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113 - Character Data Model (#114)
* Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll
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parent
02f16f7363
commit
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34 changed files with 1135 additions and 2001 deletions
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@ -10,7 +10,7 @@ export default class DhpActor extends Actor {
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// Configure prototype token settings
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const prototypeToken = {};
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if (this.type === 'pc')
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if (this.type === 'character')
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Object.assign(prototypeToken, {
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sight: { enabled: true },
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actorLink: true,
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@ -28,7 +28,7 @@ export default class DhpActor extends Actor {
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}
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async updateLevel(newLevel) {
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if (this.type !== 'pc' || newLevel === this.system.levelData.level.changed) return;
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if (this.type !== 'character' || newLevel === this.system.levelData.level.changed) return;
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if (newLevel > this.system.levelData.level.current) {
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await this.update({ 'system.levelData.level.changed': newLevel });
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@ -124,7 +124,7 @@ export default class DhpActor extends Actor {
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}
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async diceRoll(modifier, shiftKey) {
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if (this.type === 'pc') {
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if (this.type === 'character') {
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return await this.dualityRoll(modifier, shiftKey);
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} else {
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return await this.npcRoll(modifier, shiftKey);
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@ -173,12 +173,11 @@ export default class DhpActor extends Actor {
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return { roll, dice: dice[0], modifiers, advantageState: advantage === true ? 1 : advantage === false ? 2 : 0 };
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}
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async dualityRoll(modifier, shiftKey, bonusDamage = []) {
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async dualityRoll(modifier, shiftKey) {
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let hopeDice = 'd12',
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fearDice = 'd12',
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advantageDice = null,
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disadvantageDice = null,
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bonusDamageString = '';
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disadvantageDice = null;
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const modifiers =
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modifier.value !== null
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@ -195,12 +194,9 @@ export default class DhpActor extends Actor {
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: [];
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if (!shiftKey) {
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const dialogClosed = new Promise((resolve, _) => {
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new RollSelectionDialog(
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this.system.experiences,
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bonusDamage,
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this.system.resources.hope.value,
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resolve
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).render(true);
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new RollSelectionDialog(this.system.experiences, this.system.resources.hope.value, resolve).render(
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true
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);
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});
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const result = await dialogClosed;
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(hopeDice = result.hope),
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@ -214,7 +210,6 @@ export default class DhpActor extends Actor {
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title: x.description
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})
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);
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bonusDamageString = result.bonusDamage;
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const automateHope = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope);
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@ -268,8 +263,7 @@ export default class DhpActor extends Actor {
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fear: { dice: fearDice, value: fear },
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advantage: { dice: advantageDice, value: advantage },
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disadvantage: { dice: disadvantageDice, value: disadvantage },
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modifiers: modifiers,
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bonusDamageString
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modifiers: modifiers
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};
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}
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@ -401,11 +395,6 @@ export default class DhpActor extends Actor {
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}
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}
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async emulateItemDrop(data) {
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const event = new DragEvent('drop', { altKey: game.keyboard.isModifierActive('Alt') });
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return this.sheet._onDropItem(event, { data: data });
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}
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//Move to action-scope?
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async useAction(action) {
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const userTargets = Array.from(game.user.targets);
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