Fixed DamageReductionDialog

This commit is contained in:
WBHarry 2026-03-19 15:18:11 +01:00
parent b3e298693a
commit 6d964ddd43

View file

@ -21,13 +21,12 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
this.rulesDefault this.rulesDefault
); );
const allArmorEffects = Array.from(actor.allApplicableEffects()).filter(x => x.type === 'armor'); const allArmorEffects = Array.from(actor.allApplicableEffects()).filter(x => x.system.armorData);
const orderedArmorEffects = game.system.api.data.activeEffects.ArmorEffect.orderEffectsForAutoChange( const orderedArmorEffects = game.system.api.data.activeEffects.changeTypes.armor.orderEffectsForAutoChange(
allArmorEffects, allArmorEffects,
true true
); );
const armor = orderedArmorEffects.reduce((acc, effect) => { const armor = orderedArmorEffects.reduce((acc, effect) => {
if (effect.type !== 'armor') return acc;
const { value, max } = effect.system.armorData; const { value, max } = effect.system.armorData;
acc.push({ acc.push({
effect: effect, effect: effect,