mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 19:51:08 +01:00
113 - Character Data Model (#114)
* Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll
This commit is contained in:
parent
02f16f7363
commit
70382df63c
34 changed files with 1135 additions and 2001 deletions
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@ -1,4 +1,4 @@
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export { default as DhpPCSheet } from './sheets/pc.mjs';
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export { default as DhCharacterSheet } from './sheets/character.mjs';
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export { default as DhpAdversarySheet } from './sheets/adversary.mjs';
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export { default as DhpClassSheet } from './sheets/items/class.mjs';
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export { default as DhpSubclass } from './sheets/items/subclass.mjs';
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@ -149,7 +149,10 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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const experienceIncreaseValues = experienceIncreases
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.filter(exp => exp.data.length > 0)
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.flatMap(exp =>
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exp.data.map(data => this.actor.system.experiences.find(x => x.id === data).description)
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exp.data.map(data => {
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const experience = Object.keys(this.actor.system.experiences).find(x => x === data);
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return this.actor.system.experiences[experience].description;
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})
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);
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context.experienceIncreases = {
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values: experienceIncreaseValues,
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@ -201,7 +204,7 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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const multiclassSubclass = this.actor.system.multiclass?.system?.subclasses?.[0];
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const possibleSubclasses = [
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this.actor.system.subclass,
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this.actor.system.class.subclass,
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...(multiclassSubclass ? [multiclassSubclass] : [])
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];
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const selectedSubclasses = possibleSubclasses.filter(x => subclassSelections.includes(x.uuid));
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@ -274,8 +277,8 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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context.achievements = {
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proficiency: {
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old: this.actor.system.proficiency.value,
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new: this.actor.system.proficiency.value + achivementProficiency,
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old: this.actor.system.proficiency,
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new: this.actor.system.proficiency + achivementProficiency,
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shown: achivementProficiency > 0
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},
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damageThresholds: {
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@ -328,10 +331,12 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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break;
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case 'experience':
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if (!advancement[choiceKey]) advancement[choiceKey] = [];
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const data = checkbox.data.map(
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data =>
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this.actor.system.experiences.find(x => x.id === data)?.description ?? ''
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);
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const data = checkbox.data.map(data => {
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const experience = Object.keys(this.actor.system.experiences).find(
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x => x === data
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);
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return this.actor.system.experiences[experience]?.description ?? '';
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});
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advancement[choiceKey].push({ data: data, value: checkbox.value });
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break;
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}
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@ -354,8 +359,8 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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new: this.actor.system.resources.stress.max + (advancement.stress ?? 0)
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},
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evasion: {
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old: this.actor.system.evasion.value,
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new: this.actor.system.evasion.value + (advancement.evasion ?? 0)
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old: this.actor.system.evasion,
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new: this.actor.system.evasion + (advancement.evasion ?? 0)
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}
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},
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traits:
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@ -421,8 +426,9 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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if (experienceIncreaseTagify) {
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tagifyElement(
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experienceIncreaseTagify,
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this.actor.system.experiences.reduce((acc, experience) => {
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acc[experience.id] = { label: experience.description };
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Object.keys(this.actor.system.experiences).reduce((acc, id) => {
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const experience = this.actor.system.experiences[id];
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acc[id] = { label: experience.description };
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return acc;
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}, {}),
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@ -1,115 +0,0 @@
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class DhpMulticlassDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(actorName, actorClass, resolve) {
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super({});
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this.actorName = actorName;
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this.actorClass = actorClass;
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this.resolve = resolve;
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this.classChoices = Array.from(
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game.items.reduce((acc, x) => {
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if (x.type === 'class' && x.name !== actorClass.name) {
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acc.add(x);
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}
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return acc;
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}, new Set())
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);
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this.subclassChoices = [];
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this.domainChoices = [];
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this.data = {
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class: null,
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subclass: null,
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domain: null
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};
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}
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get title() {
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return `${this.actorName} - Multiclass`;
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}
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static DEFAULT_OPTIONS = {
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classes: ['daggerheart', 'views', 'multiclass'],
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position: { width: 600, height: 'auto' },
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actions: {
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selectClass: this.selectClass,
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selectSubclass: this.selectSubclass,
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selectDomain: this.selectDomain,
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finish: this.finish
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}
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};
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static PARTS = {
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form: {
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id: 'levelup',
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template: 'systems/daggerheart/templates/views/multiclass.hbs'
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}
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};
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.classChoices = this.classChoices;
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context.subclassChoices = this.subclassChoices;
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context.domainChoices = this.domainChoices;
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context.disabledFinish = !this.data.class || !this.data.subclass || !this.data.domain;
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context.data = this.data;
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return context;
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}
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static async selectClass(_, button) {
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const oldClass = this.data.class;
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this.data.class = this.data.class?.uuid === button.dataset.class ? null : await fromUuid(button.dataset.class);
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if (oldClass !== button.dataset.class) {
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this.data.subclass = null;
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this.data.domain = null;
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this.subclassChoices = this.data.class ? this.data.class.system.subclasses : [];
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//FIXME
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this.domainChoices = this.data.class
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? this.data.class.system.domains.map(x => {
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const config = SYSTEM.DOMAIN.domains[x];
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return {
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name: game.i18n.localize(config.name),
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id: config.id,
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img: config.src,
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disabled: this.actorClass.system.domains.includes(config.id)
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};
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})
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: [];
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}
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this.render(true);
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}
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static async selectSubclass(_, button) {
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this.data.subclass =
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this.data.subclass?.uuid === button.dataset.subclass
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? null
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: this.subclassChoices.find(x => x.uuid === button.dataset.subclass);
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this.render(true);
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}
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static async selectDomain(_, button) {
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const domain =
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this.data.domain?.id === button.dataset.domain
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? null
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: this.domainChoices.find(x => x.id === button.dataset.domain);
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if (domain?.disabled) return;
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this.data.domain = domain;
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this.render(true);
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}
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static finish() {
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this.close({}, this.data);
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}
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async close(options = {}, data = null) {
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this.resolve(data);
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super.close(options);
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}
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}
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@ -1,7 +1,7 @@
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class RollSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(experiences, bonusDamage, hopeResource, resolve, isNpc) {
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constructor(experiences, hopeResource, resolve) {
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super({}, {});
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this.experiences = experiences;
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@ -17,23 +17,13 @@ export default class RollSelectionDialog extends HandlebarsApplicationMixin(Appl
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fear: ['d12'],
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advantage: null,
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disadvantage: null,
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bonusDamage: bonusDamage.reduce((acc, x) => {
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if (x.appliesOn === SYSTEM.EFFECTS.applyLocations.attackRoll.id) {
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acc.push({
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...x,
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hopeUses: 0
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});
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}
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return acc;
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}, []),
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hopeResource: hopeResource
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};
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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id: 'roll-selection', //Having an id causes a new instance to overwrite previous.
