118 - adversary data model (#119)

* Fixed datamodel and set up basic template in new style

* Added in a temp attack button, because why not

* Restored HitPoints counting up
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WBHarry 2025-06-09 13:33:33 +02:00 committed by GitHub
parent ad0acd62cd
commit 02f16f7363
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18 changed files with 307 additions and 935 deletions

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@ -268,45 +268,47 @@
"tier4": "Tier 4"
},
"Adversary": {
"Bruiser": {
"Name": "Bruiser",
"Description": "Tough adversaries with powerful attacks."
},
"Horde": {
"Name": "Horde",
"Description": "A Horde represents a number of foes working in a group."
},
"Leader": {
"Name": "Leader",
"Description": "Adversaries that command and summon other adversaries."
},
"Minion": {
"Name": "Minion",
"Description": "Basic enemies that are easily dispatched but dangerous in numbers."
},
"Ranged": {
"Name": "Ranged",
"Description": "Adversaries that attack from a distance."
},
"Skulker": {
"Name": "Skulker",
"Description": "Adversaries that maneuver and exploit opportunities to ambush their opponents."
},
"Social": {
"Name": "Social",
"Description": "Adversaries that are primarily interpersonal threats or challenges."
},
"Solo": {
"Name": "Solo",
"Description": "Designed to present a challenge to a whole party."
},
"Standard": {
"Name": "Standard",
"Description": "Rank and File adversaries."
},
"Support": {
"Name": "Support",
"Description": "Enemies that enhance their allies and/or disrupt their opponents."
"Type": {
"Bruiser": {
"label": "Bruiser",
"Description": "Tough adversaries with powerful attacks."
},
"Horde": {
"label": "Horde",
"Description": "A Horde represents a number of foes working in a group."
},
"Leader": {
"label": "Leader",
"Description": "Adversaries that command and summon other adversaries."
},
"Minion": {
"label": "Minion",
"Description": "Basic enemies that are easily dispatched but dangerous in numbers."
},
"Ranged": {
"label": "Ranged",
"Description": "Adversaries that attack from a distance."
},
"Skulk": {
"label": "Skulk",
"Description": "Adversaries that maneuver and exploit opportunities to ambush their opponents."
},
"Social": {
"label": "Social",
"Description": "Adversaries that are primarily interpersonal threats or challenges."
},
"Solo": {
"label": "Solo",
"Description": "Designed to present a challenge to a whole party."
},
"Standard": {
"label": "Standard",
"Description": "Rank and File adversaries."
},
"Support": {
"label": "Support",
"Description": "Enemies that enhance their allies and/or disrupt their opponents."
}
},
"Trait": {
"Relentless": {
@ -1025,35 +1027,52 @@
}
},
"Adversary": {
"Description": "Description",
"MotivesAndTactics": "Motives & Tactics",
"Tier": "Tier",
"Type": "Type",
"Attack": {
"Title": "Attack",
"Modifier": "Attack Modifier",
"Name": "Name",
"Range": "Range",
"Damage": {
"Title": "Damage",
"Value": "Value",
"Type": "Type"
"FIELDS": {
"tier": { "label": "Tier" },
"type": { "label": "Type" },
"description": { "label": "Description" },
"motivesAndTactics": { "label": "Motives & Tactics" },
"difficulty": { "label": "Difficulty" },
"damageThresholds": {
"major": { "label": "Major" },
"severe": { "label": "Severe" }
},
"resources": {
"hitPoints": {
"value": { "label": "Current" },
"max": { "label": "Max" }
},
"stress": {
"value": { "label": "Current" },
"max": { "label": "Max" }
}
},
"experiences": {
"element": {
"name": { "label": "Name" },
"value": { "label": "Modifier" }
}
},
"attack": {
"name": { "label": "Name" },
"modifier": { "label": "Modifier" },
"range": { "label": "Range" },
"damage": {
"value": { "label": "Damage" },
"type": { "label": "Damage Type" }
}
}
},
"Difficulty": "Difficulty",
"Reaction": "Reaction Roll",
"DamageThresholds": {
"Title": "Damage Thresholds",
"Minor": "Minor",
"Major": "Major",
"Severe": "Severe"
"Tabs": {
"Main": "Data",
"Information": "Information"
},
"HP": "HP",
"General": "General",
"DamageThresholds": "Damage Thresholds",
"HitPoints": "Hit Points",
"Stress": "Stress",
"Experience": "Experience",
"Experiences": "Experiences",
"Features": "Features",
"NewFeature": "New Feature"
"Attack": "Attack"
},
"Environment": {
"FIELDS": {

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@ -1,12 +1,8 @@
import { DualityRollColor } from '../data/settings/Appearance.mjs';
import DHDualityRoll from "../data/chat-message/dualityRoll.mjs";
import DHDualityRoll from '../data/chat-message/dualityRoll.mjs';
export default class DhpChatMessage extends foundry.documents.ChatMessage {
async renderHTML() {
if (this.type === 'dualityRoll' || this.type === 'adversaryRoll' || this.type === 'abilityUse') {
this.content = await foundry.applications.handlebars.renderTemplate(this.content, this.system);
}
/* We can change to fully implementing the renderHTML function if needed, instead of augmenting it. */
const html = await super.renderHTML();

