Merged with main

This commit is contained in:
WBHarry 2025-08-01 17:15:35 +02:00
commit 6a3eb345c4
208 changed files with 21473 additions and 1792 deletions

View file

@ -949,6 +949,14 @@
"selectType": "Select Action Type",
"selectAction": "Action Selection"
},
"TemplateTypes": {
"circle": "Circle",
"cone": "Cone",
"emanation": "Emanation",
"inFront": "In Front",
"rect": "Rectangle",
"ray": "Ray"
},
"Traits": {
"agility": {
"name": "Agility",

View file

@ -7,7 +7,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
this.roll = roll;
this.config = config;
this.config.experiences = [];
this.reactionOverride = config.roll.type === 'reaction';
this.reactionOverride = config.roll?.type === 'reaction';
if (config.source?.action) {
this.item = config.data.parent.items.get(config.source.item) ?? config.data.parent;
@ -149,16 +149,16 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
static toggleReaction() {
if (this.config.roll) {
this.reactionOverride = !this.reactionOverride;
this.render();
}
}
static async submitRoll() {
this.config.roll.type = this.reactionOverride
? CONFIG.DH.ITEM.actionTypes.reaction.id
: this.config.roll.type === CONFIG.DH.ITEM.actionTypes.reaction.id
? null
: this.config.roll.type;
this.render();
}
}
static async submitRoll() {
await this.close({ submitted: true });
}

View file

@ -311,8 +311,12 @@ export default function DHApplicationMixin(Base) {
name: 'CONTROLS.CommonEdit',
icon: 'fa-solid fa-pen-to-square',
condition: target => {
const { dataset } = target.closest('[data-item-uuid]');
const doc = getDocFromElementSync(target);
return !doc || !doc.hasOwnProperty('systemPath') || doc.inCollection;
return (
(!dataset.noCompendiumEdit && !doc) ||
(doc && (!doc?.hasOwnProperty('systemPath') || doc?.inCollection))
);
},
callback: async target => (await getDocFromElement(target)).sheet.render({ force: true })
}

View file

@ -43,6 +43,12 @@ export const range = {
}
};
export const templateTypes = {
...CONST.MEASURED_TEMPLATE_TYPES,
EMANATION: 'emanation',
INFRONT: 'inFront'
};
export const rangeInclusion = {
withinRange: {
id: 'withinRange',

View file

@ -345,4 +345,17 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
});
}
}
/**
* Generates a list of localized tags for this action.
* @returns {string[]} An array of localized tag strings.
*/
_getTags() {
const tags = [
game.i18n.localize(`DAGGERHEART.ACTIONS.TYPES.${this.type}.name`),
game.i18n.localize(`DAGGERHEART.CONFIG.ActionType.${this.actionType}`)
];
return tags;
}
}

View file

@ -10,10 +10,8 @@ export default class DHDamageAction extends DHBaseAction {
const isAdversary = this.actor.type === 'adversary';
if (isAdversary && this.actor.system.type === CONFIG.DH.ACTOR.adversaryTypes.horde.id) {
const hasHordeDamage = this.actor.effects.find(
x => x.name === game.i18n.localize('DAGGERHEART.CONFIG.AdversaryType.horde.label')
);
if (hasHordeDamage) return part.valueAlt;
const hasHordeDamage = this.actor.effects.find(x => x.type === 'horde');
if (hasHordeDamage && !hasHordeDamage.disabled) return part.valueAlt;
}
return formulaValue;
@ -47,7 +45,9 @@ export default class DHDamageAction extends DHBaseAction {
formulas = this.formatFormulas(formulas, systemData);
const config = {
title: game.i18n.format(`DAGGERHEART.UI.Chat.${ this.type === 'healing' ? 'healing' : 'damage'}Roll.title`, { damage: game.i18n.localize(this.name) }),
title: game.i18n.format(`DAGGERHEART.UI.Chat.${this.type === 'healing' ? 'healing' : 'damage'}Roll.title`, {
damage: game.i18n.localize(this.name)
}),
roll: formulas,
targets: systemData.targets?.filter(t => t.hit) ?? data.targets,
hasSave: this.hasSave,

View file

@ -1,9 +1,11 @@
import BaseEffect from './baseEffect.mjs';
import BeastformEffect from './beastformEffect.mjs';
import HordeEffect from './hordeEffect.mjs';
export { BaseEffect, BeastformEffect };
export { BaseEffect, BeastformEffect, HordeEffect };
export const config = {
base: BaseEffect,
beastform: BeastformEffect
beastform: BeastformEffect,
horde: HordeEffect
};

View file

@ -0,0 +1,3 @@
import BaseEffect from './baseEffect.mjs';
export default class HordeEffect extends BaseEffect {}

View file

@ -118,29 +118,46 @@ export default class DhpAdversary extends BaseDataActor {
if (allowed === false) return false;
if (this.type === CONFIG.DH.ACTOR.adversaryTypes.horde.id) {
if (changes.system?.resources?.hitPoints?.value) {
const autoHordeDamage = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.Automation
).hordeDamage;
if (autoHordeDamage && changes.system?.resources?.hitPoints?.value) {
const hordeActiveEffect = this.parent.effects.find(x => x.type === 'horde');
if (hordeActiveEffect) {
const halfHP = Math.ceil(this.resources.hitPoints.max / 2);
const newHitPoints = changes.system.resources.hitPoints.value;
const previouslyAboveHalf = this.resources.hitPoints.value < halfHP;
const loweredBelowHalf = previouslyAboveHalf && newHitPoints >= halfHP;
const raisedAboveHalf = !previouslyAboveHalf && newHitPoints < halfHP;
if (loweredBelowHalf) {
await this.parent.createEmbeddedDocuments('ActiveEffect', [
await hordeActiveEffect.update({ disabled: false });
} else if (raisedAboveHalf) {
await hordeActiveEffect.update({ disabled: true });
}
}
}
}
}
_onUpdate(changes, options, userId) {
super._onUpdate(changes, options, userId);
if (game.user.id === userId) {
if (changes.system.type) {
const existingHordeEffect = this.parent.effects.find(x => x.type === 'horde');
if (changes.system.type === CONFIG.DH.ACTOR.adversaryTypes.horde.id) {
if (!existingHordeEffect)
this.parent.createEmbeddedDocuments('ActiveEffect', [
{
type: 'horde',
name: game.i18n.localize('DAGGERHEART.CONFIG.AdversaryType.horde.label'),
img: 'icons/magic/movement/chevrons-down-yellow.webp',
disabled: !game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation)
.hordeDamage
disabled: true
}
]);
} else if (raisedAboveHalf) {
const hordeEffects = this.parent.effects.filter(
x => x.name === game.i18n.localize('DAGGERHEART.CONFIG.AdversaryType.horde.label')
);
await this.parent.deleteEmbeddedDocuments(
'ActiveEffect',
hordeEffects.map(x => x.id)
);
} else {
existingHordeEffect?.delete();
}
}
}

View file

@ -117,4 +117,26 @@ export default class DHArmor extends AttachableItem {
}
}
}
/**
* Generates a list of localized tags based on this item's type-specific properties.
* @returns {string[]} An array of localized tag strings.
*/
_getTags() {
const tags = [
`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`,
`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseThresholds.base')}: ${this.baseThresholds.major} / ${this.baseThresholds.severe}`
];
return tags;
}
/**
* Generate a localized label array for this item subtype.
* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
*/
_getLabels() {
const labels = [`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`];
return labels;
}
}

View file

@ -127,7 +127,8 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
if (this.actor && this.actor.type === 'character' && this.features) {
const featureUpdates = {};
for (let f of this.features) {
const feature = f.item ?? f;
const fBase = f.item ?? f;
const feature = fBase.system ? fBase : await foundry.utils.fromUuid(fBase.uuid);
const createData = foundry.utils.mergeObject(
feature.toObject(),
{

View file

@ -1,5 +1,4 @@
import BaseDataItem from './base.mjs';
import { ActionField } from '../fields/actionField.mjs';
export default class DHDomainCard extends BaseDataItem {
/** @inheritDoc */
@ -34,6 +33,7 @@ export default class DHDomainCard extends BaseDataItem {
};
}
/**@inheritdoc */
async _preCreate(data, options, user) {
const allowed = await super._preCreate(data, options, user);
if (allowed === false) return;
@ -55,4 +55,35 @@ export default class DHDomainCard extends BaseDataItem {
}
}
}
/**
* Generates a list of localized tags based on this item's type-specific properties.
* @returns {string[]} An array of localized tag strings.
*/
_getTags() {
const tags = [
game.i18n.localize(`DAGGERHEART.CONFIG.DomainCardTypes.${this.type}`),
game.i18n.localize(`DAGGERHEART.GENERAL.Domain.${this.domain}.label`),
`${game.i18n.localize('DAGGERHEART.ITEMS.DomainCard.recallCost')}: ${this.recallCost}`
];
return tags;
}
/**
* Generate a localized label array for this item subtype.
* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
*/
_getLabels() {
const labels = [
game.i18n.localize(`DAGGERHEART.CONFIG.DomainCardTypes.${this.type}`),
game.i18n.localize(`DAGGERHEART.GENERAL.Domain.${this.domain}.label`),
{
value: `${this.recallCost}`, //converts the number to a string
icons: ['fa-bolt']
}
];
return labels;
}
}