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id: 'roll-selection',
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classes: ['daggerheart', 'views', 'roll-selection'],
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position: {
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width: 400,
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@ -41,8 +31,6 @@ export default class RollSelectionDialog extends HandlebarsApplicationMixin(Appl
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},
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actions: {
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selectExperience: this.selectExperience,
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decreaseHopeUse: this.decreaseHopeUse,
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increaseHopeUse: this.increaseHopeUse,
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setAdvantage: this.setAdvantage,
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setDisadvantage: this.setDisadvantage,
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finish: this.finish
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@ -74,27 +62,14 @@ export default class RollSelectionDialog extends HandlebarsApplicationMixin(Appl
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context.fear = this.data.fear;
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context.advantage = this.data.advantage;
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context.disadvantage = this.data.disadvantage;
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context.experiences = this.experiences.map(x => ({
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...x,
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selected: this.selectedExperiences.find(selected => selected.id === x.id)
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}));
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context.bonusDamage = this.data.bonusDamage;
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context.experiences = Object.keys(this.experiences).map(id => ({ id, ...this.experiences[id] }));
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context.hopeResource = this.data.hopeResource + 1;
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context.hopeUsed = this.getHopeUsed();
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return context;
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}
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static updateSelection(event, _, formData) {
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const { bonusDamage, ...rest } = foundry.utils.expandObject(formData.object);
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for (var index in bonusDamage) {
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this.data.bonusDamage[index].initiallySelected = bonusDamage[index].initiallySelected;
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if (bonusDamage[index].hopeUses) {
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const value = Number.parseInt(bonusDamage[index].hopeUses);
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if (!Number.isNaN(value)) this.data.bonusDamage[index].hopeUses = value;
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}
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}
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const { ...rest } = foundry.utils.expandObject(formData.object);
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this.data = foundry.utils.mergeObject(this.data, rest);
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this.render();
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@ -104,35 +79,12 @@ export default class RollSelectionDialog extends HandlebarsApplicationMixin(Appl
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if (this.selectedExperiences.find(x => x.id === button.dataset.key)) {
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this.selectedExperiences = this.selectedExperiences.filter(x => x.id !== button.dataset.key);
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} else {
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this.selectedExperiences = [
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...this.selectedExperiences,
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this.experiences.find(x => x.id === button.dataset.key)
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];
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this.selectedExperiences = [...this.selectedExperiences, button.dataset.key];
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}
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this.render();
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}
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getHopeUsed() {
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return this.data.bonusDamage.reduce((acc, x) => acc + x.hopeUses, 0);
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}
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static decreaseHopeUse(_, button) {
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const index = Number.parseInt(button.dataset.index);
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if (this.data.bonusDamage[index].hopeUses - 1 >= 0) {
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this.data.bonusDamage[index].hopeUses -= 1;
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this.render(true);
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}
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}
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static increaseHopeUse(_, button) {
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const index = Number.parseInt(button.dataset.index);
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if (this.data.bonusDamage[index].hopeUses <= this.data.hopeResource + 1) {
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this.data.bonusDamage[index].hopeUses += 1;
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this.render(true);
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}
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}
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static setAdvantage() {
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this.data.advantage = this.data.advantage ? null : 'd6';
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this.data.disadvantage = null;
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@ -149,11 +101,10 @@ export default class RollSelectionDialog extends HandlebarsApplicationMixin(Appl
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static async finish() {
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const { diceOptions, ...rest } = this.data;
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this.resolve({
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...rest,
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experiences: this.selectedExperiences,
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hopeUsed: this.getHopeUsed(),
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bonusDamage: this.data.bonusDamage.reduce((acc, x) => acc.concat(` + ${1 + x.hopeUses}${x.value}`), '')
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experiences: this.selectedExperiences.map(x => ({ id: x, ...this.experiences[x] }))
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});
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this.close();
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}
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@ -98,7 +98,7 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
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name: x.actor.name,
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img: x.actor.img,
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difficulty: x.actor.system.difficulty,
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evasion: x.actor.system.evasion.value
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evasion: x.actor.system.evasion
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}));
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const cls = getDocumentClass('ChatMessage');
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703
module/applications/sheets/character.mjs
Normal file
703
module/applications/sheets/character.mjs
Normal file
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@ -0,0 +1,703 @@
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import { capitalize } from '../../helpers/utils.mjs';
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import DhpDeathMove from '../deathMove.mjs';
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import DhpDowntime from '../downtime.mjs';
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import AncestrySelectionDialog from '../ancestrySelectionDialog.mjs';
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import DaggerheartSheet from './daggerheart-sheet.mjs';
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import { abilities } from '../../config/actorConfig.mjs';
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import DhlevelUp from '../levelup.mjs';
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import DHDualityRoll from '../../data/chat-message/dualityRoll.mjs';
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const { ActorSheetV2 } = foundry.applications.sheets;
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const { TextEditor } = foundry.applications.ux;
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export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
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constructor(options = {}) {
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super(options);
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'sheet', 'pc'],
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position: { width: 810, height: 1080 },
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actions: {
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attributeRoll: this.rollAttribute,
