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damageSelection: {
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costSelection: {
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id: 'costSelection',
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id: 'costSelection',
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template: 'systems/daggerheart/templates/views/costSelection.hbs'
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template: 'systems/daggerheart/templates/views/costSelection.hbs'
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}
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}
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@ -40,25 +41,21 @@ export default class CostSelectionDialog extends HandlebarsApplicationMixin(Appl
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}
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}
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async _prepareContext(_options) {
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async _prepareContext(_options) {
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const updatedCosts = this.action.calcCosts(this.costs);
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return {
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return {
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cost: this.cost.map(c => {
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costs: updatedCosts,
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c.scale = c.scale ?? 1;
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canUse: this.action.getRealCosts(updatedCosts)?.hasCost
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c.step = c.step ?? 1;
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c.total = c.value * c.scale * c.step;
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c.enabled = c.hasOwnProperty('enabled') ? c.enabled : true;
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return c
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})
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};
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};
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}
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}
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static async updateForm(event, _, formData) {
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static async updateForm(event, _, formData) {
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this.cost = foundry.utils.mergeObject(this.cost, foundry.utils.expandObject(formData.object));
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this.costs = foundry.utils.mergeObject(this.costs, foundry.utils.expandObject(formData.object).costs);
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this.render(true)
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this.render(true)
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}
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}
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static sendHope(event) {
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static sendCost(event) {
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event.preventDefault();
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event.preventDefault();
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this.resolve(this.cost.filter(c => c.enabled));
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this.resolve(this.action.getRealCosts(this.costs));
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this.close();
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this.close();
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}
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}
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}
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}
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@ -1,34 +1,344 @@
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import D20RollDialog from '../dialogs/d20RollDialog.mjs';
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export class DHRoll extends Roll {
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constructor(formula, data, options) {
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super(formula, data, options);
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}
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export default class DHRoll extends Roll {
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static async build(config={}, message={}) {
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static async build(config={}, message={}) {
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const roll = await this.buildConfigure();
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const roll = await this.buildConfigure(config, message);
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await this.buildEvaluate(config, message={});
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await this.buildEvaluate(roll, config, message={});
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await this.buildPost(config, message={});
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await this.buildPost(roll, config, message={});
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return roll;
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return roll;
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}
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}
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static async buildConfigure(config={}, message={}) {
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static async buildConfigure(config={}, message={}) {
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config.hooks = [...(config.hooks ?? []), ""];
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config.hooks = [...(config.hooks ?? []), ""];
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config.dialog ??= {};
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for ( const hook of config.hooks ) {
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for ( const hook of config.hooks ) {
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if ( Hooks.call(`dnd5e.preRoll${hook.capitalize()}`, config, message) === false ) return null;
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if ( Hooks.call(`${SYSTEM.id}.preRoll${hook.capitalize()}`, config, message) === false ) return null;
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}
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}
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this.applyKeybindings(config);
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// let roll;
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// if(config.dialog?.configure === false) {
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// roll = new this('', config.actor, config);
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// } else {
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if(config.dialog.configure !== false) {
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// Open Roll Dialog
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const DialogClass = config.dialog?.class ?? this.DefaultDialog;
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config = await DialogClass.configure(config, message);
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}
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console.log(config)
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let roll = new this('', config.actor, config);
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for ( const hook of config.hooks ) {
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if ( Hooks.call(`${SYSTEM.id}.post${hook.capitalize()}RollConfiguration`, roll, config, message) === false ) return [];
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}
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console.log(roll);
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return roll;
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}
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}
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static async buildEvaluate(roll, config={}, message={}) {
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static async buildEvaluate(roll, config={}, message={}) {
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if(config.evaluate !== false) await roll.evalutate();
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if(config.evaluate !== false) await roll.evaluate();
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this.postEvaluate(roll, config);
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}
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}
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static async buildPost(config, message) {
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static async buildPost(roll, config, message) {
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for ( const hook of config.hooks ) {
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for ( const hook of config.hooks ) {
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if ( Hooks.call(`dnd5e.postRoll${hook.capitalize()}`, config, message) === false ) return null;
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if ( Hooks.call(`${SYSTEM.id}.postRoll${hook.capitalize()}`, config, message) === false ) return null;
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}
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}
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// Create Chat Message
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// Create Chat Message
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await this.toMessage(roll, message.data);
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if(message.data) {
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} else {
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const messageData = {};
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await this.toMessage(roll, config);
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}
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}
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}
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static async toMessage(roll, data) {
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static async postEvaluate(roll, config={}) {}
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static async toMessage(roll, config) {
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console.log(config)
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const cls = getDocumentClass("ChatMessage"),
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msg = {
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type: this.messageType,
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sound: config.mute ? null : CONFIG.sounds.dice,
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system: config,
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content: config.chatMessage.template,
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rolls: [roll]
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};
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await cls.create(msg);
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}
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static applyKeybindings(config) {
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config.dialog.configure ??= true;
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}
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}
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// DHopeDie
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// DFearDie
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// DualityDie
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// D20Die
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export class DualityDie extends foundry.dice.terms.Die {
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constructor({ number=1, faces=12, ...args }={}) {
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super({ number, faces, ...args });
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}
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}
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export class D20Roll extends DHRoll {
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constructor(formula, data={}, options={}) {
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super(formula, data, options);
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// console.log(data, options)
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// this.options = this._prepareData(data);
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// this.options = options;
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this.createBaseDice();
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this.configureModifiers();
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this._formula = this.resetFormula();
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}
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static ADV_MODE = {
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NORMAL: 0,
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ADVANTAGE: 1,
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DISADVANTAGE: -1
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};
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static messageType = 'adversaryRoll';
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static CRITICAL_TRESHOLD = 20;
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static DefaultDialog = D20RollDialog;
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get d20() {
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if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) this.createBaseDice();
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return this.terms[0];
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}
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set d20(faces) {
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if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) this.createBaseDice();
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this.terms[0].faces = faces;
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}
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get isCritical() {
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if ( !this.d20._evaluated ) return;
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return this.d20.total >= this.constructor.CRITICAL_TRESHOLD;
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}
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get hasAdvantage() {
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return this.options.advantage === this.constructor.ADV_MODE.ADVANTAGE;
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}
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get hasDisadvantage() {
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return this.options.advantage === this.constructor.ADV_MODE.DISADVANTAGE;
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}
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static applyKeybindings(config) {
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const keys = {
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normal: config.event.shiftKey || config.event.altKey || config.event.ctrlKey,
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advantage: config.event.altKey,
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disadvantage: config.event.ctrlKey
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};
