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113 - Character Data Model (#114)
* Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll
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34 changed files with 1135 additions and 2001 deletions
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@ -47,7 +47,7 @@
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{{#if document.system.levelData.canLevelUp}}<div class="levelup-marker">*</div>{{/if}}
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</div>
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<img src="systems/daggerheart/assets/AttributeShield.svg" />
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<div class="level-title {{#if document.system.levelData.canLevelUp}}levelup{{/if}}">{{localize "DAGGERHEART.Sheets.PC.Level"}}</div>
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<div data-action="levelup" class="level-title {{#if document.system.levelData.canLevelUp}}levelup{{/if}}">{{localize "DAGGERHEART.Sheets.PC.Level"}}</div>
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</div>
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</div>
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<div class="flexrow">
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@ -55,7 +55,7 @@
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<button data-action="selectCommunity" class="option-select deeper"><i class="fa-solid fa-house-chimney"></i></button>
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<button data-action="selectAncestry" class="option-select"><i class="fa-solid fa-user-large"></i></button>
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{{/objectSelector}}
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{{#objectSelector title="Subclass" ids=(join document.system.subclass.uuid) values=(join document.system.subclass.name) titleFontSize=14}}
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{{#objectSelector title="Subclass" ids=(join document.system.class.subclass.uuid) values=(join document.system.class.subclass.name) titleFontSize=14}}
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<button data-action="selectSubclass" class="option-select" {{#if (not ../document.system.class.value)}}disabled{{/if}}><i class="fa-solid fa-fw fa-search"></i></button>
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{{/objectSelector}}
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</div>
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@ -87,7 +87,7 @@
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</div>
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<div class="body-section flex3">
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{{> "systems/daggerheart/templates/sheets/parts/attributes.hbs" }}
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{{> "systems/daggerheart/templates/sheets/parts/weapons.hbs" weapons=document.system.equippedWeapons proficiency=document.system.proficiency.value }}
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{{> "systems/daggerheart/templates/sheets/parts/weapons.hbs" primaryWeapon=document.system.primaryWeapon secondaryWeapon=document.system.secondaryWeapon weaponBurden=document.system.getWeaponBurden proficiency=document.system.proficiency }}
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{{> "systems/daggerheart/templates/sheets/parts/armor.hbs" armor=document.system.armor }}
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</div>
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</div>
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@ -95,10 +95,10 @@
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</div>
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</div>
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<div class="tab domain-card-tab {{this.tabs.primary.loadout.cssClass}}" data-group="primary" data-tab="loadout">
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{{> "systems/daggerheart/templates/sheets/pc/sections/loadout.hbs" abilities=this.abilities actor=this.document config=this.config }}
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{{> "systems/daggerheart/templates/sheets/character/sections/loadout.hbs" abilities=this.abilities actor=this.document config=this.config }}
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</div>
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<div class="tab {{this.tabs.primary.inventory.cssClass}}" data-group="primary" data-tab="inventory">
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{{> "systems/daggerheart/templates/sheets/pc/sections/inventory.hbs" inventory=this.inventory }}
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{{> "systems/daggerheart/templates/sheets/character/sections/inventory.hbs" inventory=this.inventory }}
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</div>
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<div class="tab {{this.tabs.primary.story.cssClass}}" data-group="primary" data-tab="story">
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<div class="flexcol" style="height: 100%;">
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@ -13,7 +13,7 @@
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<div class="card-row">
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<div class="heritage-card {{#if (not abilities.foundation.ancestry)}}outlined{{/if}}">
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{{#if abilities.foundation.ancestry}}
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{{> "systems/daggerheart/templates/sheets/pc/parts/heritageCard.hbs" card=abilities.foundation.ancestry }}
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{{> "systems/daggerheart/templates/sheets/character/parts/heritageCard.hbs" card=abilities.foundation.ancestry }}
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{{else}}
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<div class="empty-ability-container">
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<div class="empty-ability-inner-container">
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@ -26,7 +26,7 @@
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</div>
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<div class="heritage-card {{#if (not abilities.foundation.community)}}outlined{{/if}}">
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{{#if abilities.foundation.community}}
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{{> "systems/daggerheart/templates/sheets/pc/parts/heritageCard.hbs" card=abilities.foundation.community }}
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{{> "systems/daggerheart/templates/sheets/character/parts/heritageCard.hbs" card=abilities.foundation.community }}
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{{else}}
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<div class="empty-ability-container">
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<div class="empty-ability-inner-container">
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@ -41,7 +41,7 @@
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<div class="card-row">
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<div class="heritage-card {{#if (not abilities.foundation.advancement.foundation)}}outlined{{/if}}">
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{{#if abilities.foundation.advancement.foundation}}
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{{> "systems/daggerheart/templates/sheets/pc/parts/advancementCard.hbs" card=abilities.foundation.advancement.foundation }}
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{{> "systems/daggerheart/templates/sheets/character/parts/advancementCard.hbs" card=abilities.foundation.advancement.foundation }}
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{{else}}
