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Roll classes
This commit is contained in:
parent
4a044db77f
commit
7cc92d153b
25 changed files with 793 additions and 337 deletions
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@ -62,6 +62,7 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
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if (!!this.action.effects) context.effects = this.action.effects.map(e => this.action.item.effects.get(e._id));
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if (this.action.damage?.hasOwnProperty('includeBase') && this.action.type === 'attack') context.hasBaseDamage = !!this.action.parent.damage;
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context.getRealIndex = this.getRealIndex.bind(this);
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context.disableOption = this.disableOption.bind(this);
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return context;
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}
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@ -70,6 +71,14 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
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this.render(true);
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}
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disableOption(index, options, choices) {
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const filtered = foundry.utils.deepClone(options);
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Object.keys(filtered).forEach(o => {
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if(choices.find((c, idx) => c.type === o && index !== idx)) delete filtered[o];
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});
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return filtered
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}
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getRealIndex(index) {
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const data = this.action.toObject(false);
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return data.damage.parts.find(d => d.base) ? index - 1 : index;
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@ -1,9 +1,10 @@
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class CostSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(cost, resolve) {
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constructor(costs, action, resolve) {
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super({});
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this.cost = cost;
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this.costs = costs;
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this.action = action;
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this.resolve = resolve;
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}
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@ -15,7 +16,7 @@ export default class CostSelectionDialog extends HandlebarsApplicationMixin(Appl
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height: 'auto'
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},
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actions: {
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sendHope: this.sendHope
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sendCost: this.sendCost
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},
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form: {
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handler: this.updateForm,
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@ -26,7 +27,7 @@ export default class CostSelectionDialog extends HandlebarsApplicationMixin(Appl
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/** @override */
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static PARTS = {
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damageSelection: {
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costSelection: {
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id: 'costSelection',
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template: 'systems/daggerheart/templates/views/costSelection.hbs'
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}
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@ -40,25 +41,21 @@ export default class CostSelectionDialog extends HandlebarsApplicationMixin(Appl
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}
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async _prepareContext(_options) {
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const updatedCosts = this.action.calcCosts(this.costs);
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return {
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cost: this.cost.map(c => {
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c.scale = c.scale ?? 1;
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c.step = c.step ?? 1;
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c.total = c.value * c.scale * c.step;
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c.enabled = c.hasOwnProperty('enabled') ? c.enabled : true;
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return c
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})
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costs: updatedCosts,
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canUse: this.action.getRealCosts(updatedCosts)?.hasCost
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};
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}
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static async updateForm(event, _, formData) {
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this.cost = foundry.utils.mergeObject(this.cost, foundry.utils.expandObject(formData.object));
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this.costs = foundry.utils.mergeObject(this.costs, foundry.utils.expandObject(formData.object).costs);
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this.render(true)
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}
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static sendHope(event) {
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static sendCost(event) {
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event.preventDefault();
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this.resolve(this.cost.filter(c => c.enabled));
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this.resolve(this.action.getRealCosts(this.costs));
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this.close();
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}
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}
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@ -1,34 +1,344 @@
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import D20RollDialog from '../dialogs/d20RollDialog.mjs';
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export class DHRoll extends Roll {
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constructor(formula, data, options) {
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super(formula, data, options);
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}
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export default class DHRoll extends Roll {
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static async build(config={}, message={}) {
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const roll = await this.buildConfigure();
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await this.buildEvaluate(config, message={});
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await this.buildPost(config, message={});
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const roll = await this.buildConfigure(config, message);
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await this.buildEvaluate(roll, config, message={});
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await this.buildPost(roll, config, message={});
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return roll;
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}
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static async buildConfigure(config={}, message={}) {
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config.hooks = [...(config.hooks ?? []), ""];
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config.dialog ??= {};
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for ( const hook of config.hooks ) {
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if ( Hooks.call(`dnd5e.preRoll${hook.capitalize()}`, config, message) === false ) return null;
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if ( Hooks.call(`${SYSTEM.id}.preRoll${hook.capitalize()}`, config, message) === false ) return null;
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}
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this.applyKeybindings(config);
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// let roll;
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// if(config.dialog?.configure === false) {
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// roll = new this('', config.actor, config);
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// } else {
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if(config.dialog.configure !== false) {
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// Open Roll Dialog
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const DialogClass = config.dialog?.class ?? this.DefaultDialog;
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config = await DialogClass.configure(config, message);
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}
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console.log(config)
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let roll = new this('', config.actor, config);
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for ( const hook of config.hooks ) {
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if ( Hooks.call(`${SYSTEM.id}.post${hook.capitalize()}RollConfiguration`, roll, config, message) === false ) return [];
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}
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console.log(roll);
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return roll;
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}
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static async buildEvaluate(roll, config={}, message={}) {
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if(config.evaluate !== false) await roll.evalutate();
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if(config.evaluate !== false) await roll.evaluate();
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this.postEvaluate(roll, config);
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}
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static async buildPost(config, message) {
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static async buildPost(roll, config, message) {
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for ( const hook of config.hooks ) {
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if ( Hooks.call(`dnd5e.postRoll${hook.capitalize()}`, config, message) === false ) return null;
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if ( Hooks.call(`${SYSTEM.id}.postRoll${hook.capitalize()}`, config, message) === false ) return null;
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}
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// Create Chat Message
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await this.toMessage(roll, message.data);
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if(message.data) {
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} else {
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const messageData = {};
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await this.toMessage(roll, config);
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}
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}
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static async toMessage(roll, data) {
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static async postEvaluate(roll, config={}) {}
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static async toMessage(roll, config) {
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console.log(config)
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const cls = getDocumentClass("ChatMessage"),
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msg = {
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type: this.messageType,
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sound: config.mute ? null : CONFIG.sounds.dice,
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system: config,
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content: config.chatMessage.template,
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rolls: [roll]
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};
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await cls.create(msg);
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}
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static applyKeybindings(config) {
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config.dialog.configure ??= true;
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}
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}
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// DHopeDie
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// DFearDie
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// DualityDie
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// D20Die
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export class DualityDie extends foundry.dice.terms.Die {
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constructor({ number=1, faces=12, ...args }={}) {
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super({ number, faces, ...args });
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}
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}
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export class D20Roll extends DHRoll {
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constructor(formula, data={}, options={}) {
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super(formula, data, options);
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// console.log(data, options)
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// this.options = this._prepareData(data);
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// this.options = options;
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this.createBaseDice();
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this.configureModifiers();
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this._formula = this.resetFormula();
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}
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static ADV_MODE = {
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NORMAL: 0,
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ADVANTAGE: 1,
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DISADVANTAGE: -1
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};
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static messageType = 'adversaryRoll';
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static CRITICAL_TRESHOLD = 20;
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static DefaultDialog = D20RollDialog;
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get d20() {
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if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) this.createBaseDice();
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return this.terms[0];
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}
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set d20(faces) {
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if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) this.createBaseDice();
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this.terms[0].faces = faces;
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}
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get isCritical() {
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if ( !this.d20._evaluated ) return;
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return this.d20.total >= this.constructor.CRITICAL_TRESHOLD;
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}
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get hasAdvantage() {
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return this.options.advantage === this.constructor.ADV_MODE.ADVANTAGE;
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}
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get hasDisadvantage() {
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return this.options.advantage === this.constructor.ADV_MODE.DISADVANTAGE;
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}
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static applyKeybindings(config) {
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const keys = {
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normal: config.event.shiftKey || config.event.altKey || config.event.ctrlKey,
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advantage: config.event.altKey,
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disadvantage: config.event.ctrlKey
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};
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const cls = getDocumentClass("ChatMessage");
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const msg = new cls(data);
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// Should the roll configuration dialog be displayed?