View file

@ -1,219 +1,12 @@
// import DhpApplicationMixin from '../daggerheart-sheet.mjs';
// export class Teest extends DhpApplicationMixin(ActorSheet) {
// static documentType = "adversary";
// constructor(options){
// super(options);
// this.editMode = false;
// }
// /** @override */
// static get defaultOptions() {
// return foundry.utils.mergeObject(super.defaultOptions, {
// classes: ["daggerheart", "sheet", "adversary"],
// width: 600,
// height: 'auto',
// resizable: false,
// });
// }
// async getData() {
// const context = super.getData();
// context.config = SYSTEM;
// context.editMode = this.editMode;
// context.title = `${this.actor.name} - ${game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.actor.system.type].name)}`;
// context.data = {
// description: this.object.system.description,
// motivesAndTactics: this.object.system.motivesAndTactics.join(', '),
// tier: this.object.system.tier,
// type: game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.object.system.type].name),
// attack: {
// name: this.object.system.attack.name,
// attackModifier: this.object.system.attackModifier,
// range: this.object.system.attack.range ? game.i18n.localize(SYSTEM.GENERAL.range[this.object.system.attack.range].name) : null,
// damage: {
// value: this.object.system.attack.damage.value,
// type: this.object.system.attack.damage.type,
// typeName: this.object.system.attack.damage.type ? game.i18n.localize(SYSTEM.GENERAL.damageTypes[this.object.system.attack.damage.type].abbreviation).toLowerCase() : null,
// },
// },
// damageThresholds: this.object.system.damageThresholds,
// difficulty: this.object.system.difficulty,
// hp: { ...this.object.system.resources.health, lastRowIndex: Math.floor(this.object.system.resources.health.max/5)*5 },
// stress: { ...this.object.system.resources.stress, lastRowIndex: Math.floor(this.object.system.resources.stress.max/5)*5 },
// moves: this.object.system.moves,
// };
// return context;
// }
// async _handleAction(action, event, button) {
// switch(action){
// case 'viewMove':
// await this.viewMove(button);
// break;
// case 'addMove':
// this.addMove();
// break;
// case 'removeMove':
// await this.removeMove(button);
// break;
// case 'toggleSlider':
// this.toggleEditMode();
// break;
// case 'addMotive':
// await this.addMotive();
// break;
// case 'removeMotive':
// await this.removeMotive(button);
// break;
// case 'reactionRoll':
// await this.reactionRoll(event);
// break;
// case 'attackRoll':
// await this.attackRoll(event);
// break;
// case 'addExperience':
// await this.addExperience();
// break;
// case 'removeExperience':
// await this.removeExperience(button);
// break;
// case 'toggleHP':
// await this.toggleHP(button);
// break;
// case 'toggleStress':
// await this.toggleStress(button);
// break;
// }
// }
// async viewMove(button){
// const move = await fromUuid(button.dataset.move);
// move.sheet.render(true);
// }
// async addMove(){
// const result = await this.object.createEmbeddedDocuments("Item", [{
// name: game.i18n.localize('DAGGERHEART.Sheets.Adversary.NewMove'),
// type: 'feature',
// }]);
// await result[0].sheet.render(true);
// }
// async removeMove(button){
// await this.object.items.find(x => x.uuid === button.dataset.move).delete();
// }
// toggleEditMode(){
// this.editMode = !this.editMode;
// this.render();
// }
// async addMotive(){
// await this.object.update({ "system.motivesAndTactics": [...this.object.system.motivesAndTactics, ''] });
// }
// async removeMotive(button){
// await this.object.update({ "system.motivesAndTactics": this.object.system.motivesAndTactics.filter((_, index) => index !== Number.parseInt(button.dataset.motive) )});
// }
// async reactionRoll(event){
// const { roll, diceResults, modifiers } = await this.actor.diceRoll({ title: `${this.actor.name} - Reaction Roll`, value: 0 }, event.shiftKey);
// const cls = getDocumentClass("ChatMessage");
// const msg = new cls({
// type: 'adversaryRoll',
// system: {
// roll: roll._formula,
// total: roll._total,
// modifiers: modifiers,
// diceResults: diceResults,
// },
// content: "systems/daggerheart/templates/chat/adversary-roll.hbs",
// rolls: [roll]
// });
// cls.create(msg.toObject());
// }
// async attackRoll(event){
// const modifier = Number.parseInt(event.currentTarget.dataset.value);
// const { roll, diceResults, modifiers } = await this.actor.diceRoll({ title: `${this.actor.name} - Attack Roll`, value: modifier }, event.shiftKey);
// const targets = Array.from(game.user.targets).map(x => ({
// id: x.id,
// name: x.actor.name,
// img: x.actor.img,
// difficulty: x.actor.system.difficulty,
// evasion: x.actor.system.evasion,
// }));
// const cls = getDocumentClass("ChatMessage");
// const msg = new cls({
// type: 'adversaryRoll',
// system: {
// roll: roll._formula,
// total: roll._total,
// modifiers: modifiers,
// diceResults: diceResults,
// targets: targets,
// damage: { value: event.currentTarget.dataset.damage, type: event.currentTarget.dataset.damageType },
// },
// content: "systems/daggerheart/templates/chat/adversary-attack-roll.hbs",
// rolls: [roll]
// });
// cls.create(msg.toObject());
// }
// async addExperience(){
// await this.object.update({ "system.experiences": [...this.object.system.experiences, { name: 'Experience', value: 1 }] });
// }
// async removeExperience(button){
// await this.object.update({ "system.experiences": this.object.system.experiences.filter((_, index) => index !== Number.parseInt(button.dataset.experience) )});
// }
// async toggleHP(button){
// const index = Number.parseInt(button.dataset.index);
