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https://github.com/Foundryborne/daggerheart.git
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Fixed token-config
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parent
809255ba79
commit
51a4d74a04
9 changed files with 163 additions and 21 deletions
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@ -7,8 +7,10 @@ export default class DhScene extends Scene {
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/** Synchronize a token's dimensions with its actor's size category. */
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syncTokenDimensions(tokenDoc, tokenSize) {
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if (!tokenDoc.parent?.tokens.has(tokenDoc.id)) return;
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const prototype = tokenDoc.actor?.prototypeToken ?? tokenDoc;
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this.#sizeSyncBatch.set(tokenDoc.id, {
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size: tokenSize,
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prototypeSize: { width: prototype.width, height: prototype.height },
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position: { x: tokenDoc.x, y: tokenDoc.y, elevation: tokenDoc.elevation }
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});
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this.#processSyncBatch();
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@ -20,18 +22,15 @@ export default class DhScene extends Scene {
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const entries = this.#sizeSyncBatch
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.entries()
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.toArray()
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.map(([_id, { size, position }]) => {
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.map(([_id, { size, prototypeSize, position }]) => {
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const tokenSize = tokenSizes[size];
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const updatedPosition = DHToken.getSnappedPositionInSquareGrid(
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this.grid,
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position,
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tokenSize,
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tokenSize
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);
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const width = size !== CONFIG.DH.ACTOR.tokenSize.custom.id ? tokenSize : prototypeSize.width;
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const height = size !== CONFIG.DH.ACTOR.tokenSize.custom.id ? tokenSize : prototypeSize.height;
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const updatedPosition = DHToken.getSnappedPositionInSquareGrid(this.grid, position, width, height);
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return {
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_id,
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width: tokenSize,
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height: tokenSize,
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width,
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height,
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...updatedPosition
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};
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});
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@ -111,7 +111,7 @@ export default class DHToken extends CONFIG.Token.documentClass {
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const actor = document.actor;
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if (actor?.system.metadata.usesSize) {
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const tokenSize = tokenSizes[actor.system.size];
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if (tokenSize) {
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if (tokenSize && tokenSize !== CONFIG.DH.ACTOR.tokenSize.custom.id) {
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document.updateSource({
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width: tokenSize,
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height: tokenSize
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@ -126,12 +126,21 @@ export default class DHToken extends CONFIG.Token.documentClass {
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super._onRelatedUpdate(update, operation);
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if (!this.actor?.isOwner) return;
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const updates = Array.isArray(update) ? update : [update];
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const activeGM = game.users.activeGM; // Let the active GM take care of updates if available
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if (this.actor.system.metadata.usesSize && update.system?.size && activeGM && game.user.id === activeGM.id) {
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const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
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const tokenSize = tokenSizes[update.system.size];
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if (tokenSize !== this.width || tokenSize !== this.height) {
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this.parent?.syncTokenDimensions(this, update.system.size);
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for (let update of updates) {
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if (
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this.actor.system.metadata.usesSize &&
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update.system?.size &&
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activeGM &&
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game.user.id === activeGM.id
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) {
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const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
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const tokenSize = tokenSizes[update.system.size];
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if (tokenSize !== this.width || tokenSize !== this.height) {
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this.parent?.syncTokenDimensions(this, update.system.size);
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}
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}
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}
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}
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@ -156,8 +165,10 @@ export default class DHToken extends CONFIG.Token.documentClass {
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if (this.actor?.system.metadata.usesSize) {
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const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
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const tokenSize = tokenSizes[this.actor.system.size];
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width = tokenSize ?? width;
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height = tokenSize ?? height;
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if (tokenSize && tokenSize !== CONFIG.DH.ACTOR.tokenSize.custom.id) {
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width = tokenSize ?? width;
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height = tokenSize ?? height;
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}
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}
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// Round width and height to nearest multiple of 0.5 if not small
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