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config.dialog.configure ??= !Object.values(keys).some(k => k);
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// Determine advantage mode
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const advantage = config.advantage || keys.advantage;
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const disadvantage = config.disadvantage || keys.disadvantage;
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if ( advantage && !disadvantage ) config.advantage = this.ADV_MODE.ADVANTAGE;
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else if ( !advantage && disadvantage ) config.advantage = this.ADV_MODE.DISADVANTAGE;
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else config.advantage = this.ADV_MODE.NORMAL;
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}
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static async postEvaluate(roll, config={}) {
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if (config.targets?.length) {
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targets = config.targets.map(target => {
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const difficulty = config.roll.difficulty ?? target.difficulty ?? target.evasion
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target.hit = roll.total >= difficulty;
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return target;
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});
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} else if(config.roll.difficulty) roll.success = roll.total >= config.roll.difficulty;
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// config.roll.advantage = {
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// dice: roll.dHope.faces,
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// value: roll.dHope.total
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// }
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config.roll.total = roll.total;
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}
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createBaseDice() {
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if ( this.terms[0] instanceof foundry.dice.terms.Die ) return;
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this.terms[0] = new foundry.dice.terms.Die({ faces: 20 });
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}
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applyAdvantage() {
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this.d20.modifiers.findSplice(m => ["kh", "kl"].includes(m));
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if ( !this.hasAdvantage && !this.hasAdvantage ) this.number = 1;
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else {
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this.d20.number = 2;
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this.d20.modifiers.push(this.hasAdvantage ? "kh" : "kl");
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}
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}
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// Trait bonus != Adversary
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configureModifiers() {
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this.applyAdvantage();
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this.applyBaseBonus();
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this.options.experiences?.forEach(m => {
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if(this.options.actor.experiences?.[m]) this.terms.push(...this.formatModifier(this.options.actor.experiences[m].total));
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})
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if(this.options.extraFormula) this.terms.push(new foundry.dice.terms.OperatorTerm({operator: '+'}), ...this.constructor.parse(this.options.extraFormula, this.getRollData()));
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// this.resetFormula();
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}
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applyBaseBonus() {
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// if(this.options.action) {
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if(this.options.type === "attack") this.terms.push(...this.formatModifier(this.options.actor.system.attack.modifier));
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this.options.roll.modifiers?.forEach(m => {
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this.terms.push(...this.formatModifier(m));
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})
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// }
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}
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getRollData() {
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return {...this.options.actor.getRollData(), ...(this.options.action?.getRollData() ?? {})}
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}
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formatModifier(modifier) {
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const numTerm = modifier < 0 ? '-' : '+';
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return [new foundry.dice.terms.OperatorTerm({operator: numTerm}), new foundry.dice.terms.NumericTerm({number: Math.abs(modifier)})];
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}
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resetFormula() {
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return this._formula = this.constructor.getFormula(this.terms);
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}
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}
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export class DualityRoll extends D20Roll {
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constructor(formula, data={}, options={}) {
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super(formula, data, options);
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}
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static messageType = 'dualityRoll';
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static DefaultDialog = D20RollDialog;
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get dHope() {
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// if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) return;
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if ( !(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.createBaseDice();
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return this.dice[0];
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// return this.#hopeDice;
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}
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set dHope(faces) {
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if ( !(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.createBaseDice();
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this.terms[0].faces = faces;
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// this.#hopeDice = `d${face}`;
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}
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get dFear() {
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// if ( !(this.terms[1] instanceof foundry.dice.terms.Die) ) return;
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if ( !(this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.createBaseDice();
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return this.dice[1];
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// return this.#fearDice;
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}
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set dFear(faces) {
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if ( !(this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.createBaseDice();
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this.dice[1].faces = faces;
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// this.#fearDice = `d${face}`;
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}
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get isCritical() {
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if ( !this.dHope._evaluated || !this.dFear._evaluated ) return;
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return this.dHope.total === this.dFear.total;
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}
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get withHope() {
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if(!this._evaluated) return;
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return this.dHope.total > this.dFear.total;
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}
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get withFear() {
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if(!this._evaluated) return;
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return this.dHope.total < this.dFear.total;
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}
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createBaseDice() {
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if ( this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie && this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie ) return;
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if ( !(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.terms[0] = new CONFIG.Dice.daggerheart.DualityDie();
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this.terms[1] = new foundry.dice.terms.OperatorTerm({operator:'+'});
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if ( !(this.dice[2] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.terms[2] = new CONFIG.Dice.daggerheart.DualityDie();
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}
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applyAdvantage() {
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const dieFaces = 6,
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bardRallyFaces = null,
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advDie = new foundry.dice.terms.Die({faces: dieFaces});
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// console.log(this.hasAdvantage, this.hasDisadvantage)
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if(this.hasAdvantage || this.hasDisadvantage || bardRallyFaces) this.terms.push(new foundry.dice.terms.OperatorTerm({operator:'+'}));
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if(bardRallyFaces) {