// const newHP = index < this.object.system.resources.health.value ? index : index+1;
// await this.object.update({ "system.resources.health.value": newHP });
// }
// async toggleStress(button){
// const index = Number.parseInt(button.dataset.index);
// const newStress = index < this.object.system.resources.stress.value ? index : index+1;
// await this.object.update({ "system.resources.stress.value": newStress });
// }
// }
import DaggerheartSheet from './daggerheart-sheet.mjs';
const { ActorSheetV2 } = foundry.applications.sheets;
export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
constructor(options = {}) {
super(options);
this.editMode = false;
}
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'sheet', 'adversary'],
position: { width: 600 },
classes: ['daggerheart', 'sheet', 'actor', 'dh-style', 'adversary'],
position: { width: 450, height: 1000 },
actions: {
viewMove: this.viewMove,
addMove: this.addMove,
removeMove: this.removeMove,
toggleSlider: this.toggleEditMode,
addMotive: this.addMotive,
removeMotive: this.removeMotive,
reactionRoll: this.reactionRoll,
attackRoll: this.attackRoll,
addExperience: this.addExperience,
@ -229,54 +22,35 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
};
static PARTS = {
form: {
id: 'feature',
template: 'systems/daggerheart/templates/sheets/adversary.hbs'
header: { template: 'systems/daggerheart/templates/sheets/actors/adversary/header.hbs' },
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
main: { template: 'systems/daggerheart/templates/sheets/actors/adversary/main.hbs' },
information: { template: 'systems/daggerheart/templates/sheets/actors/adversary/information.hbs' }
};
static TABS = {
main: {
active: true,
cssClass: '',
group: 'primary',
id: 'main',
icon: null,
label: 'DAGGERHEART.Sheets.Adversary.Tabs.Main'
},
information: {
active: false,
cssClass: '',
group: 'primary',
id: 'information',
icon: null,
label: 'DAGGERHEART.Sheets.Adversary.Tabs.Information'
}
};
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.document = this.document;
context.config = SYSTEM;
context.editMode = this.editMode;
context.title = `${this.actor.name} - ${game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.actor.system.type].name)}`;
context.data = {
description: this.document.system.description,
motivesAndTactics: this.document.system.motivesAndTactics.join(', '),
tier: this.document.system.tier,
type: game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.document.system.type].name),
attack: {
name: this.document.system.attack.name,
attackModifier: this.document.system.attackModifier,
range: this.document.system.attack.range
? game.i18n.localize(SYSTEM.GENERAL.range[this.document.system.attack.range].name)
: null,
damage: {
value: this.document.system.attack.damage.value,
type: this.document.system.attack.damage.type,
typeName: this.document.system.attack.damage.type
? game.i18n
.localize(
SYSTEM.GENERAL.damageTypes[this.document.system.attack.damage.type].abbreviation
)
.toLowerCase()
: null
}
},
damageThresholds: this.document.system.damageThresholds,
difficulty: this.document.system.difficulty,
hp: {
...this.document.system.resources.health,
lastRowIndex: Math.floor(this.document.system.resources.health.max / 5) * 5
},
stress: {
...this.document.system.resources.stress,
lastRowIndex: Math.floor(this.document.system.resources.stress.max / 5) * 5
},
moves: this.document.system.moves
};
context.tabs = super._getTabs(this.constructor.TABS);
return context;
}
@ -286,43 +60,6 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
this.render();
}
static async viewMove(_, button) {
const move = await fromUuid(button.dataset.move);
move.sheet.render(true);
}
static async addMove() {
const result = await this.document.createEmbeddedDocuments('Item', [
{
name: game.i18n.localize('DAGGERHEART.Sheets.Adversary.NewMove'),
type: 'feature'
}
]);
await result[0].sheet.render(true);
}
static async removeMove(_, button) {
await this.document.items.find(x => x.uuid === button.dataset.move).delete();
}
static toggleEditMode() {
this.editMode = !this.editMode;
this.render();
}
static async addMotive() {
await this.document.update({ 'system.motivesAndTactics': [...this.document.system.motivesAndTactics, ''] });
}
static async removeMotive(button) {
await this.document.update({
'system.motivesAndTactics': this.document.system.motivesAndTactics.filter(
(_, index) => index !== Number.parseInt(button.dataset.motive)
)
});
}
static async reactionRoll(event) {
const { roll, diceResults, modifiers } = await this.actor.diceRoll(
{ title: `${this.actor.name} - Reaction Roll`, value: 0 },
@ -349,9 +86,8 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
cls.create(msg.toObject());
}
static async attackRoll(event, button) {
const modifier = Number.parseInt(button.dataset.value);
static async attackRoll() {
const { modifier, damage, name: attackName } = this.actor.system.attack;
const { roll, dice, advantageState, modifiers } = await this.actor.diceRoll(
{ title: `${this.actor.name} - Attack Roll`, value: modifier },
event.shiftKey
@ -367,7 +103,7 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
const cls = getDocumentClass('ChatMessage');
const systemData = {
title: button.dataset.name,
title: attackName,
origin: this.document.id,
roll: roll._formula,
advantageState,
@ -375,7 +111,7 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
modifiers: modifiers,
dice: dice,
targets: targets,
damage: { value: button.dataset.damage, type: button.dataset.damageType }
damage: { value: damage.value, type: damage.type }
};
const msg = new cls({
type: 'adversaryRoll',

View file

@ -82,43 +82,53 @@ export const featureProperties = {
export const adversaryTypes = {
bruiser: {
name: 'DAGGERHEART.Adversary.Bruiser.Name',
id: 'bruiser',
label: 'DAGGERHEART.Adversary.Type.Bruiser.label',
description: 'DAGGERHEART.Adversary.Bruiser.Description'
},
horde: {
name: 'DAGGERHEART.Adversary.Horde.Name',
id: 'horde',
label: 'DAGGERHEART.Adversary.Type.Horde.label',
description: 'DAGGERHEART.Adversary.Horde.Description'
},
leader: {
name: 'DAGGERHEART.Adversary.Leader.Name',
id: 'leader',
label: 'DAGGERHEART.Adversary.Type.Leader.label',
description: 'DAGGERHEART.Adversary.Leader.Description'
},
minion: {
name: 'DAGGERHEART.Adversary.Minion.Name',
id: 'minion',
label: 'DAGGERHEART.Adversary.Type.Minion.label',
description: 'DAGGERHEART.Adversary.Minion.Description'
},
ranged: {
name: 'DAGGERHEART.Adversary.Ranged.Name',
id: 'ranged',
label: 'DAGGERHEART.Adversary.Type.Ranged.label',
description: 'DAGGERHEART.Adversary.Ranged.Description'
},
skulker: {
name: 'DAGGERHEART.Adversary.Skulker.Name',
description: 'DAGGERHEART.Adversary.Skulker.Description'
skulk: {
id: 'skulk',
label: 'DAGGERHEART.Adversary.Type.Skulk.label',
description: 'DAGGERHEART.Adversary.Skulk.Description'
},
social: {
name: 'DAGGERHEART.Adversary.Social.Name',
id: 'social',
label: 'DAGGERHEART.Adversary.Type.Social.label',
description: 'DAGGERHEART.Adversary.Social.Description'
},
solo: {
name: 'DAGGERHEART.Adversary.Solo.Name',
id: 'solo',
label: 'DAGGERHEART.Adversary.Type.Solo.label',
description: 'DAGGERHEART.Adversary.Solo.Description'
},
standard: {
name: 'DAGGERHEART.Adversary.Standard.Name',
id: 'standard',
label: 'DAGGERHEART.Adversary.Type.Standard.label',
description: 'DAGGERHEART.Adversary.Standard.Description'
},
support: {
name: 'DAGGERHEART.Adversary.Support.Name',
id: 'support',
label: 'DAGGERHEART.Adversary.Type.Support.label',
description: 'DAGGERHEART.Adversary.Support.Description'
}
};

View file

@ -1,25 +1,30 @@
export const range = {
melee: {
id: 'melee',
label: 'DAGGERHEART.Range.melee.name',
description: 'DAGGERHEART.Range.melee.description',
distance: 1
},
veryClose: {
id: 'veryClose',
label: 'DAGGERHEART.Range.veryClose.name',
description: 'DAGGERHEART.Range.veryClose.description',
distance: 3
},
close: {
id: 'close',
label: 'DAGGERHEART.Range.close.name',
description: 'DAGGERHEART.Range.close.description',
distance: 10
},
far: {
id: 'far',
label: 'DAGGERHEART.Range.far.name',
description: 'DAGGERHEART.Range.far.description',
distance: 20
},
veryFar: {
id: 'veryFar',
label: 'DAGGERHEART.Range.veryFar.name',
description: 'DAGGERHEART.Range.veryFar.description',
distance: 30

View file

@ -1,55 +1,60 @@
const resourceField = () =>
new foundry.data.fields.SchemaField({
value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
max: new foundry.data.fields.NumberField({ initial: 0, integer: true })
});
export default class DhpAdversary extends foundry.abstract.TypeDataModel {
static LOCALIZATION_PREFIXES = ['DAGGERHEART.Sheets.Adversary'];
static defineSchema() {
const fields = foundry.data.fields;
return {
resources: new fields.SchemaField({
health: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true }),
min: new fields.NumberField({ initial: 0, integer: true }),
max: new fields.NumberField({ initial: 0, integer: true })
}),
stress: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true }),
min: new fields.NumberField({ initial: 0, integer: true }),
max: new fields.NumberField({ initial: 0, integer: true })
})
}),
tier: new fields.StringField({
choices: Object.keys(SYSTEM.GENERAL.tiers),
required: true,
choices: SYSTEM.GENERAL.tiers,
initial: SYSTEM.GENERAL.tiers.tier1.id
}),
type: new fields.StringField({
choices: Object.keys(SYSTEM.ACTOR.adversaryTypes),
integer: false,
initial: Object.keys(SYSTEM.ACTOR.adversaryTypes).find(x => x === 'standard')
required: true,
choices: SYSTEM.ACTOR.adversaryTypes,
initial: SYSTEM.ACTOR.adversaryTypes.standard.id
}),
description: new fields.HTMLField(),
motivesAndTactics: new fields.HTMLField(),
difficulty: new fields.NumberField({ required: true, initial: 1, integer: true }),
damageThresholds: new fields.SchemaField({
major: new fields.NumberField({ required: true, initial: 0, integer: true }),
severe: new fields.NumberField({ required: true, initial: 0, integer: true })
}),
resources: new fields.SchemaField({
hitPoints: resourceField(),
stress: resourceField()
}),
description: new fields.StringField({}),
motivesAndTactics: new fields.ArrayField(new fields.StringField({})),
attackModifier: new fields.NumberField({ integer: true, nullabe: true, initial: null }),
attack: new fields.SchemaField({
name: new fields.StringField({}),
range: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.range), integer: false }),
modifier: new fields.NumberField({ required: true, integer: true, initial: 0 }),
range: new fields.StringField({
required: true,
choices: SYSTEM.GENERAL.range,
initial: SYSTEM.GENERAL.range.melee.id
}),
damage: new fields.SchemaField({
value: new fields.StringField({}),
type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false })
value: new fields.StringField(),
type: new fields.StringField({
required: true,
choices: SYSTEM.GENERAL.damageTypes,
initial: SYSTEM.GENERAL.damageTypes.physical.id
})
})
}),
difficulty: new fields.NumberField({ initial: 1, integer: true }),
damageThresholds: new fields.SchemaField({
major: new fields.NumberField({ initial: 0, integer: true }),
severe: new fields.NumberField({ initial: 0, integer: true })
}),
experiences: new fields.TypedObjectField(
new fields.SchemaField({
id: new fields.StringField({ required: true }),
name: new fields.StringField(),
value: new fields.NumberField({ integer: true, nullable: true, initial: null })
value: new fields.NumberField({ required: true, integer: true, initial: 1 })
})
)
/* Features waiting on pseudo-document data model addition */
};
}
get features() {
return this.parent.items.filter(x => x.type === 'feature');
}
}

