From 6d964ddd43069dce00326c6f0068a119ae93e01b Mon Sep 17 00:00:00 2001 From: WBHarry Date: Thu, 19 Mar 2026 15:18:11 +0100 Subject: [PATCH] Fixed DamageReductionDialog --- module/applications/dialogs/damageReductionDialog.mjs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/module/applications/dialogs/damageReductionDialog.mjs b/module/applications/dialogs/damageReductionDialog.mjs index 6aeb2cf9..5e858e4b 100644 --- a/module/applications/dialogs/damageReductionDialog.mjs +++ b/module/applications/dialogs/damageReductionDialog.mjs @@ -21,13 +21,12 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap this.rulesDefault ); - const allArmorEffects = Array.from(actor.allApplicableEffects()).filter(x => x.type === 'armor'); - const orderedArmorEffects = game.system.api.data.activeEffects.ArmorEffect.orderEffectsForAutoChange( + const allArmorEffects = Array.from(actor.allApplicableEffects()).filter(x => x.system.armorData); + const orderedArmorEffects = game.system.api.data.activeEffects.changeTypes.armor.orderEffectsForAutoChange( allArmorEffects, true ); const armor = orderedArmorEffects.reduce((acc, effect) => { - if (effect.type !== 'armor') return acc; const { value, max } = effect.system.armorData; acc.push({ effect: effect,