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const rallyDie = new foundry.dice.terms.Die({faces: bardRallyFaces});
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if(this.hasAdvantage) {
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this.terms.push(new foundry.dice.terms.PoolTerm({
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terms: [advDie.formula, rallyDie.formula],
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modifiers: ["kh"]
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}))
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} else if(this.hasDisadvantage){
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this.terms.push(advDie, new foundry.dice.terms.OperatorTerm({operator:'+'}), rallyDie);
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}
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} else if(this.hasAdvantage || this.hasDisadvantage) this.terms.push(advDie);
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}
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applyBaseBonus() {
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// if(this.options.action) {
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// console.log(this.options, this.options.actor.system.traits[this.options.roll.trait].bonus)
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// console.log(this.options.actor.system);
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if(this.options.roll?.trait) this.terms.push(...this.formatModifier(this.options.actor.traits[this.options.roll.trait].total));
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this.options.roll.modifiers?.forEach(m => {
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this.terms.push(...this.formatModifier(m.value));
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})
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// } else if(this.options.trait) this.terms.push(...this.formatModifier(this.options.actor.system.traits[this.options.roll.trait].total));
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}
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static async postEvaluate(roll, config={}) {
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super.postEvaluate(roll, config);
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config.roll.hope = {
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dice: roll.dHope.faces,
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value: roll.dHope.total
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}
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config.roll.fear = {
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dice: roll.dFear.faces,
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value: roll.dFear.total
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}
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config.roll.dualityResult = roll.withHope ? 1 : roll.withFear ? 2 : 0;
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}
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}
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export class DamageRoll extends DHRoll {
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constructor(formula, data={}, options={}) {
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super(formula, data, options)
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}
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static messageType = 'damageRoll';
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static DefaultDialog = D20RollDialog;
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get messageType() {
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return 'damageRoll';
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}
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get messageTemplate() {
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return '';
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}
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}
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@ -1,10 +1,12 @@
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class RollSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(experiences, hopeResource, resolve) {
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constructor(experiences, costs, action, resolve) {
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super({}, {});
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this.experiences = experiences;
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this.costs = costs;
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this.action = action;
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this.resolve = resolve;
|
||||
this.isNpc;
|
||||
this.selectedExperiences = [];
|
||||
|
|
@ -15,8 +17,7 @@ export default class RollSelectionDialog extends HandlebarsApplicationMixin(Appl
|
|||
],
|
||||
hope: ['d12'],
|
||||
fear: ['d12'],
|
||||
advantage: null,
|
||||
hopeResource: hopeResource
|
||||
advantage: null
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -42,6 +43,10 @@ export default class RollSelectionDialog extends HandlebarsApplicationMixin(Appl
|
|||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
costSelection: {
|
||||
id: 'costSelection',
|
||||
template: 'systems/daggerheart/templates/views/costSelection.hbs'
|
||||
},
|
||||
damageSelection: {
|
||||
id: 'damageSelection',
|
||||
template: 'systems/daggerheart/templates/views/rollSelection.hbs'
|
||||
|
|
@ -60,15 +65,19 @@ export default class RollSelectionDialog extends HandlebarsApplicationMixin(Appl
|
|||
context.fear = this.data.fear;
|
||||
context.advantage = this.data.advantage;
|
||||
context.experiences = Object.keys(this.experiences).map(id => ({ id, ...this.experiences[id] }));
|
||||
context.hopeResource = this.data.hopeResource + 1;
|
||||
if(this.costs?.length) {
|
||||
const updatedCosts = this.action.calcCosts(this.costs);
|
||||
context.costs = updatedCosts
|
||||
context.canRoll = this.action.getRealCosts(updatedCosts)?.hasCost;
|
||||
} else context.canRoll = true;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static updateSelection(event, _, formData) {
|
||||
const { ...rest } = foundry.utils.expandObject(formData.object);
|
||||
|
||||
this.data = foundry.utils.mergeObject(this.data, rest);
|
||||
this.costs = foundry.utils.mergeObject(this.costs, rest.costs);
|
||||
this.render();
|
||||
}
|
||||
|
||||
|
|
@ -90,10 +99,10 @@ export default class RollSelectionDialog extends HandlebarsApplicationMixin(Appl
|
|||
|
||||
static async finish() {
|
||||
const { diceOptions, ...rest } = this.data;
|
||||
|
||||
this.resolve({
|
||||
...rest,
|
||||
experiences: this.selectedExperiences.map(x => ({ id: x, ...this.experiences[x] }))
|
||||
experiences: this.selectedExperiences.map(x => ({ id: x, ...this.experiences[x] })),
|
||||
costs: this.action.getRealCosts(this.costs)
|
||||
});
|
||||
this.close();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,17 +7,24 @@ const fields = foundry.data.fields;
|
|||
|
||||
/*
|
||||
ToDo
|
||||
- Apply ActiveEffect => Add to Chat message like Damage Button ?
|
||||
- Add Drag & Drop for documentUUID field (Macro & Summon)
|
||||
- Add optionnal Role for Healing ?
|
||||
- Handle Roll result as part of formula if needed
|
||||
- Target Check
|
||||
- Cost Check
|
||||
- Target Check / Target Picker
|
||||
- Range Check
|
||||
- Area of effect and measurement placement
|
||||
- Auto use costs and action
|
||||
- Handle Roll result as part of formula if needed
|
||||
- Summon Action create method
|
||||
|
||||
- Create classes form Target, Cost, etc ?
|
||||
|
||||
Other
|
||||
- Add optionnal Role for Healing ?
|
||||
- Auto use action <= Into Roll
|
||||
|
||||
Done
|
||||
- Cost Check
|
||||
- Auto use costs
|
||||
- Auto disable selected Cost from other cost list
|
||||
- Apply ActiveEffect => Add to Chat message like Damage Button ?
|
||||
- Add Drag & Drop for documentUUID field (Macro & Summon)
|
||||
|
||||
Activity Types List
|
||||
- Attack => Weapon Attack, Spell Attack, etc...
|
||||
|
|
@ -28,6 +35,16 @@ const fields = foundry.data.fields;
|
|||
- Summon
|
||||
- Sequencer => Trigger a list of Activities set on the item one by one
|
||||
- Macro
|
||||
|
||||
Actor Modifier
|
||||
- Weapon Attack
|
||||
- Spell Attack
|
||||
- Weapon Damage
|
||||
- Magical Damage
|
||||
- Physical Damage ?
|
||||
- Magical Damage ?
|
||||
- Healing
|
||||
- Bard Rally (Math.ceil(LeveL / 5))
|
||||
*/
|
||||
|
||||
export class DHBaseAction extends foundry.abstract.DataModel {
|
||||
|
|
@ -163,7 +180,8 @@ export class DHBaseAction extends foundry.abstract.DataModel {
|
|||
...actorData.toObject(),
|
||||
prof: actorData.proficiency?.value ?? 1,
|
||||
cast: actorData.spellcast?.value ?? 1,
|
||||
scale: this.cost.length ? this.cost.reduce((a,c) => {a[c.type] = c.value; return a},{}) : 1
|
||||
scale: this.cost.length ? this.cost.reduce((a,c) => {a[c.type] = c.value; return a},{}) : 1,
|
||||
roll: {}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -175,7 +193,9 @@ export class DHBaseAction extends foundry.abstract.DataModel {
|
|||
itemId: this.item._id,
|
||||
actionId: this._id
|
||||
},
|
||||
type: this.type,
|
||||
hasDamage: !!this.damage?.parts?.length,
|
||||
hasEffect: !!this.effects?.length,
|
||||
chatMessage: {
|
||||
template: this.chatTemplate
|
||||
}
|
||||
|
|
@ -183,10 +203,6 @@ export class DHBaseAction extends foundry.abstract.DataModel {
|
|||
|
||||
this.proceedChatDisplay(config);
|
||||
|
||||
// Display Costs Dialog & Check if Actor get enough resources
|
||||
config.costs = await this.getCost(config);
|
||||
if(!config.costs.hasCost) return ui.notifications.warn("You don't have the resources to use that action.");
|
||||
|
||||
// Filter selected targets based on Target parameters
|
||||
config.targets = await this.getTarget(config);
|
||||
if(!config.targets) return ui.notifications.warn("Too many targets selected for that actions.");
|
||||
|
|
@ -195,33 +211,41 @@ export class DHBaseAction extends foundry.abstract.DataModel {
|
|||
config.range = await this.checkRange(config);
|
||||
if(!config.range.hasRange) return ui.notifications.warn("No Target within range.");
|
||||
|
||||
// Proceed with Roll
|
||||
await this.proceedRoll(config);
|
||||
// Display Costs Dialog & Check if Actor get enough resources
|
||||
config.costs = await this.getCost(config);
|
||||
if(!this.hasRoll() && !config.costs.hasCost) return ui.notifications.warn("You don't have the resources to use that action.");
|
||||
|
||||
if (this.effects.length) {
|
||||
// Apply Active Effects. In Chat Message ?