View file

@ -2370,251 +2370,6 @@ div.daggerheart.views.multiclass {
align-items: center;
gap: 5px;
}
.daggerheart.sheet.adversary .adversary-header-container {
position: relative;
background-color: grey;
display: flex;
}
.daggerheart.sheet.adversary .adversary-header-container .adversary-header {
flex: 1;
}
.daggerheart.sheet.adversary .adversary-header-container .adversary-header img {
height: 60px;
width: 60px;
}
.daggerheart.sheet.adversary .adversary-header-container .adversary-header .adversary-title {
display: flex;
align-items: center;
text-align: center;
font-size: 28px;
}
.daggerheart.sheet.adversary .adversary-header-container .adversary-header .adversary-title .title-text {
width: 100%;
}
.daggerheart.sheet.adversary .adversary-header-container .adversary-header .adversary-title input {
font-size: 28px;
border: 0;
height: 100%;
}
.daggerheart.sheet.adversary .adversary-header-container .adversary-toggle {
position: absolute;
top: 0;
right: 0;
background-color: white;
color: black;
flex: 0;
}
.daggerheart.sheet.adversary .motive-container {
background: lightgrey;
margin-bottom: 8px;
padding-bottom: 4px;
}
.daggerheart.sheet.adversary .motive-container .motive-title {
display: flex;
align-items: center;
justify-content: center;
flex-wrap: wrap;
}
.daggerheart.sheet.adversary .motive-container .motive-title .motive-title-base {
font-size: 21px;
}
.daggerheart.sheet.adversary .motive-container .motive-title .motive-title-value {
font-style: italic;
position: relative;
top: 2px;
}
.daggerheart.sheet.adversary .motive-container .motive-title i {
margin-left: 4px;
cursor: pointer;
}
.daggerheart.sheet.adversary .motive-container .motive-title i:hover {
filter: drop-shadow(0 0 3px red);
}
.daggerheart.sheet.adversary .adversary-content-container {
display: flex;
align-items: baseline;
}
.daggerheart.sheet.adversary .adversary-statistics-container {
flex: 1;
margin-right: 24px;
display: flex;
flex-direction: column;
gap: 12px;
}
.daggerheart.sheet.adversary .adversary-statistics-container .statistic-title {
flex: 0;
white-space: nowrap;
font-weight: bold;
}
.daggerheart.sheet.adversary .adversary-statistics-container .statistic-row {
display: flex;
align-items: center;
}
.daggerheart.sheet.adversary .adversary-statistics-container .statistic-row .statistic-value {
flex: 0;
white-space: nowrap;
margin-left: 4px;
}
.daggerheart.sheet.adversary .adversary-statistics-container .statistic-row .adversary-roll {
border: 0;
width: 16px;
margin-left: 4px;
align-self: baseline;
transition: transform 0.2s;
}
.daggerheart.sheet.adversary .adversary-statistics-container .statistic-row .adversary-roll:hover {
transform: rotate(30deg);
filter: drop-shadow(0px 0px 3px red);
cursor: pointer;
}
.daggerheart.sheet.adversary .adversary-statistics-container .statistic-resource-container {
display: flex;
align-items: center;
}
.daggerheart.sheet.adversary .adversary-statistics-container .statistic-resource-container label {
min-width: 44px;
}
.daggerheart.sheet.adversary .adversary-statistics-container .statistic-resource-container .statistic-resource-inner-container {
display: flex;
align-items: center;
flex-wrap: wrap;
gap: 4px;
}
.daggerheart.sheet.adversary .adversary-statistics-container .statistic-resource-container .resource-title {
align-self: center;
font-weight: bold;
}
.daggerheart.sheet.adversary .adversary-statistics-container .statistic-resource-container .statistic-resource-input {
margin: 0;
flex: 0;
min-width: 16px;
}
.daggerheart.sheet.adversary .adversary-statistics-container .attack-container {
border: 1px solid black dotted;
}
.daggerheart.sheet.adversary .adversary-statistics-container .experience-row {
display: flex;
}
.daggerheart.sheet.adversary .adversary-statistics-container .experience-row * {
flex: 0;
white-space: nowrap;
}
.daggerheart.sheet.adversary .adversary-statistics-container .experience-container i {
margin-left: 4px;
cursor: pointer;
}
.daggerheart.sheet.adversary .adversary-statistics-container .experience-container i:hover {
filter: drop-shadow(0 0 3px red);
}
.daggerheart.sheet.adversary .adversary-statistics-container .experience-chip {
border: 2px solid #708090;
border-radius: 6px;
display: flex;
align-items: center;
padding: 4px;
margin-bottom: 6px;
}
.daggerheart.sheet.adversary .adversary-statistics-container .experience-chip .experience-text {
flex: 1;
}
.daggerheart.sheet.adversary .adversary-statistics-container .experience-chip .experience-value {
flex: 0;
min-width: 26px;
margin: 0 4px;
}
.daggerheart.sheet.adversary .adversary-statistics-container .experience-chip .experience-button {
flex: 0;
border-radius: 50%;
height: 20px;
width: 20px;
display: flex;
align-items: center;
justify-content: center;
padding: 12px;
}
.daggerheart.sheet.adversary .adversary-damage-threshold-container input {
min-width: 26px;
}
.daggerheart.sheet.adversary .adversary-moves-container {
flex: 2.5;
}
.daggerheart.sheet.adversary .adversary-moves-container .moves-title {
text-decoration: underline;
font-weight: bold;
}
.daggerheart.sheet.adversary .adversary-moves-container .move-container {
cursor: pointer;
}
.daggerheart.sheet.adversary .adversary-moves-container .move-container:hover {
background: #2f4f4f40;
}
.daggerheart.sheet.adversary .adversary-moves-container .move-container .moves-name {
font-weight: bold;
text-decoration: none;
}
.daggerheart.sheet.adversary .adversary-moves-container .move-container .move-description p {
margin-top: 0;
}
.daggerheart.sheet.adversary .adversary-moves-container .moves-edit-container i {
margin-left: 4px;
cursor: pointer;
}
.daggerheart.sheet.adversary .adversary-moves-container .moves-edit-container i:hover {
filter: drop-shadow(0 0 3px red);
}
.daggerheart.sheet.adversary .chip-container {
display: flex;
align-items: center;
justify-content: space-between;
background: #778899;
padding: 8px;
border: 2px solid black;
border-radius: 6px;
}
.daggerheart.sheet.adversary .chip-container:not(:last-child) {
margin-bottom: 8px;
}
.daggerheart.sheet.adversary .chip-container .chip-inner-container {
display: flex;
align-items: center;
}
.daggerheart.sheet.adversary .chip-container .chip-inner-container img {
height: 40px;
width: 40px;
margin-right: 8px;
}
.daggerheart.sheet.adversary .chip-container .chip-inner-container .chip-title {
font-size: 22px;
font-weight: bold;
font-style: italic;
}
.daggerheart.sheet.adversary .chip-container button {
height: 40px;
width: 40px;
background: white;
}
.daggerheart.sheet.actor.environment .potential-adversary-container {
width: 100%;
height: 50px;
}
.daggerheart.sheet.actor.environment .potential-adversary-container .adversary-placeholder {
font-style: italic;
text-align: center;
opacity: 0.6;
}
.daggerheart.sheet.actor.environment .potential-adversary-container .adversaries-container {
display: flex;
gap: 8px;
}
.daggerheart.sheet.actor.environment .potential-adversary-container .adversaries-container .adversary-container {
border: 1px solid var(--color-dark-5);
border-radius: 6px;
padding: 0 2px;
font-weight: bold;
cursor: pointer;
background-image: url(../assets/parchments/dh-parchment-dark.png);
color: var(--color-light-3);
}
.daggerheart.sheet .title-container {
display: flex;
gap: 8px;
@ -3100,6 +2855,31 @@ div.daggerheart.views.multiclass {
#resources:has(.fear-bar) {
min-width: 200px;
}
.application.sheet.daggerheart.actor.dh-style.adversary .window-content {
overflow: auto;
}
.daggerheart.sheet.actor.environment .potential-adversary-container {
width: 100%;
height: 50px;
}
.daggerheart.sheet.actor.environment .potential-adversary-container .adversary-placeholder {
font-style: italic;
text-align: center;
opacity: 0.6;
}
.daggerheart.sheet.actor.environment .potential-adversary-container .adversaries-container {
display: flex;
gap: 8px;
}
.daggerheart.sheet.actor.environment .potential-adversary-container .adversaries-container .adversary-container {
border: 1px solid var(--color-dark-5);
border-radius: 6px;
padding: 0 2px;
font-weight: bold;
cursor: pointer;
background-image: url(../assets/parchments/dh-parchment-dark.png);
color: var(--color-light-3);
}
.application.sheet.daggerheart.dh-style.feature .item-sheet-header {
display: flex;
}
@ -3379,6 +3159,9 @@ div.daggerheart.views.multiclass {
.application.sheet.dh-style fieldset.two-columns.even {
grid-template-columns: 1fr 1fr;
}
.application.sheet.dh-style fieldset.two-columns .full-width {
grid-column: span 2;
}
.application.sheet.dh-style fieldset legend {
font-family: 'Montserrat', sans-serif;
font-weight: bold;

View file

@ -13,6 +13,9 @@
@import './resources.less';
// new styles imports
@import './less/actors/adversary.less';
@import './less/actors/environment.less';
@import './less/items/feature.less';
@import './less/items/domainCard.less';
@import './less/items/class.less';

View file

@ -0,0 +1,5 @@
.application.sheet.daggerheart.actor.dh-style.adversary {
.window-content {
overflow: auto;
}
}

View file

@ -107,6 +107,10 @@
&.even {
grid-template-columns: 1fr 1fr;
}
.full-width {
grid-column: span 2;
}
}
legend {

View file

@ -1,280 +0,0 @@
.daggerheart.sheet.adversary {
.adversary-header-container {
position: relative;
background-color: grey;
display: flex;
.adversary-header {
flex: 1;
img {
height: 60px;
width: 60px;
}
.adversary-title {
display: flex;
align-items: center;
text-align: center;
font-size: 28px;
.title-text {
width: 100%;
}
input {
font-size: 28px;
border: 0;
height: 100%;
}
}
}
.adversary-toggle {
position: absolute;
top: 0;
right: 0;
background-color: white;
color: black;
flex: 0;
}
}
.motive-container {
background: lightgrey;
margin-bottom: @fullMargin;
padding-bottom: @fullPadding;
.motive-title {
display: flex;
align-items: center;
justify-content: center;
flex-wrap: wrap;
.motive-title-base {
font-size: 21px;
}
.motive-title-value {
font-style: italic;
position: relative;
top: 2px;
}
i {
margin-left: 4px;
cursor: pointer;
&:hover {
filter: drop-shadow(0 0 3px red);
}
}
}
}
.adversary-content-container {
display: flex;
align-items: baseline;
}
.adversary-statistics-container {
flex: 1;
margin-right: 24px;
display: flex;
flex-direction: column;
gap: @mediumMargin;
.statistic-title {
flex: 0;
white-space: nowrap;
font-weight: bold;
}
.statistic-row {
display: flex;
align-items: center;
.statistic-value {
flex: 0;
white-space: nowrap;
margin-left: 4px;
}
.adversary-roll {
border: 0;
width: 16px;
margin-left: 4px;
align-self: baseline;
transition: transform 0.2s;
&:hover {
transform: rotate(30deg);
filter: drop-shadow(0px 0px 3px red);
cursor: pointer;
}
}
}
.statistic-resource-container {
display: flex;
align-items: center;
label {
min-width: 44px;
}
.statistic-resource-inner-container {
display: flex;
align-items: center;
flex-wrap: wrap;
gap: @halfMargin;
}
.resource-title {
align-self: center;
font-weight: bold;
}
.statistic-resource-input {
margin: 0;
flex: 0;
min-width: 16px;
}
}
.attack-container {
border: 1px solid black dotted;
}
.experience-row {
display: flex;
* {
flex: 0;
white-space: nowrap;
}
}
.experience-container {
i {
margin-left: 4px;
cursor: pointer;
&:hover {
filter: drop-shadow(0 0 3px red);
}
}
}
.experience-chip {
border: 2px solid @secondaryAccent;
border-radius: 6px;
display: flex;
align-items: center;
padding: 4px;
margin-bottom: 6px;
.experience-text {
flex: 1;
}
.experience-value {
flex: 0;
min-width: @inputSingleMinWidth;
margin: 0 4px;
}
.experience-button {
flex: 0;
border-radius: 50%;
height: 20px;
width: 20px;
display: flex;
align-items: center;
justify-content: center;
padding: 12px;
}
}
}
.adversary-damage-threshold-container {
input {
min-width: @inputSingleMinWidth;
}
}
.adversary-moves-container {
flex: 2.5;
.moves-title {
text-decoration: underline;
font-weight: bold;
}
.move-container {
cursor: pointer;
&:hover {
background: @hoverBackground;
}
.moves-name {
font-weight: bold;
text-decoration: none;
}
.move-description {
p {
margin-top: 0;
}
}
}
.moves-edit-container {
i {
margin-left: 4px;
cursor: pointer;
&:hover {
filter: drop-shadow(0 0 3px red);
}
}
}
}
.chip-container {
display: flex;
align-items: center;
justify-content: space-between;
background: @primaryAccent;
padding: 8px;
border: 2px solid black;
border-radius: 6px;
&:not(:last-child) {
margin-bottom: 8px;
}
.chip-inner-container {
display: flex;
align-items: center;
img {
height: 40px;
width: 40px;
margin-right: 8px;
}
.chip-title {
font-size: 22px;
font-weight: bold;
font-style: italic;
}
}
button {
height: 40px;
width: 40px;
background: white;
}
}
}

View file

@ -1,7 +1,5 @@
@import './heritage.less';
@import './class.less';
@import './adversary.less';
@import './environment.less';
.daggerheart.sheet {
.title-container {

View file

@ -204,7 +204,9 @@
"documentTypes": {
"Actor": {
"pc": {},
"adversary": {},
"adversary": {
"htmlFields": ["description", "motivesAndTactics"]
},
"environment": {
"htmlFields": ["description", "impulses"]
}

View file

@ -39,7 +39,7 @@
</div>
{{/if}}
<div class="flexrow">
<button class="roll-damage-button" data-value="{{this.total.normal}}" data-damage="{{this.damage.value}}" data-damage-type="{{this.damage.type}}" {{#if this.damage.disabled}}disabled{{/if}}><span>Roll Damage</span></button>
<button class="duality-action" data-value="{{this.total.normal}}" data-damage="{{this.damage.value}}" data-damage-type="{{this.damage.type}}" {{#if this.damage.disabled}}disabled{{/if}}><span>Roll Damage</span></button>
</div>
</div>
</div>

View file

@ -0,0 +1,9 @@
<header class='item-card-header'>
<img class='profile' src='{{source.img}}' data-action='editImage' data-edit='img' />
<div class='item-info'>
<h1 class='item-name'><input type='text' name='name' value='{{source.name}}' /></h1>
<div class='item-description'>
<h3>{{localize 'TYPES.Actor.adversary'}}</h3>
</div>
</div>
</header>

View file

@ -0,0 +1,17 @@
<section
class='tab {{tabs.information.cssClass}} {{tabs.information.id}}'
data-tab='{{tabs.information.id}}'
data-group='{{tabs.information.group}}'
>
<fieldset>
<legend>{{localize "DAGGERHEART.Sheets.Adversary.Description" }}</legend>
{{formGroup systemFields.description value=source.system.description}}
</fieldset>
<fieldset>
<legend>{{localize "DAGGERHEART.Sheets.Adversary.MotivesAndTactics" }}</legend>
{{formGroup systemFields.motivesAndTactics value=source.system.motivesAndTactics}}
</fieldset>
</section>

View file

@ -0,0 +1,60 @@
<section
class='tab {{tabs.main.cssClass}} {{tabs.main.id}}'
data-tab='{{tabs.main.id}}'
data-group='{{tabs.main.group}}'
>
<div class="adversary-container">
<fieldset class="two-columns even">
<legend>{{localize "DAGGERHEART.Sheets.Adversary.General"}}</legend>
{{formGroup systemFields.tier value=source.system.tier localize=true}}
{{formGroup systemFields.type value=source.system.type localize=true}}
<div class="full-width">{{formGroup systemFields.difficulty value=source.system.difficulty}}</div>
<fieldset>
<legend>{{localize "DAGGERHEART.Sheets.Adversary.DamageThresholds"}}</legend>
{{formGroup systemFields.damageThresholds.fields.major value=source.system.damageThresholds.major}}
{{formGroup systemFields.damageThresholds.fields.severe value=source.system.damageThresholds.severe}}
</fieldset>
<fieldset>
<legend>{{localize "DAGGERHEART.Sheets.Adversary.HitPoints"}}</legend>
{{formGroup systemFields.resources.fields.hitPoints.fields.value value=source.system.resources.hitPoints.value}}
{{formGroup systemFields.resources.fields.hitPoints.fields.max value=source.system.resources.hitPoints.max}}
</fieldset>
<fieldset>
<legend>{{localize "DAGGERHEART.Sheets.Adversary.Stress"}}</legend>
{{formGroup systemFields.resources.fields.stress.fields.value value=source.system.resources.stress.value}}
{{formGroup systemFields.resources.fields.stress.fields.max value=source.system.resources.stress.max}}
</fieldset>
<fieldset>
<legend>{{localize "DAGGERHEART.Sheets.Adversary.Experiences"}} <a><i class="fa-solid fa-plus icon-button" data-action="addExperience"></i></a></legend>
{{#each source.system.experiences}}
<fieldset class="one-column">
<legend>{{this.name}} <a><i class="fa-solid fa-trash icon-button" data-action="removeExperience" data-experience="{{@key}}"></i></a></legend>
{{formGroup @root.systemFields.experiences.element.fields.name name=(concat "system.experiences." @key ".name") value=this.name }}
{{formGroup @root.systemFields.experiences.element.fields.value name=(concat "system.experiences." @key ".value") value=this.value }}
</fieldset>
{{/each}}
</fieldset>
</fieldset>
<fieldset class="two-columns even">
<legend>{{localize "DAGGERHEART.Sheets.Adversary.Attack"}}</legend>
{{formGroup systemFields.attack.fields.name value=source.system.attack.name}}
<button data-action="attackRoll">Attack</button>
{{formGroup systemFields.attack.fields.modifier value=source.system.attack.modifier}}
{{formGroup systemFields.attack.fields.range value=source.system.attack.range localize=true}}
{{formGroup systemFields.attack.fields.damage.fields.value value=source.system.attack.damage.value}}
{{formGroup systemFields.attack.fields.damage.fields.type value=source.system.attack.damage.type localize=true}}
</fieldset>
</div>
</section>