View file

@ -167,4 +167,64 @@ export default class DHWeapon extends AttachableItem {
}
}
}
/**
* Generates a list of localized tags based on this item's type-specific properties.
* @returns {string[]} An array of localized tag strings.
*/
_getTags() {
const { attack, burden } = this;
const tags = [
game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${attack.roll.trait}.name`),
game.i18n.localize(`DAGGERHEART.CONFIG.Range.${attack.range}.name`),
game.i18n.localize(`DAGGERHEART.CONFIG.Burden.${burden}`)
];
for (const { value, type } of attack.damage.parts) {
const parts = [value.dice];
if (value.bonus) parts.push(value.bonus.signedString());
if (type.size > 0) {
const typeTags = Array.from(type)
.map(t => game.i18n.localize(`DAGGERHEART.CONFIG.DamageType.${t}.abbreviation`))
.join(' | ');
parts.push(` (${typeTags})`); // Add a space in front and put it inside a ().
}
tags.push(parts.join(''));
}
return tags;
}
/**
* Generate a localized label array for this item subtype.
* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
*/
_getLabels() {
const { roll, range, damage } = this.attack;
const labels = [
game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${roll.trait}.short`),
game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.short`)
];
for (const { value, type } of damage.parts) {
const str = [value.dice];
if (value.bonus) str.push(value.bonus.signedString());
const icons = Array.from(type)
.map(t => CONFIG.DH.GENERAL.damageTypes[t]?.icon)
.filter(Boolean);
const labelValue = str.join('');
if (icons.length === 0) {
labels.push(labelValue);
} else {
labels.push({ value: labelValue, icons });
}
}
return labels;
}
}

View file

@ -145,6 +145,7 @@ export default class D20Roll extends DHRoll {
data.difficulty = config.roll.difficulty;
data.success = roll.isCritical || roll.total >= config.roll.difficulty;
}
data.type = config.roll.type;
data.advantage = {
type: config.roll.advantage,
dice: roll.dAdvantage?.denomination,

View file

@ -69,7 +69,6 @@ export default class DHRoll extends Roll {
static postEvaluate(roll, config = {}) {
return {
type: config.roll.type,
total: roll.total,
formula: roll.formula,
dice: roll.dice.map(d => ({

View file

@ -1,6 +1,11 @@
import { itemAbleRollParse } from '../helpers/utils.mjs';
export default class DhActiveEffect extends ActiveEffect {
export default class DhActiveEffect extends foundry.documents.ActiveEffect {
/* -------------------------------------------- */
/* Properties */
/* -------------------------------------------- */
/**@override */
get isSuppressed() {
// If this is a copied effect from an attachment, never suppress it
// (These effects have attachmentSource metadata)
@ -41,14 +46,11 @@ export default class DhActiveEffect extends ActiveEffect {
});
}
get localizedStatuses() {
const statusMap = new Map(foundry.CONFIG.statusEffects.map(status => [status.id, status.name]));
return this.statuses.map(x => ({
key: x,
name: game.i18n.localize(statusMap.get(x))
}));
}
/* -------------------------------------------- */
/* Event Handlers */
/* -------------------------------------------- */
/**@inheritdoc*/
async _preCreate(data, options, user) {
const update = {};
if (!data.img) {
@ -62,13 +64,22 @@ export default class DhActiveEffect extends ActiveEffect {
await super._preCreate(data, options, user);
}
/* -------------------------------------------- */
/* Methods */
/* -------------------------------------------- */
/**@inheritdoc*/
static applyField(model, change, field) {
const evalValue = this.effectSafeEval(itemAbleRollParse(change.value, model, change.effect.parent));
change.value = evalValue ?? change.value;
super.applyField(model, change, field);
}
/* Altered Foundry safeEval to allow non-numeric returns */
/**
* Altered Foundry safeEval to allow non-numeric return
* @param {string} expression
* @returns
*/
static effectSafeEval(expression) {
let result;
try {
@ -82,6 +93,26 @@ export default class DhActiveEffect extends ActiveEffect {
return result;
}
/**
* Generates a list of localized tags based on this item's type-specific properties.
* @returns {string[]} An array of localized tag strings.
*/
_getTags() {
const tags = [
`${game.i18n.localize(this.parent.system.metadata.label)}: ${this.parent.name}`,
game.i18n.localize(
this.isTemporary ? 'DAGGERHEART.EFFECTS.Duration.temporary' : 'DAGGERHEART.EFFECTS.Duration.passive'
)
];
for (const statusId of this.statuses) {
const status = CONFIG.statusEffects.find(s => s.id === statusId);
tags.push(game.i18n.localize(status.name));
}
return tags;
}
async toChat(origin) {
const cls = getDocumentClass('ChatMessage');
const systemData = {

View file

@ -96,6 +96,28 @@ export default class DHItem extends foundry.documents.Item {
});
}
/* -------------------------------------------- */
/**
* Generate an array of localized tag.
* @returns {string[]} An array of localized tag strings.
*/
getTags() {
const tags = [];
if (this.system.getTags) tags.push(...this.system.getTags());
return tags;
}
/**
* Generate a localized label array for this item.
* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
*/
getLabels() {
const labels = [];
if (this.system.getLabels) labels.push(...this.system.getLabels());
return labels;
}
async use(event) {
const actions = new Set(this.system.actionsList);
if (actions?.size) {

View file

@ -11,7 +11,7 @@ export default function DhTemplateEnricher(match, _options) {
if (split.length === 2) {
switch (split[0]) {
case 'type':
const matchedType = Object.values(CONST.MEASURED_TEMPLATE_TYPES).find(
const matchedType = Object.values(CONFIG.DH.GENERAL.templateTypes).find(
x => x.toLowerCase() === split[1]
);
type = matchedType;
@ -28,10 +28,12 @@ export default function DhTemplateEnricher(match, _options) {
if (!type || !range) return match[0];
const label = game.i18n.localize(`DAGGERHEART.CONFIG.TemplateTypes.${type}`);
const templateElement = document.createElement('span');
templateElement.innerHTML = `
<button class="measured-template-button" data-type="${type}" data-range="${range}">
${game.i18n.localize(`TEMPLATE.TYPES.${type}`)} - ${game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.name`)}
${label} - ${game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.name`)}
</button>
`;
@ -45,16 +47,26 @@ export const renderMeasuredTemplate = async event => {
if (!type || !range || !game.canvas.scene) return;
const distance = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.RangeMeasurement)[range];
const usedType = type === 'inFront' ? 'cone' : type === 'emanation' ? 'circle' : type;
const angle =
type === CONST.MEASURED_TEMPLATE_TYPES.CONE
? CONFIG.MeasuredTemplate.defaults.angle
: type === CONFIG.DH.GENERAL.templateTypes.INFRONT
? '180'
: undefined;
const baseDistance = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.RangeMeasurement)[range];
const distance = type === CONFIG.DH.GENERAL.templateTypes.EMANATION ? baseDistance + 2.5 : baseDistance;
const { width, height } = game.canvas.scene.dimensions;
canvas.scene.createEmbeddedDocuments('MeasuredTemplate', [
{
x: width / 2,
y: height / 2,
t: type,
t: usedType,
distance: distance,
width: type === CONST.MEASURED_TEMPLATE_TYPES.RAY ? 5 : undefined,
angle: type === CONST.MEASURED_TEMPLATE_TYPES.CONE ? CONFIG.MeasuredTemplate.defaults.angle : undefined
angle: angle
}
]);
};

View file

@ -7,7 +7,7 @@ export { DhDamageEnricher, DhDualityRollEnricher, DhEffectEnricher, DhTemplateEn
export const enricherConfig = [
{
pattern: /^@Damage\[(.*)\]({.*})?$/g,
pattern: /@Damage\[(.*)\]({.*})?/g,
enricher: DhDamageEnricher
},
{
@ -15,11 +15,11 @@ export const enricherConfig = [
enricher: DhDualityRollEnricher
},
{
pattern: /^@Effect\[(.*)\]({.*})?$/g,
pattern: /@Effect\[(.*)\]({.*})?/g,
enricher: DhEffectEnricher
},
{
pattern: /^@Template\[(.*)\]({.*})?$/g,
pattern: /@Template\[(.*)\]({.*})?/g,
enricher: DhTemplateEnricher
}
];

View file

@ -240,7 +240,7 @@ export const updateActorTokens = async (actor, update) => {
* Retrieves a Foundry document associated with the nearest ancestor element
* that has a `data-item-uuid` attribute.
* @param {HTMLElement} element - The DOM element to start the search from.
* @returns {foundry.abstract.Document|null} The resolved document, or null if not found or invalid.
* @returns {Promise<foundry.abstract.Document|null>} The resolved document, or null if not found or invalid.
*/
export async function getDocFromElement(element) {
const target = element.closest('[data-item-uuid]');

View file

@ -0,0 +1,709 @@
{
"name": "Acid Burrower",
"img": "icons/svg/mystery-man.svg",
"type": "adversary",
"folder": "sxvlEwi25uAoB2C5",
"system": {
"difficulty": 14,
"damageThresholds": {
"major": 8,
"severe": 15
},
"resources": {
"hitPoints": {
"value": 0,
"max": 8,
"isReversed": true
},
"stress": {
"value": 0,
"max": 3,
"isReversed": true
}
},
"motivesAndTactics": "Burrow, drag away, feed, reposition",
"resistance": {
"physical": {
"resistance": false,
"immunity": false,
"reduction": 0
},
"magical": {
"resistance": false,
"immunity": false,
"reduction": 0
}
},
"type": "solo",
"notes": "",
"hordeHp": 1,
"experiences": {
"pe7OIoJsqlpMXEvs": {
"name": "Tremor Sense",
"value": 2
}
},
"bonuses": {
"roll": {
"attack": {
"bonus": 0,
"dice": []
},
"action": {
"bonus": 0,
"dice": []
},
"reaction": {
"bonus": 0,
"dice": []
}
},
"damage": {
"physical": {
"bonus": 0,
"dice": []
},
"magical": {
"bonus": 0,
"dice": []
}
}
},
"tier": 1,
"description": "<p>A horse-sized insect with digging claws and acidic blood.</p>",
"attack": {
"name": "Claws",
"range": "veryClose",
"roll": {
"bonus": 3,
"type": "attack",
"trait": null,
"difficulty": null,
"advState": "neutral",
"diceRolling": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"compare": null,
"treshold": null
},
"useDefault": false
},
"damage": {
"parts": [
{
"value": {
"custom": {
"enabled": false
},
"dice": "d12",
"bonus": 2,
"multiplier": "flat",
"flatMultiplier": 1
},
"applyTo": "hitPoints",
"type": [
"physical"
],
"resultBased": false,
"valueAlt": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"bonus": null,
"custom": {
"enabled": false
}
},
"base": false
}
],
"includeBase": false
},
"_id": "TCKVaVweyJzhEArX",
"systemPath": "actions",
"type": "",
"description": "",
"img": "icons/creatures/claws/claw-curved-jagged-yellow.webp",
"chatDisplay": true,
"actionType": "action",
"cost": [],
"uses": {
"value": null,
"max": null,
"recovery": null
},
"target": {
"type": "any",
"amount": 1
},
"effects": [],
"save": {
"trait": null,
"difficulty": null,
"damageMod": "none"
}
}
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.346",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1754010222829,
"modifiedTime": 1754010222919,
"lastModifiedBy": "MQSznptE5yLT7kj8"
},
"ownership": {
"default": 0,
"ei8OkswTzyDp4IGC": 3,
"WafZqd6qLGpBRGTt": 3,
"MQSznptE5yLT7kj8": 3
},
"prototypeToken": {
"name": "Acid Burrower",
"displayName": 0,
"actorLink": false,
"width": 1,
"height": 1,
"texture": {
"src": "icons/svg/mystery-man.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
"lockRotation": false,
"rotation": 0,
"alpha": 1,
"disposition": -1,
"displayBars": 0,
"bar1": {
"attribute": "resources.hitPoints"
},
"bar2": {
"attribute": "resources.stress"
},
"light": {
"negative": false,
"priority": 0,
"alpha": 0.5,
"angle": 360,
"bright": 0,
"color": null,
"coloration": 1,
"dim": 0,
"attenuation": 0.5,
"luminosity": 0.5,
"saturation": 0,
"contrast": 0,
"shadows": 0,
"animation": {
"type": null,
"speed": 5,
"intensity": 5,
"reverse": false
},
"darkness": {
"min": 0,
"max": 1
}
},
"sight": {
"enabled": false,
"range": 0,
"angle": 360,
"visionMode": "basic",
"color": null,
"attenuation": 0.1,
"brightness": 0,
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"occludable": {
"radius": 0
},
"ring": {
"enabled": false,
"colors": {
"ring": null,
"background": null
},
"effects": 1,
"subject": {
"scale": 1,
"texture": null
}
},
"turnMarker": {
"mode": 1,
"animation": null,
"src": null,
"disposition": false
},
"movementAction": null,
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
},
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View file

@ -1,186 +0,0 @@
{
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"img": "icons/svg/mystery-man.svg",
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},
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}
},
"motivesAndTactics": "Burrow, drag away, feed, reposition",
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"reduction": 0
},
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}
},
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},
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},
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},
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"displayBars": 0,
"bar1": {
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},
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View file

@ -33,10 +33,15 @@
"reduction": 0
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},
"type": "standard",
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},
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@ -64,22 +69,62 @@
}
},
"tier": 1,
"description": "<p>A tall guard bearing a longbow and quiver with arrows fletched in the settlements colors.</p>"
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"motivesAndTactics": "Arrest, close gates, make it through the day, pin down",
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},
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]
},
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View file

@ -34,10 +34,19 @@
"reduction": 0
}
},
"type": "standard",
"type": "bruiser",
"notes": "",
"hordeHp": 1,
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},
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@ -65,22 +74,60 @@
}
},
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"description": "<p>A large bear with thick fur and powerful claws.</p>",
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"name": "Claws",
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},
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},
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View file

@ -37,7 +37,12 @@
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@ -65,22 +70,60 @@
}
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View file

@ -34,10 +34,19 @@
"reduction": 0
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View file

@ -33,10 +33,15 @@
"reduction": 0
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@ -64,22 +69,62 @@
}
},
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View file

@ -34,7 +34,7 @@
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@ -65,22 +65,60 @@
}
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@ -180,7 +218,417 @@
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View file

@ -33,10 +33,15 @@
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@ -64,22 +69,62 @@
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View file

@ -17,10 +17,15 @@
"reduction": 0
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View file

@ -34,10 +34,15 @@
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}
}
],
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},
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},
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},
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},
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}
},
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{
"name": "Venomous Stinger",
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"img": "icons/creatures/abilities/stinger-poison-scorpion-brown.webp",
"system": {
"description": "<p>Make an attack against a target within Very Close range. On a success, <strong>spend a Fear</strong> to deal <strong>1d4+4</strong> physical damage and Poison them until their next rest or they succeed on a Knowledge Roll (16). While Poisoned, the target must roll a <strong>d6</strong> before they make an action roll. On a result of 4 or lower, they must mark a Stress. </p>",
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],
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"range": ""
}
},
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{
"name": "Poison",
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}
},
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},
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"_key": "!actors.items!fmfntuJ8mHRCAktP.lANiDkxxth2sGacT"
},
{
"name": "Momentum",
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"_id": "TmDpAY5t3PjhEv9K",
"img": "icons/skills/melee/strike-weapons-orange.webp",
"system": {
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"resource": null,
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}

View file

@ -65,22 +65,60 @@
}
},
"tier": 1,
"description": "<p>A clear serpent with a massive head that leaves behind a glass shard trail wherever they go.</p>"
"description": "<p>A clear serpent with a massive head that leaves behind a glass shard trail wherever they go.</p>",
"attack": {
"name": "Glass Fangs",
"img": "icons/creatures/abilities/fang-tooth-blood-red.webp",
"roll": {
"bonus": 2
},
"range": "veryClose",
"damage": {
"parts": [
{
"value": {
"custom": {
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},
"dice": "d8",
"bonus": 2,
"multiplier": "flat",
"flatMultiplier": 1
},
"applyTo": "hitPoints",
"type": [
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],
"resultBased": false,
"valueAlt": {
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"dice": "d6",
"bonus": null,
"custom": {
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}
},
"base": false
}
]
}
}
},
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"sort": 3400000,
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@ -180,7 +218,397 @@
"appendNumber": false,
"prependAdjective": false
},
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{
"name": "Armor-Shredding Shards",
"type": "feature",
"_id": "Efa6t9Ow8b1DRyZV",
"img": "icons/skills/melee/shield-damaged-broken-gold.webp",
"system": {
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"img": "icons/skills/melee/shield-damaged-broken-gold.webp",
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}
},
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},
{
"name": "Spinning Serpent",
"type": "feature",
"_id": "Ro9XCeXsTOT9SXyo",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"system": {
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"resource": null,
"actions": {
"2UzeQYL5HeyF3zwh": {
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}
],
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},
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},
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}
}
}
],
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},
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},
"effects": [],
"roll": {
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"difficulty": null,
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"advState": "neutral",
"diceRolling": {
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},
"useDefault": false
},
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},
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
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}
},
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"_key": "!actors.items!8KWVLWXFhlY2kYx0.Ro9XCeXsTOT9SXyo"
},
{
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"_id": "LR5XHauNtWcl18CY",
"img": "icons/magic/acid/projectile-needles-salvo-green.webp",
"system": {
"description": "<p><strong>Spend a Fear</strong> to introduce a <strong>d6</strong> Spitter Die. When the Snake is in the spotlight, roll this die. On a result of 5 or higher, all targets in front of the Snake within Far range must succeed on an Agility Reaction Roll or take <strong>1d4</strong> physical damage. The Snake can take the spotlight a second time this GM turn.</p><p>@Template[type:inFront|range:f]</p>",
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],
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},
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}
],
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},
"name": "Spend Fear",
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"range": ""
},
"Ds6KlQKZCOhh5OMT": {
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"_id": "Ds6KlQKZCOhh5OMT",
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},
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},
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],
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},
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"compare": null,
"treshold": null
},
"useDefault": false
},
"save": {
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"damageMod": "none"
},
"name": "Spit Attack",
"img": "icons/magic/acid/projectile-needles-salvo-green.webp",
"range": "far"
}
},
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},
"effects": [
{
"name": "Spitter Die",
"img": "icons/magic/acid/projectile-needles-salvo-green.webp",
"origin": "Compendium.daggerheart.adversaries.Actor.8KWVLWXFhlY2kYx0.Item.LR5XHauNtWcl18CY",
"transfer": false,
"_id": "Mchd23xNQ4nSWw9X",
"type": "base",
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"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
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"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
},
"description": "<p>You have a <strong>d6</strong> Spitter Die. When the Snake is in the spotlight, roll this die. On a result of 5 or higher, all targets in front of the Snake within Far range must succeed on an Agility Reaction Roll or take <strong>1d4</strong> physical damage. The Snake can take the spotlight a second time this GM turn.</p>",
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}

View file

@ -34,10 +34,15 @@
"reduction": 0
}
},
"type": "standard",
"type": "skulk",
"notes": "",
"hordeHp": 1,
"experiences": {},
"experiences": {
"Ti0QFAMro3FpetoT": {
"name": "Camouflage",
"value": 3
}
},
"bonuses": {
"roll": {
"attack": {
@ -65,22 +70,59 @@
}
},
"tier": 1,
"description": "<p>A moving mound of translucent green slime.</p>"
"description": "<p>A moving mound of translucent green slime.</p>",
"attack": {
"name": "Ooze Appendage",
"roll": {
"bonus": 1
},
"damage": {
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{
"value": {
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},
"dice": "d6",
"bonus": 1,
"multiplier": "flat",
"flatMultiplier": 1
},
"applyTo": "hitPoints",
"type": [
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],
"resultBased": false,
"valueAlt": {
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"flatMultiplier": 1,
"dice": "d6",
"bonus": null,
"custom": {
"enabled": false
}
},
"base": false
}
]
},
"img": "icons/creatures/slimes/slime-movement-dripping-pseudopods-green.webp"
}
},
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"sort": 3400000,
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"ei8OkswTzyDp4IGC": 3,
@ -180,7 +222,382 @@
"appendNumber": false,
"prependAdjective": false
},
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{
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"type": "feature",
"_id": "DquXi9yCNsPAFEmK",
"img": "icons/magic/time/hourglass-brown-orange.webp",
"system": {
"description": "<p>When you spotlight the Ooze and they dont have a token on their stat block, they cant act yet. Place a token on their stat block and describe what theyre preparing to do. When you spotlight the Ooze and they have a token on their stat block, clear the token and they can act.</p>",
"resource": {
"type": "simple",
"value": 0,
"max": "1",
"icon": "fa-solid fa-hourglass-half"
},
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{
"name": "Acidic Form",
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"_id": "gJWoUSTGwVsJwPmK",
"img": "icons/skills/melee/shield-damaged-broken-gold.webp",
"system": {
"description": "<p>When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
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View file

@ -37,7 +37,12 @@
"type": "standard",
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@ -65,22 +70,60 @@
}
},
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@ -180,7 +223,158 @@
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View file

@ -34,10 +34,19 @@
"reduction": 0
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},
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},
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@ -65,22 +74,59 @@
}
},
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@ -180,7 +226,165 @@
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{
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View file

@ -36,7 +36,12 @@
"type": "standard",
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"hordeHp": 1,
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"name": "Thief",
"value": 2
}
},
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@ -64,22 +69,60 @@
}
},
"tier": 1,
"description": "<p>A cunning criminal in a cloak bearing one of the gangs iconic knives.</p>"
"description": "<p>A cunning criminal in a cloak bearing one of the gangs iconic knives.</p>",
"motivesAndTactics": "Escape, profi t, steal, throw smoke",
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},
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]
},
"img": "icons/weapons/daggers/dagger-twin-green.webp"
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@ -179,7 +222,130 @@
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"_id": "5VPb3OJDv6Q5150r",
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"description": "<p>The Bandit climbs just as easily as they run.</p>",
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}

View file

@ -34,10 +34,15 @@
"reduction": 0
}
},
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@ -65,22 +70,60 @@
}
},
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@ -180,7 +223,223 @@
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}

View file

@ -34,10 +34,19 @@
"reduction": 0
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},
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}
},
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@ -65,22 +74,59 @@
}
},
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@ -180,7 +226,176 @@
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View file

@ -17,10 +17,15 @@
"reduction": 0
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},
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@ -49,22 +54,68 @@
},
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View file

@ -34,10 +34,15 @@
"reduction": 0
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},
"type": "standard",
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},
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@ -65,22 +70,60 @@
}
},
"tier": 1,
"description": "<p>A seasoned bandit in quality leathers with a strong voice and cunning eyes.</p>"
"description": "<p>A seasoned bandit in quality leathers with a strong voice and cunning eyes.</p>",
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"name": "Javelin",
"img": "icons/weapons/polearms/spear-hooked-rounded.webp",
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View file

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View file

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View file

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View file

@ -34,7 +34,7 @@
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View file

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View file

@ -34,7 +34,7 @@
"reduction": 0
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},
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@ -65,22 +65,60 @@
}
},
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@ -180,7 +218,482 @@
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View file

@ -17,7 +17,7 @@
"reduction": 0
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},
"type": "standard",
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"hordeHp": 1,
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@ -49,22 +49,68 @@
},
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"description": "<p>An ambulatory sapling rising up to defend their forest.</p>",
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@ -164,7 +210,107 @@
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View file

@ -34,10 +34,19 @@
"reduction": 0
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},
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@ -65,22 +74,60 @@
}
},
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View file

@ -33,10 +33,15 @@
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View file

@ -34,10 +34,19 @@
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View file

@ -34,10 +34,15 @@
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@ -65,22 +70,59 @@
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View file

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View file

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}

View file

@ -17,7 +17,7 @@
"reduction": 0
}
},
"type": "standard",
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"experiences": {},
@ -49,22 +49,68 @@
},
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@ -164,7 +210,107 @@
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View file

@ -17,7 +17,7 @@
"reduction": 0
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},
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@ -49,22 +49,68 @@
},
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@ -164,7 +210,107 @@
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View file

@ -65,22 +65,59 @@
}
},
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"description": "<p>An animated corpse that moves shakily, driven only by hunger.</p>"
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@ -180,7 +217,129 @@
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View file

@ -34,7 +34,7 @@
"reduction": 0
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@ -65,22 +65,60 @@
}
},
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View file

@ -17,7 +17,7 @@
"reduction": 0
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},
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@ -49,22 +49,68 @@
},
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View file

@ -34,7 +34,7 @@
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@ -65,22 +65,59 @@
}
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@ -180,7 +217,344 @@
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View file

@ -65,22 +65,59 @@
}
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View file

@ -33,10 +33,15 @@
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View file

@ -34,9 +34,9 @@
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View file

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View file

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View file

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{
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"_id": "KBMf7oBfFSHoafKN",
"img": "icons/magic/nature/root-vines-knot-brown.webp",
"system": {
"description": "<p>When an attack from the Bramble causes a target to mark HP and there are three or more Tangle Bramble Minions within Close range, you can combine the Minions into a Tangle Bramble Swarm Horde. The Hordes HP is equal to the number of Minions combined.</p>",
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View file

@ -1,170 +0,0 @@
{
"name": "Tangle Bramble",
"img": "icons/svg/mystery-man.svg",
"type": "adversary",
"folder": "sxvlEwi25uAoB2C5",
"system": {
"motivesAndTactics": "Combine, drain, entangle",
"resistance": {
"physical": {
"resistance": false,
"immunity": false,
"reduction": 0
},
"magical": {
"resistance": false,
"immunity": false,
"reduction": 0
}
},
"type": "standard",
"notes": "",
"hordeHp": 1,
"experiences": {},
"bonuses": {
"roll": {
"attack": {
"bonus": 0,
"dice": []
},
"action": {
"bonus": 0,
"dice": []
},
"reaction": {
"bonus": 0,
"dice": []
}
},
"damage": {
"physical": {
"bonus": 0,
"dice": []
},
"magical": {
"bonus": 0,
"dice": []
}
}
},
"difficulty": 11,
"tier": 1,
"description": "<p>An animate, blood-drinking tumbleweed.</p>"
},
"flags": {},
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"prototypeToken": {
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"displayName": 0,
"actorLink": false,
"width": 1,
"height": 1,
"texture": {
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"anchorX": 0.5,
"anchorY": 0.5,
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"offsetY": 0,
"fit": "contain",
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"scaleY": 1,
"rotation": 0,
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"alphaThreshold": 0.75
},
"lockRotation": false,
"rotation": 0,
"alpha": 1,
"disposition": -1,
"displayBars": 0,
"bar1": {
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},
"bar2": {
"attribute": "resources.stress"
},
"light": {
"negative": false,
"priority": 0,
"alpha": 0.5,
"angle": 360,
"bright": 0,
"color": null,
"coloration": 1,
"dim": 0,
"attenuation": 0.5,
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"saturation": 0,
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"shadows": 0,
"animation": {
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"speed": 5,
"intensity": 5,
"reverse": false
},
"darkness": {
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"max": 1
}
},
"sight": {
"enabled": false,
"range": 0,
"angle": 360,
"visionMode": "basic",
"color": null,
"attenuation": 0.1,
"brightness": 0,
"saturation": 0,
"contrast": 0
},
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},
"ring": {
"enabled": false,
"colors": {
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},
"effects": 1,
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},
"turnMarker": {
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"animation": null,
"src": null,
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"flags": {},
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},
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"_key": "!actors!jd4MVRwy9zTfmRRE"
}

View file

@ -16,7 +16,7 @@
"reduction": 0
}
},
"type": "standard",
"type": "skulk",
"notes": "",
"hordeHp": 1,
"experiences": {},
@ -48,22 +48,72 @@
},
"difficulty": 14,
"tier": 1,
"description": "<p>A small moving mound of translucent green slime.</p>"
"description": "<p>A small moving mound of translucent green slime.</p>",
"motivesAndTactics": "Camouflage, creep up",
"attack": {
"name": "Ooze Appendage",
"roll": {
"bonus": -1
},
"damage": {
"parts": [
{
"value": {
"custom": {
"enabled": false
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"dice": "d4",
"bonus": 1,
"multiplier": "flat",
"flatMultiplier": 1
},
"applyTo": "hitPoints",
"type": [
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],
"resultBased": false,
"valueAlt": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"bonus": null,
"custom": {
"enabled": false
}
},
"base": false
}
]
},
"img": "icons/creatures/slimes/slime-movement-dripping-pseudopods-green.webp"
},
"damageThresholds": {
"major": 4,
"severe": 4
},
"resources": {
"hitPoints": {
"max": 2
},
"stress": {
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}
}
},
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@ -163,7 +213,95 @@
"appendNumber": false,
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{
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"_id": "WpOh5kHHx7lcTvEY",
"img": "icons/magic/acid/dissolve-drip-droplet-smoke.webp",
"system": {
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View file

@ -17,7 +17,7 @@
"reduction": 0
}
},
"type": "standard",
"type": "skulk",
"notes": "",
"hordeHp": 1,
"experiences": {},
@ -49,22 +49,71 @@
},
"difficulty": 11,
"tier": 1,
"description": "<p>A small moving mound of translucent flaming red slime</p>"
"description": "<p>A small moving mound of translucent flaming red slime</p>",
"attack": {
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"img": "icons/creatures/slimes/slime-movement-splashing-red.webp",
"roll": {
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},
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]
}
},
"resources": {
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},
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},
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@ -164,7 +213,96 @@
"appendNumber": false,
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{
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View file

@ -33,7 +33,7 @@
"reduction": 0
}
},
"type": "standard",
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"hordeHp": 1,
"experiences": {},
@ -64,22 +64,61 @@
}
},
"tier": 1,
"description": "<p>A master-at-arms wielding a sword twice their size.</p>"
"description": "<p>A master-at-arms wielding a sword twice their size.</p>",
"motivesAndTactics": "Act fi rst, aim for the weakest, intimidate",
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},
"name": "Claymore",
"img": "icons/weapons/swords/greatsword-guard-gold-worn.webp",
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}

View file

@ -33,10 +33,15 @@
"reduction": 0
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@ -64,22 +69,60 @@
}
},
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"description": "<p>An imperious tree-person leading their forests defenses.</p>",
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@ -179,7 +222,248 @@
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"description": "<p>You are <em>Restrained</em> until you're freed with a successful Strength Roll. When a creature makes an action roll against the cage, they must mark a Stress. </p>",
"tint": "#ffffff",
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{
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"description": "<p>When the Dryad makes a successful attack against a PC, you gain a Fear.</p>",
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],
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}

View file

@ -34,9 +34,9 @@
"reduction": 0
}
},
"type": "standard",
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"hordeHp": 2,
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@ -65,22 +65,59 @@
}
},
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"description": "<p>A group of shambling corpses instinctively moving together.</p>"
"description": "<p>A group of shambling corpses instinctively moving together.</p>",
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{
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},
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]
},
"name": "Bite",
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}
},
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@ -180,7 +217,147 @@
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{
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View file

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{
"name": "Clank",
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"description": "<p>Clanks are sentient mechanical beings built from a variety of materials, including metal, wood, and stone.<br><br><p class=\"green Body-Styles_Body\" chunk_id=\"cf73a44a-bad6-493d-9d72-4007c4b803e7\">They can resemble humanoids, animals, or even inanimate objects. Like organic beings, their bodies come in a wide array of sizes. Because of their bespoke construction, many clanks have highly specialized physical configurations. Examples include clawed hands for grasping, wheels for movement, or built-in weaponry.</p>\n<p class=\"green Body-Styles_Body\" chunk_id=\"89241f41-6ba6-40db-a272-c23b400e26e8\">Many clanks embrace body modifications for style as well as function, and members of other ancestries often turn to clank artisans to construct customized mobility aids and physical adornments. Other ancestries can create clanks, even using their own physical characteristics as inspiration, but its also common for clanks to build one another. A clanks lifespan extends as long as theyre able to acquire or craft new parts, making their physical form effectively immortal. That said, their minds are subject to the effects of time, and deteriorate as the magic that powers them loses potency.</p></p>"
"description": "<p>Clanks are sentient mechanical beings built from a variety of materials, including metal, wood, and stone.<br><br><p class=\"green Body-Styles_Body\" chunk_id=\"cf73a44a-bad6-493d-9d72-4007c4b803e7\">They can resemble humanoids, animals, or even inanimate objects. Like organic beings, their bodies come in a wide array of sizes. Because of their bespoke construction, many clanks have highly specialized physical configurations. Examples include clawed hands for grasping, wheels for movement, or built-in weaponry.</p>\n<p class=\"green Body-Styles_Body\" chunk_id=\"89241f41-6ba6-40db-a272-c23b400e26e8\">Many clanks embrace body modifications for style as well as function, and members of other ancestries often turn to clank artisans to construct customized mobility aids and physical adornments. Other ancestries can create clanks, even using their own physical characteristics as inspiration, but its also common for clanks to build one another. A clanks lifespan extends as long as theyre able to acquire or craft new parts, making their physical form effectively immortal. That said, their minds are subject to the effects of time, and deteriorate as the magic that powers them loses potency.</p></p>",
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View file

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{
"name": "Drakona",
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"description": "<p>Drakona resemble wingless dragons in humanoid form and possess a powerful elemental breath.<br><br><p>All drakona have thick scales that provide excellent natural armor against both attacks and the forces of nature. They are large in size, ranging from 5 feet to 7 feet on average, with long sharp teeth. New teeth grow throughout a Drakonas approximately 350-year lifespan, so they are never in danger of permanently losing an incisor. Unlike their dragon ancestors, drakona dont have wings and cant fly without magical aid. Members of this ancestry pass down the element of their breath through generations, though in rare cases, a drakonas elemental power will differ from the rest of their familys.</p></p>"
"description": "<p>Drakona resemble wingless dragons in humanoid form and possess a powerful elemental breath.<br><br><p>All drakona have thick scales that provide excellent natural armor against both attacks and the forces of nature. They are large in size, ranging from 5 feet to 7 feet on average, with long sharp teeth. New teeth grow throughout a Drakonas approximately 350-year lifespan, so they are never in danger of permanently losing an incisor. Unlike their dragon ancestors, drakona dont have wings and cant fly without magical aid. Members of this ancestry pass down the element of their breath through generations, though in rare cases, a drakonas elemental power will differ from the rest of their familys.</p></p>",
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View file

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{
"name": "Dwarf",
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"description": "<p>Dwarves are most easily recognized as short humanoids with square frames, dense musculature, and thick hair.<br><br><p>Their average height ranges from 4 to 5 ½ feet, and they are often broad in proportion to their stature. Their skin and nails contain a high amount of keratin, making them naturally resilient. This allows dwarves to embed gemstones into their bodies and decorate themselves with tattoos or piercings. Their hair grows thickly—usually on their heads, but some dwarves have thick hair across their bodies as well. Dwarves of all genders can grow facial hair, which they often style in elaborate arrangements. Typically, dwarves live up to 250 years of age, maintaining their muscle mass well into later life.</p></p>"
"description": "<p>Dwarves are most easily recognized as short humanoids with square frames, dense musculature, and thick hair.<br><br><p>Their average height ranges from 4 to 5 ½ feet, and they are often broad in proportion to their stature. Their skin and nails contain a high amount of keratin, making them naturally resilient. This allows dwarves to embed gemstones into their bodies and decorate themselves with tattoos or piercings. Their hair grows thickly—usually on their heads, but some dwarves have thick hair across their bodies as well. Dwarves of all genders can grow facial hair, which they often style in elaborate arrangements. Typically, dwarves live up to 250 years of age, maintaining their muscle mass well into later life.</p></p>",
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View file

@ -1,25 +1,38 @@
{
"name": "Elf",
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"img": "icons/weapons/ammunition/arrows-fletching.webp",
"type": "ancestry",
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"description": "<p>Elves are typically tall humanoids with pointed ears and acutely attuned senses.<br><br><p class=\"green Body-Styles_Body\" chunk_id=\"977fe91c-fa57-4a66-83e1-1f62a922f018\">Their ears vary in size and pointed shape, and as they age, the tips begin to droop. While elves come in a wide range of body types, they are all fairly tall, with heights ranging from about 6 to 6 ½ feet. All elves have the ability to drop into a celestial trance, rather than sleep. This allows them to rest effectively in a short amount of time.</p>\n<p class=\"green Body-Styles_Body\" chunk_id=\"95498747-ff6e-4842-8706-a912c907bab6\">Some elves possess what is known as a “mystic form,” which occurs when an elf has dedicated themself to the study or protection of the natural world so deeply that their physical form changes. These characteristics can include celestial freckles, the presence of leaves, vines, or flowers in their hair, eyes that flicker like fire, and more. Sometimes these traits are inherited from parents, but if an elf changes their environment or magical focus, their appearance changes over time. Because elves live for about 350 years, these traits can shift more than once throughout their lifespan.</p><</p>"
"description": "<p>Elves are typically tall humanoids with pointed ears and acutely attuned senses.<br><br><p class=\"green Body-Styles_Body\" chunk_id=\"977fe91c-fa57-4a66-83e1-1f62a922f018\">Their ears vary in size and pointed shape, and as they age, the tips begin to droop. While elves come in a wide range of body types, they are all fairly tall, with heights ranging from about 6 to 6 ½ feet. All elves have the ability to drop into a celestial trance, rather than sleep. This allows them to rest effectively in a short amount of time.</p>\n<p class=\"green Body-Styles_Body\" chunk_id=\"95498747-ff6e-4842-8706-a912c907bab6\">Some elves possess what is known as a “mystic form,” which occurs when an elf has dedicated themself to the study or protection of the natural world so deeply that their physical form changes. These characteristics can include celestial freckles, the presence of leaves, vines, or flowers in their hair, eyes that flicker like fire, and more. Sometimes these traits are inherited from parents, but if an elf changes their environment or magical focus, their appearance changes over time. Because elves live for about 350 years, these traits can shift more than once throughout their lifespan.</p><</p>",
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@ -1,25 +1,38 @@
{
"name": "Faerie",
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"img": "icons/magic/nature/leaf-drip-light-green.webp",
"type": "ancestry",
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"description": "<p>Faeries are winged humanoid creatures with insectile features.<br><br><p>These characteristics cover a broad spectrum from humanoid to insectoid—some possess additional arms, compound eyes, lantern organs, chitinous exoskeletons, or stingers. Because of their close ties to the natural world, they also frequently possess attributes that allow them to blend in with various plants. The average height of a faerie ranges from about 2 feet to 5 feet, but some faeries grow up to 7 feet tall. All faeries possess membranous wings and they each go through a process of metamorphosis. The process and changes differ from faerie to faerie, but during this transformation each individual manifests the unique appearance they will carry throughout the rest of their approximately 50-year lifespan.</p></p>"
"description": "<p>Faeries are winged humanoid creatures with insectile features.<br><br><p>These characteristics cover a broad spectrum from humanoid to insectoid—some possess additional arms, compound eyes, lantern organs, chitinous exoskeletons, or stingers. Because of their close ties to the natural world, they also frequently possess attributes that allow them to blend in with various plants. The average height of a faerie ranges from about 2 feet to 5 feet, but some faeries grow up to 7 feet tall. All faeries possess membranous wings and they each go through a process of metamorphosis. The process and changes differ from faerie to faerie, but during this transformation each individual manifests the unique appearance they will carry throughout the rest of their approximately 50-year lifespan.</p></p>",
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@ -1,25 +1,38 @@
{
"name": "Faun",
"img": "icons/svg/item-bag.svg",
"img": "icons/magic/nature/leaf-flower-wreath-glow-green-blue.webp",
"type": "ancestry",
"folder": null,
"system": {
"description": "<p>Fauns resemble humanoid goats with curving horns, square pupils, and cloven hooves.<br><br><p>Though their appearances may vary, most fauns have a humanoid torso and a goatlike lower body covered in dense fur. Faun faces can be more caprine or more humanlike, and they have a wide variety of ear and horn shapes. Faun horns range from short with minimal curvature to much larger with a distinct curl. The average faun ranges from 4 feet to 6 ½ feet tall, but their height can change dramatically from one moment to the next based on their stance. The majority of fauns have proportionately long limbs, no matter their size or shape, and are known for their ability to deliver powerful blows with their split hooves. Fauns live for roughly 225 years, and as they age, their appearance can become increasingly goatlike.</p></p>"
"description": "<p>Fauns resemble humanoid goats with curving horns, square pupils, and cloven hooves.<br><br><p>Though their appearances may vary, most fauns have a humanoid torso and a goatlike lower body covered in dense fur. Faun faces can be more caprine or more humanlike, and they have a wide variety of ear and horn shapes. Faun horns range from short with minimal curvature to much larger with a distinct curl. The average faun ranges from 4 feet to 6 ½ feet tall, but their height can change dramatically from one moment to the next based on their stance. The majority of fauns have proportionately long limbs, no matter their size or shape, and are known for their ability to deliver powerful blows with their split hooves. Fauns live for roughly 225 years, and as they age, their appearance can become increasingly goatlike.</p></p>",
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{
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"item": "Compendium.daggerheart.ancestries.Item.nLL2zuDDDbbyxlrQ"
},
{
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@ -1,25 +1,38 @@
{
"name": "Firbolg",
"img": "icons/svg/item-bag.svg",
"img": "icons/commodities/leather/fur-blue.webp",
"type": "ancestry",
"folder": null,
"system": {
"description": "<p>Firbolgs are bovine humanoids typically recognized by their broad noses and long, drooping ears.<br><br><p>Some have faces that are a blend of humanoid and bison, ox, cow, or other bovine creatures. Others, often referred to as minotaurs, have heads that entirely resemble cattle. They are tall and muscular creatures, with heights ranging from around 5 feet to 7 feet, and possess remarkable strength no matter their age. Some firbolgs are known to use this strength to charge their adversaries, an action that is particuarly effective for those who have one of the many varieties of horn styles commonly found in this ancestry. Though their unique characteristics can vary, all firbolgs are covered in fur, which can be muted and earth-toned in color, or come in a variety of pastels, such as soft pinks and blues. On average, firbolgs live for about 150 years.</p></p>"
"description": "<p>Firbolgs are bovine humanoids typically recognized by their broad noses and long, drooping ears.<br><br><p>Some have faces that are a blend of humanoid and bison, ox, cow, or other bovine creatures. Others, often referred to as minotaurs, have heads that entirely resemble cattle. They are tall and muscular creatures, with heights ranging from around 5 feet to 7 feet, and possess remarkable strength no matter their age. Some firbolgs are known to use this strength to charge their adversaries, an action that is particuarly effective for those who have one of the many varieties of horn styles commonly found in this ancestry. Though their unique characteristics can vary, all firbolgs are covered in fur, which can be muted and earth-toned in color, or come in a variety of pastels, such as soft pinks and blues. On average, firbolgs live for about 150 years.</p></p>",
"features": [
{
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"item": "Compendium.daggerheart.ancestries.Item.AA2CZlJSWW8GPhrR"
},
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"item": "Compendium.daggerheart.ancestries.Item.G5pE8FW94V1W9jJx"
}
]
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@ -1,25 +1,38 @@
{
"name": "Fungril",
"img": "icons/svg/item-bag.svg",
"img": "icons/commodities/biological/suckers-green.webp",
"type": "ancestry",
"folder": null,
"system": {
"description": "<p>Fungril resemble humanoid mushrooms.<br><br><p>They can be either more humanoid or more fungal in appearance, and they come in an assortment of colors, from earth tones to bright reds, yellows, purples, and blues. Fungril display an incredible variety of bodies, faces, and limbs, as theres no single common shape among them. Even their heights range from a tiny 2 feet tall to a staggering 7 feet tall. While the common lifespan of a fungril is about 300 years, some have been reported to live much longer. They can communicate nonverbally, and many members of this ancestry use a mycelial array to chemically exchange information with other fungril across long distances.</p></p>"
"description": "<p>Fungril resemble humanoid mushrooms.<br><br><p>They can be either more humanoid or more fungal in appearance, and they come in an assortment of colors, from earth tones to bright reds, yellows, purples, and blues. Fungril display an incredible variety of bodies, faces, and limbs, as theres no single common shape among them. Even their heights range from a tiny 2 feet tall to a staggering 7 feet tall. While the common lifespan of a fungril is about 300 years, some have been reported to live much longer. They can communicate nonverbally, and many members of this ancestry use a mycelial array to chemically exchange information with other fungril across long distances.</p></p>",
"features": [
{
"type": "primary",
"item": "Compendium.daggerheart.ancestries.Item.9tmeXm623hl4Qnws"
},
{
"type": "secondary",
"item": "Compendium.daggerheart.ancestries.Item.WuwXH2r2uM9sDJtj"
}
]
},
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@ -1,25 +1,38 @@
{
"name": "Galapa",
"img": "icons/svg/item-bag.svg",
"img": "icons/creatures/reptiles/turtle-shell-glowing-green.webp",
"type": "ancestry",
"folder": null,
"system": {
"description": "<p>Galapa resemble anthropomorphic turtles with large, domed shells into which they can retract.<br><br><p>On average, they range from 4 feet to 6 feet in height, and their head and body shapes can resemble any type of turtle. Galapa come in a variety of earth tones—most often shades of green and brown— and possess unique patterns on their shells. Members of this ancestry can draw their head, arms, and legs into their shell for protection to use it as a natural shield when defensive measures are needed. Some supplement their shell's strength or appearance by attaching armor or carving unique designs, but the process is exceedingly painful. Most galapa move slowly no matter their age, and they can live approximately 150 years.</p></p>"
"description": "<p>Galapa resemble anthropomorphic turtles with large, domed shells into which they can retract.<br><br><p>On average, they range from 4 feet to 6 feet in height, and their head and body shapes can resemble any type of turtle. Galapa come in a variety of earth tones—most often shades of green and brown— and possess unique patterns on their shells. Members of this ancestry can draw their head, arms, and legs into their shell for protection to use it as a natural shield when defensive measures are needed. Some supplement their shell's strength or appearance by attaching armor or carving unique designs, but the process is exceedingly painful. Most galapa move slowly no matter their age, and they can live approximately 150 years.</p></p>",
"features": [
{
"type": "primary",
"item": "Compendium.daggerheart.ancestries.Item.A6a87OWA3tx16g9V"
},
{
"type": "secondary",
"item": "Compendium.daggerheart.ancestries.Item.UFR67BUOhNGLFyg9"
}
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@ -1,25 +1,38 @@
{
"name": "Giant",
"img": "icons/svg/item-bag.svg",
"img": "icons/creatures/magical/construct-iron-stomping-yellow.webp",
"type": "ancestry",
"folder": null,
"system": {
"description": "<p>Giants are towering humanoids with broad shoulders, long arms, and one to three eyes.<br><br><p>Adult giants range from 6 ½ to 8 ½ feet tall and are naturally muscular, regardless of body type. They are easily recognized by their wide frames and elongated arms and necks. Though they can have up to three eyes, all giants are born with none and remain sightless for their first year of life. Until a giant reaches the age of 10 and their features fully develop, the formation of their eyes may fluctuate. Those with a single eye are commonly known as cyclops. The average giant lifespan is about 75 years.</p></p>"
"description": "<p>Giants are towering humanoids with broad shoulders, long arms, and one to three eyes.<br><br><p>Adult giants range from 6 ½ to 8 ½ feet tall and are naturally muscular, regardless of body type. They are easily recognized by their wide frames and elongated arms and necks. Though they can have up to three eyes, all giants are born with none and remain sightless for their first year of life. Until a giant reaches the age of 10 and their features fully develop, the formation of their eyes may fluctuate. Those with a single eye are commonly known as cyclops. The average giant lifespan is about 75 years.</p></p>",
"features": [
{
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"item": "Compendium.daggerheart.ancestries.Item.tXWEMdLXafUSZTbK"
},
{
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"item": "Compendium.daggerheart.ancestries.Item.WRs2jvwM0STmkWIW"
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@ -1,25 +1,38 @@
{
"name": "Goblin",
"img": "icons/svg/item-bag.svg",
"img": "icons/magic/symbols/arrowhead-green.webp",
"type": "ancestry",
"folder": null,
"system": {
"description": "<p>Goblins are small humanoids easily recognizable by their large eyes and massive membranous ears.<br><br><p>With keen hearing and sharp eyesight, they perceive details both at great distances and in darkness, allowing them to move through less-optimal environments with ease. Their skin and eye colors are incredibly varied, with no one hue, either vibrant or subdued, more dominant than another. A typical goblin stands between 3 feet and 4 feet tall, and each of their ears is about the size of their head. Goblins are known to use ear positions to very specific effect when communicating nonverbally. A goblins lifespan is roughly 100 years, and many maintain their keen hearing and sight well into advanced age.</p></p>"
"description": "<p>Goblins are small humanoids easily recognizable by their large eyes and massive membranous ears.<br><br><p>With keen hearing and sharp eyesight, they perceive details both at great distances and in darkness, allowing them to move through less-optimal environments with ease. Their skin and eye colors are incredibly varied, with no one hue, either vibrant or subdued, more dominant than another. A typical goblin stands between 3 feet and 4 feet tall, and each of their ears is about the size of their head. Goblins are known to use ear positions to very specific effect when communicating nonverbally. A goblins lifespan is roughly 100 years, and many maintain their keen hearing and sight well into advanced age.</p></p>",
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{
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@ -1,25 +1,38 @@
{
"name": "Halfling",
"img": "icons/svg/item-bag.svg",
"img": "icons/tools/navigation/compass-brass-blue-red.webp",
"type": "ancestry",
"folder": null,
"system": {
"description": "<p>Halflings are small humanoids with large hairy feet and prominent rounded ears.<br><br><p>On average, halflings are 3 to 4 feet in height, and their ears, nose, and feet are larger in proportion to the rest of their body. Members of this ancestry live for around 150 years, and a halflings appearance is likely to remain youthful even as they progress from adulthood into old age. Halflings are naturally attuned to the magnetic fields of the Mortal Realm, granting them a strong internal compass. They also possess acute senses of hearing and smell, and can often detect those who are familiar to them by the sound of their movements.</p></p>"
"description": "<p>Halflings are small humanoids with large hairy feet and prominent rounded ears.<br><br><p>On average, halflings are 3 to 4 feet in height, and their ears, nose, and feet are larger in proportion to the rest of their body. Members of this ancestry live for around 150 years, and a halflings appearance is likely to remain youthful even as they progress from adulthood into old age. Halflings are naturally attuned to the magnetic fields of the Mortal Realm, granting them a strong internal compass. They also possess acute senses of hearing and smell, and can often detect those who are familiar to them by the sound of their movements.</p></p>",
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{
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"item": "Compendium.daggerheart.ancestries.Item.8O6SQQMxKWr430QA"
},
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@ -1,25 +1,38 @@
{
"name": "Human",
"img": "icons/svg/item-bag.svg",
"img": "icons/skills/social/diplomacy-handshake-yellow.webp",
"type": "ancestry",
"folder": null,
"system": {
"description": "<p>Humans are most easily recognized by their dexterous hands, rounded ears, and bodies built for endurance.<br><br><p>Their average height ranges from just under 5 feet to about 6 ½ feet. They have a wide variety of builds, with some being quite broad, others lithe, and many inhabiting the spectrum in between. Humans are physically adaptable and adjust to harsh climates with relative ease. In general, humans live to an age of about 100, with their bodies changing dramatically between their youngest and oldest years.</p></p>"
"description": "<p>Humans are most easily recognized by their dexterous hands, rounded ears, and bodies built for endurance.<br><br><p>Their average height ranges from just under 5 feet to about 6 ½ feet. They have a wide variety of builds, with some being quite broad, others lithe, and many inhabiting the spectrum in between. Humans are physically adaptable and adjust to harsh climates with relative ease. In general, humans live to an age of about 100, with their bodies changing dramatically between their youngest and oldest years.</p></p>",
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{
"name": "Infernis",
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"img": "icons/creatures/unholy/demon-female-succubus-orange.webp",
"type": "ancestry",
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"description": "<p>Infernis are humanoids who possess sharp canine teeth, pointed ears, and horns. They are the descendants of demons from the Circles Below.<br><br><p class=\"green Body-Styles_Body\" chunk_id=\"2472bb3d-27fb-4638-a3e6-210e0f852235\">On average, infernis range in height from 5 feet to 7 feet and are known to have long fingers and pointed nails. Some have long, thin, and smooth tails that end in points, forks, or arrowheads. Its common for infernis to have two or four horns—though some have crowns of many horns, or only one. These horns can also grow asymmetrically, forming unique, often curving, shapes that infernis enhance with carving and ornamentation. Their skin, hair, and horns come in an assortment of colors that can include soft pastels, stark tones, or vibrant hues, such as rosy scarlet, deep purple, and pitch black.</p>\n<p class=\"green Body-Styles_Body\" chunk_id=\"d470cbaf-01bb-42ad-bb35-ac20f32b4825\">Infernis possess a “dread visage” that manifests both involuntarily, such as when they experience fear or other strong emotions, or purposefully, such as when they wish to intimidate an adversary. This visage can briefly modify their appearance in a variety of ways, including lengthening their teeth and nails, changing the colors of their eyes, twisting their horns, or enhancing their height. On average, infernis live up to 350 years, with some attributing this lifespan to their demonic lineage.</p></p>"
"description": "<p>Infernis are humanoids who possess sharp canine teeth, pointed ears, and horns. They are the descendants of demons from the Circles Below.<br><br><p class=\"green Body-Styles_Body\" chunk_id=\"2472bb3d-27fb-4638-a3e6-210e0f852235\">On average, infernis range in height from 5 feet to 7 feet and are known to have long fingers and pointed nails. Some have long, thin, and smooth tails that end in points, forks, or arrowheads. Its common for infernis to have two or four horns—though some have crowns of many horns, or only one. These horns can also grow asymmetrically, forming unique, often curving, shapes that infernis enhance with carving and ornamentation. Their skin, hair, and horns come in an assortment of colors that can include soft pastels, stark tones, or vibrant hues, such as rosy scarlet, deep purple, and pitch black.</p>\n<p class=\"green Body-Styles_Body\" chunk_id=\"d470cbaf-01bb-42ad-bb35-ac20f32b4825\">Infernis possess a “dread visage” that manifests both involuntarily, such as when they experience fear or other strong emotions, or purposefully, such as when they wish to intimidate an adversary. This visage can briefly modify their appearance in a variety of ways, including lengthening their teeth and nails, changing the colors of their eyes, twisting their horns, or enhancing their height. On average, infernis live up to 350 years, with some attributing this lifespan to their demonic lineage.</p></p>",
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{
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"description": "<p>Katari are feline humanoids with retractable claws, vertically slit pupils, and high, triangular ears.<br><br><p>They can also have small, pointed canine teeth, soft fur, and long whiskers that assist their perception and navigation. Their ears can swivel nearly 180 degrees to detect sound, adding to their heightened senses. Katari may look more or less feline or humanoid, with catlike attributes in the form of hair, whiskers, and a muzzle. About half of the katari population have tails. Their skin and fur come in a wide range of hues and patterns, including solid colors, calico tones, tabby stripes, and an array of spots, patches, marbling, or bands. Their height ranges from about 3 feet to 6 ½ feet, and they live to around 150 years.</p></p>"
"description": "<p>Katari are feline humanoids with retractable claws, vertically slit pupils, and high, triangular ears.<br><br><p>They can also have small, pointed canine teeth, soft fur, and long whiskers that assist their perception and navigation. Their ears can swivel nearly 180 degrees to detect sound, adding to their heightened senses. Katari may look more or less feline or humanoid, with catlike attributes in the form of hair, whiskers, and a muzzle. About half of the katari population have tails. Their skin and fur come in a wide range of hues and patterns, including solid colors, calico tones, tabby stripes, and an array of spots, patches, marbling, or bands. Their height ranges from about 3 feet to 6 ½ feet, and they live to around 150 years.</p></p>",
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{
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"description": "<p>Orcs are humanoids most easily recognized by their square features and boar-like tusks that protrude from their lower jaw.<br><br><p>Tusks come in various sizes, and though they extend from the mouth, they arent used for consuming food. Instead, many orcs choose to decorate their tusks with significant ornamentation. Orcs typically live for 125 years, and unless altered, their tusks continue to grow throughout the course of their lives. Their ears are pointed, and their hair and skin typically have green, blue, pink, or gray tones. Orcs tend toward a muscular build, and their average height ranges from 5 feet to 6 ½ feet.</p></p>"
"description": "<p>Orcs are humanoids most easily recognized by their square features and boar-like tusks that protrude from their lower jaw.<br><br><p>Tusks come in various sizes, and though they extend from the mouth, they arent used for consuming food. Instead, many orcs choose to decorate their tusks with significant ornamentation. Orcs typically live for 125 years, and unless altered, their tusks continue to grow throughout the course of their lives. Their ears are pointed, and their hair and skin typically have green, blue, pink, or gray tones. Orcs tend toward a muscular build, and their average height ranges from 5 feet to 6 ½ feet.</p></p>",
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{
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"description": "<p>Ribbets resemble anthropomorphic frogs with protruding eyes and webbed hands and feet.<br><br><p>They have smooth (though sometimes warty) moist skin and eyes positioned on either side of their head. Some ribbets have hind legs more than twice the length of their torso, while others have short limbs. No matter their size (which ranges from about 3 feet to 4 ½ feet), ribbets primarily move by hopping. All ribbets have webbed appendages, allowing them to swim with ease. Some ribbets possess a natural green-and-brown camouflage, while others are vibrantly colored with bold patterns. No matter their appearance, all ribbets are born from eggs laid in the water, hatch into tadpoles, and after about 6 to 7 years, grow into amphibians that can move around on land. Ribbets live for approximately 100 years.</p></p>"
"description": "<p>Ribbets resemble anthropomorphic frogs with protruding eyes and webbed hands and feet.<br><br><p>They have smooth (though sometimes warty) moist skin and eyes positioned on either side of their head. Some ribbets have hind legs more than twice the length of their torso, while others have short limbs. No matter their size (which ranges from about 3 feet to 4 ½ feet), ribbets primarily move by hopping. All ribbets have webbed appendages, allowing them to swim with ease. Some ribbets possess a natural green-and-brown camouflage, while others are vibrantly colored with bold patterns. No matter their appearance, all ribbets are born from eggs laid in the water, hatch into tadpoles, and after about 6 to 7 years, grow into amphibians that can move around on land. Ribbets live for approximately 100 years.</p></p>",
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{
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"description": "<p>Simiah resemble anthropomorphic monkeys and apes with long limbs and prehensile feet.<br><br><p>While their appearance reflects all simian creatures, from the largest gorilla to the smallest marmoset, their size does not align with their animal counterparts, and they can be anywhere from 2 to 6 feet tall. All simiah can use their dexterous feet for nonverbal communication, work, and combat. Additionally, some also have prehensile tails that can grasp objects or help with balance during difficult maneuvers. These traits grant members of this ancestry unique agility that aids them in a variety of physical tasks. In particular, simiah are skilled climbers and can easily transition from bipedal movement to knuckle-walking and climbing, and back again. On average, simiah live for about 100 years.</p></p>"
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