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toggleMarks: this.toggleMarks,
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toggleHP: this.toggleHP,
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toggleStress: this.toggleStress,
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toggleHope: this.toggleHope,
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toggleGold: this.toggleGold,
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attackRoll: this.attackRoll,
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useDomainCard: this.useDomainCard,
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removeCard: this.removeDomainCard,
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selectClass: this.selectClass,
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selectSubclass: this.selectSubclass,
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selectAncestry: this.selectAncestry,
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selectCommunity: this.selectCommunity,
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viewObject: this.viewObject,
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useFeature: this.useFeature,
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takeShortRest: this.takeShortRest,
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takeLongRest: this.takeLongRest,
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deleteItem: this.deleteItem,
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addScar: this.addScar,
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deleteScar: this.deleteScar,
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makeDeathMove: this.makeDeathMove,
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itemQuantityDecrease: (_, button) => this.setItemQuantity(button, -1),
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itemQuantityIncrease: (_, button) => this.setItemQuantity(button, 1),
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useAbility: this.useAbility,
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useAdvancementCard: this.useAdvancementCard,
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useAdvancementAbility: this.useAdvancementAbility,
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toggleEquipItem: this.toggleEquipItem,
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levelup: this.openLevelUp
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},
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window: {
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minimizable: false,
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resizable: true
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},
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form: {
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handler: this.updateForm,
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submitOnChange: true,
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closeOnSubmit: false
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},
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dragDrop: [
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{ dragSelector: null, dropSelector: '.weapon-section' },
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{ dragSelector: null, dropSelector: '.armor-section' },
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{ dragSelector: '.item-list .item', dropSelector: null }
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]
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||||
};
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static PARTS = {
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form: {
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id: 'character',
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template: 'systems/daggerheart/templates/sheets/character/character.hbs'
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}
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};
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|
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_getTabs() {
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const setActive = tabs => {
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
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||||
v.cssClass = v.active ? 'active' : '';
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||||
}
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||||
};
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|
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const primaryTabs = {
|
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features: {
|
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active: true,
|
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cssClass: '',
|
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group: 'primary',
|
||||
id: 'features',
|
||||
icon: null,
|
||||
label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Features')
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},
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loadout: {
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active: false,
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cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'loadout',
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||||
icon: null,
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||||
label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Loadout')
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||||
},
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||||
inventory: {
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active: false,
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cssClass: '',
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||||
group: 'primary',
|
||||
id: 'inventory',
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||||
icon: null,
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||||
label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Inventory')
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||||
},
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story: {
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active: false,
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||||
cssClass: '',
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||||
group: 'primary',
|
||||
id: 'story',
|
||||
icon: null,
|
||||
label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Story')
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||||
}
|
||||
};
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||||
const secondaryTabs = {
|
||||
foundation: {
|
||||
active: true,
|
||||
cssClass: '',
|
||||
group: 'secondary',
|
||||
id: 'foundation',
|
||||
icon: null,
|
||||
label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Foundation')
|
||||
},
|
||||
loadout: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'secondary',
|
||||
id: 'loadout',
|
||||
icon: null,
|
||||
label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Loadout')
|
||||
},
|
||||
vault: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'secondary',
|
||||
id: 'vault',
|
||||
icon: null,
|
||||
label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Vault')
|
||||
}
|
||||
};
|
||||
|
||||
setActive(primaryTabs);
|
||||
setActive(secondaryTabs);
|
||||
|
||||
return { primary: primaryTabs, secondary: secondaryTabs };
|
||||
}
|
||||
|
||||
_attachPartListeners(partId, htmlElement, options) {
|
||||
super._attachPartListeners(partId, htmlElement, options);
|
||||
|
||||
htmlElement.querySelector('.level-value').addEventListener('change', this.onLevelChange.bind(this));
|
||||
}
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.document = this.document;
|
||||
context.tabs = this._getTabs();
|
||||
|
||||
context.config = SYSTEM;
|
||||
|
||||
const selectedAttributes = Object.values(this.document.system.traits).map(x => x.base);
|
||||
context.abilityScoreArray = JSON.parse(
|
||||
await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.AbilityArray)
|
||||
).reduce((acc, x) => {
|
||||
const selectedIndex = selectedAttributes.indexOf(x);
|
||||
if (selectedIndex !== -1) {
|
||||
selectedAttributes.splice(selectedIndex, 1);
|
||||
} else {
|
||||
acc.push({ name: x, value: x });
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, []);
|
||||
if (!context.abilityScoreArray.includes(0)) context.abilityScoreArray.push({ name: 0, value: 0 });
|
||||
context.abilityScoresFinished = context.abilityScoreArray.every(x => x.value === 0);
|
||||
|
||||
context.attributes = Object.keys(this.document.system.traits).reduce((acc, key) => {
|
||||
acc[key] = {
|
||||
...this.document.system.traits[key],
|
||||
name: game.i18n.localize(SYSTEM.ACTOR.abilities[key].name),
|
||||
verbs: SYSTEM.ACTOR.abilities[key].verbs.map(x => game.i18n.localize(x))
|
||||
};
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
const ancestry = await this.mapFeatureType(
|
||||
this.document.system.ancestry ? [this.document.system.ancestry] : [],
|
||||
SYSTEM.GENERAL.objectTypes
|
||||
);
|
||||
const community = await this.mapFeatureType(
|
||||
this.document.system.community ? [this.document.system.community] : [],
|
||||
SYSTEM.GENERAL.objectTypes
|
||||
);
|
||||
const foundation = {
|
||||
ancestry: ancestry[0],
|
||||
community: community[0],
|
||||
advancement: {}
|
||||
};
|
||||
|
||||
const nrLoadoutCards = this.document.system.domainCards.loadout.length;
|
||||
const loadout = await this.mapFeatureType(this.document.system.domainCards.loadout, SYSTEM.DOMAIN.cardTypes);
|
||||
const vault = await this.mapFeatureType(this.document.system.domainCards.vault, SYSTEM.DOMAIN.cardTypes);
|
||||
context.abilities = {
|
||||
foundation: foundation,
|
||||
loadout: {
|
||||
top: loadout.slice(0, Math.min(2, nrLoadoutCards)),
|
||||
bottom: nrLoadoutCards > 2 ? loadout.slice(2, Math.min(5, nrLoadoutCards)) : [],
|
||||
nrTotal: nrLoadoutCards
|
||||
},
|
||||
vault: vault.map(x => ({
|
||||
...x,
|
||||
uuid: x.uuid,
|