|
||||
}
|
||||
// Proceed with Roll
|
||||
config = await this.proceedRoll(config);
|
||||
|
||||
// Update Actor resources based on Action Cost configuration
|
||||
this.spendCost(config.costs.values);
|
||||
|
||||
// console.log(config)
|
||||
|
||||
return config;
|
||||
}
|
||||
|
||||
/* ROLL */
|
||||
hasRoll() {
|
||||
return this.roll?.type && this.roll?.trait;
|
||||
}
|
||||
|
||||
async proceedRoll(config) {
|
||||
if (!this.roll?.type || !this.roll?.trait) return;
|
||||
if (!this.hasRoll()) return config;
|
||||
const modifierValue = this.actor.system.traits[this.roll.trait].value;
|
||||
config = {
|
||||
...config,
|
||||
roll: {
|
||||
modifier: modifierValue,
|
||||
label: game.i18n.localize(abilities[this.roll.trait].label),
|
||||
type: this.actionType,
|
||||
difficulty: this.roll?.difficulty
|
||||
config = {
|
||||
...config,
|
||||
roll: {
|
||||
// modifier: modifierValue,
|
||||
modifier: [],
|
||||
trait: this.roll?.trait,
|
||||
label: game.i18n.localize(abilities[this.roll.trait].label),
|
||||
type: this.actionType,
|
||||
difficulty: this.roll?.difficulty
|
||||
}
|
||||
}
|
||||
}
|
||||
config.roll.evaluated = await this.actor.diceRoll(config);
|
||||
return await this.actor.diceRoll(config, this);
|
||||
}
|
||||
/* ROLL */
|
||||
|
||||
|
|
@ -229,13 +253,32 @@ export class DHBaseAction extends foundry.abstract.DataModel {
|
|||
async getCost(config) {
|
||||
if(!this.cost?.length || !this.actor) return {values: [], hasCost: true};
|
||||
let cost = foundry.utils.deepClone(this.cost);
|
||||
if (!config.event.shiftKey) {
|
||||
if (!config.event.shiftKey && !this.hasRoll()) {
|
||||
const dialogClosed = new Promise((resolve, _) => {
|
||||
new CostSelectionDialog(cost, resolve).render(true);
|
||||
new CostSelectionDialog(cost, this, resolve).render(true);
|
||||
});
|
||||
cost = await dialogClosed;
|
||||
}
|
||||
return {values: cost, hasCost: cost.reduce((a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value), true)};
|
||||
return cost;
|
||||
}
|
||||
|
||||
getRealCosts(costs) {
|
||||
const realCosts = costs?.length ? costs.filter(c => c.enabled) : [];
|
||||
return {values: realCosts, hasCost: this.hasCost(realCosts)}
|
||||
}
|
||||
|
||||
calcCosts(costs) {
|
||||
return costs.map(c => {
|
||||
c.scale = c.scale ?? 1;
|
||||
c.step = c.step ?? 1;
|
||||
c.total = c.value * c.scale * c.step;
|
||||
c.enabled = c.hasOwnProperty('enabled') ? c.enabled : true;
|
||||
return c
|
||||
})
|
||||
}
|
||||
|
||||
hasCost(costs) {
|
||||
return costs.reduce((a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value), true)
|
||||
}
|
||||
|
||||
async spendCost(config) {
|
||||
|
|
@ -246,7 +289,7 @@ export class DHBaseAction extends foundry.abstract.DataModel {
|
|||
|
||||
/* TARGET */
|
||||
async getTarget(config) {
|
||||
if(this.target.type === SYSTEM.ACTIONS.targetTypes.self.id) return this.formatTarget(this.actor.token ?? this.actor.prototypeToken);
|
||||
if(this.target?.type === SYSTEM.ACTIONS.targetTypes.self.id) return this.formatTarget(this.actor.token ?? this.actor.prototypeToken);
|
||||
let targets = Array.from(game.user.targets);
|
||||
// foundry.CONST.TOKEN_DISPOSITIONS.FRIENDLY
|
||||
if(this.target?.type && this.target.type !== SYSTEM.ACTIONS.targetTypes.any.id) {
|
||||
|
|
@ -281,8 +324,39 @@ export class DHBaseAction extends foundry.abstract.DataModel {
|
|||
/* RANGE */
|
||||
|
||||
/* EFFECTS */
|
||||
async applyEffects(config) {
|
||||
if(!this.effects?.length) return;
|
||||
async applyEffects(event, data, force=false) {
|
||||
if(!this.effects?.length || !data.system.targets.length) return;
|
||||
data.system.targets.forEach(async (token) => {
|
||||
// console.log(token, force)
|
||||
if(!token.hit && !force) return;
|
||||
this.effects.forEach(async (e) => {
|
||||
const actor = canvas.tokens.get(token.id)?.actor,
|
||||
effect = this.item.effects.get(e._id);
|
||||
if(!actor || !effect) return;
|
||||
await this.applyEffect(effect, actor);
|
||||
})
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
async applyEffect(effect, actor) {
|
||||
// Enable an existing effect on the target if it originated from this effect
|
||||
const existingEffect = actor.effects.find(e => e.origin === origin.uuid);
|
||||
if ( existingEffect ) {
|
||||
return existingEffect.update(foundry.utils.mergeObject({
|
||||
...effect.constructor.getInitialDuration(),
|
||||
disabled: false
|
||||
}));
|
||||
}
|
||||
|
||||
// Otherwise, create a new effect on the target
|
||||
const effectData = foundry.utils.mergeObject({
|
||||
...effect.toObject(),
|
||||
disabled: false,
|
||||
transfer: false,
|
||||
origin: origin.uuid
|
||||
});
|
||||
await ActiveEffect.implementation.create(effectData, { parent: actor });
|
||||
}
|
||||
/* EFFECTS */
|
||||
|
||||
|
|
@ -293,60 +367,19 @@ export class DHBaseAction extends foundry.abstract.DataModel {
|
|||
/* CHAT */
|
||||
}
|
||||
|
||||
/* const extraDefineSchema = (field, option) => {
|
||||
return {
|
||||
[field]: {
|
||||
// damage: new fields.SchemaField({
|
||||
// parts: new fields.ArrayField(new fields.EmbeddedDataField(DHDamageData))
|
||||
// }),
|
||||
damage: new DHDamageField(),
|
||||
roll: new fields.SchemaField({
|
||||
type: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.GENERAL.rollTypes }),
|
||||
trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }),
|
||||
difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
|
||||
}),
|
||||
save: new fields.SchemaField({
|
||||
trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }),
|
||||
difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
|
||||
}),
|
||||
target: new fields.SchemaField({
|
||||
type: new fields.StringField({
|
||||
choices: SYSTEM.ACTIONS.targetTypes,
|
||||
initial: SYSTEM.ACTIONS.targetTypes.any.id,
|
||||
nullable: true, initial: null
|
||||
}),
|
||||
amount: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
|
||||
}),
|
||||
effects: new fields.ArrayField( // ActiveEffect
|
||||
new fields.SchemaField({
|
||||
_id: new fields.DocumentIdField()
|
||||
})
|
||||
)
|
||||
}[field]
|
||||
};
|
||||
}; */
|
||||
|
||||
export class DHDamageAction extends DHBaseAction {
|
||||
directDamage = true;
|
||||
|
||||
static extraSchemas = ['damage', 'target', 'effects'];
|
||||
|
||||
/* static defineSchema() {
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
...extraDefineSchema('damage'),
|
||||
...extraDefineSchema('target'),
|
||||
...extraDefineSchema('effects')
|
||||
};
|
||||
} */
|
||||
|
||||
async use(event, ...args) {
|
||||
const messageData = await super.use(event, args);
|
||||
const config = await super.use(event, args);
|
||||
if(['error', 'warning'].includes(config.type)) return;
|
||||
if(!this.directDamage) return;
|
||||
return await this.rollDamage(event, messageData);
|
||||
return await this.rollDamage(event, config);
|
||||
}
|
||||
|
||||
async rollDamage(event, messageData) {
|
||||
async rollDamage(event, data) {
|
||||
let formula = this.damage.parts.map(p => p.getFormula(this.actor)).join(' + ');
|
||||
|
||||
if (!formula || formula == '') return;
|
||||
|
|
@ -360,13 +393,6 @@ export class DHDamageAction extends DHBaseAction {
|
|||
const result = await dialogClosed;
|
||||
bonusDamage = result.bonusDamage;
|
||||
formula = result.rollString;
|
||||
|
||||
/* const automateHope = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope);
|
||||
if (automateHope && result.hopeUsed) {
|
||||
await this.update({
|
||||
'system.resources.hope.value': this.system.resources.hope.value - result.hopeUsed
|
||||
});
|
||||
} */
|
||||
}
|
||||
|
||||
if (isNaN(formula)) {
|
||||
|
|
@ -390,115 +416,43 @@ export class DHDamageAction extends DHBaseAction {
|
|||
}
|
||||
}
|
||||
|
||||
// if(messageData?.system?.damage) {
|
||||
// } else {
|
||||
const cls = getDocumentClass('ChatMessage'),
|
||||
systemData = {
|
||||
title: game.i18n.format('DAGGERHEART.Chat.DamageRoll.Title', { damage: this.name }),
|
||||
roll: formula,
|
||||
damage: {
|
||||
total: roll.total,
|
||||
type: this.damage.parts[0].type // Handle multiple type damage
|
||||
},
|
||||
dice: dice,
|
||||
modifiers: modifiers,
|
||||
targets: []
|
||||
const cls = getDocumentClass('ChatMessage'),
|
||||
systemData = {
|
||||
title: game.i18n.format('DAGGERHEART.Chat.DamageRoll.Title', { damage: this.name }),
|
||||
roll: formula,
|
||||
damage: {
|
||||
total: roll.total,
|
||||
type: this.damage.parts[0].type // Handle multiple type damage
|
||||
},
|
||||
msg = new cls({
|
||||
type: 'damageRoll',
|
||||
user: game.user.id,
|
||||
sound: CONFIG.sounds.dice,
|
||||
system: systemData,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/chat/damage-roll.hbs',
|
||||
systemData
|
||||
),
|
||||
rolls: [roll]
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
// }
|
||||
|
||||
|
||||
/* const cls = getDocumentClass('ChatMessage'),
|
||||
dice: dice,
|
||||
modifiers: modifiers,
|
||||
targets: (data.system?.targets ?? data.targets).map(x => ({ id: x.id, name: x.name, img: x.img, hit: true }))
|
||||
},
|
||||
msg = new cls({
|
||||
type: 'damageRoll',
|
||||
user: game.user.id,
|
||||
sound: CONFIG.sounds.dice,
|
||||
system: systemData,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
this.chatTemplate,
|
||||
{
|
||||
...{
|
||||
roll: roll.formula,
|
||||
total: roll.total,
|
||||
dice: roll.dice,
|
||||
type: this.damage.parts.map(p => p.type)
|
||||
},
|
||||
...messageData
|
||||
}
|
||||
)
|
||||
'systems/daggerheart/templates/chat/damage-roll.hbs',
|
||||
systemData
|
||||
),
|
||||
rolls: [roll]
|
||||
});
|
||||
|
||||
cls.create(msg.toObject()); */
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
get chatTemplate() {
|
||||
return 'systems/daggerheart/templates/chat/damage-roll.hbs';
|
||||
}
|
||||
|
||||
/* async use(event, ...args) {
|
||||
const formula = this.damage.parts.map(p => p.getFormula(this.actor)).join(' + ');
|
||||
if (!formula || formula == '') return;
|
||||
|
||||
let roll = { formula: formula, total: formula };
|
||||
if (isNaN(formula)) {
|
||||
roll = await new Roll(formula).evaluate();
|
||||
}
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const msg = new cls({
|
||||
user: game.user.id,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/chat/damage-roll.hbs',
|
||||
{
|
||||
roll: roll.formula,
|
||||
total: roll.total,
|
||||
type: this.damage.parts.map(p => p.type)
|
||||
}
|
||||
)
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
} */
|
||||
|
||||
/* async applyDamage(targets, value) {
|
||||
const promises = [];
|
||||
for(let t of targets) {
|
||||
if(!t) continue;
|
||||
promises.push(new Promise(async (resolve, reject) => {
|
||||
await t.takeDamage(value, 'physical'); // Apply one instance of damage per parts ?
