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[Fix] Countdown UI Initial Position (#1267)
* . * Fixed so countdown ui respects foundry UiScale * Raised system version
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parent
84ef1063d8
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3 changed files with 17 additions and 5 deletions
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@ -81,6 +81,13 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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return frame;
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}
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/**@inheritdoc */
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async _onFirstRender(context, options) {
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await super._onFirstRender(context, options);
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this.toggleCollapsedPosition(undefined, !ui.sidebar.expanded);
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}
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/** @override */
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async _prepareContext(options) {
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const context = await super._prepareContext(options);
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@ -124,6 +131,8 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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}
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toggleCollapsedPosition = async (_, collapsed) => {
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if (!this.element) return;
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this.sidebarCollapsed = collapsed;
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if (!collapsed) this.element.classList.add('expanded');
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else this.element.classList.remove('expanded');
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@ -188,10 +197,13 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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Hooks.on(socketEvent.Refresh, this.cooldownRefresh.bind());
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}
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close(options) {
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async close(options) {
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/* Opt out of Foundry's standard behavior of closing all application windows marked as UI when Escape is pressed */
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if (options.closeKey) return;
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Hooks.off('collapseSidebar', this.toggleCollapsedPosition);
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Hooks.off(socketEvent.Refresh, this.cooldownRefresh);
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super.close(options);
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return super.close(options);
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}
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static async updateCountdowns(progressType) {
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