||||
sendToLoadoutDisabled: this.document.system.domainCards.loadout.length >= 5
|
||||
}))
|
||||
};
|
||||
|
||||
context.inventory = {
|
||||
consumable: {
|
||||
titles: {
|
||||
name: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.ConsumableTitle'),
|
||||
quantity: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.QuantityTitle')
|
||||
},
|
||||
items: this.document.items.filter(x => x.type === 'consumable')
|
||||
},
|
||||
miscellaneous: {
|
||||
titles: {
|
||||
name: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.MiscellaneousTitle'),
|
||||
quantity: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.QuantityTitle')
|
||||
},
|
||||
items: this.document.items.filter(x => x.type === 'miscellaneous')
|
||||
},
|
||||
weapons: {
|
||||
titles: {
|
||||
name: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.WeaponsTitle'),
|
||||
quantity: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.QuantityTitle')
|
||||
},
|
||||
items: this.document.items.filter(x => x.type === 'weapon')
|
||||
},
|
||||
armor: {
|
||||
titles: {
|
||||
name: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.ArmorsTitle'),
|
||||
quantity: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.QuantityTitle')
|
||||
},
|
||||
items: this.document.items.filter(x => x.type === 'armor')
|
||||
}
|
||||
};
|
||||
|
||||
if (context.inventory.length === 0) {
|
||||
context.inventory = Array(1).fill(Array(5).fill([]));
|
||||
}
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static async updateForm(event, _, formData) {
|
||||
await this.document.update(formData.object);
|
||||
this.render();
|
||||
}
|
||||
|
||||
async mapFeatureType(data, configType) {
|
||||
return await Promise.all(
|
||||
data.map(async x => {
|
||||
const abilities = x.system.abilities
|
||||
? await Promise.all(x.system.abilities.map(async x => await fromUuid(x.uuid)))
|
||||
: [];
|
||||
|
||||
return {
|
||||
...x,
|
||||
uuid: x.uuid,
|
||||
system: {
|
||||
...x.system,
|
||||
abilities: abilities,
|
||||
type: game.i18n.localize(configType[x.system.type ?? x.type].label)
|
||||
}
|
||||
};
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
static async rollAttribute(event, button) {
|
||||
const { roll, hope, fear, advantage, disadvantage, modifiers } = await this.document.dualityRoll(
|
||||
{ title: game.i18n.localize(abilities[button.dataset.attribute].label), value: button.dataset.value },
|
||||
event.shiftKey
|
||||
);
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
|
||||
const systemContent = new DHDualityRoll({
|
||||
title: game.i18n.format('DAGGERHEART.Chat.DualityRoll.AbilityCheckTitle', {
|
||||
ability: game.i18n.localize(abilities[button.dataset.attribute].label)
|
||||
}),
|
||||
origin: this.document.id,
|
||||
roll: roll._formula,
|
||||
modifiers: modifiers,
|
||||
hope: hope,
|
||||
fear: fear,
|
||||
advantage: advantage,
|
||||
disadvantage: disadvantage
|
||||
});
|
||||
|
||||
await cls.create({
|
||||
type: 'dualityRoll',
|
||||
sound: CONFIG.sounds.dice,
|
||||
system: systemContent,
|
||||
user: game.user.id,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/chat/duality-roll.hbs',
|
||||
systemContent
|
||||
),
|
||||
rolls: [roll]
|
||||
});
|
||||
}
|
||||
|
||||
static async toggleMarks(_, button) {
|
||||
const markValue = Number.parseInt(button.dataset.value);
|
||||
const newValue = this.document.system.armor.system.marks.value >= markValue ? markValue - 1 : markValue;
|
||||
await this.document.system.armor.update({ 'system.marks.value': newValue });
|
||||
}
|
||||
|
||||
static async toggleHP(_, button) {
|
||||
const healthValue = Number.parseInt(button.dataset.value);
|
||||
const newValue = this.document.system.resources.hitPoints.value >= healthValue ? healthValue - 1 : healthValue;
|
||||
await this.document.update({ 'system.resources.hitPoints.value': newValue });
|
||||
}
|
||||
|
||||
static async toggleStress(_, button) {
|
||||
const healthValue = Number.parseInt(button.dataset.value);
|
||||
const newValue = this.document.system.resources.stress.value >= healthValue ? healthValue - 1 : healthValue;
|
||||
await this.document.update({ 'system.resources.stress.value': newValue });
|
||||
}
|
||||
|
||||
static async toggleHope(_, button) {
|
||||
const hopeValue = Number.parseInt(button.dataset.value);
|
||||
const newValue = this.document.system.resources.hope.value >= hopeValue ? hopeValue - 1 : hopeValue;
|
||||
await this.document.update({ 'system.resources.hope.value': newValue });
|
||||
}
|
||||
|
||||
static async toggleGold(_, button) {
|
||||
const goldValue = Number.parseInt(button.dataset.value);
|
||||
const goldType = button.dataset.type;
|
||||
const newValue = this.document.system.gold[goldType] >= goldValue ? goldValue - 1 : goldValue;
|
||||
|
||||
const update = `system.gold.${goldType}`;
|
||||
await this.document.update({ [update]: newValue });
|
||||
}
|
||||
|
||||
static async attackRoll(event, button) {
|
||||
const weapon = await fromUuid(button.dataset.weapon);
|
||||
const damage = {
|
||||
value: `${this.document.system.proficiency}${weapon.system.damage.value}`,
|
||||
type: weapon.system.damage.type
|
||||
};
|
||||
const modifier = this.document.system.traits[weapon.system.trait].value;
|
||||
|
||||
const { roll, hope, fear, advantage, disadvantage, modifiers } = await this.document.dualityRoll(
|
||||
{ title: game.i18n.localize(abilities[weapon.system.trait].label), value: modifier },
|
||||
event.shiftKey
|
||||
);
|
||||
|
||||
const targets = Array.from(game.user.targets).map(x => ({
|
||||
id: x.id,
|
||||
name: x.actor.name,
|
||||
img: x.actor.img,
|
||||
difficulty: x.actor.system.difficulty,
|
||||
evasion: x.actor.system.evasion
|
||||
}));
|
||||
|
||||
const systemData = new DHDualityRoll({
|
||||
title: weapon.name,
|
||||
origin: this.document.id,
|
||||
roll: roll._formula,
|
||||
modifiers: modifiers,
|
||||
hope: hope,
|
||||
fear: fear,
|
||||
advantage: advantage,
|
||||
disadvantage: disadvantage,
|
||||
damage: damage,
|
||||
targets: targets
|
||||
});
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const msg = new cls({
|
||||
type: 'dualityRoll',
|
||||
sound: CONFIG.sounds.dice,
|
||||
system: systemData,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/chat/attack-roll.hbs',
|
||||
systemData
|
||||
),
|
||||
rolls: [roll]
|
||||
});
|
||||
|
||||
await cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
static openLevelUp() {
|
||||
if (!this.document.system.class.value || !this.document.system.class.subclass) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Sheets.PC.Errors.missingClassOrSubclass'));
|
||||
return;
|
||||
}
|
||||
|
||||
new DhlevelUp(this.document).render(true);
|
||||
}
|
||||
|
||||
static async useDomainCard(_, button) {
|
||||
const card = this.document.items.find(x => x.uuid === button.dataset.key);
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const systemData = {
|
||||
title: `${game.i18n.localize('DAGGERHEART.Chat.DomainCard.Title')} - ${capitalize(button.dataset.domain)}`,
|
||||
origin: this.document.id,
|
||||
img: card.img,
|
||||
name: card.name,
|
||||
description: card.system.effect,
|
||||
actions: card.system.actions
|
||||
};
|
||||
const msg = new cls({
|
||||
type: 'abilityUse',
|
||||
user: game.user.id,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/chat/ability-use.hbs',
|
||||
systemData
|
||||
),
|
||||
system: systemData
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
static async removeDomainCard(_, button) {
|
||||
if (button.dataset.type === 'domainCard') {
|
||||
const card = this.document.items.find(x => x.uuid === button.dataset.key);
|
||||
await card.delete();
|
||||
}
|
||||
}
|
||||
|
||||
static async selectClass() {
|
||||
(await game.packs.get('daggerheart.classes'))?.render(true);
|
||||
}
|
||||
|
||||
static async selectSubclass() {
|
||||
(await game.packs.get('daggerheart.subclasses'))?.render(true);
|
||||
}
|
||||
|
||||
static async selectAncestry() {
|
||||
const dialogClosed = new Promise((resolve, _) => {
|
||||
new AncestrySelectionDialog(resolve).render(true);
|
||||
});
|
||||
const result = await dialogClosed;
|
||||
|
||||
for (var ancestry of this.document.items.filter(x => x => x.type === 'ancestry')) {
|
||||
await ancestry.delete();
|
||||
}
|
||||
|
||||
const createdItems = [];
|
||||
for (var feature of this.document.items.filter(
|
||||
x => x.type === 'feature' && x.system.type === SYSTEM.ITEM.featureTypes.ancestry.id
|
||||
)) {
|
||||
await feature.delete();
|
||||
}
|
||||
|
||||
createdItems.push(result.data);
|
||||
|
||||
await this.document.createEmbeddedDocuments('Item', createdItems);
|
||||
}
|
||||
|
||||
static async selectCommunity() {
|
||||
(await game.packs.get('daggerheart.communities'))?.render(true);
|
||||
}
|
||||
|
||||
static async viewObject(_, button) {
|
||||
const object = await fromUuid(button.dataset.value);
|
||||
if (!object) return;
|
||||
|
||||
const tab = button.dataset.tab;
|
||||
if (tab && object.sheet._tabs) object.sheet._tabs[0].active = tab;
|
||||
|
||||
if (object.sheet.editMode) object.sheet.editMode = false;
|
||||
|
||||
object.sheet.render(true);
|
||||
}
|
||||
|
||||
static async takeShortRest() {
|
||||
await new DhpDowntime(this.document, true).render(true);
|
||||
await this.minimize();
|
||||
}
|
||||
|
||||
static async takeLongRest() {
|
||||
await new DhpDowntime(this.document, false).render(true);
|
||||
await this.minimize();
|
||||
}
|
||||
|
||||
static async addScar() {
|
||||
if (this.document.system.story.scars.length === 5) return;
|
||||
|
||||
await this.document.update({
|
||||
'system.story.scars': [
|
||||
...this.document.system.story.scars,
|
||||
{ name: game.i18n.localize('DAGGERHEART.Sheets.PC.NewScar'), description: '' }
|
||||
]
|
||||
});
|
||||
}
|
||||
|
||||
static async deleteScar(event, button) {
|
||||
event.stopPropagation();
|
||||
await this.document.update({
|
||||
'system.story.scars': this.document.system.story.scars.filter(
|
||||
(_, index) => index !== Number.parseInt(button.currentTarget.dataset.scar)
|
||||
)
|
||||