|
||||
resolve();
|
||||
})
|
||||
)
|
||||
}
|
||||
return Promise.all(promises).then((values) => {
|
||||
return values;
|
||||
});
|
||||
} */
|
||||
}
|
||||
|
||||
export class DHAttackAction extends DHDamageAction {
|
||||
directDamage = false;
|
||||
// static extraSchemas = [];
|
||||
|
||||
static extraSchemas = [...super.extraSchemas, ...['roll', 'save']];
|
||||
|
||||
/* static defineSchema() {
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
...extraDefineSchema('roll'),
|
||||
...extraDefineSchema('save')
|
||||
};
|
||||
} */
|
||||
|
||||
static getRollType(parent) {
|
||||
return parent.type === 'weapon' ? 'weapon' : 'spellcast';
|
||||
}
|
||||
|
|
@ -524,39 +478,15 @@ export class DHAttackAction extends DHDamageAction {
|
|||
base: true
|
||||
};
|
||||
}
|
||||
|
||||
/* async use(event, ...args) {
|
||||
|
||||
} */
|
||||
|
||||
// Temporary until full formula parser
|
||||
// getDamageFormula() {
|
||||
// return this.damage.parts.map(p => p.formula).join(' + ');
|
||||
// }
|
||||
}
|
||||
|
||||
/* export class DHSpellCastAction extends DHBaseAction {
|
||||
static defineSchema() {
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
...extraDefineSchema('damage'),
|
||||
...extraDefineSchema('roll'),
|
||||
...extraDefineSchema('target'),
|
||||
...extraDefineSchema('effects')
|
||||
};
|
||||
}
|
||||
|
||||
static getRollType(parent) {
|
||||
return 'spellcast';
|
||||
}
|
||||
} */
|
||||
|
||||
export class DHHealingAction extends DHBaseAction {
|
||||
static extraSchemas = ['target', 'effects', 'healing'];
|
||||
|
||||
async use(event, ...args) {
|
||||
const messageData = await super.use(event, args),
|
||||
roll = await this.rollHealing(),
|
||||
const config = await super.use(event, args);
|
||||
if(['error', 'warning'].includes(config.type)) return;
|
||||
const roll = await this.rollHealing(),
|
||||
cls = getDocumentClass('ChatMessage'),
|
||||
msg = new cls({
|
||||
user: game.user.id,
|
||||
|
|
@ -564,7 +494,7 @@ export class DHHealingAction extends DHBaseAction {
|
|||
this.chatTemplate,
|
||||
{
|
||||
...roll,
|
||||
...messageData
|
||||
...config
|
||||
}
|
||||
)
|
||||
});
|
||||
|
|
@ -593,49 +523,76 @@ export class DHHealingAction extends DHBaseAction {
|
|||
}
|
||||
}
|
||||
|
||||
/* export class DHResourceAction extends DHBaseAction {
|
||||
static defineSchema() {
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
// ...extraDefineSchema('roll'),
|
||||
...extraDefineSchema('target'),
|
||||
...extraDefineSchema('effects'),
|
||||
resource: new fields.SchemaField({
|
||||
type: new fields.StringField({
|
||||
choices: [],
|
||||
blank: true,
|
||||
required: false,
|
||||
initial: '',
|
||||
label: 'Resource'
|
||||
}),
|
||||
value: new fields.NumberField({ initial: 0, label: 'Value' })
|
||||
})
|
||||
};
|
||||
}
|
||||
} */
|
||||
|
||||
export class DHSummonAction extends DHBaseAction {
|
||||
static defineSchema() {
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
documentUUID: new fields.StringField({ blank: true, initial: '', placeholder: 'Enter a Creature UUID' })
|
||||
documentUUID: new fields.DocumentUUIDField({ type: 'Actor' })
|
||||
};
|
||||
}
|
||||
|
||||
async use(event, ...args) {
|
||||
if ( !this.canSummon || !canvas.scene ) return;
|
||||
const config = await super.use(event, args);
|
||||
|
||||
}
|
||||
|
||||
get canSummon() {
|
||||
return game.user.can("TOKEN_CREATE");
|
||||
}
|
||||
}
|
||||
|
||||
export class DHEffectAction extends DHBaseAction {
|
||||
static extraSchemas = ['effects'];
|
||||
static extraSchemas = ['effects', 'target'];
|
||||
|
||||
async use(event, ...args) {
|
||||
const config = await super.use(event, args);
|
||||
if(['error', 'warning'].includes(config.type)) return;
|
||||
return await this.chatApplyEffects(event, config);
|
||||
}
|
||||
|
||||
async chatApplyEffects(event, data) {
|
||||
// console.log(data, this.effects, this.effectsDetails)
|
||||
const cls = getDocumentClass('ChatMessage'),
|
||||
systemData = {
|
||||
title: game.i18n.format('DAGGERHEART.Chat.ApplyEffect.Title', { name: this.name }),
|
||||
origin: this.actor._id,
|
||||
description: '',
|
||||
targets: data.targets.map(x => ({ id: x.id, name: x.name, img: x.img, hit: true })),
|
||||
action: {
|
||||
itemId: this.item._id,
|
||||
actionId: this._id
|
||||
}
|
||||
},
|
||||
msg = new cls({
|
||||
type: 'applyEffect',
|
||||
user: game.user.id,
|
||||
system: systemData,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/chat/apply-effects.hbs',
|
||||
systemData
|
||||
)
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
get chatTemplate() {
|
||||
return 'systems/daggerheart/templates/chat/apply-effects.hbs';
|
||||
}
|
||||
}
|
||||
|
||||
export class DHMacroAction extends DHBaseAction {
|
||||
static defineSchema() {
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
documentUUID: new fields.StringField({ blank: true, initial: '', placeholder: 'Enter a macro UUID' })
|
||||
documentUUID: new fields.DocumentUUIDField({ type: 'Macro' })
|
||||
};
|
||||
}
|
||||
|
||||
async use(event, ...args) {
|
||||
const config = await super.use(event, args);
|
||||
if(['error', 'warning'].includes(config.type)) return;
|
||||
const fixUUID = !this.documentUUID.includes('Macro.') ? `Macro.${this.documentUUID}` : this.documentUUID,
|
||||
macro = await fromUuid(fixUUID);
|
||||
try {
|
||||
|
|
|
|||
|
|
@ -2,12 +2,14 @@ import DHAbilityUse from "./abilityUse.mjs";
|
|||
import DHAdversaryRoll from "./adversaryRoll.mjs";
|
||||
import DHDamageRoll from "./damageRoll.mjs";
|
||||
import DHDualityRoll from "./dualityRoll.mjs";
|
||||
import DHApplyEffect from './applyEffects.mjs'
|
||||
|
||||
export {
|
||||
DHAbilityUse,
|
||||
DHAdversaryRoll,
|
||||
DHDamageRoll,
|
||||
DHDualityRoll,
|
||||
DHApplyEffect
|
||||
}
|
||||
|
||||
export const config = {
|
||||
|
|
@ -15,4 +17,5 @@ export const config = {
|
|||
adversaryRoll: DHAdversaryRoll,
|
||||
damageRoll: DHDamageRoll,
|
||||
dualityRoll: DHDualityRoll,
|
||||
applyEffect: DHApplyEffect
|
||||
};
|
||||
|
|
@ -29,6 +29,7 @@ export default class DHAdversaryRoll extends foundry.abstract.TypeDataModel {
|
|||
})
|
||||
),
|
||||
hasDamage: new fields.BooleanField({ initial: false }),