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<div class="empty-ability-container">
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<div class="empty-ability-inner-container">
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@ -54,7 +54,7 @@
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</div>
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<div class="heritage-card {{#if (not abilities.foundation.advancement.first)}}outlined{{/if}}">
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{{#if abilities.foundation.advancement.first}}
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{{> "systems/daggerheart/templates/sheets/pc/parts/advancementCard.hbs" card=abilities.foundation.advancement.first }}
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{{> "systems/daggerheart/templates/sheets/character/parts/advancementCard.hbs" card=abilities.foundation.advancement.first }}
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{{else}}
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<div class="empty-ability-container">
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<div class="empty-ability-inner-container">
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@ -68,7 +68,7 @@
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</div>
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<div class="heritage-card {{#if (not abilities.foundation.advancement.second)}}outlined{{/if}}">
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{{#if abilities.foundation.advancement.second}}
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{{> "systems/daggerheart/templates/sheets/pc/parts/advancementCard.hbs" card=abilities.foundation.advancement.second}}
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{{> "systems/daggerheart/templates/sheets/character/parts/advancementCard.hbs" card=abilities.foundation.advancement.second}}
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{{else}}
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<div class="empty-ability-container">
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<div class="empty-ability-inner-container">
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@ -12,10 +12,10 @@
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</div>
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<div class="attribute-image">
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{{#if ../editAttributes}}
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<select class="attribute-value{{#if (lt attribute.base 0)}} negative{{/if}}{{#if (and (not attribute.base) (not ../abilityScoresFinished))}} unselected{{/if}}" data-attribute="{{key}}">
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{{#if (not (eq attribute.base 0))}}<option value="">{{attribute.base}}</option>{{/if}}
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<select class="attribute-value{{#if (lt attribute.value 0)}} negative{{/if}}{{#if (and (not attribute.value) (not ../abilityScoresFinished))}} unselected{{/if}}" data-attribute="{{key}}">
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{{#if (not (eq attribute.value 0))}}<option value="">{{attribute.value}}</option>{{/if}}
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{{#each ../abilityScoreArray as |option|}}
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<option value="{{option.value}}"{{#if (eq option.value attribute.base)}} selected="selected"{{/if}}>{{option.name}}</option>
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<option value="{{option.value}}">{{option.name}}</option>
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{{/each}}
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</select>
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{{else}}
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@ -4,7 +4,7 @@
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<div class="defense-row">
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<div class="defense-section">
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<div class="defense-container">
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<div class="defense-value">{{document.system.evasion.value}}</div>
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<div class="defense-value">{{document.system.evasion}}</div>
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<img src="systems/daggerheart/assets/AttributeShield.svg" />
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<div class="defense-banner">{{localize "DAGGERHEART.Sheets.PC.Defense.Evasion"}}</div>
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</div>
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@ -16,16 +16,18 @@
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<img src="systems/daggerheart/assets/AttributeShield.svg" />
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<div class="defense-banner">{{localize "DAGGERHEART.Sheets.PC.Defense.Armor"}}</div>
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</div>
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<div class="armor-marks">
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{{#times (subtract 12 document.system.armorMarks.max)}}
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<input class="mark disabled-mark" type="checkbox" disabled />
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{{/times}}
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{{#times document.system.armorMarks.max}}
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{{#with (add this 1)}}
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<input class="mark" type="checkbox" data-action="toggleMarks" data-value="{{this}}" {{ checked (gte ../../document.system.armor.system.marks.value this) }} />
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{{/with}}
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{{/times}}
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</div>
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{{#if document.system.armor.system.marks}}
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<div class="armor-marks">
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{{#times (subtract 12 document.system.armor.system.marks.max)}}
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<input class="mark disabled-mark" type="checkbox" disabled />
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{{/times}}
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{{#times document.system.armor.system.marks.max}}
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{{#with (add this 1)}}
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<input class="mark" type="checkbox" data-action="toggleMarks" data-value="{{this}}" {{ checked (gte ../../document.system.armor.system.marks.value this) }} />
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{{/with}}
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{{/times}}
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</div>
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{{/if}}
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</div>
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</div>
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</fieldset>
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@ -1,12 +1,12 @@
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<fieldset class="left-main-container experience-container">
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<legend class="legend">{{localize "DAGGERHEART.Sheets.PC.Experience.Title"}}</legend>
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{{#each document.system.experiences as |experience index|}}
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{{#each document.system.experiences as |experience id|}}
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<div class="experience-row">
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<input class="experience-description" data-index={{index}} value="{{experience.description}}" type="text" />
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<div class="experience-value">{{experience.value}}</div>
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<input name="{{concat "system.experiences." id ".description"}}" data-experience={{id}} value="{{experience.description}}" type="text" />
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<div name="{{concat "system.experiences." id ".value"}}" class="experience-value">{{experience.value}}</div>
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</div>
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{{/each}}
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{{#times (subtract 5 document.system.experiences.length)}}
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{{#times (subtract 5 (length document.system.experiences))}}
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<div class="experience-row">
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<input type="text" class="disabled-experience" disabled />
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<div class="experience-value empty"></div>
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@ -11,39 +11,39 @@
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<div class="proficiency-container-visual-element"></div>
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</div>
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<div class="weapons-burden">
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<i class="fa-solid fa-hand weapons-burden-icon left {{#if (or (eq weapons.burden "oneHanded") (eq weapons.burden "twoHanded"))}}active{{/if}}"></i>
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<i class="fa-solid fa-hand weapons-burden-icon right {{#if (eq weapons.burden "twoHanded")}}active{{/if}}"></i>
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<i class="fa-solid fa-hand weapons-burden-icon left {{#if (or (eq weaponBurden "oneHanded") (eq weaponBurden "twoHanded"))}}active{{/if}}"></i>
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<i class="fa-solid fa-hand weapons-burden-icon right {{#if (eq weaponBurden "twoHanded")}}active{{/if}}"></i>
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</div>
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</legend>
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<div class="active-item-container">
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<h2 class="weapons-label-row">
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{{localize "DAGGERHEART.Sheets.PC.Weapons.PrimaryTitle"}}
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{{#if weapons.primary}}
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<img class="damage-roll" data-action="attackRoll" data-weapon="{{weapons.primary.uuid}}" src="icons/svg/d12-grey.svg" />
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{{#if primaryWeapon}}
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<img class="damage-roll" data-action="attackRoll" data-weapon="{{primaryWeapon.uuid}}" src="icons/svg/d12-grey.svg" />
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{{/if}}
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</h2>
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<div class="flexrow">
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<input value="{{weapons.primary.name}}" type="text" />
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<input value="{{localize weapons.primary.trait}}" type="text" />
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<input value="{{localize weapons.primary.range.label}}" type="text" />
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<input value="{{weapons.primary.damage.value}} {{#if weapons.primary}}({{localize weapons.primary.damage.type.abbreviation}}){{/if}}" type="text" />
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<input value="{{primaryWeapon.name}}" type="text" />
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<input value="{{localize primaryWeapon.trait}}" type="text" />
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<input value="{{localize primaryWeapon.range.label}}" type="text" />
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<input value="{{primaryWeapon.damage.value}} {{#if primaryWeapon}}({{localize primaryWeapon.damage.type.abbreviation}}){{/if}}" type="text" />
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</div>
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<input value="{{localize weapons.primary.feature.label}} {{#if weapons.primary.feature}}({{localize weapons.primary.feature.description}}){{/if}}" type="text" />
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<input value="{{localize primaryWeapon.feature.label}} {{#if primaryWeapon.feature}}({{localize primaryWeapon.feature.description}}){{/if}}" type="text" />
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</div>
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<div class="active-item-container">
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<h2 class="weapons-label-row">
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{{localize "DAGGERHEART.Sheets.PC.Weapons.SecondaryTitle"}}
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{{#if weapons.secondary}}
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<img class="damage-roll" data-action="damageRoll" data-value="{{weapons.secondary.damage.value}}" src="icons/svg/d12-grey.svg" />
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{{#if secondaryWeapon}}
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<img class="damage-roll" data-action="damageRoll" data-value="{{secondaryWeapon.damage.value}}" src="icons/svg/d12-grey.svg" />
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{{/if}}
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</h2>
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<div class="flexrow">
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<input value="{{weapons.secondary.name}}" type="text" />
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<input value="{{localize weapons.secondary.trait}}" type="text" />
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<input value="{{localize weapons.secondary.range.label}}" type="text" />
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<input value="{{weapons.secondary.damage.label}} {{#if weapons.secondary}}({{localize weapons.secondary.damage.type.abbreviation}}){{/if}}" type="text" />
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<input value="{{secondaryWeapon.name}}" type="text" />
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<input value="{{localize secondaryWeapon.trait}}" type="text" />
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<input value="{{localize secondaryWeapon.range.label}}" type="text" />
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<input value="{{secondaryWeapon.damage.label}} {{#if secondaryWeapon}}({{localize secondaryWeapon.damage.type.abbreviation}}){{/if}}" type="text" />
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</div>
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<input value="{{localize weapons.secondary.feature.name}} {{#if weapons.secondary.feature}}({{localize weapons.secondary.feature.description}}){{/if}}" style="text-overflow: ellipsis;" type="text" />
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<input value="{{localize secondaryWeapon.feature.name}} {{#if secondaryWeapon.feature}}({{localize secondaryWeapon.feature.description}}){{/if}}" style="text-overflow: ellipsis;" type="text" />
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</div>
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</fieldset>
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