});
|
||||
}
|
||||
|
||||
static async makeDeathMove() {
|
||||
if (this.document.system.resources.hitPoints.value === this.document.system.resources.hitPoints.max) {
|
||||
await new DhpDeathMove(this.document).render(true);
|
||||
await this.minimize();
|
||||
}
|
||||
}
|
||||
|
||||
async itemUpdate(event) {
|
||||
const name = event.currentTarget.dataset.item;
|
||||
const item = await fromUuid($(event.currentTarget).closest('[data-item-id]')[0].dataset.itemId);
|
||||
await item.update({ [name]: event.currentTarget.value });
|
||||
}
|
||||
|
||||
async onLevelChange(event) {
|
||||
await this.document.updateLevel(Number(event.currentTarget.value));
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async deleteItem(_, button) {
|
||||
const item = await fromUuid($(button).closest('[data-item-id]')[0].dataset.itemId);
|
||||
await item.delete();
|
||||
}
|
||||
|
||||
static async setItemQuantity(button, value) {
|
||||
const item = await fromUuid($(button).closest('[data-item-id]')[0].dataset.itemId);
|
||||
await item.update({ 'system.quantity': Math.max(item.system.quantity + value, 1) });
|
||||
}
|
||||
|
||||
static async useFeature(_, button) {
|
||||
const item = await fromUuid(button.dataset.id);
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const systemData = {
|
||||
title: game.i18n.localize('DAGGERHEART.Chat.FeatureTitle'),
|
||||
origin: this.document.id,
|
||||
img: item.img,
|
||||
name: item.name,
|
||||
description: item.system.description,
|
||||
actions: item.system.actions
|
||||
};
|
||||
const msg = new cls({
|
||||
type: 'abilityUse',
|
||||
user: game.user.id,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/chat/ability-use.hbs',
|
||||
systemData
|
||||
),
|
||||
system: systemData
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
static async useAbility(_, button) {
|
||||
const item = await fromUuid(button.dataset.feature);
|
||||
const type = button.dataset.type;
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const systemData = {
|
||||
title:
|
||||
type === 'ancestry'
|
||||
? game.i18n.localize('DAGGERHEART.Chat.FoundationCard.AncestryTitle')
|
||||
: type === 'community'
|
||||
? game.i18n.localize('DAGGERHEART.Chat.FoundationCard.CommunityTitle')
|
||||
: game.i18n.localize('DAGGERHEART.Chat.FoundationCard.SubclassFeatureTitle'),
|
||||
origin: this.document.id,
|
||||
img: item.img,
|
||||
name: item.name,
|
||||
description: item.system.description,
|
||||
actions: []
|
||||
};
|
||||
const msg = new cls({
|
||||
type: 'abilityUse',
|
||||
user: game.user.id,
|
||||
system: systemData,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/chat/ability-use.hbs',
|
||||
systemData
|
||||
)
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
static async useAdvancementCard(_, button) {
|
||||
const item =
|
||||
button.dataset.multiclass === 'true'
|
||||
? this.document.system.multiclass.subclass
|
||||
: this.document.system.class.subclass;
|
||||
const ability = item.system[`${button.dataset.key}Feature`];
|
||||
const title = `${item.name} - ${game.i18n.localize(`DAGGERHEART.Sheets.PC.DomainCard.${capitalize(button.dataset.key)}Title`)}`;
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const systemData = {
|
||||
title: game.i18n.localize('DAGGERHEART.Chat.FoundationCard.SubclassFeatureTitle'),
|
||||
origin: this.document.id,
|
||||
name: title,
|
||||
img: item.img,
|
||||
description: ability.description
|
||||
};
|
||||
const msg = new cls({
|
||||
type: 'abilityUse',
|
||||
user: game.user.id,
|
||||
system: systemData,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/chat/ability-use.hbs',
|
||||
systemData
|
||||
)
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
static async useAdvancementAbility(_, button) {
|
||||
const item = this.document.items.find(x => x.uuid === button.dataset.id);
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const systemData = {
|
||||
title: game.i18n.localize('DAGGERHEART.Chat.FoundationCard.SubclassFeatureTitle'),
|
||||
origin: this.document.id,
|
||||
name: item.name,
|
||||
img: item.img,
|
||||
description: item.system.description
|
||||
};
|
||||
const msg = new cls({
|
||||
user: game.user.id,
|
||||
system: systemData,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/chat/ability-use.hbs',
|
||||
systemData
|
||||
)
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
static async toggleEquipItem(_, button) {
|
||||
const item = this.document.items.get(button.id);
|
||||
if (item.system.equipped) {
|
||||
await item.update({ 'system.equipped': false });
|
||||
return;
|
||||
}
|
||||
|
||||
switch (item.type) {
|
||||
case 'armor':
|
||||
const currentArmor = this.document.system.armor;
|
||||
if (currentArmor) {
|
||||
await currentArmor.update({ 'system.equipped': false });
|
||||
}
|
||||
|
||||
await item.update({ 'system.equipped': true });
|
||||
break;
|
||||
case 'weapon':
|
||||
await this.document.system.constructor.unequipBeforeEquip.bind(this.document.system)(item);
|
||||
|
||||
await item.update({ 'system.equipped': true });
|
||||
break;
|
||||
}
|
||||
this.render();
|
||||
}
|
||||
|
||||
async _onDragStart(_, event) {
|
||||
super._onDragStart(event);
|
||||
}
|
||||
|
||||
async _onDrop(event) {
|
||||
super._onDrop(event);
|
||||
this._onDropItem(event, TextEditor.getDragEventData(event));
|
||||
}
|
||||
|
||||
async _onDropItem(event, data) {
|
||||
const item = await Item.implementation.fromDropData(data);
|
||||
const itemData = item.toObject();
|
||||
|
||||
if (item.type === 'domainCard' && this.document.system.domainCards.loadout.length >= 5) {
|
||||
itemData.system.inVault = true;
|
||||
}
|
||||
|
||||
if (this.document.uuid === item.parent?.uuid) return this._onSortItem(event, itemData);
|
||||
const createdItem = await this._onDropItemCreate(itemData);
|
||||
|
||||
return createdItem;
|
||||
}
|
||||
|
||||
async _onDropItemCreate(itemData, event) {
|
||||
itemData = itemData instanceof Array ? itemData : [itemData];
|
||||
return this.document.createEmbeddedDocuments('Item', itemData);
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -76,7 +76,7 @@ export const featureProperties = {
|
|||
},
|
||||
spellcastingTrait: {
|
||||
name: 'DAGGERHEART.FeatureProperty.SpellcastingTrait',
|
||||
path: actor => actor.system.traits[actor.system.subclass.system.spellcastingTrait].data.value
|
||||
path: actor => actor.system.traits[actor.system.class.subclass.system.spellcastingTrait].data.value
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -199,8 +199,8 @@ export const tiers = {
|
|||
};
|
||||
|
||||
export const objectTypes = {
|
||||
pc: {
|
||||
name: 'TYPES.Actor.pc'
|
||||
character: {
|
||||
name: 'TYPES.Actor.character'
|
||||
},
|
||||
npc: {
|
||||
name: 'TYPES.Actor.npc'
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
export { default as DhpPC } from './pc.mjs';
|
||||
export { default as DhCharacter } from './character.mjs';
|
||||
export { default as DhClass } from './item/class.mjs';
|
||||
export { default as DhSubclass } from './item/subclass.mjs';
|
||||
export { default as DhCombat } from './combat.mjs';
|
||||
|
|
|
|||
233
module/data/character.mjs
Normal file
233
module/data/character.mjs
Normal file
|
|
@ -0,0 +1,233 @@
|
|||
import { burden } from '../config/generalConfig.mjs';
|
||||
import ForeignDocumentUUIDField from './fields/foreignDocumentUUIDField.mjs';
|
||||
import { LevelOptionType } from './levelTier.mjs';
|
||||
|
||||
const attributeField = () =>
|
||||
new foundry.data.fields.SchemaField({
|
||||
value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
|
||||
tierMarked: new foundry.data.fields.BooleanField({ initial: false })
|
||||
});
|
||||
|
||||
const resourceField = max =>
|
||||
new foundry.data.fields.SchemaField({
|
||||
value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
|
||||
max: new foundry.data.fields.NumberField({ initial: max, integer: true })
|
||||
});
|
||||
|
||||
export default class DhCharacter extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
resources: new fields.SchemaField({
|
||||
hitPoints: resourceField(6),
|
||||
stress: resourceField(6),
|
||||
hope: resourceField(6)
|
||||
}),
|
||||
traits: new fields.SchemaField({
|
||||
agility: attributeField(),
|
||||
strength: attributeField(),
|
||||
finesse: attributeField(),
|
||||
instinct: attributeField(),
|
||||
presence: attributeField(),
|
||||
knowledge: attributeField()
|
||||
}),
|
||||
proficiency: new fields.NumberField({ initial: 1, integer: true }),
|
||||
evasion: new fields.NumberField({ initial: 0, integer: true }),
|
||||
experiences: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
description: new fields.StringField({}),
|
||||
value: new fields.NumberField({ integer: true, nullable: true, initial: null })
|
||||
}),
|
||||
{
|
||||
initial: {
|
||||
[foundry.utils.randomID()]: { description: '', value: 2 },
|
||||
[foundry.utils.randomID()]: { description: '', value: 2 }
|
||||
}
|
||||
}
|
||||
),
|
||||
gold: new fields.SchemaField({
|
||||
coins: new fields.NumberField({ initial: 0, integer: true }),
|
||||
handfulls: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bags: new fields.NumberField({ initial: 0, integer: true }),
|
||||
chests: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
pronouns: new fields.StringField({}),
|
||||
scars: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
description: new fields.HTMLField()
|
||||
})
|
||||
),
|
||||
story: new fields.HTMLField(),
|
||||
description: new fields.HTMLField(),
|
||||
class: new fields.SchemaField({
|
||||
value: new ForeignDocumentUUIDField({ type: 'Item', nullable: true }),
|
||||
subclass: new ForeignDocumentUUIDField({ type: 'Item', nullable: true })
|
||||
}),
|
||||
multiclass: new fields.SchemaField({
|
||||
value: new ForeignDocumentUUIDField({ type: 'Item', nullable: true }),
|
||||
subclass: new ForeignDocumentUUIDField({ type: 'Item', nullable: true })
|
||||
}),
|
||||
levelData: new fields.EmbeddedDataField(DhPCLevelData)
|
||||
};
|
||||
}
|
||||
|
||||
get ancestry() {
|
||||
