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Impproved Adversary Sheet Data Display (#751)
* Impproved Adversary Sheet Data Display Fixes #604 * FIX: formula lables for attacks and weapons --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
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130 changed files with 496 additions and 311 deletions
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@ -42,4 +42,32 @@ export default class DHAttackAction extends DHDamageAction {
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return result;
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}
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/**
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* Generate a localized label array for this item subtype.
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* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
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*/
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_getLabels() {
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const labels = [];
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const { roll, range, damage } = this;
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if (roll.trait) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${roll.trait}.short`))
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if (range) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.short`));
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for (const { value, type } of damage.parts) {
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const str = Roll.replaceFormulaData(value.getFormula(), this.actor?.getRollData() ?? {});
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const icons = Array.from(type)
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.map(t => CONFIG.DH.GENERAL.damageTypes[t]?.icon)
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.filter(Boolean);
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if (icons.length === 0) {
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labels.push(str);
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} else {
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labels.push({ value: str, icons });
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}
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}
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return labels;
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}
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}
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@ -103,7 +103,7 @@ export default class DhCharacter extends BaseDataActor {
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}),
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attack: new ActionField({
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initial: {
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name: 'Attack',
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name: 'Unarmed Attack',
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img: 'icons/skills/melee/unarmed-punch-fist-yellow-red.webp',
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_id: foundry.utils.randomID(),
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systemPath: 'attack',
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@ -394,19 +394,22 @@ export default class DhCharacter extends BaseDataActor {
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return this.parent.effects.find(x => x.type === 'beastform');
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}
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/**
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* Gets the unarmed attackwhen no primary or secondary weapon is equipped.
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* Returns `null` if either weapon is equipped.
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* If the actor is in beastform, overrides the attack's name and image.
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*
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* @returns {DHAttackAction|null}
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*/
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get usedUnarmed() {
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const primaryWeaponEquipped = this.primaryWeapon?.system?.equipped;
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const secondaryWeaponEquipped = this.secondaryWeapon?.system?.equipped;
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return !primaryWeaponEquipped && !secondaryWeaponEquipped
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? {
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...this.attack,
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uuid: this.attack.uuid,
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id: this.attack.id,
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name: this.activeBeastform ? 'DAGGERHEART.ITEMS.Beastform.attackName' : this.attack.name,
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img: this.activeBeastform ? 'icons/creatures/claws/claw-straight-brown.webp' : this.attack.img,
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actor: this.parent
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}
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: null;
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if (this.primaryWeapon?.system?.equipped || this.secondaryWeapon?.system?.equipped) return null;
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const attack = foundry.utils.deepClone(this.attack);
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if (this.activeBeastform) {
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attack.name = 'DAGGERHEART.ITEMS.Beastform.attackName';
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attack.img = 'icons/creatures/claws/claw-straight-brown.webp';
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}
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return attack;
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}
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get sheetLists() {
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@ -144,7 +144,8 @@ export default class DHArmor extends AttachableItem {
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* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
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*/
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_getLabels() {
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const labels = [`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`];
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const labels = [];
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if(this.baseScore) labels.push(`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`)
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return labels;
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}
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@ -89,7 +89,7 @@ export default class DHDomainCard extends BaseDataItem {
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*/
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_getLabels() {
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const labels = [
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game.i18n.localize(`DAGGERHEART.CONFIG.DomainCardTypes.${this.type}`),
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,
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this.domainLabel,
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{
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value: `${this.recallCost}`, //converts the number to a string
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@ -97,6 +97,14 @@ export default class DHDomainCard extends BaseDataItem {
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}
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];
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if (this.type) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.DomainCardTypes.${this.type}`));
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if (this.domainLabel) labels.push(this.domainLabel);
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if (this.recallCost) {
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labels.push({
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value: `${this.recallCost}`, //converts the number to a string
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icons: ['fa-bolt']
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});
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}
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return labels;
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}
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}
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@ -209,26 +209,23 @@ export default class DHWeapon extends AttachableItem {
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* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
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*/
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_getLabels() {
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const labels = [];
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const { roll, range, damage } = this.attack;
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const labels = [
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game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${roll.trait}.short`),
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game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.short`)
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];
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if (roll.trait) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${roll.trait}.short`))
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if (range) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.short`));
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for (const { value, type } of damage.parts) {
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const str = [value.dice];
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if (value.bonus) str.push(value.bonus.signedString());
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const str = Roll.replaceFormulaData(value.getFormula(), this.actor?.getRollData() ?? {});
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const icons = Array.from(type)
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.map(t => CONFIG.DH.GENERAL.damageTypes[t]?.icon)
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.filter(Boolean);
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const labelValue = str.join('');
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if (icons.length === 0) {
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labels.push(labelValue);
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labels.push(str);
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} else {
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labels.push({ value: labelValue, icons });
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labels.push({ value: str, icons });
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}
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}
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