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Fix roll result based duality damage (#822)
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1 changed files with 3 additions and 2 deletions
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@ -6,7 +6,8 @@ export default class DHDamageAction extends DHBaseAction {
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getFormulaValue(part, data) {
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let formulaValue = part.value;
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if (data.hasRoll && part.resultBased && data.system.roll.result.duality === -1) return part.valueAlt;
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if (data.hasRoll && part.resultBased && data.roll.result.duality === -1) return part.valueAlt;
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const isAdversary = this.actor.type === 'adversary';
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if (isAdversary && this.actor.system.type === CONFIG.DH.ACTOR.adversaryTypes.horde.id) {
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@ -35,7 +36,7 @@ export default class DHDamageAction extends DHBaseAction {
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const systemData = data.system ?? data;
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let formulas = this.damage.parts.map(p => ({
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formula: this.getFormulaValue(p, data).getFormula(this.actor),
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formula: this.getFormulaValue(p, systemData).getFormula(this.actor),
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damageTypes: p.applyTo === 'hitPoints' && !p.type.size ? new Set(['physical']) : p.type,
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applyTo: p.applyTo
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}));
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