return this.parent.items.find(x => x.type === 'ancestry') ?? null;
|
||||
}
|
||||
|
||||
get community() {
|
||||
return this.parent.items.find(x => x.type === 'community') ?? null;
|
||||
}
|
||||
|
||||
get domains() {
|
||||
const classDomains = this.class ? this.class.system.domains : [];
|
||||
const multiclassDomains = this.multiclass ? this.multiclass.system.domains : [];
|
||||
return [...classDomains, ...multiclassDomains];
|
||||
}
|
||||
|
||||
get domainCards() {
|
||||
const domainCards = this.parent.items.filter(x => x.type === 'domainCard');
|
||||
const loadout = domainCards.filter(x => !x.system.inVault);
|
||||
const vault = domainCards.filter(x => x.system.inVault);
|
||||
|
||||
return {
|
||||
loadout: loadout,
|
||||
vault: vault,
|
||||
total: [...loadout, ...vault]
|
||||
};
|
||||
}
|
||||
|
||||
get armor() {
|
||||
return this.parent.items.find(x => x.type === 'armor' && x.system.equipped);
|
||||
}
|
||||
|
||||
get primaryWeapon() {
|
||||
return this.parent.items.find(x => x.type === 'weapon' && x.system.equipped && !x.system.secondary);
|
||||
}
|
||||
|
||||
get secondaryWeapon() {
|
||||
return this.parent.items.find(x => x.type === 'weapon' && x.system.equipped && x.system.secondary);
|
||||
}
|
||||
|
||||
get getWeaponBurden() {
|
||||
return this.primaryWeapon?.system?.burden === burden.twoHanded.value ||
|
||||
(this.primaryWeapon && this.secondaryWeapon)
|
||||
? burden.twoHanded.value
|
||||
: this.primaryWeapon || this.secondaryWeapon
|
||||
? burden.oneHanded.value
|
||||
: null;
|
||||
}
|
||||
|
||||
get refreshableFeatures() {
|
||||
return this.parent.items.reduce(
|
||||
(acc, x) => {
|
||||
if (x.type === 'feature' && x.system.refreshData?.type === 'feature' && x.system.refreshData?.type) {
|
||||
acc[x.system.refreshData.type].push(x);
|
||||
}
|
||||
|
||||
return acc;
|
||||
},
|
||||
{ shortRest: [], longRest: [] }
|
||||
);
|
||||
}
|
||||
|
||||
static async unequipBeforeEquip(itemToEquip) {
|
||||
const primary = this.primaryWeapon,
|
||||
secondary = this.secondaryWeapon;
|
||||
if (itemToEquip.system.secondary) {
|
||||
if (primary && primary.burden === SYSTEM.GENERAL.burden.twoHanded.value) {
|
||||
await primary.update({ 'system.equipped': false });
|
||||
}
|
||||
|
||||
if (secondary) {
|
||||
await secondary.update({ 'system.equipped': false });
|
||||
}
|
||||
} else {
|
||||
if (secondary && itemToEquip.system.burden === SYSTEM.GENERAL.burden.twoHanded.value) {
|
||||
await secondary.update({ 'system.equipped': false });
|
||||
}
|
||||
|
||||
if (primary) {
|
||||
await primary.update({ 'system.equipped': false });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
prepareBaseData() {
|
||||
for (var attributeKey in this.traits) {
|
||||
const attribute = this.traits[attributeKey];
|
||||
/* Levleup handling */
|
||||
}
|
||||
|
||||
const armor = this.armor;
|
||||
this.damageThresholds = {
|
||||
major: armor
|
||||
? armor.system.baseThresholds.major + this.levelData.level.current
|
||||
: this.levelData.level.current,
|
||||
severe: armor
|
||||
? armor.system.baseThresholds.severe + this.levelData.level.current
|
||||
: this.levelData.level.current * 2
|
||||
};
|
||||
}
|
||||
|
||||
prepareDerivedData() {
|
||||
this.resources.hope.max -= Object.keys(this.scars).length;
|
||||
this.resources.hope.value = Math.min(this.resources.hope.value, this.resources.hope.max);
|
||||
}
|
||||
}
|
||||
|
||||
class DhPCLevelData extends foundry.abstract.DataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
level: new fields.SchemaField({
|
||||
current: new fields.NumberField({ required: true, integer: true, initial: 1 }),
|
||||
changed: new fields.NumberField({ required: true, integer: true, initial: 1 })
|
||||
}),
|
||||
levelups: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
achievements: new fields.SchemaField(
|
||||
{
|
||||
experiences: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({ required: true }),
|
||||
modifier: new fields.NumberField({ required: true, integer: true })
|
||||
})
|
||||
),
|
||||
domainCards: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
uuid: new fields.StringField({ required: true }),
|
||||
itemUuid: new fields.StringField({ required: true })
|
||||
})
|
||||
),
|
||||
proficiency: new fields.NumberField({ integer: true })
|
||||
},
|
||||
{ nullable: true, initial: null }
|
||||
),
|
||||
selections: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
tier: new fields.NumberField({ required: true, integer: true }),
|
||||
level: new fields.NumberField({ required: true, integer: true }),
|
||||
optionKey: new fields.StringField({ required: true }),
|
||||
type: new fields.StringField({ required: true, choices: LevelOptionType }),
|
||||
checkboxNr: new fields.NumberField({ required: true, integer: true }),
|
||||
value: new fields.NumberField({ integer: true }),
|
||||
minCost: new fields.NumberField({ integer: true }),
|
||||
amount: new fields.NumberField({ integer: true }),
|
||||
data: new fields.ArrayField(new fields.StringField({ required: true })),
|
||||
secondaryData: new fields.StringField(),
|
||||
itemUuid: new fields.StringField({ required: true })
|
||||
})
|
||||
)
|
||||
})
|
||||
)
|
||||
};
|
||||
}
|
||||
|
||||
get canLevelUp() {
|
||||
return this.level.current < this.level.changed;
|
||||
}
|
||||
}
|
||||
|
|
@ -56,7 +56,7 @@ export default class DHClass extends BaseDataItem {
|
|||
const allowed = await super._preCreate(data, options, user);
|
||||
if (allowed === false) return;
|
||||
|
||||
if (this.actor?.type === 'pc') {
|
||||
if (this.actor?.type === 'character') {
|
||||
const path = data.system.isMulticlass ? 'system.multiclass.value' : 'system.class.value';
|
||||
if (foundry.utils.getProperty(this.actor, path)) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Item.Errors.ClassAlreadySelected'));
|
||||
|
|
@ -67,7 +67,7 @@ export default class DHClass extends BaseDataItem {
|
|||
|
||||
_onCreate(data, options, userId) {
|
||||
super._onCreate(data, options, userId);
|
||||
if (options.parent?.type === 'pc') {
|
||||
if (options.parent?.type === 'character') {
|
||||
const path = `system.${data.system.isMulticlass ? 'multiclass.value' : 'class.value'}`;
|
||||
options.parent.update({ [path]: `${options.parent.uuid}.Item.${data._id}` });
|
||||
}
|
||||
|
|
@ -76,7 +76,7 @@ export default class DHClass extends BaseDataItem {
|
|||
_onDelete(options, userId) {
|
||||
super._onDelete(options, userId);
|
||||
|
||||
if (options.parent?.type === 'pc') {
|
||||
if (options.parent?.type === 'character') {
|
||||
const path = `system.${this.isMulticlass ? 'multiclass' : 'class'}`;
|
||||
options.parent.update({
|
||||
[`${path}.value`]: null
|
||||
|
|
|
|||
|
|
@ -1,13 +1,13 @@
|
|||
import DaggerheartAction from "../action.mjs";
|
||||
import BaseDataItem from "./base.mjs";
|
||||
import DaggerheartAction from '../action.mjs';
|
||||
import BaseDataItem from './base.mjs';
|
||||
|
||||
export default class DHDomainCard extends BaseDataItem {
|
||||
/** @inheritDoc */
|
||||
static get metadata() {
|
||||
return foundry.utils.mergeObject(super.metadata, {
|
||||
label: "TYPES.Item.domainCard",
|
||||
type: "domainCard",
|
||||
hasDescription: true,
|
||||
label: 'TYPES.Item.domainCard',
|
||||
type: 'domainCard',
|
||||
hasDescription: true
|
||||
});
|
||||
}
|
||||
|
||||
|
|
@ -19,10 +19,37 @@ export default class DHDomainCard extends BaseDataItem {
|
|||
domain: new fields.StringField({ choices: SYSTEM.DOMAIN.domains, required: true, blank: true }),
|
||||
level: new fields.NumberField({ initial: 1, integer: true }),
|
||||
recallCost: new fields.NumberField({ initial: 0, integer: true }),
|
||||
type: new fields.StringField({ choices: SYSTEM.DOMAIN.cardTypes, required: true, blank: true}),
|
||||
type: new fields.StringField({ choices: SYSTEM.DOMAIN.cardTypes, required: true, blank: true }),
|
||||
foundation: new fields.BooleanField({ initial: false }),
|
||||
inVault: new fields.BooleanField({ initial: false }),
|
||||
actions: new fields.ArrayField(new fields.EmbeddedDataField(DaggerheartAction))
|
||||
};
|
||||
}
|
||||
|
||||
async _preCreate(data, options, user) {
|
||||
const allowed = await super._preCreate(data, options, user);
|
||||
if (allowed === false) return;
|
||||
|
||||
if (this.actor?.type === 'character') {
|
||||
if (!this.actor.system.class.value) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Item.Errors.NoClassSelected'));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!this.actor.system.domains.find(x => x === item.system.domain)) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Item.Errors.LacksDomain'));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (this.actor.system.domainCards.total.length === 5) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Item.Errors.MaxLoadoutReached'));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (this.actor.system.domainCards.total.find(x => x.name === item.name)) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Item.Errors.DuplicateDomainCard'));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@ export default class DHSubclass extends BaseDataItem {
|
|||
const allowed = await super._preCreate(data, options, user);
|
||||
if (allowed === false) return;
|
||||
|
||||
if (this.actor?.type === 'pc') {
|
||||
if (this.actor?.type === 'character') {
|
||||
const path = data.system.isMulticlass ? 'system.multiclass' : 'system.class';
|
||||
const classData = foundry.utils.getProperty(this.actor, path);
|
||||
if (!classData.value) {
|
||||
|
|
@ -52,7 +52,7 @@ export default class DHSubclass extends BaseDataItem {
|
|||
_onCreate(data, options, userId) {
|
||||
super._onCreate(data, options, userId);
|
||||
|
||||
if (options.parent?.type === 'pc') {
|
||||
if (options.parent?.type === 'character') {
|
||||
const path = `system.${data.system.isMulticlass ? 'multiclass.subclass' : 'class.subclass'}`;
|
||||
options.parent.update({ [path]: `${options.parent.uuid}.Item.${data._id}` });
|
||||
}
|
||||
|
|
@ -61,7 +61,7 @@ export default class DHSubclass extends BaseDataItem {
|
|||
_onDelete(options, userId) {
|
