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77 lines
3 KiB
JavaScript
77 lines
3 KiB
JavaScript
export default class DhRollTable extends foundry.documents.RollTable {
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async roll({ selectedFormula, roll, recursive = true, _depth = 0 } = {}) {
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// Prevent excessive recursion
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if (_depth > 5) {
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throw new Error(`Maximum recursion depth exceeded when attempting to draw from RollTable ${this.id}`);
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}
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const formula = selectedFormula ?? this.formula;
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// If there is no formula, automatically calculate an even distribution
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if (!this.formula) {
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await this.normalize();
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}
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// Reference the provided roll formula
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roll = roll instanceof Roll ? roll : Roll.create(formula);
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let results = [];
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// Ensure that at least one non-drawn result remains
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const available = this.results.filter(r => !r.drawn);
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if (!available.length) {
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ui.notifications.warn(game.i18n.localize('TABLE.NoAvailableResults'));
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return { roll, results };
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}
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// Ensure that results are available within the minimum/maximum range
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const minRoll = (await roll.reroll({ minimize: true })).total;
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const maxRoll = (await roll.reroll({ maximize: true })).total;
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const availableRange = available.reduce(
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(range, result) => {
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const r = result.range;
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if (!range[0] || r[0] < range[0]) range[0] = r[0];
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if (!range[1] || r[1] > range[1]) range[1] = r[1];
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return range;
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},
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[null, null]
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);
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if (availableRange[0] > maxRoll || availableRange[1] < minRoll) {
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ui.notifications.warn('No results can possibly be drawn from this table and formula.');
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return { roll, results };
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}
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// Continue rolling until one or more results are recovered
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let iter = 0;
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while (!results.length) {
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if (iter >= 10000) {
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ui.notifications.error(
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`Failed to draw an available entry from Table ${this.name}, maximum iteration reached`
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);
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break;
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}
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roll = await roll.reroll();
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results = this.getResultsForRoll(roll.total);
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iter++;
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}
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// Draw results recursively from any inner Roll Tables
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if (recursive) {
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const inner = [];
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for (const result of results) {
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const { type, documentUuid } = result;
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const documentName = foundry.utils.parseUuid(documentUuid)?.type;
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if (type === 'document' && documentName === 'RollTable') {
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const innerTable = await fromUuid(documentUuid);
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if (innerTable) {
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const innerRoll = await innerTable.roll({ _depth: _depth + 1 });
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inner.push(...innerRoll.results);
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}
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} else inner.push(result);
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}
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results = inner;
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}
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// Return the Roll and the results
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return { roll, results };
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}
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}
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