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const cls = getDocumentClass("ChatMessage");
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// Should the roll configuration dialog be displayed?
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const msg = new cls(data);
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config.dialog.configure ??= !Object.values(keys).some(k => k);
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// Determine advantage mode
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const advantage = config.advantage || keys.advantage;
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const disadvantage = config.disadvantage || keys.disadvantage;
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if ( advantage && !disadvantage ) config.advantage = this.ADV_MODE.ADVANTAGE;
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else if ( !advantage && disadvantage ) config.advantage = this.ADV_MODE.DISADVANTAGE;
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else config.advantage = this.ADV_MODE.NORMAL;
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}
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static async postEvaluate(roll, config={}) {
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if (config.targets?.length) {
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targets = config.targets.map(target => {
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const difficulty = config.roll.difficulty ?? target.difficulty ?? target.evasion
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target.hit = roll.total >= difficulty;
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return target;
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});
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} else if(config.roll.difficulty) roll.success = roll.total >= config.roll.difficulty;
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// config.roll.advantage = {
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// dice: roll.dHope.faces,
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// value: roll.dHope.total
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// }
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config.roll.total = roll.total;
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}
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createBaseDice() {
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if ( this.terms[0] instanceof foundry.dice.terms.Die ) return;
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this.terms[0] = new foundry.dice.terms.Die({ faces: 20 });
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}
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applyAdvantage() {
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this.d20.modifiers.findSplice(m => ["kh", "kl"].includes(m));
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if ( !this.hasAdvantage && !this.hasAdvantage ) this.number = 1;
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else {
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this.d20.number = 2;
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this.d20.modifiers.push(this.hasAdvantage ? "kh" : "kl");
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}
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}
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// Trait bonus != Adversary
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configureModifiers() {
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this.applyAdvantage();
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this.applyBaseBonus();
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this.options.experiences?.forEach(m => {
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if(this.options.actor.experiences?.[m]) this.terms.push(...this.formatModifier(this.options.actor.experiences[m].total));
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})
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if(this.options.extraFormula) this.terms.push(new foundry.dice.terms.OperatorTerm({operator: '+'}), ...this.constructor.parse(this.options.extraFormula, this.getRollData()));
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// this.resetFormula();
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}
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applyBaseBonus() {
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// if(this.options.action) {
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if(this.options.type === "attack") this.terms.push(...this.formatModifier(this.options.actor.system.attack.modifier));
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this.options.roll.modifiers?.forEach(m => {
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this.terms.push(...this.formatModifier(m));
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})
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// }
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}
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getRollData() {
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||||||
|
return {...this.options.actor.getRollData(), ...(this.options.action?.getRollData() ?? {})}
|
||||||
|
}
|
||||||
|
|
||||||
|
formatModifier(modifier) {
|
||||||
|
const numTerm = modifier < 0 ? '-' : '+';
|
||||||
|
return [new foundry.dice.terms.OperatorTerm({operator: numTerm}), new foundry.dice.terms.NumericTerm({number: Math.abs(modifier)})];
|
||||||
|
}
|
||||||
|
|
||||||
|
resetFormula() {
|
||||||
|
return this._formula = this.constructor.getFormula(this.terms);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export class DualityRoll extends D20Roll {
|
||||||
|
constructor(formula, data={}, options={}) {
|
||||||
|
super(formula, data, options);
|
||||||
|
}
|
||||||
|
|
||||||
|
static messageType = 'dualityRoll';
|
||||||
|
|
||||||
|
static DefaultDialog = D20RollDialog;
|
||||||
|
|
||||||
|
get dHope() {
|
||||||
|
// if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) return;
|
||||||
|
if ( !(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.createBaseDice();
|
||||||
|
return this.dice[0];
|
||||||
|
// return this.#hopeDice;
|
||||||
|
}
|
||||||
|
|
||||||
|
set dHope(faces) {
|
||||||
|
if ( !(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.createBaseDice();
|
||||||
|
this.terms[0].faces = faces;
|
||||||
|
// this.#hopeDice = `d${face}`;
|
||||||
|
}
|
||||||
|
|
||||||
|
get dFear() {
|
||||||
|
// if ( !(this.terms[1] instanceof foundry.dice.terms.Die) ) return;
|
||||||
|
if ( !(this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.createBaseDice();
|
||||||
|
return this.dice[1];
|
||||||
|
// return this.#fearDice;
|
||||||
|
}
|
||||||
|
|
||||||
|
set dFear(faces) {
|
||||||
|
if ( !(this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.createBaseDice();
|
||||||
|
this.dice[1].faces = faces;
|
||||||
|
// this.#fearDice = `d${face}`;
|
||||||
|
}
|
||||||
|
|
||||||
|
get isCritical() {
|
||||||
|
if ( !this.dHope._evaluated || !this.dFear._evaluated ) return;
|
||||||
|
return this.dHope.total === this.dFear.total;
|
||||||
|
}
|
||||||
|
|
||||||
|
get withHope() {
|
||||||
|
if(!this._evaluated) return;
|
||||||
|
return this.dHope.total > this.dFear.total;
|
||||||
|
}
|
||||||
|
|
||||||
|
get withFear() {
|
||||||
|
if(!this._evaluated) return;
|
||||||
|
return this.dHope.total < this.dFear.total;
|
||||||
|
}
|
||||||
|
|
||||||
|
createBaseDice() {
|
||||||
|
if ( this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie && this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie ) return;
|
||||||
|
if ( !(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.terms[0] = new CONFIG.Dice.daggerheart.DualityDie();
|
||||||
|
this.terms[1] = new foundry.dice.terms.OperatorTerm({operator:'+'});
|
||||||
|
if ( !(this.dice[2] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.terms[2] = new CONFIG.Dice.daggerheart.DualityDie();
|
||||||
|
}
|
||||||
|
|
||||||
|
applyAdvantage() {
|
||||||
|
const dieFaces = 6,
|
||||||
|
bardRallyFaces = null,
|
||||||
|
advDie = new foundry.dice.terms.Die({faces: dieFaces});
|
||||||
|
// console.log(this.hasAdvantage, this.hasDisadvantage)
|
||||||
|
if(this.hasAdvantage || this.hasDisadvantage || bardRallyFaces) this.terms.push(new foundry.dice.terms.OperatorTerm({operator:'+'}));
|
||||||
|
if(bardRallyFaces) {
|
||||||
|
const rallyDie = new foundry.dice.terms.Die({faces: bardRallyFaces});
|
||||||
|
if(this.hasAdvantage) {
|
||||||
|
this.terms.push(new foundry.dice.terms.PoolTerm({
|
||||||
|
terms: [advDie.formula, rallyDie.formula],
|
||||||
|
modifiers: ["kh"]
|
||||||
|
}))
|
||||||
|
} else if(this.hasDisadvantage){
|
||||||
|
this.terms.push(advDie, new foundry.dice.terms.OperatorTerm({operator:'+'}), rallyDie);
|
||||||
|
}
|
||||||
|
} else if(this.hasAdvantage || this.hasDisadvantage) this.terms.push(advDie);
|
||||||
|
}
|
||||||
|
|
||||||
|
applyBaseBonus() {
|
||||||
|
// if(this.options.action) {
|
||||||
|
// console.log(this.options, this.options.actor.system.traits[this.options.roll.trait].bonus)
|
||||||
|
// console.log(this.options.actor.system);
|
||||||
|
if(this.options.roll?.trait) this.terms.push(...this.formatModifier(this.options.actor.traits[this.options.roll.trait].total));
|
||||||
|
this.options.roll.modifiers?.forEach(m => {
|
||||||
|
this.terms.push(...this.formatModifier(m.value));
|
||||||
|
})
|
||||||
|
// } else if(this.options.trait) this.terms.push(...this.formatModifier(this.options.actor.system.traits[this.options.roll.trait].total));
|
||||||
|
}
|
||||||
|
|
||||||
|
static async postEvaluate(roll, config={}) {
|
||||||
|
super.postEvaluate(roll, config);
|
||||||
|
config.roll.hope = {
|
||||||
|
dice: roll.dHope.faces,
|
||||||
|
value: roll.dHope.total
|
||||||
|
}
|
||||||
|
config.roll.fear = {
|
||||||
|
dice: roll.dFear.faces,
|
||||||
|
value: roll.dFear.total
|
||||||
|
}
|
||||||
|
config.roll.dualityResult = roll.withHope ? 1 : roll.withFear ? 2 : 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export class DamageRoll extends DHRoll {
|
||||||
|
constructor(formula, data={}, options={}) {
|
||||||
|
super(formula, data, options)
|
||||||
|
}
|
||||||
|
|
||||||
|
static messageType = 'damageRoll';
|
||||||
|
|
||||||
|
static DefaultDialog = D20RollDialog;
|
||||||
|
|
||||||
|
get messageType() {
|
||||||
|
return 'damageRoll';
|
||||||
|
}
|
||||||
|
|
||||||
|
get messageTemplate() {
|
||||||
|
return '';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1,10 +1,12 @@
|
||||||
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
|
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
|
||||||
|
|
||||||
export default class RollSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
|
export default class RollSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||||
constructor(experiences, hopeResource, resolve) {
|
constructor(experiences, costs, action, resolve) {
|
||||||
super({}, {});
|
super({}, {});
|
||||||
|
|
||||||
this.experiences = experiences;
|
this.experiences = experiences;
|
||||||
|
this.costs = costs;
|
||||||
|
this.action = action;
|
||||||
this.resolve = resolve;
|
this.resolve = resolve;
|
||||||
this.isNpc;
|
this.isNpc;
|
||||||
this.selectedExperiences = [];
|
this.selectedExperiences = [];
|
||||||
|
|
@ -15,8 +17,7 @@ export default class RollSelectionDialog extends HandlebarsApplicationMixin(Appl
|
||||||
],
|
],
|
||||||
hope: ['d12'],
|
hope: ['d12'],
|
||||||
fear: ['d12'],
|
fear: ['d12'],
|
||||||
advantage: null,
|
advantage: null
|
||||||
hopeResource: hopeResource
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -42,6 +43,10 @@ export default class RollSelectionDialog extends HandlebarsApplicationMixin(Appl
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static PARTS = {
|
static PARTS = {
|
||||||
|
costSelection: {
|
||||||
|
id: 'costSelection',
|
||||||
|
template: 'systems/daggerheart/templates/views/costSelection.hbs'
|
||||||
|
},
|
||||||
damageSelection: {
|
damageSelection: {
|
||||||
id: 'damageSelection',
|
id: 'damageSelection',
|
||||||
template: 'systems/daggerheart/templates/views/rollSelection.hbs'
|
template: 'systems/daggerheart/templates/views/rollSelection.hbs'
|
||||||
|
|
@ -60,15 +65,19 @@ export default class RollSelectionDialog extends HandlebarsApplicationMixin(Appl
|
||||||
context.fear = this.data.fear;
|
context.fear = this.data.fear;
|
||||||
context.advantage = this.data.advantage;
|
context.advantage = this.data.advantage;
|
||||||
context.experiences = Object.keys(this.experiences).map(id => ({ id, ...this.experiences[id] }));
|
context.experiences = Object.keys(this.experiences).map(id => ({ id, ...this.experiences[id] }));
|
||||||
context.hopeResource = this.data.hopeResource + 1;
|
if(this.costs?.length) {
|
||||||
|
const updatedCosts = this.action.calcCosts(this.costs);
|
||||||
|
context.costs = updatedCosts
|
||||||
|
context.canRoll = this.action.getRealCosts(updatedCosts)?.hasCost;
|
||||||
|
} else context.canRoll = true;
|
||||||
|
|
||||||
return context;
|
return context;
|
||||||
}
|
}
|
||||||
|
|
||||||
static updateSelection(event, _, formData) {
|
static updateSelection(event, _, formData) {
|
||||||
const { ...rest } = foundry.utils.expandObject(formData.object);
|
const { ...rest } = foundry.utils.expandObject(formData.object);
|
||||||
|
|
||||||
this.data = foundry.utils.mergeObject(this.data, rest);
|
this.data = foundry.utils.mergeObject(this.data, rest);
|
||||||
|
this.costs = foundry.utils.mergeObject(this.costs, rest.costs);
|
||||||
this.render();
|
this.render();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -90,10 +99,10 @@ export default class RollSelectionDialog extends HandlebarsApplicationMixin(Appl
|
||||||
|
|
||||||
static async finish() {
|
static async finish() {
|
||||||
const { diceOptions, ...rest } = this.data;
|
const { diceOptions, ...rest } = this.data;
|
||||||
|
|
||||||
this.resolve({
|
this.resolve({
|
||||||
...rest,
|
...rest,
|
||||||
experiences: this.selectedExperiences.map(x => ({ id: x, ...this.experiences[x] }))
|
experiences: this.selectedExperiences.map(x => ({ id: x, ...this.experiences[x] })),
|
||||||
|
costs: this.action.getRealCosts(this.costs)
|
||||||
});
|
});
|
||||||
this.close();
|
this.close();
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -7,17 +7,24 @@ const fields = foundry.data.fields;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
ToDo
|
ToDo
|
||||||
- Apply ActiveEffect => Add to Chat message like Damage Button ?
|
- Target Check / Target Picker
|
||||||
- Add Drag & Drop for documentUUID field (Macro & Summon)
|
|
||||||
- Add optionnal Role for Healing ?
|
|
||||||
- Handle Roll result as part of formula if needed
|
|
||||||
- Target Check
|
|
||||||
- Cost Check
|
|
||||||
- Range Check
|
- Range Check
|
||||||
- Area of effect and measurement placement
|
- Area of effect and measurement placement
|
||||||
- Auto use costs and action
|
- Handle Roll result as part of formula if needed
|
||||||
|
- Summon Action create method
|
||||||
|
|
||||||
|
- Create classes form Target, Cost, etc ?
|
||||||
|
|
||||||
|
Other
|
||||||
|
- Add optionnal Role for Healing ?
|
||||||
|
- Auto use action <= Into Roll
|
||||||
|
|
||||||
|
Done
|
||||||
|
- Cost Check
|
||||||
|
- Auto use costs
|
||||||
- Auto disable selected Cost from other cost list
|
- Auto disable selected Cost from other cost list
|
||||||
|
- Apply ActiveEffect => Add to Chat message like Damage Button ?
|
||||||
|
- Add Drag & Drop for documentUUID field (Macro & Summon)
|
||||||
|
|
||||||
Activity Types List
|
Activity Types List
|
||||||
- Attack => Weapon Attack, Spell Attack, etc...
|
- Attack => Weapon Attack, Spell Attack, etc...