||||
super._onDelete(options, userId);
|
||||
|
||||
if (options.parent?.type === 'pc') {
|
||||
if (options.parent?.type === 'character') {
|
||||
const path = `system.${this.isMulticlass ? 'multiclass.subclass' : 'class.subclass'}`;
|
||||
options.parent.update({ [path]: null });
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,413 +0,0 @@
|
|||
import { getPathValue } from '../helpers/utils.mjs';
|
||||
import ForeignDocumentUUIDField from './fields/foreignDocumentUUIDField.mjs';
|
||||
import { LevelOptionType } from './levelTier.mjs';
|
||||
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
const attributeField = () =>
|
||||
new fields.SchemaField({
|
||||
bonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
base: new fields.NumberField({ initial: 0, integer: true }),
|
||||
tierMarked: new fields.BooleanField({ required: true, initial: false })
|
||||
});
|
||||
|
||||
const resourceField = max =>
|
||||
new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
min: new fields.NumberField({ initial: 0, integer: true }),
|
||||
baseMax: new fields.NumberField({ initial: max, integer: true })
|
||||
});
|
||||
|
||||
export default class DhpPC extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
return {
|
||||
resources: new fields.SchemaField({
|
||||
hitPoints: resourceField(6),
|
||||
stress: resourceField(6),
|
||||
hope: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: -1, integer: true }), // FIXME. Logic is gte and needs -1 in PC/Hope. Change to 0
|
||||
min: new fields.NumberField({ initial: 0, integer: true })
|
||||
})
|
||||
}),
|
||||
bonuses: new fields.SchemaField({
|
||||
damage: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
value: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
type: new fields.StringField({ nullable: true }),
|
||||
initiallySelected: new fields.BooleanField(),
|
||||
hopeIncrease: new fields.StringField({ initial: null, nullable: true }),
|
||||
description: new fields.StringField({})
|
||||
})
|
||||
)
|
||||
}),
|
||||
traits: new fields.SchemaField({
|
||||
agility: attributeField(),
|
||||
strength: attributeField(),
|
||||
finesse: attributeField(),
|
||||
instinct: attributeField(),
|
||||
presence: attributeField(),
|
||||
knowledge: attributeField()
|
||||
}),
|
||||
proficiency: new fields.SchemaField({
|
||||
base: new fields.NumberField({ required: true, initial: 1, integer: true }),
|
||||
bonus: new fields.NumberField({ required: true, initial: 0, integer: true })
|
||||
}),
|
||||
evasion: new fields.SchemaField({
|
||||
bonus: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
experiences: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
id: new fields.StringField({ required: true }),
|
||||
description: new fields.StringField({}),
|
||||
value: new fields.NumberField({ integer: true, nullable: true, initial: null })
|
||||
}),
|
||||
{
|
||||
initial: [
|
||||
{ id: foundry.utils.randomID(), description: '', value: 2 },
|
||||
{ id: foundry.utils.randomID(), description: '', value: 2 }
|
||||
]
|
||||
}
|
||||
),
|
||||
gold: new fields.SchemaField({
|
||||
coins: new fields.NumberField({ initial: 0, integer: true }),
|
||||
handfulls: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bags: new fields.NumberField({ initial: 0, integer: true }),
|
||||
chests: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
pronouns: new fields.StringField({}),
|
||||
domainData: new fields.SchemaField({
|
||||
maxLoadout: new fields.NumberField({ initial: 2, integer: true }),
|
||||
maxCards: new fields.NumberField({ initial: 2, integer: true })
|
||||
}),
|
||||
story: new fields.SchemaField({
|
||||
background: new fields.HTMLField(),
|
||||
appearance: new fields.HTMLField(),
|
||||
connections: new fields.HTMLField(),
|
||||
scars: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
description: new fields.HTMLField()
|
||||
})
|
||||
)
|
||||
}),
|
||||
description: new fields.StringField({}),
|
||||
//Temporary until new FoundryVersion fix --> See Armor.Mjs DataPreparation
|
||||
armorMarks: new fields.SchemaField({
|
||||
max: new fields.NumberField({ initial: 6, integer: true }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
class: new fields.SchemaField({
|
||||
value: new ForeignDocumentUUIDField({ type: 'Item', nullable: true }),
|
||||
subclass: new ForeignDocumentUUIDField({ type: 'Item', nullable: true })
|
||||
}),
|
||||
multiclass: new fields.SchemaField({
|
||||
value: new ForeignDocumentUUIDField({ type: 'Item', nullable: true }),
|
||||
subclass: new ForeignDocumentUUIDField({ type: 'Item', nullable: true })
|
||||
}),
|
||||
levelData: new fields.EmbeddedDataField(DhPCLevelData)
|
||||
};
|
||||
}
|
||||
|
||||
get tier() {
|
||||
return this.#getTier(this.levelData.currentLevel);
|
||||
}
|
||||
|
||||
get ancestry() {
|
||||
return this.parent.items.find(x => x.type === 'ancestry') ?? null;
|
||||
}
|
||||
|
||||
get multiclassSubclass() {
|
||||
return this.parent.items.find(x => x.type === 'subclass' && x.system.multiclass) ?? null;
|
||||
}
|
||||
|
||||
get subclass() {
|
||||
return this.parent.items.find(x => x.type === 'subclass' && !x.system.multiclass) ?? null;
|
||||
}
|
||||
|
||||
get subclassFeatures() {
|
||||
const subclass = this.subclass;
|
||||
const multiclass = this.multiclassSubclass;
|
||||
const subclassItems = this.parent.items.filter(x => x.type === 'feature' && x.system.type === 'subclass');
|
||||
return {
|
||||
subclass: !subclass
|
||||
? {}
|
||||
: {
|
||||
foundation: subclassItems.filter(x =>
|
||||
subclass.system.foundationFeature.abilities.some(ability => ability.uuid === x.uuid)
|
||||
),
|
||||
specialization: subclassItems.filter(x =>
|
||||
subclass.system.specializationFeature.abilities.some(ability => ability.uuid === x.uuid)
|
||||
),
|
||||
mastery: subclassItems.filter(x =>
|
||||
subclass.system.masteryFeature.abilities.some(ability => ability.uuid === x.uuid)
|
||||
)
|
||||
},
|
||||
multiclassSubclass: !multiclass
|
||||
? {}
|
||||
: {
|
||||
foundation: subclassItems.filter(x =>
|
||||
multiclass.system.foundationFeature.abilities.some(ability => ability.uuid === x.uuid)
|
||||
),
|
||||
specialization: subclassItems.filter(x =>
|
||||
multiclass.system.specializationFeature.abilities.some(ability => ability.uuid === x.uuid)
|
||||
),
|
||||
mastery: subclassItems.filter(x =>
|
||||
multiclass.system.masteryFeature.abilities.some(ability => ability.uuid === x.uuid)
|
||||
)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
get community() {
|
||||
return this.parent.items.find(x => x.type === 'community') ?? null;
|
||||
}
|
||||
|
||||
get classFeatures() {
|
||||
return this.parent.items.filter(
|
||||
x => x.type === 'feature' && x.system.type === SYSTEM.ITEM.featureTypes.class.id && !x.system.multiclass
|
||||
);
|
||||
}
|
||||
|
||||
get multiclassFeatures() {
|
||||
return this.parent.items.filter(
|
||||
x => x.type === 'feature' && x.system.type === SYSTEM.ITEM.featureTypes.class.id && x.system.multiclass
|
||||
);
|
||||
}
|
||||
|
||||
get domains() {
|
||||
const classDomains = this.class ? this.class.system.domains : [];
|
||||
const multiclassDomains = this.multiclass ? this.multiclass.system.domains : [];
|
||||
return [...classDomains, ...multiclassDomains];
|
||||
}
|
||||
|
||||
get domainCards() {
|
||||
const domainCards = this.parent.items.filter(x => x.type === 'domainCard');
|
||||
const loadout = domainCards.filter(x => !x.system.inVault);
|
||||
const vault = domainCards.filter(x => x.system.inVault);
|
||||
|
||||
return {
|
||||
loadout: loadout,
|
||||
vault: vault,
|
||||
total: [...loadout, ...vault]
|
||||
};
|
||||
}
|
||||
|
||||
get armor() {
|
||||
return this.parent.items.find(x => x.type === 'armor' && x.system.equipped);
|
||||
}
|
||||
|
||||
get equippedWeapons() {
|
||||
const primaryWeapon = this.parent.items.find(
|
||||
x => x.type === 'weapon' && x.system.equipped && !x.system.secondary
|
||||
);
|
||||
const secondaryWeapon = this.parent.items.find(
|
||||
x => x.type === 'weapon' && x.system.equipped && x.system.secondary
|
||||
);
|
||||
return {
|
||||
primary: this.#weaponData(primaryWeapon),
|
||||
secondary: this.#weaponData(secondaryWeapon),
|
||||
burden: this.getBurden(primaryWeapon, secondaryWeapon)
|
||||
};
|
||||
}
|
||||
|
||||
static async unequipBeforeEquip(itemToEquip) {
|
||||
const equippedWeapons = this.equippedWeapons;
|
||||
|
||||
if (itemToEquip.system.secondary) {
|
||||
if (equippedWeapons.primary && equippedWeapons.primary.burden === SYSTEM.GENERAL.burden.twoHanded.value) {
|
||||
await this.parent.items.get(equippedWeapons.primary.id).update({ 'system.equipped': false });
|
||||
}
|
||||
|
||||
if (equippedWeapons.secondary) {
|
||||
await this.parent.items.get(equippedWeapons.secondary.id).update({ 'system.equipped': false });
|
||||
}
|
||||
} else {
|
||||
if (equippedWeapons.secondary && itemToEquip.system.burden === SYSTEM.GENERAL.burden.twoHanded.value) {
|
||||
await this.parent.items.get(equippedWeapons.secondary.id).update({ 'system.equipped': false });
|
||||
}
|
||||
|
||||
if (equippedWeapons.primary) {
|
||||
await this.parent.items.get(equippedWeapons.primary.id).update({ 'system.equipped': false });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
get effects() {
|
||||
return this.parent.items.reduce((acc, item) => {
|
||||
const effects = item.system.effectData;
|
||||
if (effects && !item.system.disabled) {
|
||||
for (var key in effects) {
|
||||
const effect = effects[key];
|
||||
for (var effectEntry of effect) {
|
||||
if (!acc[key]) acc[key] = [];
|
||||
acc[key].push({ name: item.name, value: effectEntry });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
}
|
||||
|
||||
get refreshableFeatures() {
|
||||
return this.parent.items.reduce(
|
||||
(acc, x) => {
|
||||
if (x.type === 'feature' && x.system.refreshData?.type === 'feature' && x.system.refreshData?.type) {
|
||||
acc[x.system.refreshData.type].push(x);
|
||||
}
|
||||
|
||||
return acc;
|
||||
},
|
||||
{ shortRest: [], longRest: [] }
|
||||
);
|
||||
}
|
||||
|
||||
//Should not be done in data?