|
||||
hasEffect: new fields.BooleanField({ initial: false }),
|
||||
/* damage: new fields.SchemaField(
|
||||
{
|
||||
value: new fields.StringField({}),
|
||||
|
|
|
|||
23
module/data/chat-message/applyEffects.mjs
Normal file
23
module/data/chat-message/applyEffects.mjs
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
export default class DHApplyEffect extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
title: new fields.StringField(),
|
||||
origin: new fields.StringField({}),
|
||||
description: new fields.StringField({}),
|
||||
targets: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
id: new fields.StringField({ required: true }),
|
||||
name: new fields.StringField(),
|
||||
img: new fields.StringField(),
|
||||
hit: new fields.BooleanField({ initial: false })
|
||||
})
|
||||
),
|
||||
action: new fields.SchemaField({
|
||||
itemId: new fields.StringField(),
|
||||
actionId: new fields.StringField()
|
||||
})
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
@ -26,7 +26,8 @@ export default class DHDamageRoll extends foundry.abstract.TypeDataModel {
|
|||
new fields.SchemaField({
|
||||
id: new fields.StringField({ required: true }),
|
||||
name: new fields.StringField(),
|
||||
img: new fields.StringField()
|
||||
img: new fields.StringField(),
|
||||
hit: new fields.BooleanField({ initial: false })
|
||||
})
|
||||
)
|
||||
};
|
||||
|
|
|
|||
|
|
@ -40,27 +40,7 @@ export default class DHDualityRoll extends foundry.abstract.TypeDataModel {
|
|||
})
|
||||
),
|
||||
hasDamage: new fields.BooleanField({ initial: false }),
|
||||
// damage: new fields.SchemaField({
|
||||
// value: new fields.StringField({}),
|
||||
// type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false }),
|
||||
// bonusDamage: new fields.ArrayField(
|
||||
// new fields.SchemaField({
|
||||
// value: new fields.StringField({}),
|
||||
// type: new fields.StringField({
|
||||
// choices: Object.keys(SYSTEM.GENERAL.damageTypes),
|
||||
// integer: false
|
||||
// }),
|
||||
// initiallySelected: new fields.BooleanField(),
|
||||
// appliesOn: new fields.StringField(
|
||||
// { choices: Object.keys(SYSTEM.EFFECTS.applyLocations) },
|
||||
// { nullable: true, initial: null }
|
||||
// ),
|
||||
// description: new fields.StringField({}),
|
||||
// hopeIncrease: new fields.StringField({ nullable: true })
|
||||
// }),
|
||||
// { nullable: true, initial: null }
|
||||
// )
|
||||
// }),
|
||||
hasEffect: new fields.BooleanField({ initial: false }),
|
||||
action: new fields.SchemaField({
|
||||
itemId: new fields.StringField(),
|
||||
actionId: new fields.StringField()
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ import BaseDataItem from './base.mjs';
|
|||
import FormulaField from '../fields/formulaField.mjs';
|
||||
import ActionField from '../fields/actionField.mjs';
|
||||
import { weaponFeatures } from '../../config/itemConfig.mjs';
|
||||
import { actionsTypes } from '../../data/_module.mjs';
|
||||
import { actionsTypes } from '../action/_module.mjs';
|
||||
|
||||
export default class DHWeapon extends BaseDataItem {
|
||||
/** @inheritDoc */
|
||||
|
|
|
|||
85
module/dialogs/d20RollDialog.mjs
Normal file
85
module/dialogs/d20RollDialog.mjs
Normal file
|
|
@ -0,0 +1,85 @@
|
|||
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
|
||||
|
||||
export default class D20RollDialog extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor(config={}, options={}) {
|
||||
super(options);
|
||||
|
||||
this.config = config;
|
||||
this.config.experiences = [];
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
id: 'roll-selection',
|
||||
classes: ['daggerheart', 'views', 'roll-selection'],
|
||||
position: {
|
||||
width: 400,
|
||||
height: 'auto'
|
||||
},
|
||||
actions: {
|
||||
updateIsAdvantage: this.updateIsAdvantage,
|
||||
selectExperience: this.selectExperience,
|
||||
// finish: this.finish
|
||||
},
|
||||
form: {
|
||||
handler: this.updateRollConfiguration,
|
||||
submitOnChange: true,
|
||||
submitOnClose: false
|
||||
}
|
||||
};
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
costSelection: {
|
||||
id: 'costSelection',
|
||||
template: 'systems/daggerheart/templates/views/costSelection.hbs'
|
||||
},
|
||||
rollSelection: {
|
||||
id: 'rollSelection',
|
||||
template: 'systems/daggerheart/templates/views/rollSelection.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.experiences = Object.keys(this.config.actor.experiences).map(id => ({ id, ...this.config.actor.experiences[id] }));
|
||||
context.selectedExperiences = this.config.experiences;
|
||||
context.advantage = this.config.advantage;
|
||||
context.diceOptions = [{id:12, value: 'd12'},{id:20, value: 'd20'}]
|
||||
if(this.config.costs?.length) {
|
||||
const updatedCosts = this.config.action.calcCosts(this.config.costs);
|
||||
context.costs = updatedCosts
|
||||
context.canRoll = this.config.action.getRealCosts(updatedCosts)?.hasCost;
|
||||
} else context.canRoll = true;
|
||||
return context;
|
||||
}
|
||||
|
||||
static updateRollConfiguration(event, _, formData) {
|
||||
const { ...rest } = foundry.utils.expandObject(formData.object);
|
||||
this.config.costs = foundry.utils.mergeObject(this.config.costs, rest.costs);
|
||||
this.render();
|
||||
}
|
||||
|
||||
static updateIsAdvantage(_, button) {
|
||||
const advantage = Number(button.dataset.advantage);
|
||||
this.config.advantage = this.config.advantage === advantage ? 0 : advantage;
|
||||
this.render();
|
||||
}
|
||||
|
||||
static selectExperience(_, button) {
|
||||
if (this.config.experiences.find(x => x === button.dataset.key)) {
|
||||
this.config.experiences = this.config.experiences.filter(x => x !== button.dataset.key);
|
||||
} else {
|
||||
this.config.experiences = [...this.config.experiences, button.dataset.key];
|
||||
}
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async configure(config={}) {
|
||||
return new Promise(resolve => {
|
||||
const app = new this(config);
|
||||
app.addEventListener("close", () => resolve(app.config), { once: true });
|
||||
app.render({ force: true });
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
@ -257,13 +257,30 @@ export default class DhpActor extends Actor {
|
|||
* @param {string} [config.roll.type]
