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https://github.com/Foundryborne/daggerheart.git
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This commit is contained in:
parent
1c3e2f019c
commit
5d9a21f033
12 changed files with 260 additions and 108 deletions
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@ -53,6 +53,8 @@ CONFIG.Canvas.rulerClass = placeables.DhRuler;
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CONFIG.Canvas.layers.templates.layerClass = placeables.DhTemplateLayer;
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CONFIG.MeasuredTemplate.objectClass = placeables.DhMeasuredTemplate;
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CONFIG.RollTable.documentClass = documents.DhRollTable;
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CONFIG.Scene.documentClass = documents.DhScene;
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CONFIG.Token.documentClass = documents.DhToken;
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@ -2307,6 +2307,12 @@
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"secondaryWeapon": "Secondary Weapon"
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}
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},
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"ROLLTABLES": {
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"FIELDS": {
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"formulaName": { "label": "Formula Name" }
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},
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"formula": "Formula"
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},
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"SETTINGS": {
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"Appearance": {
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"FIELDS": {
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@ -1,21 +1,22 @@
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export default class DhRollTableSheet extends foundry.applications.sheets.RollTableSheet {
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static DEFAULT_OPTIONS = {
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...super.DEFAULT_OPTIONS,
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classes:['daggerheart', 'sheet', 'dh-style'],
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actions: {
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addAltFormula: DhRollTableSheet.#onAddAltFormula,
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removeAltFormula: DhRollTableSheet.#onRemoveAltFormula
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drawResult: DhRollTableSheet.#onDrawResult,
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addFormula: DhRollTableSheet.#addFormula,
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removeFormula: DhRollTableSheet.#removeFormula
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}
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};
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static buildParts() {
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const { footer, ...parts } = super.PARTS;
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const test = {
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const { footer, header, sheet, ...parts } = super.PARTS;
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return {
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sheet,
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header: { template: 'systems/daggerheart/templates/sheets/rollTable/header.hbs' },
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...parts,
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summary: { template: 'systems/daggerheart/templates/sheets/rollTable/summary.hbs' },
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footer
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};
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return test;
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}
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static PARTS = DhRollTableSheet.buildParts();
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@ -24,28 +25,17 @@ export default class DhRollTableSheet extends foundry.applications.sheets.RollTa
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context = await super._preparePartContext(partId, context, options);
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switch (partId) {
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case 'header':
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context.altFormulaOptions = {
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'': { name: this.daggerheartFlag.formulaName },
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...this.daggerheartFlag.altFormula
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};
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context.activeAltFormula = this.daggerheartFlag.activeAltFormula;
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break;
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case 'summary':
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context.flagFields = this.daggerheartFlag.schema.fields;
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context.flagData = this.daggerheartFlag;
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const formulas =[];
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formulas.push({
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index: 0,
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key: this.daggerheartFlag.formulaName, //Stored in flags as discussed
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formula: context.source.formula, //Settinng default formula as part of first element
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formulaInputName: "formula",
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keyInputName: "flags.daggerheart.formulaName"
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});
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this.daggerheartFlag.altFormula.forEach((alt,i) =>{
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formulas.push({
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index: i+1, //Logic stores not from 0 but from 1 onwards
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key: alt.key,
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formula: alt.formula,
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formulaInputName:`flags.daggerheart.altFormula.${i}.formula`, //for .hbs
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keyInputName: `flags.daggerheart.altFormula.${i}.key`
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});
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});
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context.formulaList=formulas;
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context.isListView=formulas.length>1; //Condition to show list view only if more than one entry
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context.systemFields = this.daggerheartFlag.schema.fields;
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context.altFormula = this.daggerheartFlag.altFormula;
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context.formulaName = this.daggerheartFlag.formulaName;
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break;
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}
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@ -55,53 +45,58 @@ export default class DhRollTableSheet extends foundry.applications.sheets.RollTa
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async _preRender(context, options) {
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await super._preRender(context, options);
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if (!options.internalReferesh)
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if (!options.internalRefresh)
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this.daggerheartFlag = new game.system.api.data.DhRollTable(this.document.flags.daggerheart);
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}
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/** @override */
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async _processSubmitData(event, form, submitData, options) {
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//submitData.flags.daggerheart = this.daggerheartFlag.toObject(); caused render headaches
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/* RollTable sends an empty dummy event when swapping from view/edit first time */
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if (Object.keys(submitData).length) {
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if (!submitData.flags.daggerheart.altFormula) submitData.flags.daggerheart.altFormula = {};
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for (const formulaKey of Object.keys(this.document._source.flags.daggerheart?.altFormula ?? {})) {
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if (!submitData.flags.daggerheart.altFormula[formulaKey]) {
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submitData.flags.daggerheart.altFormula[`-=${formulaKey}`] = null;
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}
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}
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await this.daggerheartFlag.updateSource(submitData.flags.daggerheart);
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}
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super._processSubmitData(event, form, submitData, options);
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}
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static async #onAddAltFormula(_event, target) {
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const currentAltFormula=this.daggerheartFlag.altFormula;
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/**
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* Roll and draw a TableResult.
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* @this {RollTableSheet}
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* @type {ApplicationClickAction}
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*/
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static async #onDrawResult(_event, button) {
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if (this.form) await this.submit({ operation: { render: false } });
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button.disabled = true;
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const table = this.document;
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const selectedFormula = this.daggerheartFlag.getActiveFormula(this.document.formula);
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const tableRoll = await table.roll({ selectedFormula });
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const draws = table.getResultsForRoll(tableRoll.roll.total);
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if (draws.length > 0) {
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if (game.settings.get('core', 'animateRollTable')) await this._animateRoll(draws);
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await table.draw(tableRoll);
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}
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// Reenable the button if drawing with replacement since the draw won't trigger a sheet re-render
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if (table.replacement) button.disabled = false;
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}
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static async #addFormula() {
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await this.daggerheartFlag.updateSource({
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altFormula:[...currentAltFormula,{key:"",formula:""}]
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[`altFormula.${foundry.utils.randomID()}`]: game.system.api.data.DhRollTable.getDefaultFormula()
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});
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this.render({ internalRefresh: true });
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}
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static async #onRemoveAltFormula(_event, target) {
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const visualIndex = parseInt(target.dataset.index);
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// const currentAltFormula=this.daggerheartFlag.altFormula;
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// if(visualIndex===0) {//If deleting formula at [0] index
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// if(currentAltFormula.length>0) { //atleast 2 or more entries in altFormula
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// const newCore = currentAltFormula[0];
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// const newAlt = currentAltFormula.slice(1);
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// // await this.document.update({formula: newCore.formula});
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// await this.daggerheartFlag.updateSource({
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// formulaName:newCore.key,
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// altFormula:newAlt
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// });
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// }
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// // } else { //I feel this logic is flawed for what I intended for exactly 2 entries (if one it prepares differently)
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// // const newCore = currentAltFormula[0];
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// // // await this.document.update({ formula: newCore.formula });
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// // await this.daggerheartFlag.updateSource({
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// // formulaName: "",
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// // altFormula: {key:"", formula: newCore.formula} });
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// // }
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// } else { //normal delete that is not [0] index (1st entry)
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// const arrayIndex = visualIndex - 1;
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// await this.daggerheartFlag.updateSource({
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// altFormula: currentAltFormula.filter((_, i) => i !== arrayIndex)
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// });
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// }
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static async #removeFormula(_event, target) {
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await this.daggerheartFlag.updateSource({
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altFormula: this.daggerheartFlag.altFormula.filter((_, index) => index !== visualIndex)
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[`altFormula.-=${target.dataset.key}`]: null
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});
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this.render({ internalRefresh: true });
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}
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@ -7,21 +7,32 @@ export default class DhRollTable extends foundry.abstract.TypeDataModel {
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return {
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formulaName: new fields.StringField({
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// This is to give a name to go together with the core.formula
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required: true,
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nullable: false,
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initial: 'Formula' // Should be a translation
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initial: 'Roll Formula',
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label: 'DAGGERHEART.ROLLTABLES.FIELDS.formulaName.label'
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}),
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altFormula: new fields.ArrayField(
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altFormula: new fields.TypedObjectField(
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new fields.SchemaField({
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key: new fields.StringField({
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required: false,
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name: new fields.StringField({
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required: true,
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nullable: false,
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blank: true
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initial: 'Roll Formula',
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label: 'DAGGERHEART.ROLLTABLES.FIELDS.formulaName.label'
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}),
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formula: new FormulaField()
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formula: new FormulaField({ label: 'Formula Roll', initial: '1d20' })
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})
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)
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),
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activeAltFormula: new fields.StringField({ nullable: true, initial: null })
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};
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}
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getActiveFormula(baseFormula) {
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return this.activeAltFormula ? (this.altFormula[this.activeAltFormula].formula ?? baseFormula) : baseFormula;
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}
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static getDefaultFormula = () => ({
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name: game.i18n.localize('Roll Formula'),
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formula: '1d20'
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});
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}
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@ -4,6 +4,7 @@ export { default as DhpCombat } from './combat.mjs';
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export { default as DHCombatant } from './combatant.mjs';
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export { default as DhActiveEffect } from './activeEffect.mjs';
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export { default as DhChatMessage } from './chatMessage.mjs';
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export { default as DhRollTable } from './rollTable.mjs';
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export { default as DhScene } from './scene.mjs';
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export { default as DhToken } from './token.mjs';
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export { default as DhTooltipManager } from './tooltipManager.mjs';
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77
module/documents/rollTable.mjs
Normal file
77
module/documents/rollTable.mjs
Normal file
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@ -0,0 +1,77 @@
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export default class DhRollTable extends foundry.documents.RollTable {
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async roll({ selectedFormula, roll, recursive = true, _depth = 0 } = {}) {
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// Prevent excessive recursion
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if (_depth > 5) {
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throw new Error(`Maximum recursion depth exceeded when attempting to draw from RollTable ${this.id}`);
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}
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const formula = selectedFormula ?? this.formula;
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// If there is no formula, automatically calculate an even distribution
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if (!this.formula) {
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await this.normalize();
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}
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// Reference the provided roll formula
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roll = roll instanceof Roll ? roll : Roll.create(formula);
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let results = [];
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// Ensure that at least one non-drawn result remains
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const available = this.results.filter(r => !r.drawn);
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if (!available.length) {
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ui.notifications.warn(game.i18n.localize('TABLE.NoAvailableResults'));
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return { roll, results };
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}
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// Ensure that results are available within the minimum/maximum range
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const minRoll = (await roll.reroll({ minimize: true })).total;
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const maxRoll = (await roll.reroll({ maximize: true })).total;
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const availableRange = available.reduce(
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(range, result) => {
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const r = result.range;
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if (!range[0] || r[0] < range[0]) range[0] = r[0];
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if (!range[1] || r[1] > range[1]) range[1] = r[1];
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return range;
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},
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[null, null]
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);
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if (availableRange[0] > maxRoll || availableRange[1] < minRoll) {
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ui.notifications.warn('No results can possibly be drawn from this table and formula.');
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return { roll, results };
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}
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// Continue rolling until one or more results are recovered
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let iter = 0;
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while (!results.length) {
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if (iter >= 10000) {
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ui.notifications.error(
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`Failed to draw an available entry from Table ${this.name}, maximum iteration reached`
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);
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break;
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}
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roll = await roll.reroll();
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results = this.getResultsForRoll(roll.total);
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iter++;
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}
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// Draw results recursively from any inner Roll Tables
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if (recursive) {
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const inner = [];
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for (const result of results) {
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const { type, documentUuid } = result;
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const documentName = foundry.utils.parseUuid(documentUuid)?.type;
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if (type === 'document' && documentName === 'RollTable') {
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const innerTable = await fromUuid(documentUuid);
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if (innerTable) {
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const innerRoll = await innerTable.roll({ _depth: _depth + 1 });
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inner.push(...innerRoll.results);
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}
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} else inner.push(result);
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}
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results = inner;
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}
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// Return the Roll and the results
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return { roll, results };
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}
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}
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@ -1511,8 +1511,27 @@
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"default": 0,
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"Bgvu4A6AMkRFOTGR": 3
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},
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"flags": {},
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"formula": "1d60",
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"flags": {
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"daggerheart": {
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"activeAltFormula": "",
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"formulaName": "Common",
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"altFormula": {
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"uoUn5fRTUkyg6U2G": {
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"name": "Uncommon",
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"formula": "3d12"
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},
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"FGxM2yoxUUUd9Eov": {
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"name": "Rare",
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"formula": "4d12"
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},
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"HZ2hRBxu0k8IW0jC": {
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"name": "Legendary",
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"formula": "5d12"
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}
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}
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}
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},
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"formula": "2d12",
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"_id": "tF04P02yVN1YDVel",
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"sort": 300000,
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"_key": "!tables!tF04P02yVN1YDVel"
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@ -1,7 +1,7 @@
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{
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"name": "Loot",
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"img": "icons/commodities/treasure/brooch-gold-ruby.webp",
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"description": "<p>To generate a random item, choose a rarity, roll the designated dice, and match the total to the item in the table: </p><ul><li><p> Common: 1d12 or 2d12 </p></li><li><p>Uncommon: 2d12 or 3d12 </p></li><li><p>Rare: 3d12 or 4d12 </p></li><li><p>Legendary: 4d12 or 5d12</p></li></ul>",
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"description": "<p>To generate a random item, choose a rarity, roll the designated dice, and match the total to the item in the table:</p><ul><li><p>Common: 1d12 or 2d12</p></li><li><p>Uncommon: 2d12 or 3d12</p></li><li><p>Rare: 3d12 or 4d12</p></li><li><p>Legendary: 4d12 or 5d12</p></li></ul>",
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"results": [
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{
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"type": "document",
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@ -1511,8 +1511,27 @@
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"default": 0,
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"Bgvu4A6AMkRFOTGR": 3
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},
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"flags": {},
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"formula": "1d60",
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"flags": {
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"daggerheart": {
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"activeAltFormula": "",
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"formulaName": "Common",
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"altFormula": {
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"hJJtajaMk14bYM4X": {
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"name": "Uncommon",
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"formula": "3d12"
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},
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"yDVeXdKpG7LzjHWa": {
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"name": "Rare",
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"formula": "4d12"
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},
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"qPHNIuUgWAHauI6V": {
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"name": "Legendary",
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"formula": "5d12"
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}
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}
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}
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},
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"formula": "2d12",
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"_id": "S61Shlt2I5CbLRjz",
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"sort": 200000,
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"_key": "!tables!S61Shlt2I5CbLRjz"
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@ -37,3 +37,5 @@
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@import './items/feature.less';
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@import './items/heritage.less';
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@import './items/item-sheet-shared.less';
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@import './rollTables/sheet.less';
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22
styles/less/sheets/rollTables/sheet.less
Normal file
22
styles/less/sheets/rollTables/sheet.less
Normal file
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@ -0,0 +1,22 @@
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.application.sheet.roll-table-sheet {
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.formulas-section {
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legend {
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margin-left: auto;
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margin-right: auto;
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}
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.formulas-container {
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display: grid;
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grid-template-columns: 1fr 1fr 40px;
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gap: 10px;
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text-align: center;
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.formula-button {
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width: 100%;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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}
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}
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}
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19
templates/sheets/rollTable/header.hbs
Normal file
19
templates/sheets/rollTable/header.hbs
Normal file
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@ -0,0 +1,19 @@
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<header class="sheet-header img-name">
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<img src="{{source.img}}" data-action="editImage" data-edit="img" alt="{{localize "DOCUMENT.FIELDS.img.label"}}">
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<input type="text" name="name" value="{{source.name}}" placeholder="{{localize "DOCUMENT.FIELDS.name.label"}}" aria-label="{{localize "DOCUMENT.FIELDS.name.label"}}">
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<div class="form-group">
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<label>{{localize "Formula"}}</label>
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<div class="form-fields">
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<select name="flags.daggerheart.activeAltFormula">
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{{selectOptions this.altFormulaOptions selected=this.activeAltFormula labelAttr="name"}}
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</select>
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</div>
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</div>
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||||
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||||
<button data-action="changeMode">
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<i class="fa-solid fa-eye" inert></i>
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<span>{{localize "TABLE.ACTIONS.ChangeMode.View"}}</span>
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</button>
|
||||
</header>
|
||||
|
|
@ -1,42 +1,21 @@
|
|||
<section class="tab{{#if tab.active}} active{{/if}}" data-group="{{tab.group}}" data-tab="{{tab.id}}">
|
||||
{{formGroup fields.description value=source.description rootId=rootId}}
|
||||
<fieldset class="one-column" data-key="formula">
|
||||
<legend>
|
||||
Formula
|
||||
<a><i class="fa-solid fa-plus icon-button" data-action="addAltFormula"></i></a>
|
||||
</legend>
|
||||
<fieldset class="formulas-section">
|
||||
<legend>{{localize "DAGGERHEART.ROLLTABLES.formula"}}</legend>
|
||||
|
||||
{{#if isListView}}
|
||||
{{#each formulaList as |row|}}
|
||||
<div class="nest-inputs">
|
||||
{{formGroup ../flagFields.formulaName
|
||||
value=row.key
|
||||
name=row.keyInputName
|
||||
placeholder="Name"
|
||||
}}
|
||||
{{formGroup ../fields.formula
|
||||
value=row.formula
|
||||
name=row.formulaInputName
|
||||
placeholder="Formula"
|
||||
}}
|
||||
<a class="btn"
|
||||
data-tooltip="{{localize "CONTROLS.CommonDelete"}}"
|
||||
data-action="removeAltFormula"
|
||||
data-index="{{row.index}}">
|
||||
<i class="fas fa-trash"></i>
|
||||
</a>
|
||||
</div>
|
||||
<div class="formulas-container">
|
||||
<span>{{localize "DAGGERHEART.ROLLTABLES.FIELDS.formulaName.label"}}</span>
|
||||
<span>{{localize "Formula Roll"}}</span>
|
||||
<span></span>
|
||||
{{formInput systemFields.formulaName value=@root.formulaName name="flags.daggerheart.formulaName"}}
|
||||
{{formInput fields.formula value=source.formula placeholder=formulaPlaceholder rootId=rootId}}
|
||||
<button class="formula-button" data-action="addFormula"><i class="fa-solid fa-plus"></i></button>
|
||||
{{#each @root.altFormula as | formula key |}}
|
||||
{{formInput @root.systemFields.altFormula.element.fields.name value=formula.name name=(concat "flags.daggerheart.altFormula." key ".name")}}
|
||||
{{formInput @root.systemFields.altFormula.element.fields.formula value=formula.formula name=(concat "flags.daggerheart.altFormula." key ".formula")}}
|
||||
<a class="formula-button" data-action="removeFormula" data-key="{{key}}"><i class="fa-solid fa-trash"></i></a>
|
||||
{{/each}}
|
||||
{{else}}
|
||||
<div class="nest-inputs">
|
||||
{{!-- <input type="hidden" name="flags.daggerheart.formulaName" value="{{flagData.formulaName}}"> --}}
|
||||
{{formGroup fields.formula
|
||||
value=source.formula
|
||||
placeholder=formulaPlaceholder
|
||||
rootId=rootId
|
||||
}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</fieldset>
|
||||
{{formGroup fields.replacement value=source.replacement rootId=rootId}}
|
||||
{{formGroup fields.displayRoll value=source.displayRoll rootId=rootId}}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue