mirror of
https://github.com/Foundryborne/daggerheart.git
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344 lines
No EOL
12 KiB
JavaScript
344 lines
No EOL
12 KiB
JavaScript
import D20RollDialog from '../dialogs/d20RollDialog.mjs';
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export class DHRoll extends Roll {
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constructor(formula, data, options) {
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super(formula, data, options);
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}
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static async build(config={}, message={}) {
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const roll = await this.buildConfigure(config, message);
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await this.buildEvaluate(roll, config, message={});
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await this.buildPost(roll, config, message={});
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return roll;
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}
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static async buildConfigure(config={}, message={}) {
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config.hooks = [...(config.hooks ?? []), ""];
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config.dialog ??= {};
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for ( const hook of config.hooks ) {
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if ( Hooks.call(`${SYSTEM.id}.preRoll${hook.capitalize()}`, config, message) === false ) return null;
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}
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this.applyKeybindings(config);
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// let roll;
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// if(config.dialog?.configure === false) {
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// roll = new this('', config.actor, config);
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// } else {
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if(config.dialog.configure !== false) {
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// Open Roll Dialog
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const DialogClass = config.dialog?.class ?? this.DefaultDialog;
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config = await DialogClass.configure(config, message);
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}
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console.log(config)
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let roll = new this('', config.actor, config);
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for ( const hook of config.hooks ) {
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if ( Hooks.call(`${SYSTEM.id}.post${hook.capitalize()}RollConfiguration`, roll, config, message) === false ) return [];
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}
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console.log(roll);
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return roll;
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}
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static async buildEvaluate(roll, config={}, message={}) {
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if(config.evaluate !== false) await roll.evaluate();
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this.postEvaluate(roll, config);
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}
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static async buildPost(roll, config, message) {
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for ( const hook of config.hooks ) {
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if ( Hooks.call(`${SYSTEM.id}.postRoll${hook.capitalize()}`, config, message) === false ) return null;
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}
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// Create Chat Message
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if(message.data) {
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} else {
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const messageData = {};
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await this.toMessage(roll, config);
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}
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}
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static async postEvaluate(roll, config={}) {}
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static async toMessage(roll, config) {
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console.log(config)
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const cls = getDocumentClass("ChatMessage"),
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msg = {
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type: this.messageType,
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sound: config.mute ? null : CONFIG.sounds.dice,
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system: config,
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content: config.chatMessage.template,
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rolls: [roll]
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};
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await cls.create(msg);
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}
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static applyKeybindings(config) {
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config.dialog.configure ??= true;
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}
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}
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// DHopeDie
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// DFearDie
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// DualityDie
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// D20Die
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export class DualityDie extends foundry.dice.terms.Die {
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constructor({ number=1, faces=12, ...args }={}) {
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super({ number, faces, ...args });
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}
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}
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export class D20Roll extends DHRoll {
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constructor(formula, data={}, options={}) {
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super(formula, data, options);
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// console.log(data, options)
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// this.options = this._prepareData(data);
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// this.options = options;
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this.createBaseDice();
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this.configureModifiers();
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this._formula = this.resetFormula();
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}
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static ADV_MODE = {
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NORMAL: 0,
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ADVANTAGE: 1,
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DISADVANTAGE: -1
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};
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static messageType = 'adversaryRoll';
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static CRITICAL_TRESHOLD = 20;
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static DefaultDialog = D20RollDialog;
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get d20() {
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if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) this.createBaseDice();
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return this.terms[0];
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}
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set d20(faces) {
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if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) this.createBaseDice();
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this.terms[0].faces = faces;
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}
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get isCritical() {
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if ( !this.d20._evaluated ) return;
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return this.d20.total >= this.constructor.CRITICAL_TRESHOLD;
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}
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get hasAdvantage() {
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return this.options.advantage === this.constructor.ADV_MODE.ADVANTAGE;
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}
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get hasDisadvantage() {
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return this.options.advantage === this.constructor.ADV_MODE.DISADVANTAGE;
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}
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static applyKeybindings(config) {
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const keys = {
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normal: config.event.shiftKey || config.event.altKey || config.event.ctrlKey,
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advantage: config.event.altKey,
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disadvantage: config.event.ctrlKey
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};
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// Should the roll configuration dialog be displayed?
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config.dialog.configure ??= !Object.values(keys).some(k => k);
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// Determine advantage mode
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const advantage = config.advantage || keys.advantage;
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const disadvantage = config.disadvantage || keys.disadvantage;
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if ( advantage && !disadvantage ) config.advantage = this.ADV_MODE.ADVANTAGE;
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else if ( !advantage && disadvantage ) config.advantage = this.ADV_MODE.DISADVANTAGE;
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else config.advantage = this.ADV_MODE.NORMAL;
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}
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static async postEvaluate(roll, config={}) {
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if (config.targets?.length) {
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targets = config.targets.map(target => {
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const difficulty = config.roll.difficulty ?? target.difficulty ?? target.evasion
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target.hit = roll.total >= difficulty;
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return target;
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});
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} else if(config.roll.difficulty) roll.success = roll.total >= config.roll.difficulty;
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// config.roll.advantage = {
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// dice: roll.dHope.faces,
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// value: roll.dHope.total
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// }
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config.roll.total = roll.total;
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}
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createBaseDice() {
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if ( this.terms[0] instanceof foundry.dice.terms.Die ) return;
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this.terms[0] = new foundry.dice.terms.Die({ faces: 20 });
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}
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applyAdvantage() {
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this.d20.modifiers.findSplice(m => ["kh", "kl"].includes(m));
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if ( !this.hasAdvantage && !this.hasAdvantage ) this.number = 1;
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else {
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this.d20.number = 2;
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this.d20.modifiers.push(this.hasAdvantage ? "kh" : "kl");
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}
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}
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// Trait bonus != Adversary
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configureModifiers() {
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this.applyAdvantage();
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this.applyBaseBonus();
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this.options.experiences?.forEach(m => {
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if(this.options.actor.experiences?.[m]) this.terms.push(...this.formatModifier(this.options.actor.experiences[m].total));
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})
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if(this.options.extraFormula) this.terms.push(new foundry.dice.terms.OperatorTerm({operator: '+'}), ...this.constructor.parse(this.options.extraFormula, this.getRollData()));
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// this.resetFormula();
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}
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applyBaseBonus() {
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// if(this.options.action) {
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if(this.options.type === "attack") this.terms.push(...this.formatModifier(this.options.actor.system.attack.modifier));
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this.options.roll.modifiers?.forEach(m => {
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this.terms.push(...this.formatModifier(m));
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})
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// }
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}
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getRollData() {
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return {...this.options.actor.getRollData(), ...(this.options.action?.getRollData() ?? {})}
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}
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formatModifier(modifier) {
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const numTerm = modifier < 0 ? '-' : '+';
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return [new foundry.dice.terms.OperatorTerm({operator: numTerm}), new foundry.dice.terms.NumericTerm({number: Math.abs(modifier)})];
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}
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resetFormula() {
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return this._formula = this.constructor.getFormula(this.terms);
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}
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}
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export class DualityRoll extends D20Roll {
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constructor(formula, data={}, options={}) {
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super(formula, data, options);
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}
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static messageType = 'dualityRoll';
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static DefaultDialog = D20RollDialog;
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get dHope() {
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// if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) return;
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if ( !(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.createBaseDice();
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return this.dice[0];
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// return this.#hopeDice;
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}
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set dHope(faces) {
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if ( !(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.createBaseDice();
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this.terms[0].faces = faces;
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// this.#hopeDice = `d${face}`;
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}
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get dFear() {
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// if ( !(this.terms[1] instanceof foundry.dice.terms.Die) ) return;
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if ( !(this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.createBaseDice();
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return this.dice[1];
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// return this.#fearDice;
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}
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set dFear(faces) {
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if ( !(this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.createBaseDice();
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this.dice[1].faces = faces;
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// this.#fearDice = `d${face}`;
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}
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get isCritical() {
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if ( !this.dHope._evaluated || !this.dFear._evaluated ) return;
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return this.dHope.total === this.dFear.total;
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}
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get withHope() {
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if(!this._evaluated) return;
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return this.dHope.total > this.dFear.total;
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}
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get withFear() {
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if(!this._evaluated) return;
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return this.dHope.total < this.dFear.total;
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}
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createBaseDice() {
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if ( this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie && this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie ) return;
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if ( !(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.terms[0] = new CONFIG.Dice.daggerheart.DualityDie();
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this.terms[1] = new foundry.dice.terms.OperatorTerm({operator:'+'});
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if ( !(this.dice[2] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.terms[2] = new CONFIG.Dice.daggerheart.DualityDie();
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}
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applyAdvantage() {
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const dieFaces = 6,
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bardRallyFaces = null,
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advDie = new foundry.dice.terms.Die({faces: dieFaces});
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// console.log(this.hasAdvantage, this.hasDisadvantage)
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if(this.hasAdvantage || this.hasDisadvantage || bardRallyFaces) this.terms.push(new foundry.dice.terms.OperatorTerm({operator:'+'}));
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if(bardRallyFaces) {
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const rallyDie = new foundry.dice.terms.Die({faces: bardRallyFaces});
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if(this.hasAdvantage) {
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this.terms.push(new foundry.dice.terms.PoolTerm({
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terms: [advDie.formula, rallyDie.formula],
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modifiers: ["kh"]
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}))
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} else if(this.hasDisadvantage){
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this.terms.push(advDie, new foundry.dice.terms.OperatorTerm({operator:'+'}), rallyDie);
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}
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} else if(this.hasAdvantage || this.hasDisadvantage) this.terms.push(advDie);
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}
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applyBaseBonus() {
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// if(this.options.action) {
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// console.log(this.options, this.options.actor.system.traits[this.options.roll.trait].bonus)
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// console.log(this.options.actor.system);
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if(this.options.roll?.trait) this.terms.push(...this.formatModifier(this.options.actor.traits[this.options.roll.trait].total));
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this.options.roll.modifiers?.forEach(m => {
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this.terms.push(...this.formatModifier(m.value));
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})
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// } else if(this.options.trait) this.terms.push(...this.formatModifier(this.options.actor.system.traits[this.options.roll.trait].total));
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}
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static async postEvaluate(roll, config={}) {
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super.postEvaluate(roll, config);
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config.roll.hope = {
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dice: roll.dHope.faces,
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value: roll.dHope.total
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}
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config.roll.fear = {
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dice: roll.dFear.faces,
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value: roll.dFear.total
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}
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config.roll.dualityResult = roll.withHope ? 1 : roll.withFear ? 2 : 0;
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}
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}
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export class DamageRoll extends DHRoll {
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constructor(formula, data={}, options={}) {
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super(formula, data, options)
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}
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static messageType = 'damageRoll';
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static DefaultDialog = D20RollDialog;
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get messageType() {
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return 'damageRoll';
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}
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get messageTemplate() {
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return '';
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}
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} |