|
||||
* @param {number} [config.roll.difficulty]
|
||||
* @param {boolean} [config.hasDamage]
|
||||
* @param {boolean} [config.hasEffect]
|
||||
* @param {object} [config.chatMessage]
|
||||
* @param {string} config.chatMessage.template
|
||||
* @param {boolean} [config.chatMessage.mute]
|
||||
* @param {boolean} [config.checkTarget]
|
||||
* @param {object} [config.targets]
|
||||
* @param {object} [config.costs]
|
||||
*/
|
||||
async diceRoll(config) {
|
||||
let hopeDice = 'd12',
|
||||
async diceRoll(config, action) {
|
||||
// console.log(config)
|
||||
const newConfig = {
|
||||
// data: {
|
||||
...config,
|
||||
action,
|
||||
actor: this.getRollData(),
|
||||
// },
|
||||
// options: {
|
||||
// dialog: false,
|
||||
// },
|
||||
// event: config.event
|
||||
}
|
||||
// console.log(this, newConfig)
|
||||
const roll = CONFIG.Dice.daggerheart[this.type === 'character' ? 'DualityRoll' : 'D20Roll'].build(newConfig)
|
||||
return config;
|
||||
/* let hopeDice = 'd12',
|
||||
fearDice = 'd12',
|
||||
advantageDice = 'd6',
|
||||
disadvantageDice = 'd6',
|
||||
|
|
@ -280,16 +297,21 @@ export default class DhpActor extends Actor {
|
|||
this.type === 'character'
|
||||
? new RollSelectionDialog(
|
||||
this.system.experiences,
|
||||
this.system.resources.hope.value,
|
||||
config.costs,
|
||||
action,
|
||||
resolve
|
||||
).render(true)
|
||||
: new NpcRollSelectionDialog(this.system.experiences, resolve).render(true);
|
||||
: new NpcRollSelectionDialog(
|
||||
this.system.experiences,
|
||||
resolve
|
||||
).render(true);
|
||||
});
|
||||
rollConfig = await dialogClosed;
|
||||
|
||||
advantage = rollConfig.advantage;
|
||||
hopeDice = rollConfig.hope;
|
||||
fearDice = rollConfig.fear;
|
||||
if(rollConfig.costs) config.costs = rollConfig.costs;
|
||||
|
||||
rollConfig.experiences.forEach(x =>
|
||||
modifiers.push({
|
||||
|
|
@ -316,13 +338,14 @@ export default class DhpActor extends Actor {
|
|||
formula = `${advantage === true || advantage === false ? 2 : 1}d20${advantage === true ? 'kh' : advantage === false ? 'kl' : ''}`;
|
||||
}
|
||||
formula += ` ${modifiers.map(x => `+ ${x.value}`).join(' ')}`;
|
||||
const roll = await Roll.create(formula).evaluate();
|
||||
const dice = roll.dice.flatMap(dice => ({
|
||||
denomination: dice.denomination,
|
||||
number: dice.number,
|
||||
total: dice.total,
|
||||
results: dice.results.map(result => ({ result: result.result, discarded: !result.active }))
|
||||
}));
|
||||
const roll = await Roll.create(formula).evaluate(),
|
||||
dice = roll.dice.flatMap(dice => ({
|
||||
denomination: dice.denomination,
|
||||
number: dice.number,
|
||||
total: dice.total,
|
||||
results: dice.results.map(result => ({ result: result.result, discarded: !result.active }))
|
||||
}));
|
||||
config.roll.evaluated = roll;
|
||||
|
||||
if (this.type === 'character') {
|
||||
setDiceSoNiceForDualityRoll(roll, advantage);
|
||||
|
|
@ -355,10 +378,11 @@ export default class DhpActor extends Actor {
|
|||
|
||||
if (config.targets?.length) {
|
||||
targets = config.targets.map(target => {
|
||||
target.hit = target.difficulty ? roll.total >= target.difficulty : roll.total >= target.evasion;
|
||||
const difficulty = config.roll.difficulty ?? target.difficulty ?? target.evasion
|
||||
target.hit = roll.total >= difficulty;
|
||||
return target;
|
||||
});
|
||||
}
|
||||
} else if(config.roll.difficulty) roll.success = roll.total >= config.roll.difficulty;
|
||||
|
||||
if (config.chatMessage) {
|
||||
const configRoll = {
|
||||
|
|
@ -369,7 +393,8 @@ export default class DhpActor extends Actor {
|
|||
modifiers: modifiers.filter(x => x.label),
|
||||
advantageState: advantage,
|
||||
action: config.source,
|
||||
hasDamage: config.hasDamage
|
||||
hasDamage: config.hasDamage,
|
||||
hasEffect: config.hasEffect
|
||||
};
|
||||
if (this.type === 'character') {
|
||||
configRoll.hope = { dice: hopeDice, value: hope };
|
||||
|
|
@ -391,7 +416,8 @@ export default class DhpActor extends Actor {
|
|||
|
||||
await cls.create(msg.toObject());
|
||||
}
|
||||
return roll;
|
||||
|
||||
return config; */
|
||||
}
|
||||
|
||||
formatRollModifier(roll) {
|
||||
|
|
|
|||
|
|
@ -14,9 +14,12 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
}
|
||||
|
||||
addChatListeners = async (app, html, data) => {
|
||||
html.querySelectorAll('.duality-action').forEach(element =>
|
||||
html.querySelectorAll('.duality-action-damage').forEach(element =>
|
||||
element.addEventListener('click', event => this.onRollDamage(event, data.message))
|
||||
);
|
||||
html.querySelectorAll('.duality-action-effect').forEach(element =>
|
||||
element.addEventListener('click', event => this.onApplyEffect(event, data.message))
|
||||
);
|
||||
html.querySelectorAll('.target-container').forEach(element => {
|
||||
element.addEventListener('mouseenter', this.hoverTarget);
|
||||
element.addEventListener('mouseleave', this.unhoverTarget);
|
||||
|
|
@ -57,7 +60,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
const item = actor.items.get(message.system.action?.itemId),
|
||||
action = item?.system?.actions?.find(a => a._id === message.system.action.actionId);
|
||||
if(!item || !action || !action?.rollDamage) return;
|
||||
await action.rollDamage(event, this);
|
||||
await action.rollDamage(event, message);
|
||||
} else {
|
||||
await actor.damageRoll(
|
||||
message.system.title,
|
||||
|
|
@ -68,6 +71,18 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
}
|
||||
};
|
||||
|
||||
onApplyEffect = async (event, message) => {
|
||||
event.stopPropagation();
|
||||
const actor = game.actors.get(message.system.origin);
|
||||
if (!actor || !game.user.isGM) return true;
|
||||
if(message.system.action?.itemId && message.system.action?.actionId) {
|
||||
const item = actor.items.get(message.system.action?.itemId),
|
||||
action = item?.system?.actions?.find(a => a._id === message.system.action.actionId);
|
||||
if(!item || !action) return;
|
||||
await action.applyEffects(event, message);
|
||||
}
|
||||
}
|
||||
|
||||
hoverTarget = event => {
|
||||
event.stopPropagation();
|
||||
const token = canvas.tokens.get(event.currentTarget.dataset.token);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue