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Added forgotten targetting section for Colorful attack rolls
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commit
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3 changed files with 89 additions and 30 deletions
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@ -236,44 +236,56 @@
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}
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}
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}
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}
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.target-section {
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margin: 4px 4px;
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border: 2px solid;
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.target-container {
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display: flex;
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align-items: center;
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transition: all 0.2s ease-in-out;
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&:hover {
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filter: drop-shadow(0 0 3px @secondaryShadow);
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border-color: gold;
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}
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&.hit {
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background: @hit;
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}
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&.miss {
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background: @miss;
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}
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img {
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flex: 0;
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width: 22px;
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height: 22px;
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margin-left: 8px;
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align-self: center;
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border-color: transparent;
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}
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.target-inner-container {
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flex: 1;
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display: flex;
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justify-content: center;
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margin-right: @hugeMargin;
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font-weight: bold;
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font-size: 17px;
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}
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}
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}
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&.hope {
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&.hope {
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background: linear-gradient(0, @hopeBackgroundEnd 40px, @hopeBackgroundStart);
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background: linear-gradient(0, @hopeBackgroundEnd 40px, @hopeBackgroundStart);
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// .dice-result {
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// color: @hope;
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// text-shadow: 0 0 3px black;
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// }
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// .dice-total, .dice-formula {
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// border-color: @hope;
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// background: rgba(@hope, 0.5);
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// }
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}
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}
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&.fear {
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&.fear {
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background: linear-gradient(0, @fearBackgroundEnd, @fearBackgroundStart);
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background: linear-gradient(0, @fearBackgroundEnd, @fearBackgroundStart);
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// .dice-result {
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// color: var(--color-dark-1);
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// text-shadow: 0 0 1px var(--color-light-1);
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// }
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// .dice-total, .dice-formula {
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// border-color: @fear;
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// background: @fearAccent;
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// }
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}
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}
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&.critical {
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&.critical {
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background: linear-gradient(0, @criticalBackgroundEnd, @criticalBackgroundStart);
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background: linear-gradient(0, @criticalBackgroundEnd, @criticalBackgroundStart);
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// .dice-result {
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// color: var(--color-dark-1);
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// text-shadow: 0 0 1px var(--color-light-1);
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// }
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// .dice-total, .dice-formula {
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// border-color: @critical;
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// background: @criticalAccent;
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// }
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}
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}
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.dice-roll {
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.dice-roll {
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@ -1525,6 +1525,41 @@
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.chat-message.duality .duality-actions .duality-action:hover {
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.chat-message.duality .duality-actions .duality-action:hover {
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background: var(--button-hover-background-color);
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background: var(--button-hover-background-color);
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}
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}
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.chat-message.duality .target-section {
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margin: 4px 4px;
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border: 2px solid;
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}
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.chat-message.duality .target-section .target-container {
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display: flex;
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align-items: center;
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transition: all 0.2s ease-in-out;
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}
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.chat-message.duality .target-section .target-container:hover {
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filter: drop-shadow(0 0 3px gold);
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border-color: gold;
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}
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.chat-message.duality .target-section .target-container.hit {
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background: #008000;
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}
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.chat-message.duality .target-section .target-container.miss {
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background: #ff0000;
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}
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.chat-message.duality .target-section .target-container img {
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flex: 0;
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width: 22px;
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height: 22px;
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margin-left: 8px;
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align-self: center;
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border-color: transparent;
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}
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.chat-message.duality .target-section .target-container .target-inner-container {
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flex: 1;
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display: flex;
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justify-content: center;
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margin-right: 32px;
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font-weight: bold;
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font-size: 17px;
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}
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.chat-message.duality.hope {
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.chat-message.duality.hope {
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background: linear-gradient(0, brown 40px, black);
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background: linear-gradient(0, brown 40px, black);
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}
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}
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@ -67,6 +67,18 @@
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{{/if}}
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{{/if}}
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</div>
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</div>
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</div>
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</div>
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{{#if (gt targets.length 0)}}
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<div class="target-section">
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{{#each targets as |target|}}
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<div class="target-container {{#if target.hit}}hit{{else}}{{#if (not ../total.alternate)}}miss{{/if}}{{/if}}" data-token="{{target.id}}">
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<img src="{{target.img}}" />
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<div class="target-inner-container">
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{{#if target.hit}}{{localize "Hit"}}{{else}}{{#if (not ../total.alternate)}}{{localize "Miss"}}{{else}}?{{/if}}{{/if}}
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</div>
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</div>
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{{/each}}
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</div>
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{{/if}}
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{{#if this.damage.value}}
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{{#if this.damage.value}}
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<div class="duality-actions">
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<div class="duality-actions">
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<button class="duality-action" data-value="{{this.total}}" data-damage="{{this.damage.value}}" data-damage-type="{{this.damage.type}}" {{#if this.damage.disabled}}disabled{{/if}}><span>Roll Damage</span></button>
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<button class="duality-action" data-value="{{this.total}}" data-damage="{{this.damage.value}}" data-damage-type="{{this.damage.type}}" {{#if this.damage.disabled}}disabled{{/if}}><span>Roll Damage</span></button>
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