|
||||||
|
|
@ -28,6 +35,16 @@ const fields = foundry.data.fields;
|
||||||
- Summon
|
- Summon
|
||||||
- Sequencer => Trigger a list of Activities set on the item one by one
|
- Sequencer => Trigger a list of Activities set on the item one by one
|
||||||
- Macro
|
- Macro
|
||||||
|
|
||||||
|
Actor Modifier
|
||||||
|
- Weapon Attack
|
||||||
|
- Spell Attack
|
||||||
|
- Weapon Damage
|
||||||
|
- Magical Damage
|
||||||
|
- Physical Damage ?
|
||||||
|
- Magical Damage ?
|
||||||
|
- Healing
|
||||||
|
- Bard Rally (Math.ceil(LeveL / 5))
|
||||||
*/
|
*/
|
||||||
|
|
||||||
export class DHBaseAction extends foundry.abstract.DataModel {
|
export class DHBaseAction extends foundry.abstract.DataModel {
|
||||||
|
|
@ -163,7 +180,8 @@ export class DHBaseAction extends foundry.abstract.DataModel {
|
||||||
...actorData.toObject(),
|
...actorData.toObject(),
|
||||||
prof: actorData.proficiency?.value ?? 1,
|
prof: actorData.proficiency?.value ?? 1,
|
||||||
cast: actorData.spellcast?.value ?? 1,
|
cast: actorData.spellcast?.value ?? 1,
|
||||||
scale: this.cost.length ? this.cost.reduce((a,c) => {a[c.type] = c.value; return a},{}) : 1
|
scale: this.cost.length ? this.cost.reduce((a,c) => {a[c.type] = c.value; return a},{}) : 1,
|
||||||
|
roll: {}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -175,7 +193,9 @@ export class DHBaseAction extends foundry.abstract.DataModel {
|
||||||
itemId: this.item._id,
|
itemId: this.item._id,
|
||||||
actionId: this._id
|
actionId: this._id
|
||||||
},
|
},
|
||||||
|
type: this.type,
|
||||||
hasDamage: !!this.damage?.parts?.length,
|
hasDamage: !!this.damage?.parts?.length,
|
||||||
|
hasEffect: !!this.effects?.length,
|
||||||
chatMessage: {
|
chatMessage: {
|
||||||
template: this.chatTemplate
|
template: this.chatTemplate
|
||||||
}
|
}
|
||||||
|
|
@ -183,10 +203,6 @@ export class DHBaseAction extends foundry.abstract.DataModel {
|
||||||
|
|
||||||
this.proceedChatDisplay(config);
|
this.proceedChatDisplay(config);
|
||||||
|
|
||||||
// Display Costs Dialog & Check if Actor get enough resources
|
|
||||||
config.costs = await this.getCost(config);
|
|
||||||
if(!config.costs.hasCost) return ui.notifications.warn("You don't have the resources to use that action.");
|
|
||||||
|
|
||||||
// Filter selected targets based on Target parameters
|
// Filter selected targets based on Target parameters
|
||||||
config.targets = await this.getTarget(config);
|
config.targets = await this.getTarget(config);
|
||||||
if(!config.targets) return ui.notifications.warn("Too many targets selected for that actions.");
|
if(!config.targets) return ui.notifications.warn("Too many targets selected for that actions.");
|
||||||
|
|
@ -195,33 +211,41 @@ export class DHBaseAction extends foundry.abstract.DataModel {
|
||||||
config.range = await this.checkRange(config);
|
config.range = await this.checkRange(config);
|
||||||
if(!config.range.hasRange) return ui.notifications.warn("No Target within range.");
|
if(!config.range.hasRange) return ui.notifications.warn("No Target within range.");
|
||||||
|
|
||||||
// Proceed with Roll
|
// Display Costs Dialog & Check if Actor get enough resources
|
||||||
await this.proceedRoll(config);
|
config.costs = await this.getCost(config);
|
||||||
|
if(!this.hasRoll() && !config.costs.hasCost) return ui.notifications.warn("You don't have the resources to use that action.");
|
||||||
|
|
||||||
if (this.effects.length) {
|
// Proceed with Roll
|
||||||
// Apply Active Effects. In Chat Message ?
|
config = await this.proceedRoll(config);
|
||||||
}
|
|
||||||
|
|
||||||
// Update Actor resources based on Action Cost configuration
|
// Update Actor resources based on Action Cost configuration
|
||||||
this.spendCost(config.costs.values);
|
this.spendCost(config.costs.values);
|
||||||
|
|
||||||
|
// console.log(config)
|
||||||
|
|
||||||
return config;
|
return config;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ROLL */
|
/* ROLL */
|
||||||
|
hasRoll() {
|
||||||
|
return this.roll?.type && this.roll?.trait;
|
||||||
|
}
|
||||||
|
|
||||||
async proceedRoll(config) {
|
async proceedRoll(config) {
|
||||||
if (!this.roll?.type || !this.roll?.trait) return;
|
if (!this.hasRoll()) return config;
|
||||||
const modifierValue = this.actor.system.traits[this.roll.trait].value;
|
const modifierValue = this.actor.system.traits[this.roll.trait].value;
|
||||||
config = {
|
config = {
|
||||||
...config,
|
...config,
|
||||||
roll: {
|
roll: {
|
||||||
modifier: modifierValue,
|
// modifier: modifierValue,
|
||||||
label: game.i18n.localize(abilities[this.roll.trait].label),
|
modifier: [],
|
||||||
type: this.actionType,
|
trait: this.roll?.trait,
|
||||||
difficulty: this.roll?.difficulty
|
label: game.i18n.localize(abilities[this.roll.trait].label),
|
||||||
|
type: this.actionType,
|
||||||
|
difficulty: this.roll?.difficulty
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
return await this.actor.diceRoll(config, this);
|
||||||
config.roll.evaluated = await this.actor.diceRoll(config);
|
|
||||||
}
|
}
|
||||||
/* ROLL */
|
/* ROLL */
|
||||||
|
|
||||||
|
|
@ -229,13 +253,32 @@ export class DHBaseAction extends foundry.abstract.DataModel {
|
||||||
async getCost(config) {
|
async getCost(config) {
|
||||||
if(!this.cost?.length || !this.actor) return {values: [], hasCost: true};
|
if(!this.cost?.length || !this.actor) return {values: [], hasCost: true};
|
||||||
let cost = foundry.utils.deepClone(this.cost);
|
let cost = foundry.utils.deepClone(this.cost);
|
||||||
if (!config.event.shiftKey) {
|
if (!config.event.shiftKey && !this.hasRoll()) {
|
||||||
const dialogClosed = new Promise((resolve, _) => {
|
const dialogClosed = new Promise((resolve, _) => {
|
||||||
new CostSelectionDialog(cost, resolve).render(true);
|
new CostSelectionDialog(cost, this, resolve).render(true);
|
||||||
});
|
});
|
||||||
cost = await dialogClosed;
|
cost = await dialogClosed;
|
||||||
}
|
}
|
||||||
return {values: cost, hasCost: cost.reduce((a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value), true)};
|
return cost;
|
||||||
|
}
|
||||||
|
|
||||||
|
getRealCosts(costs) {
|
||||||
|
const realCosts = costs?.length ? costs.filter(c => c.enabled) : [];
|
||||||
|
return {values: realCosts, hasCost: this.hasCost(realCosts)}
|
||||||
|
}
|
||||||
|
|
||||||
|
calcCosts(costs) {
|
||||||
|
return costs.map(c => {
|
||||||
|
c.scale = c.scale ?? 1;
|
||||||
|
c.step = c.step ?? 1;
|
||||||
|
c.total = c.value * c.scale * c.step;
|
||||||
|
c.enabled = c.hasOwnProperty('enabled') ? c.enabled : true;
|
||||||
|
return c
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
hasCost(costs) {
|
||||||
|
return costs.reduce((a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value), true)
|
||||||
}
|
}
|
||||||
|
|
||||||
async spendCost(config) {
|
async spendCost(config) {
|
||||||
|
|
@ -246,7 +289,7 @@ export class DHBaseAction extends foundry.abstract.DataModel {
|
||||||
|
|
||||||
/* TARGET */
|
/* TARGET */
|
||||||
async getTarget(config) {
|
async getTarget(config) {
|
||||||
if(this.target.type === SYSTEM.ACTIONS.targetTypes.self.id) return this.formatTarget(this.actor.token ?? this.actor.prototypeToken);
|
if(this.target?.type === SYSTEM.ACTIONS.targetTypes.self.id) return this.formatTarget(this.actor.token ?? this.actor.prototypeToken);
|
||||||
let targets = Array.from(game.user.targets);
|
let targets = Array.from(game.user.targets);
|
||||||
// foundry.CONST.TOKEN_DISPOSITIONS.FRIENDLY
|
// foundry.CONST.TOKEN_DISPOSITIONS.FRIENDLY
|
||||||
if(this.target?.type && this.target.type !== SYSTEM.ACTIONS.targetTypes.any.id) {
|
if(this.target?.type && this.target.type !== SYSTEM.ACTIONS.targetTypes.any.id) {
|
||||||
|
|
@ -281,8 +324,39 @@ export class DHBaseAction extends foundry.abstract.DataModel {
|
||||||
/* RANGE */
|
/* RANGE */
|
||||||
|
|
||||||
/* EFFECTS */
|
/* EFFECTS */
|
||||||
async applyEffects(config) {
|
async applyEffects(event, data, force=false) {
|
||||||
if(!this.effects?.length) return;
|
if(!this.effects?.length || !data.system.targets.length) return;
|
||||||
|
data.system.targets.forEach(async (token) => {
|
||||||
|
// console.log(token, force)
|
||||||
|
if(!token.hit && !force) return;
|
||||||
|
this.effects.forEach(async (e) => {
|
||||||
|
const actor = canvas.tokens.get(token.id)?.actor,
|
||||||
|
effect = this.item.effects.get(e._id);
|
||||||
|
if(!actor || !effect) return;
|
||||||
|
await this.applyEffect(effect, actor);
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
async applyEffect(effect, actor) {
|
||||||
|
// Enable an existing effect on the target if it originated from this effect
|
||||||
|
const existingEffect = actor.effects.find(e => e.origin === origin.uuid);
|
||||||
|
if ( existingEffect ) {
|
||||||
|
return existingEffect.update(foundry.utils.mergeObject({
|
||||||
|
...effect.constructor.getInitialDuration(),
|
||||||
|
disabled: false
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Otherwise, create a new effect on the target
|
||||||
|
const effectData = foundry.utils.mergeObject({
|
||||||
|
...effect.toObject(),
|
||||||
|
disabled: false,
|
||||||
|
transfer: false,
|
||||||
|
origin: origin.uuid
|
||||||
|
});
|
||||||
|
await ActiveEffect.implementation.create(effectData, { parent: actor });
|
||||||
}
|
}
|
||||||
/* EFFECTS */
|
/* EFFECTS */
|
||||||
|
|
||||||
|
|
@ -293,60 +367,19 @@ export class DHBaseAction extends foundry.abstract.DataModel {
|
||||||
/* CHAT */
|
/* CHAT */
|
||||||
}
|
}
|
||||||
|
|
||||||
/* const extraDefineSchema = (field, option) => {
|
|
||||||
return {
|
|
||||||
[field]: {
|
|
||||||
// damage: new fields.SchemaField({
|
|
||||||
// parts: new fields.ArrayField(new fields.EmbeddedDataField(DHDamageData))
|
|
||||||
// }),
|
|
||||||
damage: new DHDamageField(),
|
|
||||||
roll: new fields.SchemaField({
|
|
||||||
type: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.GENERAL.rollTypes }),
|
|
||||||
trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }),
|
|
||||||
difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
|
|
||||||
}),
|
|
||||||
save: new fields.SchemaField({
|
|
||||||
trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }),
|
|
||||||
difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
|
|
||||||
}),
|
|
||||||
target: new fields.SchemaField({
|
|
||||||
type: new fields.StringField({
|
|
||||||
choices: SYSTEM.ACTIONS.targetTypes,
|
|
||||||
initial: SYSTEM.ACTIONS.targetTypes.any.id,
|
|
||||||
nullable: true, initial: null
|
|
||||||
}),
|
|
||||||
amount: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
|
|
||||||
}),
|
|
||||||
effects: new fields.ArrayField( // ActiveEffect
|
|
||||||
new fields.SchemaField({
|
|
||||||
_id: new fields.DocumentIdField()
|
|
||||||
})
|
|
||||||
)
|
|
||||||
}[field]
|
|
||||||
};
|
|
||||||
}; */
|
|
||||||
|
|
||||||
export class DHDamageAction extends DHBaseAction {
|
export class DHDamageAction extends DHBaseAction {
|
||||||
directDamage = true;
|
directDamage = true;
|
||||||
|
|
||||||
static extraSchemas = ['damage', 'target', 'effects'];
|
static extraSchemas = ['damage', 'target', 'effects'];
|
||||||
|
|
||||||
/* static defineSchema() {
|
|
||||||
return {
|
|
||||||
...super.defineSchema(),
|
|
||||||
...extraDefineSchema('damage'),
|
|
||||||
...extraDefineSchema('target'),
|
|
||||||
...extraDefineSchema('effects')
|
|
||||||
};
|
|
||||||
} */
|
|
||||||
|
|
||||||
async use(event, ...args) {
|
async use(event, ...args) {
|
||||||
const messageData = await super.use(event, args);
|
const config = await super.use(event, args);
|
||||||
|
if(['error', 'warning'].includes(config.type)) return;
|
||||||
if(!this.directDamage) return;
|
if(!this.directDamage) return;
|
||||||
return await this.rollDamage(event, messageData);
|
return await this.rollDamage(event, config);
|
||||||
}
|
}
|
||||||
|
|
||||||
async rollDamage(event, messageData) {
|
async rollDamage(event, data) {
|
||||||
let formula = this.damage.parts.map(p => p.getFormula(this.actor)).join(' + ');
|
let formula = this.damage.parts.map(p => p.getFormula(this.actor)).join(' + ');
|
||||||
|
|
||||||
if (!formula || formula == '') return;
|
if (!formula || formula == '') return;
|
||||||
|
|
@ -360,13 +393,6 @@ export class DHDamageAction extends DHBaseAction {
|
||||||
const result = await dialogClosed;
|
const result = await dialogClosed;
|
||||||
bonusDamage = result.bonusDamage;
|
bonusDamage = result.bonusDamage;
|
||||||
formula = result.rollString;
|
formula = result.rollString;
|
||||||
|
|
||||||
/* const automateHope = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope);
|
|
||||||
if (automateHope && result.hopeUsed) {
|
|
||||||
await this.update({
|
|
||||||
'system.resources.hope.value': this.system.resources.hope.value - result.hopeUsed
|
|
||||||
});
|
|
||||||
} */
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isNaN(formula)) {
|
if (isNaN(formula)) {
|
||||||
|
|
@ -390,115 +416,43 @@ export class DHDamageAction extends DHBaseAction {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// if(messageData?.system?.damage) {
|
const cls = getDocumentClass('ChatMessage'),
|
||||||
// } else {
|
systemData = {
|
||||||
const cls = getDocumentClass('ChatMessage'),
|
title: game.i18n.format('DAGGERHEART.Chat.DamageRoll.Title', { damage: this.name }),
|
||||||
systemData = {
|
roll: formula,
|
||||||
title: game.i18n.format('DAGGERHEART.Chat.DamageRoll.Title', { damage: this.name }),
|
damage: {
|
||||||
roll: formula,
|
total: roll.total,
|
||||||
damage: {
|
type: this.damage.parts[0].type // Handle multiple type damage
|
||||||
total: roll.total,
|
|
||||||
type: this.damage.parts[0].type // Handle multiple type damage
|
|
||||||
},
|
|
||||||
dice: dice,
|
|
||||||
modifiers: modifiers,
|
|
||||||
targets: []
|
|
||||||
},
|
},
|
||||||
msg = new cls({
|
dice: dice,
|
||||||
type: 'damageRoll',
|
modifiers: modifiers,
|
||||||
user: game.user.id,
|
targets: (data.system?.targets ?? data.targets).map(x => ({ id: x.id, name: x.name, img: x.img, hit: true }))
|
||||||
sound: CONFIG.sounds.dice,
|
},
|
||||||
system: systemData,
|
|
||||||
content: await foundry.applications.handlebars.renderTemplate(
|
|
||||||
'systems/daggerheart/templates/chat/damage-roll.hbs',
|
|
||||||
systemData
|
|
||||||
),
|
|
||||||
rolls: [roll]
|
|
||||||
});
|
|
||||||
|
|
||||||
cls.create(msg.toObject());
|
|
||||||
// }
|
|
||||||
|
|
||||||
|
|
||||||
/* const cls = getDocumentClass('ChatMessage'),
|
|
||||||
msg = new cls({
|
msg = new cls({
|
||||||
|
type: 'damageRoll',
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
|
sound: CONFIG.sounds.dice,
|
||||||
|
system: systemData,
|
||||||
content: await foundry.applications.handlebars.renderTemplate(
|
content: await foundry.applications.handlebars.renderTemplate(
|
||||||
this.chatTemplate,
|
'systems/daggerheart/templates/chat/damage-roll.hbs',
|
||||||
{
|
systemData
|
||||||
...{
|
),
|
||||||
roll: roll.formula,
|
rolls: [roll]
|
||||||
total: roll.total,
|
|
||||||
dice: roll.dice,
|
|
||||||
type: this.damage.parts.map(p => p.type)
|
|
||||||
},
|
|
||||||
...messageData
|
|
||||||
}
|
|
||||||
)
|
|
||||||
});
|
});
|
||||||
|
|
||||||
cls.create(msg.toObject()); */
|
cls.create(msg.toObject());
|
||||||
}
|
}
|
||||||
|
|
||||||
get chatTemplate() {
|
get chatTemplate() {
|
||||||
return 'systems/daggerheart/templates/chat/damage-roll.hbs';
|
return 'systems/daggerheart/templates/chat/damage-roll.hbs';
|
||||||
}
|
}
|
||||||
|
|
||||||
/* async use(event, ...args) {
|
|
||||||
const formula = this.damage.parts.map(p => p.getFormula(this.actor)).join(' + ');
|
|
||||||
if (!formula || formula == '') return;
|
|
||||||
|
|
||||||
let roll = { formula: formula, total: formula };
|
|
||||||
if (isNaN(formula)) {
|
|
||||||
roll = await new Roll(formula).evaluate();
|
|
||||||
}
|
|
||||||
|
|
||||||
const cls = getDocumentClass('ChatMessage');
|
|
||||||
const msg = new cls({
|
|
||||||
user: game.user.id,
|
|
||||||
content: await foundry.applications.handlebars.renderTemplate(
|
|
||||||
'systems/daggerheart/templates/chat/damage-roll.hbs',
|
|
||||||
{
|
|
||||||
roll: roll.formula,
|
|
||||||
total: roll.total,
|
|
||||||
type: this.damage.parts.map(p => p.type)
|
|
||||||
}
|
|
||||||
)
|
|
||||||
});
|
|
||||||
|
|
||||||
cls.create(msg.toObject());
|
|
||||||
} */
|
|
||||||
|
|
||||||
/* async applyDamage(targets, value) {
|
|
||||||
const promises = [];
|
|
||||||
for(let t of targets) {
|
|
||||||
if(!t) continue;
|
|
||||||
promises.push(new Promise(async (resolve, reject) => {
|
|
||||||
await t.takeDamage(value, 'physical'); // Apply one instance of damage per parts ?
|
|
||||||
resolve();
|
|
||||||
})
|
|
||||||
)
|
|
||||||
}
|
|
||||||
return Promise.all(promises).then((values) => {
|
|
||||||
return values;
|
|
||||||
});
|
|
||||||
} */
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export class DHAttackAction extends DHDamageAction {
|
export class DHAttackAction extends DHDamageAction {
|
||||||
directDamage = false;
|
directDamage = false;
|
||||||
// static extraSchemas = [];
|
|
||||||
|
|
||||||
static extraSchemas = [...super.extraSchemas, ...['roll', 'save']];
|
static extraSchemas = [...super.extraSchemas, ...['roll', 'save']];
|
||||||
|
|
||||||
/* static defineSchema() {
|
|
||||||
return {
|
|
||||||
...super.defineSchema(),
|
|
||||||
...extraDefineSchema('roll'),
|
|
||||||
...extraDefineSchema('save')
|
|
||||||
};
|
|
||||||
} */
|
|
||||||
|
|
||||||
static getRollType(parent) {
|
static getRollType(parent) {
|
||||||
return parent.type === 'weapon' ? 'weapon' : 'spellcast';
|
return parent.type === 'weapon' ? 'weapon' : 'spellcast';
|
||||||
}
|
}
|
||||||
|
|
@ -524,39 +478,15 @@ export class DHAttackAction extends DHDamageAction {
|
||||||
base: true
|
base: true
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
/* async use(event, ...args) {
|
|
||||||
|
|
||||||
} */
|
|
||||||
|
|
||||||
// Temporary until full formula parser
|
|
||||||
// getDamageFormula() {
|
|
||||||
// return this.damage.parts.map(p => p.formula).join(' + ');
|
|
||||||
// }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* export class DHSpellCastAction extends DHBaseAction {
|
|
||||||
static defineSchema() {
|
|
||||||
return {
|
|
||||||
...super.defineSchema(),
|
|
||||||
...extraDefineSchema('damage'),
|
|
||||||
...extraDefineSchema('roll'),
|
|
||||||
...extraDefineSchema('target'),
|
|
||||||
...extraDefineSchema('effects')
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
static getRollType(parent) {
|
|
||||||
return 'spellcast';
|
|
||||||
}
|
|
||||||
} */
|
|
||||||
|
|
||||||
export class DHHealingAction extends DHBaseAction {
|
export class DHHealingAction extends DHBaseAction {
|
||||||
static extraSchemas = ['target', 'effects', 'healing'];
|
static extraSchemas = ['target', 'effects', 'healing'];
|
||||||
|
|
||||||
async use(event, ...args) {
|
async use(event, ...args) {
|
||||||
const messageData = await super.use(event, args),
|
const config = await super.use(event, args);
|
||||||
roll = await this.rollHealing(),
|
if(['error', 'warning'].includes(config.type)) return;
|
||||||
|
const roll = await this.rollHealing(),
|
||||||
cls = getDocumentClass('ChatMessage'),
|
cls = getDocumentClass('ChatMessage'),
|
||||||
msg = new cls({
|
msg = new cls({
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
|
|
@ -564,7 +494,7 @@ export class DHHealingAction extends DHBaseAction {
|
||||||
this.chatTemplate,
|
this.chatTemplate,
|
||||||
{
|
{
|
||||||
...roll,
|
...roll,
|
||||||
...messageData
|
...config
|
||||||
}
|
}
|
||||||
)
|
)
|
||||||
});
|
});
|
||||||
|
|
@ -593,49 +523,76 @@ export class DHHealingAction extends DHBaseAction {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* export class DHResourceAction extends DHBaseAction {
|
|
||||||
static defineSchema() {
|
|
||||||
return {
|
|
||||||
...super.defineSchema(),
|
|
||||||
// ...extraDefineSchema('roll'),
|
|
||||||
...extraDefineSchema('target'),
|
|
||||||
...extraDefineSchema('effects'),
|
|
||||||
resource: new fields.SchemaField({
|
|
||||||
type: new fields.StringField({
|
|
||||||
choices: [],
|
|
||||||
blank: true,
|
|
||||||
required: false,
|
|
||||||
initial: '',
|
|
||||||
label: 'Resource'
|
|
||||||
}),
|
|
||||||
value: new fields.NumberField({ initial: 0, label: 'Value' })
|
|
||||||
})
|
|
||||||
};
|
|
||||||
}
|
|
||||||
} */
|
|
||||||
|
|
||||||
export class DHSummonAction extends DHBaseAction {
|
export class DHSummonAction extends DHBaseAction {
|
||||||
static defineSchema() {
|
static defineSchema() {
|
||||||
return {
|
return {
|
||||||
...super.defineSchema(),
|
...super.defineSchema(),
|
||||||
documentUUID: new fields.StringField({ blank: true, initial: '', placeholder: 'Enter a Creature UUID' })
|
documentUUID: new fields.DocumentUUIDField({ type: 'Actor' })
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async use(event, ...args) {
|
||||||
|
if ( !this.canSummon || !canvas.scene ) return;
|
||||||
|
const config = await super.use(event, args);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
get canSummon() {
|
||||||
|
return game.user.can("TOKEN_CREATE");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export class DHEffectAction extends DHBaseAction {
|
export class DHEffectAction extends DHBaseAction {
|
||||||
static extraSchemas = ['effects'];
|
static extraSchemas = ['effects', 'target'];
|
||||||
|
|
||||||
|
async use(event, ...args) {
|
||||||
|
const config = await super.use(event, args);
|
||||||
|
if(['error', 'warning'].includes(config.type)) return;
|
||||||
|
return await this.chatApplyEffects(event, config);
|
||||||
|
}
|
||||||
|
|
||||||
|
async chatApplyEffects(event, data) {
|
||||||
|
// console.log(data, this.effects, this.effectsDetails)
|
||||||
|
const cls = getDocumentClass('ChatMessage'),
|
||||||
|
systemData = {
|
||||||
|
title: game.i18n.format('DAGGERHEART.Chat.ApplyEffect.Title', { name: this.name }),
|
||||||
|
origin: this.actor._id,
|
||||||
|
description: '',
|
||||||
|
targets: data.targets.map(x => ({ id: x.id, name: x.name, img: x.img, hit: true })),
|
||||||
|
action: {
|
||||||
|
itemId: this.item._id,
|
||||||
|
actionId: this._id
|
||||||
|
}
|
||||||
|
},
|
||||||
|
msg = new cls({
|
||||||
|
type: 'applyEffect',
|
||||||
|
user: game.user.id,
|
||||||
|
system: systemData,
|
||||||
|
content: await foundry.applications.handlebars.renderTemplate(
|
||||||
|
'systems/daggerheart/templates/chat/apply-effects.hbs',
|
||||||
|
systemData
|
||||||
|
)
|
||||||
|
});
|
||||||
|
|
||||||
|
cls.create(msg.toObject());
|
||||||
|
}
|
||||||
|
|
||||||
|
get chatTemplate() {
|
||||||
|
return 'systems/daggerheart/templates/chat/apply-effects.hbs';
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export class DHMacroAction extends DHBaseAction {
|
export class DHMacroAction extends DHBaseAction {
|
||||||
static defineSchema() {
|
static defineSchema() {
|
||||||
return {
|
return {
|
||||||
...super.defineSchema(),
|
...super.defineSchema(),
|
||||||
documentUUID: new fields.StringField({ blank: true, initial: '', placeholder: 'Enter a macro UUID' })
|
documentUUID: new fields.DocumentUUIDField({ type: 'Macro' })
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
async use(event, ...args) {
|
async use(event, ...args) {
|
||||||
|
const config = await super.use(event, args);
|
||||||
|
if(['error', 'warning'].includes(config.type)) return;
|
||||||
const fixUUID = !this.documentUUID.includes('Macro.') ? `Macro.${this.documentUUID}` : this.documentUUID,
|
const fixUUID = !this.documentUUID.includes('Macro.') ? `Macro.${this.documentUUID}` : this.documentUUID,
|
||||||
macro = await fromUuid(fixUUID);
|
macro = await fromUuid(fixUUID);
|
||||||
try {
|
try {
|
||||||
|
|
|
||||||
|
|
@ -2,12 +2,14 @@ import DHAbilityUse from "./abilityUse.mjs";
|
||||||
import DHAdversaryRoll from "./adversaryRoll.mjs";
|
import DHAdversaryRoll from "./adversaryRoll.mjs";
|
||||||
import DHDamageRoll from "./damageRoll.mjs";
|
import DHDamageRoll from "./damageRoll.mjs";
|
||||||
import DHDualityRoll from "./dualityRoll.mjs";
|
import DHDualityRoll from "./dualityRoll.mjs";
|
||||||
|
import DHApplyEffect from './applyEffects.mjs'
|
||||||
|
|
||||||
export {
|
export {
|
||||||
DHAbilityUse,
|
DHAbilityUse,
|
||||||
DHAdversaryRoll,
|
DHAdversaryRoll,
|
||||||
DHDamageRoll,
|
DHDamageRoll,
|
||||||
DHDualityRoll,
|
DHDualityRoll,
|
||||||
|
DHApplyEffect
|
||||||
}
|
}
|
||||||
|
|
||||||
export const config = {
|
export const config = {
|
||||||
|
|
@ -15,4 +17,5 @@ export const config = {
|
||||||
adversaryRoll: DHAdversaryRoll,
|
adversaryRoll: DHAdversaryRoll,
|
||||||
damageRoll: DHDamageRoll,
|
damageRoll: DHDamageRoll,
|
||||||
dualityRoll: DHDualityRoll,
|
dualityRoll: DHDualityRoll,
|
||||||
|
applyEffect: DHApplyEffect
|
||||||
};
|
};
|
||||||
|
|
@ -29,6 +29,7 @@ export default class DHAdversaryRoll extends foundry.abstract.TypeDataModel {
|
||||||
})
|
})
|
||||||
),
|
),
|
||||||
hasDamage: new fields.BooleanField({ initial: false }),
|
hasDamage: new fields.BooleanField({ initial: false }),
|
||||||
|
hasEffect: new fields.BooleanField({ initial: false }),
|
||||||
/* damage: new fields.SchemaField(
|
/* damage: new fields.SchemaField(
|
||||||
{
|
{
|
||||||
value: new fields.StringField({}),
|
value: new fields.StringField({}),
|
||||||
|
|
|
||||||
23
module/data/chat-message/applyEffects.mjs
Normal file
23
module/data/chat-message/applyEffects.mjs
Normal file
|
|
@ -0,0 +1,23 @@
|
||||||
|
export default class DHApplyEffect extends foundry.abstract.TypeDataModel {
|
||||||
|
static defineSchema() {
|
||||||
|
const fields = foundry.data.fields;
|
||||||
|
|
||||||
|
return {
|
||||||
|
title: new fields.StringField(),
|
||||||
|
origin: new fields.StringField({}),
|
||||||
|
description: new fields.StringField({}),
|
||||||
|
targets: new fields.ArrayField(
|
||||||
|
new fields.SchemaField({
|
||||||
|
id: new fields.StringField({ required: true }),
|
||||||
|
name: new fields.StringField(),
|
||||||
|
img: new fields.StringField(),
|
||||||
|
hit: new fields.BooleanField({ initial: false })
|
||||||
|
})
|
||||||
|
),
|
||||||
|
action: new fields.SchemaField({
|
||||||
|
itemId: new fields.StringField(),
|
||||||
|
actionId: new fields.StringField()
|
||||||
|
})
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -26,7 +26,8 @@ export default class DHDamageRoll extends foundry.abstract.TypeDataModel {
|
||||||
new fields.SchemaField({
|
new fields.SchemaField({
|
||||||
id: new fields.StringField({ required: true }),
|
id: new fields.StringField({ required: true }),
|
||||||
name: new fields.StringField(),
|
name: new fields.StringField(),
|
||||||
img: new fields.StringField()
|
img: new fields.StringField(),
|
||||||
|
hit: new fields.BooleanField({ initial: false })
|
||||||
})
|
})
|
||||||
)
|
)
|
||||||
};
|
};
|
||||||
|
|
|
||||||
|
|
@ -40,27 +40,7 @@ export default class DHDualityRoll extends foundry.abstract.TypeDataModel {
|
||||||
})
|
})
|
||||||
),
|
),
|
||||||
hasDamage: new fields.BooleanField({ initial: false }),
|
hasDamage: new fields.BooleanField({ initial: false }),
|
||||||
// damage: new fields.SchemaField({
|
hasEffect: new fields.BooleanField({ initial: false }),
|
||||||
// value: new fields.StringField({}),
|
|
||||||
// type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false }),
|
|
||||||
// bonusDamage: new fields.ArrayField(
|
|
||||||
// new fields.SchemaField({
|
|
||||||
// value: new fields.StringField({}),
|
|
||||||
// type: new fields.StringField({
|
|
||||||
// choices: Object.keys(SYSTEM.GENERAL.damageTypes),
|
|
||||||
// integer: false
|
|
||||||
// }),
|
|
||||||
// initiallySelected: new fields.BooleanField(),
|
|
||||||
// appliesOn: new fields.StringField(
|
|
||||||
// { choices: Object.keys(SYSTEM.EFFECTS.applyLocations) },
|
|
||||||
// { nullable: true, initial: null }
|
|
||||||
// ),
|
|
||||||
// description: new fields.StringField({}),
|
|
||||||
// hopeIncrease: new fields.StringField({ nullable: true })
|
|
||||||
// }),
|
|
||||||
// { nullable: true, initial: null }
|
|
||||||
// )
|
|
||||||
// }),
|
|
||||||
action: new fields.SchemaField({
|
action: new fields.SchemaField({
|
||||||
itemId: new fields.StringField(),
|
itemId: new fields.StringField(),
|
||||||
actionId: new fields.StringField()
|
actionId: new fields.StringField()
|
||||||
|
|
|
||||||
|
|
@ -2,7 +2,7 @@ import BaseDataItem from './base.mjs';
|
||||||
import FormulaField from '../fields/formulaField.mjs';
|
import FormulaField from '../fields/formulaField.mjs';
|
||||||
import ActionField from '../fields/actionField.mjs';
|
import ActionField from '../fields/actionField.mjs';
|
||||||
import { weaponFeatures } from '../../config/itemConfig.mjs';
|
import { weaponFeatures } from '../../config/itemConfig.mjs';
|
||||||
import { actionsTypes } from '../../data/_module.mjs';
|
import { actionsTypes } from '../action/_module.mjs';
|
||||||
|
|
||||||
export default class DHWeapon extends BaseDataItem {
|
export default class DHWeapon extends BaseDataItem {
|
||||||
/** @inheritDoc */
|
/** @inheritDoc */
|
||||||
|
|
|
||||||
85
module/dialogs/d20RollDialog.mjs
Normal file
85
module/dialogs/d20RollDialog.mjs
Normal file
|
|
@ -0,0 +1,85 @@
|
||||||
|
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
|
||||||
|
|
||||||
|
export default class D20RollDialog extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||||
|
constructor(config={}, options={}) {
|
||||||
|
super(options);
|
||||||
|
|
||||||
|
this.config = config;
|
||||||
|
this.config.experiences = [];
|
||||||
|
}
|
||||||
|
|
||||||
|
static DEFAULT_OPTIONS = {
|
||||||
|
tag: 'form',
|
||||||
|
id: 'roll-selection',
|
||||||
|
classes: ['daggerheart', 'views', 'roll-selection'],
|
||||||
|
position: {
|
||||||
|
width: 400,
|
||||||
|
height: 'auto'
|
||||||
|
},
|
||||||
|
actions: {
|
||||||
|
updateIsAdvantage: this.updateIsAdvantage,
|
||||||
|
selectExperience: this.selectExperience,
|
||||||
|
// finish: this.finish
|
||||||
|
},
|
||||||
|
form: {
|
||||||
|
handler: this.updateRollConfiguration,
|
||||||
|
submitOnChange: true,
|
||||||
|
submitOnClose: false
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
static PARTS = {
|
||||||
|
costSelection: {
|
||||||
|
id: 'costSelection',
|
||||||
|
template: 'systems/daggerheart/templates/views/costSelection.hbs'
|
||||||
|
},
|
||||||
|
rollSelection: {
|
||||||
|
id: 'rollSelection',
|
||||||
|
template: 'systems/daggerheart/templates/views/rollSelection.hbs'
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
async _prepareContext(_options) {
|
||||||
|
const context = await super._prepareContext(_options);
|
||||||
|
context.experiences = Object.keys(this.config.actor.experiences).map(id => ({ id, ...this.config.actor.experiences[id] }));
|
||||||
|
context.selectedExperiences = this.config.experiences;
|
||||||
|
context.advantage = this.config.advantage;
|
||||||
|
context.diceOptions = [{id:12, value: 'd12'},{id:20, value: 'd20'}]
|
||||||
|
if(this.config.costs?.length) {
|
||||||
|
const updatedCosts = this.config.action.calcCosts(this.config.costs);
|
||||||
|
context.costs = updatedCosts
|
||||||
|
context.canRoll = this.config.action.getRealCosts(updatedCosts)?.hasCost;
|
||||||
|
} else context.canRoll = true;
|
||||||
|
return context;
|
||||||
|
}
|
||||||
|
|
||||||
|
static updateRollConfiguration(event, _, formData) {
|
||||||
|
const { ...rest } = foundry.utils.expandObject(formData.object);
|
||||||
|
this.config.costs = foundry.utils.mergeObject(this.config.costs, rest.costs);
|
||||||
|
this.render();
|
||||||
|
}
|
||||||
|
|
||||||
|
static updateIsAdvantage(_, button) {
|
||||||
|
const advantage = Number(button.dataset.advantage);
|
||||||
|
this.config.advantage = this.config.advantage === advantage ? 0 : advantage;
|
||||||
|
this.render();
|
||||||
|
}
|
||||||
|
|
||||||
|
static selectExperience(_, button) {
|
||||||
|
if (this.config.experiences.find(x => x === button.dataset.key)) {
|
||||||
|
this.config.experiences = this.config.experiences.filter(x => x !== button.dataset.key);
|
||||||
|
} else {
|
||||||
|
this.config.experiences = [...this.config.experiences, button.dataset.key];
|
||||||
|
}
|
||||||
|
this.render();
|
||||||
|
}
|
||||||
|
|
||||||
|
static async configure(config={}) {
|
||||||
|
return new Promise(resolve => {
|
||||||
|
const app = new this(config);
|
||||||
|
app.addEventListener("close", () => resolve(app.config), { once: true });
|
||||||
|
app.render({ force: true });
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -257,13 +257,30 @@ export default class DhpActor extends Actor {
|
||||||
* @param {string} [config.roll.type]
|
* @param {string} [config.roll.type]
|
||||||
* @param {number} [config.roll.difficulty]
|
* @param {number} [config.roll.difficulty]
|
||||||
* @param {boolean} [config.hasDamage]
|
* @param {boolean} [config.hasDamage]
|
||||||
|
* @param {boolean} [config.hasEffect]
|
||||||
* @param {object} [config.chatMessage]
|
* @param {object} [config.chatMessage]
|
||||||
* @param {string} config.chatMessage.template
|
* @param {string} config.chatMessage.template
|
||||||
* @param {boolean} [config.chatMessage.mute]
|
* @param {boolean} [config.chatMessage.mute]
|
||||||
* @param {boolean} [config.checkTarget]
|
* @param {object} [config.targets]
|
||||||
|
* @param {object} [config.costs]
|
||||||
*/
|
*/
|
||||||
async diceRoll(config) {
|
async diceRoll(config, action) {
|
||||||
let hopeDice = 'd12',
|
// console.log(config)
|
||||||
|
const newConfig = {
|
||||||
|
// data: {
|
||||||
|
...config,
|
||||||
|
action,
|
||||||
|
actor: this.getRollData(),
|
||||||
|
// },
|
||||||
|
// options: {
|
||||||
|
// dialog: false,
|
||||||
|
// },
|
||||||
|
// event: config.event
|
||||||
|
}
|
||||||
|
// console.log(this, newConfig)
|
||||||
|
const roll = CONFIG.Dice.daggerheart[this.type === 'character' ? 'DualityRoll' : 'D20Roll'].build(newConfig)
|
||||||
|
return config;
|
||||||
|
/* let hopeDice = 'd12',
|
||||||
fearDice = 'd12',
|
fearDice = 'd12',
|
||||||
advantageDice = 'd6',
|
advantageDice = 'd6',
|
||||||
disadvantageDice = 'd6',
|
disadvantageDice = 'd6',
|
||||||
|
|
@ -280,16 +297,21 @@ export default class DhpActor extends Actor {
|
||||||
this.type === 'character'
|
this.type === 'character'
|
||||||
? new RollSelectionDialog(
|
? new RollSelectionDialog(
|
||||||
this.system.experiences,
|
this.system.experiences,
|
||||||
this.system.resources.hope.value,
|
config.costs,
|
||||||
|
action,
|
||||||
resolve
|
resolve
|
||||||
).render(true)
|
).render(true)
|
||||||
: new NpcRollSelectionDialog(this.system.experiences, resolve).render(true);
|
: new NpcRollSelectionDialog(
|
||||||
|
this.system.experiences,
|
||||||
|
resolve
|
||||||
|
).render(true);
|
||||||
});
|
});
|
||||||
rollConfig = await dialogClosed;
|
rollConfig = await dialogClosed;
|
||||||
|
|
||||||
advantage = rollConfig.advantage;
|
advantage = rollConfig.advantage;
|
||||||
hopeDice = rollConfig.hope;
|
hopeDice = rollConfig.hope;
|
||||||
fearDice = rollConfig.fear;
|
fearDice = rollConfig.fear;
|
||||||
|
if(rollConfig.costs) config.costs = rollConfig.costs;
|
||||||
|
|
||||||
rollConfig.experiences.forEach(x =>
|
rollConfig.experiences.forEach(x =>
|
||||||
modifiers.push({
|
modifiers.push({
|
||||||
|
|
@ -316,13 +338,14 @@ export default class DhpActor extends Actor {
|
||||||
formula = `${advantage === true || advantage === false ? 2 : 1}d20${advantage === true ? 'kh' : advantage === false ? 'kl' : ''}`;
|
formula = `${advantage === true || advantage === false ? 2 : 1}d20${advantage === true ? 'kh' : advantage === false ? 'kl' : ''}`;
|
||||||
}
|
}
|
||||||
formula += ` ${modifiers.map(x => `+ ${x.value}`).join(' ')}`;
|
formula += ` ${modifiers.map(x => `+ ${x.value}`).join(' ')}`;
|
||||||
const roll = await Roll.create(formula).evaluate();
|
const roll = await Roll.create(formula).evaluate(),
|
||||||
const dice = roll.dice.flatMap(dice => ({
|
dice = roll.dice.flatMap(dice => ({
|
||||||
denomination: dice.denomination,
|
denomination: dice.denomination,
|
||||||
number: dice.number,
|
number: dice.number,
|
||||||
total: dice.total,
|
total: dice.total,
|
||||||
results: dice.results.map(result => ({ result: result.result, discarded: !result.active }))
|
results: dice.results.map(result => ({ result: result.result, discarded: !result.active }))
|
||||||
}));
|
}));
|
||||||
|
config.roll.evaluated = roll;
|
||||||
|
|
||||||
if (this.type === 'character') {
|
if (this.type === 'character') {
|
||||||
setDiceSoNiceForDualityRoll(roll, advantage);
|
setDiceSoNiceForDualityRoll(roll, advantage);
|
||||||
|
|
@ -355,10 +378,11 @@ export default class DhpActor extends Actor {
|
||||||
|
|
||||||
if (config.targets?.length) {
|
if (config.targets?.length) {
|
||||||
targets = config.targets.map(target => {
|
targets = config.targets.map(target => {
|
||||||
target.hit = target.difficulty ? roll.total >= target.difficulty : roll.total >= target.evasion;
|
const difficulty = config.roll.difficulty ?? target.difficulty ?? target.evasion
|
||||||
|
target.hit = roll.total >= difficulty;
|
||||||
return target;
|
return target;
|
||||||
});
|
});
|
||||||
}
|
} else if(config.roll.difficulty) roll.success = roll.total >= config.roll.difficulty;
|
||||||
|
|
||||||
if (config.chatMessage) {
|
if (config.chatMessage) {
|
||||||
const configRoll = {
|
const configRoll = {
|
||||||
|
|
@ -369,7 +393,8 @@ export default class DhpActor extends Actor {
|
||||||
modifiers: modifiers.filter(x => x.label),
|
modifiers: modifiers.filter(x => x.label),
|
||||||
advantageState: advantage,
|
advantageState: advantage,
|
||||||
action: config.source,
|
action: config.source,
|
||||||
hasDamage: config.hasDamage
|
hasDamage: config.hasDamage,
|
||||||
|
hasEffect: config.hasEffect
|
||||||
};
|
};
|
||||||
if (this.type === 'character') {
|
if (this.type === 'character') {
|
||||||
configRoll.hope = { dice: hopeDice, value: hope };
|
configRoll.hope = { dice: hopeDice, value: hope };
|
||||||
|
|
@ -391,7 +416,8 @@ export default class DhpActor extends Actor {
|
||||||
|
|
||||||
await cls.create(msg.toObject());
|
await cls.create(msg.toObject());
|
||||||
}
|
}
|
||||||
return roll;
|
|
||||||
|
return config; */
|
||||||
}
|
}
|
||||||
|
|
||||||
formatRollModifier(roll) {
|
formatRollModifier(roll) {
|
||||||
|
|
|
||||||
|
|
@ -14,9 +14,12 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
||||||
}
|
}
|
||||||
|
|
||||||
addChatListeners = async (app, html, data) => {
|
addChatListeners = async (app, html, data) => {
|
||||||
html.querySelectorAll('.duality-action').forEach(element =>
|
html.querySelectorAll('.duality-action-damage').forEach(element =>
|
||||||
element.addEventListener('click', event => this.onRollDamage(event, data.message))
|
element.addEventListener('click', event => this.onRollDamage(event, data.message))
|
||||||
);
|
);
|
||||||
|
html.querySelectorAll('.duality-action-effect').forEach(element =>
|
||||||
|
element.addEventListener('click', event => this.onApplyEffect(event, data.message))
|
||||||
|
);
|
||||||
html.querySelectorAll('.target-container').forEach(element => {
|
html.querySelectorAll('.target-container').forEach(element => {
|
||||||
element.addEventListener('mouseenter', this.hoverTarget);
|
element.addEventListener('mouseenter', this.hoverTarget);
|
||||||
element.addEventListener('mouseleave', this.unhoverTarget);
|
element.addEventListener('mouseleave', this.unhoverTarget);
|
||||||
|
|
@ -57,7 +60,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
||||||
const item = actor.items.get(message.system.action?.itemId),
|
const item = actor.items.get(message.system.action?.itemId),
|
||||||
action = item?.system?.actions?.find(a => a._id === message.system.action.actionId);
|
action = item?.system?.actions?.find(a => a._id === message.system.action.actionId);
|
||||||
if(!item || !action || !action?.rollDamage) return;
|
if(!item || !action || !action?.rollDamage) return;
|
||||||
await action.rollDamage(event, this);
|
await action.rollDamage(event, message);
|
||||||
} else {
|
} else {
|
||||||
await actor.damageRoll(
|
await actor.damageRoll(
|
||||||
message.system.title,
|
message.system.title,
|
||||||
|
|
@ -68,6 +71,18 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
onApplyEffect = async (event, message) => {
|
||||||
|
event.stopPropagation();
|
||||||
|
const actor = game.actors.get(message.system.origin);
|
||||||
|
if (!actor || !game.user.isGM) return true;
|
||||||
|
if(message.system.action?.itemId && message.system.action?.actionId) {
|
||||||
|
const item = actor.items.get(message.system.action?.itemId),
|
||||||
|
action = item?.system?.actions?.find(a => a._id === message.system.action.actionId);
|
||||||
|
if(!item || !action) return;
|
||||||
|
await action.applyEffects(event, message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
hoverTarget = event => {
|
hoverTarget = event => {
|
||||||
event.stopPropagation();
|
event.stopPropagation();
|
||||||
const token = canvas.tokens.get(event.currentTarget.dataset.token);
|
const token = canvas.tokens.get(event.currentTarget.dataset.token);
|
||||||
|
|
|
||||||
|
|
@ -201,6 +201,10 @@ div.daggerheart.views.multiclass {
|
||||||
filter: invert(0%) sepia(100%) saturate(0%) hue-rotate(21deg) brightness(17%) contrast(103%);
|
filter: invert(0%) sepia(100%) saturate(0%) hue-rotate(21deg) brightness(17%) contrast(103%);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#roll-selection-costSelection footer {
|
||||||
|
display: none;
|
||||||
|
}
|
||||||
|
|
||||||
.roll-dialog-container {
|
.roll-dialog-container {
|
||||||
.disadvantage,
|
.disadvantage,
|
||||||
|
|
@ -342,6 +346,7 @@ div.daggerheart.views.multiclass {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
.roll-dialog-experience-container {
|
.roll-dialog-experience-container {
|
||||||
display: flex;
|
display: flex;
|
||||||
align-items: flex-start;
|
align-items: flex-start;
|
||||||
|
|
|
||||||
|
|
@ -442,6 +442,10 @@
|
||||||
.duality-action {
|
.duality-action {
|
||||||
border-radius: 0 6px 0 0;
|
border-radius: 0 6px 0 0;
|
||||||
margin-left: -8px;
|
margin-left: -8px;
|
||||||
|
&.duality-action-effect {
|
||||||
|
border-top-left-radius: 6px;
|
||||||
|
margin-left: initial;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
.duality-result {
|
.duality-result {
|
||||||
border-radius: 6px 0 0 0;
|
border-radius: 6px 0 0 0;
|
||||||
|
|
|
||||||
|
|
@ -35,6 +35,9 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "JimCanE"
|
"name": "JimCanE"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Po0lp"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"scripts": ["build/daggerheart.js"],
|
"scripts": ["build/daggerheart.js"],
|
||||||
|
|
@ -252,7 +255,8 @@
|
||||||
"dualityRoll": {},
|
"dualityRoll": {},
|
||||||
"adversaryRoll": {},
|
"adversaryRoll": {},
|
||||||
"damageRoll": {},
|
"damageRoll": {},
|
||||||
"abilityUse": {}
|
"abilityUse": {},
|
||||||
|
"applyEffect": {}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"primaryTokenAttribute": "resources.health",
|
"primaryTokenAttribute": "resources.health",
|
||||||
|
|
|
||||||
9
templates/chat/apply-effects.hbs
Normal file
9
templates/chat/apply-effects.hbs
Normal file
|
|
@ -0,0 +1,9 @@
|
||||||
|
<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
|
||||||
|
<div class="dice-flavor">{{title}}</div>
|
||||||
|
<div>{{{description}}}</div>
|
||||||
|
<div class="dice-result">
|
||||||
|
<div class="dice-actions">
|
||||||
|
<button class="duality-action-effect">{{localize "DAGGERHEART.Chat.AttackRoll.ApplyEffect"}}</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
@ -6,12 +6,12 @@
|
||||||
{{label}}
|
{{label}}
|
||||||
</div>
|
</div>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{#if advantageState}}
|
{{#if (eq advantage 1)}}
|
||||||
<div class="duality-modifier">
|
<div class="duality-modifier">
|
||||||
{{localize "DAGGERHEART.General.Advantage.Full"}}
|
{{localize "DAGGERHEART.General.Advantage.Full"}}
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if (eq advantageState false)}}
|
{{#if (eq advantage -1)}}
|
||||||
<div class="duality-modifier">
|
<div class="duality-modifier">
|
||||||
{{localize "DAGGERHEART.General.Disadvantage.Full"}}
|
{{localize "DAGGERHEART.General.Disadvantage.Full"}}
|
||||||
</div>
|
</div>
|
||||||
|
|
@ -25,40 +25,40 @@
|
||||||
<div class="dice">
|
<div class="dice">
|
||||||
<header class="part-header flexrow">
|
<header class="part-header flexrow">
|
||||||
<span class="part-formula">
|
<span class="part-formula">
|
||||||
<span>1{{hope.dice}}</span>
|
<span>1{{roll.hope.dice}}</span>
|
||||||
|
|
|
|
||||||
<span>1{{fear.dice}}</span>
|
<span>1{{roll.fear.dice}}</span>
|
||||||
</span>
|
</span>
|
||||||
<span class="part-total">{{diceTotal}}</span>
|
<span class="part-total">{{diceTotal}}</span>
|
||||||
</header>
|
</header>
|
||||||
<div class="flexrow">
|
<div class="flexrow">
|
||||||
<ol class="dice-rolls duality">
|
<ol class="dice-rolls duality">
|
||||||
<li class="roll die {{hope.dice}}" title="{{localize "DAGGERHEART.General.Hope"}}">
|
<li class="roll die {{roll.hope.dice}}" title="{{localize "DAGGERHEART.General.Hope"}}">
|
||||||
<div class="dice-container">
|
<div class="dice-container">
|
||||||
<div class="dice-title">{{localize "DAGGERHEART.General.Hope"}}</div>
|
<div class="dice-title">{{localize "DAGGERHEART.General.Hope"}}</div>
|
||||||
<div class="dice-inner-container hope" title="{{localize "DAGGERHEART.General.Hope"}}">
|
<div class="dice-inner-container hope" title="{{localize "DAGGERHEART.General.Hope"}}">
|
||||||
<div class="dice-wrapper">
|
<div class="dice-wrapper">
|
||||||
<img class="dice" src="../icons/svg/d12-grey.svg"/>
|
<img class="dice" src="../icons/svg/d12-grey.svg"/>
|
||||||
</div>
|
</div>
|
||||||
<div class="dice-value">{{hope.value}}</div>
|
<div class="dice-value">{{roll.hope.value}}</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</li>
|
</li>
|
||||||
<li class="roll die {{fear.dice}}" title="{{localize "DAGGERHEART.General.Fear"}}">
|
<li class="roll die {{roll.fear.dice}}" title="{{localize "DAGGERHEART.General.Fear"}}">
|
||||||
<div class="dice-container">
|
<div class="dice-container">
|
||||||
<div class="dice-title">{{localize "DAGGERHEART.General.Fear"}}</div>
|
<div class="dice-title">{{localize "DAGGERHEART.General.Fear"}}</div>
|
||||||
<div class="dice-inner-container fear" title="{{localize "DAGGERHEART.General.Fear"}}">
|
<div class="dice-inner-container fear" title="{{localize "DAGGERHEART.General.Fear"}}">
|
||||||
<div class="dice-wrapper">
|
<div class="dice-wrapper">
|
||||||
<img class="dice" src="../icons/svg/d12-grey.svg"/>
|
<img class="dice" src="../icons/svg/d12-grey.svg"/>
|
||||||
</div>
|
</div>
|
||||||
<div class="dice-value">{{fear.value}}</div>
|
<div class="dice-value">{{roll.fear.value}}</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</li>
|
</li>
|
||||||
</ol>
|
</ol>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
{{#if advantageState}}
|
{{#if (eq advantage 1)}}
|
||||||
<div class="dice">
|
<div class="dice">
|
||||||
<header class="part-header flexrow">
|
<header class="part-header flexrow">
|
||||||
<span class="part-formula">
|
<span class="part-formula">
|
||||||
|
|
@ -82,7 +82,7 @@
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if (eq advantageState false)}}
|
{{#if (eq advantage -1)}}
|
||||||
<div class="dice">
|
<div class="dice">
|
||||||
<header class="part-header flexrow">
|
<header class="part-header flexrow">
|
||||||
<span class="part-formula">
|
<span class="part-formula">
|
||||||
|
|
@ -110,7 +110,7 @@
|
||||||
</section>
|
</section>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="dice-total duality {{#if fear.discarded}}hope{{else}}{{#if hope.discarded}}fear{{else}}critical{{/if}}{{/if}}">
|
<div class="dice-total duality {{#if roll.fear.discarded}}hope{{else}}{{#if roll.hope.discarded}}fear{{else}}critical{{/if}}{{/if}}">
|
||||||
<div class="dice-total-label">{{totalLabel}}</div>
|
<div class="dice-total-label">{{totalLabel}}</div>
|
||||||
<div class="dice-total-value">
|
<div class="dice-total-value">
|
||||||
{{roll.total}}
|
{{roll.total}}
|
||||||
|
|
@ -128,12 +128,15 @@
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
<div class="dice-actions{{#unless hasDamage}} duality-alone{{/unless}}">
|
<div class="dice-actions{{#unless (or hasDamage hasEffect)}} duality-alone{{/unless}}">
|
||||||
{{#if hasDamage}}
|
{{#if hasDamage}}
|
||||||
<button class="duality-action" data-value="{{roll.total}}"><span>{{localize "DAGGERHEART.Chat.AttackRoll.RollDamage"}}</span></button>
|
<button class="duality-action duality-action-damage" data-value="{{roll.total}}"><span>{{localize "DAGGERHEART.Chat.AttackRoll.RollDamage"}}</span></button>
|
||||||
|
{{/if}}
|
||||||
|
{{#if hasEffect}}
|
||||||
|
<button class="duality-action{{#if hasDamage}} duality-action-effect{{/if}}" data-value="{{roll.total}}"><span>{{localize "DAGGERHEART.Chat.AttackRoll.ApplyEffect"}}</span></button>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
<div class="duality-result">
|
<div class="duality-result">
|
||||||
<div>{{roll.total}} {{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
|
<div>{{roll.total}} {{#if (eq roll.dualityResult 1)}}With Hope{{else}}{{#if (eq roll.dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
|
||||||
|
|
@ -13,7 +13,7 @@
|
||||||
<li class="item inventory-item">
|
<li class="item inventory-item">
|
||||||
<div class="inventory-row" data-item-id="{{item.uuid}}">
|
<div class="inventory-row" data-item-id="{{item.uuid}}">
|
||||||
<div class="inventory-item-title-container">
|
<div class="inventory-item-title-container">
|
||||||
<div data-action="viewObject" data-value="{{item.uuid}}" class="inventory-item-title">
|
<div data-action="useItem" data-value="{{item.uuid}}" class="inventory-item-title">
|
||||||
<img src="{{item.img}}" />
|
<img src="{{item.img}}" />
|
||||||
{{item.name}}
|
{{item.name}}
|
||||||
</div>
|
</div>
|
||||||
|
|
|
||||||
|
|
@ -7,7 +7,7 @@
|
||||||
{{#each source as |cost index|}}
|
{{#each source as |cost index|}}
|
||||||
<fieldset>
|
<fieldset>
|
||||||
<div class="multi-display">
|
<div class="multi-display">
|
||||||
{{formField ../fields.type label="Resource" value=cost.type name=(concat "cost." index ".type") localize=true}}
|
{{formField ../fields.type choices=(@root.disableOption index ../fields.type.choices ../source) label="Resource" value=cost.type name=(concat "cost." index ".type") localize=true}}
|
||||||
{{formField ../fields.value label="Value" value=cost.value name=(concat "cost." index ".value")}}
|
{{formField ../fields.value label="Value" value=cost.value name=(concat "cost." index ".value")}}
|
||||||
</div>
|
</div>
|
||||||
<div class="multi-display">
|
<div class="multi-display">
|
||||||
|
|
|
||||||
|
|
@ -1,16 +1,16 @@
|
||||||
<div>
|
<div>
|
||||||
{{#each cost as | c index |}}
|
{{#each costs as | cost index |}}
|
||||||
<div class="form-group">
|
<div class="form-group">
|
||||||
<div class="form-fields">
|
<div class="form-fields">
|
||||||
<label for="{{type}}">{{type}}: {{total}}</label>
|
<label for="{{type}}">{{type}}: {{total}}</label>
|
||||||
<input name="{{index}}.enabled" type="checkbox"{{#if enabled}} checked{{/if}}>
|
<input name="costs.{{index}}.enabled" type="checkbox"{{#if enabled}} checked{{/if}}>
|
||||||
{{#if scalable}}
|
{{#if scalable}}
|
||||||
<input type="range" value="{{scale}}" min="1" max="10" step="{{step}}" name="{{index}}.scale">
|
<input type="range" value="{{scale}}" min="1" max="10" step="{{step}}" name="costs.{{index}}.scale">
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
<footer>
|
<footer>
|
||||||
<button data-action="sendHope">Accept</button>
|
<button data-action="sendCost"{{#unless canUse}} disabled{{/unless}}>Accept</button>
|
||||||
</footer>
|
</footer>
|
||||||
</div>
|
</div>
|
||||||
|
|
@ -2,25 +2,25 @@
|
||||||
<div class="roll-dialog-container">
|
<div class="roll-dialog-container">
|
||||||
<div class="flexcol">
|
<div class="flexcol">
|
||||||
<div class="roll-dialog-experience-container">
|
<div class="roll-dialog-experience-container">
|
||||||
{{#each this.experiences}}
|
{{#each experiences}}
|
||||||
{{#if this.description}}
|
{{#if description}}
|
||||||
<div class="roll-dialog-chip {{#if this.selected}}selected{{/if}}" data-action="selectExperience" data-key="{{this.id}}">
|
<div class="roll-dialog-chip {{#if (includes ../selectedExperiences id)}}selected{{/if}}" data-action="selectExperience" data-key="{{id}}">
|
||||||
<span>{{this.description}}</span>
|
<span>{{description}}</span>
|
||||||
<span>+{{this.value}}</span>
|
<span>+{{value}}</span>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</div>
|
</div>
|
||||||
<div class="flexrow">
|
<div class="flexrow">
|
||||||
<button class="disadvantage flex1 {{#if this.advantage}}selected{{/if}}" data-action="updateIsAdvantage" data-advantage="true">{{localize "DAGGERHEART.General.Advantage.Full"}}</button>
|
<button class="disadvantage flex1 {{#if (eq advantage 1)}}selected{{/if}}" data-action="updateIsAdvantage" data-advantage="1">{{localize "DAGGERHEART.General.Advantage.Full"}}</button>
|
||||||
<button class="disadvantage flex1 {{#if (eq this.advantage false)}}selected{{/if}}" data-action="updateIsAdvantage">{{localize "DAGGERHEART.General.Disadvantage.Full"}}</button>
|
<button class="disadvantage flex1 {{#if (eq advantage -1)}}selected{{/if}}" data-action="updateIsAdvantage" data-advantage="-1">{{localize "DAGGERHEART.General.Disadvantage.Full"}}</button>
|
||||||
</div>
|
</div>
|
||||||
{{#if (not this.isNpc)}}
|
{{!-- {{#if (not isNpc)}} --}}
|
||||||
<div class="form-group">
|
<div class="form-group">
|
||||||
<label>Hope</label>
|
<label>Hope</label>
|
||||||
<div class="form-fields">
|
<div class="form-fields">
|
||||||
<select name="hope">
|
<select name="hope">
|
||||||
{{selectOptions this.diceOptions selected=this.hope valueAttr="value" labelAttr="name" localize=true}}
|
{{selectOptions diceOptions selected=hope valueAttr="value" labelAttr="name" localize=true}}
|
||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
@ -28,14 +28,14 @@
|
||||||
<label>Fear</label>
|
<label>Fear</label>
|
||||||
<div class="form-fields">
|
<div class="form-fields">
|
||||||
<select name="fear">
|
<select name="fear">
|
||||||
{{selectOptions this.diceOptions selected=this.fear valueAttr="value" labelAttr="name" localize=true}}
|
{{selectOptions diceOptions selected=fear valueAttr="value" labelAttr="name" localize=true}}
|
||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{!-- {{/if}} --}}
|
||||||
</div>
|
</div>
|
||||||
<footer>
|
<footer>
|
||||||
<button data-action="finish">Roll</button>
|
<button data-action="close"{{#unless canRoll}} disabled{{/unless}}>Roll</button>
|
||||||
</footer>
|
</footer>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
Loading…
Add table
Add a link
Reference in a new issue