|
||||
//TODO: REMOVE THIS
|
||||
#weaponData(weapon) {
|
||||
return weapon
|
||||
? {
|
||||
id: weapon.id,
|
||||
name: weapon.name,
|
||||
trait: game.i18n.localize(CONFIG.daggerheart.ACTOR.abilities[weapon.system.trait].label),
|
||||
range: CONFIG.daggerheart.GENERAL.range[weapon.system.range],
|
||||
damage: {
|
||||
value: weapon.system.damage.value,
|
||||
type: CONFIG.daggerheart.GENERAL.damageTypes[weapon.system.damage.type]
|
||||
},
|
||||
burden: weapon.system.burden,
|
||||
feature: CONFIG.daggerheart.ITEM.weaponFeatures[weapon.system.feature],
|
||||
img: weapon.img,
|
||||
uuid: weapon.uuid
|
||||
}
|
||||
: null;
|
||||
}
|
||||
|
||||
prepareBaseData() {
|
||||
this.resources.hitPoints.max = this.resources.hitPoints.baseMax + this.resources.hitPoints.bonus;
|
||||
this.resources.stress.max = this.resources.stress.baseMax + this.resources.stress.bonus;
|
||||
this.evasion.value = (this.class?.system?.evasion ?? 0) + this.evasion.bonus;
|
||||
this.proficiency.value = this.proficiency.base + this.proficiency.bonus;
|
||||
|
||||
for (var attributeKey in this.traits) {
|
||||
const attribute = this.traits[attributeKey];
|
||||
attribute.value = attribute.base + attribute.bonus;
|
||||
}
|
||||
}
|
||||
|
||||
prepareDerivedData() {
|
||||
this.resources.hope.max = 6 - this.story.scars.length;
|
||||
if (this.resources.hope.value >= this.resources.hope.max) {
|
||||
this.resources.hope.value = Math.max(this.resources.hope.max - 1, 0);
|
||||
}
|
||||
|
||||
const armor = this.armor;
|
||||
this.damageThresholds = {
|
||||
major: armor
|
||||
? armor.system.baseThresholds.major + this.levelData.level.current
|
||||
: this.levelData.level.current,
|
||||
severe: armor
|
||||
? armor.system.baseThresholds.severe + this.levelData.level.current
|
||||
: this.levelData.level.current * 2
|
||||
};
|
||||
|
||||
this.applyEffects();
|
||||
}
|
||||
|
||||
applyEffects() {
|
||||
const effects = this.effects;
|
||||
for (var key in effects) {
|
||||
const effectType = effects[key];
|
||||
for (var effect of effectType) {
|
||||
switch (key) {
|
||||
case SYSTEM.EFFECTS.effectTypes.health.id:
|
||||
this.resources.hitPoints.bonus += effect.value.valueData.value;
|
||||
break;
|
||||
case SYSTEM.EFFECTS.effectTypes.stress.id:
|
||||
this.resources.stress.bonus += effect.value.valueData.value;
|
||||
break;
|
||||
case SYSTEM.EFFECTS.effectTypes.damage.id:
|
||||
this.bonuses.damage.push({
|
||||
value: getPathValue(effect.value.valueData.value, this),
|
||||
type: 'physical',
|
||||
description: effect.name,
|
||||
hopeIncrease: effect.value.valueData.hopeIncrease,
|
||||
initiallySelected: effect.value.initiallySelected,
|
||||
appliesOn: effect.value.appliesOn
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
getBurden(primary, secondary) {
|
||||
const twoHanded =
|
||||
primary?.system?.burden === 'twoHanded' ||
|
||||
secondary?.system?.burden === 'twoHanded' ||
|
||||
(primary?.system?.burden === 'oneHanded' && secondary?.system?.burden === 'oneHanded');
|
||||
const oneHanded =
|
||||
!twoHanded && (primary?.system?.burden === 'oneHanded' || secondary?.system?.burden === 'oneHanded');
|
||||
|
||||
return twoHanded ? 'twoHanded' : oneHanded ? 'oneHanded' : null;
|
||||
}
|
||||
|
||||
#getTier(level) {
|
||||
if (level >= 8) return 3;
|
||||
else if (level >= 5) return 2;
|
||||
else if (level >= 2) return 1;
|
||||
else return 0;
|
||||
}
|
||||
}
|
||||
|
||||
class DhPCLevelData extends foundry.abstract.DataModel {
|
||||
static defineSchema() {
|
||||
return {
|
||||
level: new fields.SchemaField({
|
||||
current: new fields.NumberField({ required: true, integer: true, initial: 1 }),
|
||||
changed: new fields.NumberField({ required: true, integer: true, initial: 1 })
|
||||
}),
|
||||
levelups: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
achievements: new fields.SchemaField(
|
||||
{
|
||||
experiences: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({ required: true }),
|
||||
modifier: new fields.NumberField({ required: true, integer: true })
|
||||
})
|
||||
),
|
||||
domainCards: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
uuid: new fields.StringField({ required: true }),
|
||||
itemUuid: new fields.StringField({ required: true })
|
||||
})
|
||||
),
|
||||
proficiency: new fields.NumberField({ integer: true })
|
||||
},
|
||||
{ nullable: true, initial: null }
|
||||
),
|
||||
selections: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
tier: new fields.NumberField({ required: true, integer: true }),
|
||||
level: new fields.NumberField({ required: true, integer: true }),
|
||||
optionKey: new fields.StringField({ required: true }),
|
||||
type: new fields.StringField({ required: true, choices: LevelOptionType }),
|
||||
checkboxNr: new fields.NumberField({ required: true, integer: true }),
|
||||
value: new fields.NumberField({ integer: true }),
|
||||
minCost: new fields.NumberField({ integer: true }),
|
||||
amount: new fields.NumberField({ integer: true }),
|
||||
data: new fields.ArrayField(new fields.StringField({ required: true })),
|
||||
secondaryData: new fields.StringField(),
|
||||
itemUuid: new fields.StringField({ required: true })
|
||||
})
|
||||
)
|
||||
})
|
||||
)
|
||||
};
|
||||
}
|
||||
|
||||
get canLevelUp() {
|
||||
return this.level.current < this.level.changed;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +1,14 @@
|
|||
export default class DhVariantRules extends foundry.abstract.DataModel {
|
||||
static LOCALIZATION_PREFIXES = ['DAGGERHEART.Settings.VariantRules'];
|
||||
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
actionTokens: new fields.SchemaField({
|
||||
enabled: new fields.BooleanField({ required: true, initial: false }),
|
||||
tokens: new fields.NumberField({ required: true, integer: true, initial: 3 })
|
||||
})
|
||||
}),
|
||||
useCoins: new fields.BooleanField({ initial: false })
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ export default class DhpActor extends Actor {
|
|||
|
||||
// Configure prototype token settings
|
||||
const prototypeToken = {};
|
||||
if (this.type === 'pc')
|
||||
if (this.type === 'character')
|
||||
Object.assign(prototypeToken, {
|
||||
sight: { enabled: true },
|
||||
actorLink: true,
|
||||
|
|
@ -28,7 +28,7 @@ export default class DhpActor extends Actor {
|
|||
}
|
||||
|
||||
async updateLevel(newLevel) {
|
||||
if (this.type !== 'pc' || newLevel === this.system.levelData.level.changed) return;
|
||||
if (this.type !== 'character' || newLevel === this.system.levelData.level.changed) return;
|
||||
|
||||
if (newLevel > this.system.levelData.level.current) {
|
||||
await this.update({ 'system.levelData.level.changed': newLevel });
|
||||
|
|
@ -124,7 +124,7 @@ export default class DhpActor extends Actor {
|
|||
}
|
||||
|
||||
async diceRoll(modifier, shiftKey) {
|
||||
if (this.type === 'pc') {
|
||||
if (this.type === 'character') {
|
||||
return await this.dualityRoll(modifier, shiftKey);
|
||||
} else {
|
||||
return await this.npcRoll(modifier, shiftKey);
|
||||
|
|
@ -173,12 +173,11 @@ export default class DhpActor extends Actor {
|
|||
return { roll, dice: dice[0], modifiers, advantageState: advantage === true ? 1 : advantage === false ? 2 : 0 };
|
||||
}
|
||||
|
||||
async dualityRoll(modifier, shiftKey, bonusDamage = []) {
|
||||
async dualityRoll(modifier, shiftKey) {
|
||||
let hopeDice = 'd12',
|
||||
fearDice = 'd12',
|
||||
advantageDice = null,
|
||||
disadvantageDice = null,
|
||||
bonusDamageString = '';
|
||||
disadvantageDice = null;
|
||||
|
||||
const modifiers =
|
||||
modifier.value !== null
|
||||
|
|
@ -195,12 +194,9 @@ export default class DhpActor extends Actor {
|
|||
: [];
|
||||
if (!shiftKey) {
|
||||
const dialogClosed = new Promise((resolve, _) => {
|
||||
new RollSelectionDialog(
|
||||
this.system.experiences,
|
||||
bonusDamage,
|
||||
this.system.resources.hope.value,
|
||||
resolve
|
||||
).render(true);
|
||||
new RollSelectionDialog(this.system.experiences, this.system.resources.hope.value, resolve).render(
|
||||
true
|
||||
);
|
||||
});
|
||||
const result = await dialogClosed;
|
||||
(hopeDice = result.hope),
|
||||
|
|
@ -214,7 +210,6 @@ export default class DhpActor extends Actor {
|
|||
title: x.description
|
||||
})
|
||||
);
|
||||
bonusDamageString = result.bonusDamage;
|
||||
|
||||
const automateHope = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope);
|
||||
|
||||
|
|
@ -268,8 +263,7 @@ export default class DhpActor extends Actor {
|
|||
fear: { dice: fearDice, value: fear },
|
||||
advantage: { dice: advantageDice, value: advantage },
|
||||
disadvantage: { dice: disadvantageDice, value: disadvantage },
|
||||
modifiers: modifiers,
|
||||
bonusDamageString
|
||||
modifiers: modifiers
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -401,11 +395,6 @@ export default class DhpActor extends Actor {
|
|||
}
|
||||
}
|
||||
|
||||
async emulateItemDrop(data) {
|
||||
const event = new DragEvent('drop', { altKey: game.keyboard.isModifierActive('Alt') });
|
||||
return this.sheet._onDropItem(event, { data: data });
|
||||
}
|
||||
|
||||
//Move to action-scope?
|
||||
async useAction(action) {
|
||||
const userTargets = Array.from(game.user.targets);
|
||||
|
|
|
|||
|
|
@ -114,7 +114,7 @@ export const getCommandTarget = () => {
|
|||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Notification.Error.NoSelectedToken'));
|
||||
return null;
|
||||
}
|
||||
if (target.type !== 'pc') {
|
||||
if (target.type !== 'character') {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Notification.Error.OnlyUseableByPC'));
|
||||
return null;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue