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https://github.com/Foundryborne/daggerheart.git
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Finished token implementation
This commit is contained in:
parent
3b237a223f
commit
809255ba79
7 changed files with 466 additions and 34 deletions
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@ -427,10 +427,7 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
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static async resetTokenSizes() {
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await this.settings.updateSource({
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tokenSizes: Object.values(this.settings.schema.fields.tokenSizes.fields).reduce(
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(acc, field) => ({ ...acc, [field.name]: field.initial }),
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{}
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)
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tokenSizes: this.settings.schema.fields.tokenSizes.initial
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});
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this.render();
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@ -80,9 +80,9 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
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if (this.metadata.usesSize)
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schema.size = new fields.StringField({
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required: true,
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nullable: false,
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nullable: true,
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choices: CONFIG.DH.ACTOR.tokenSize,
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initial: CONFIG.DH.ACTOR.tokenSize.medium.id
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initial: null
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});
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return schema;
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}
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@ -43,12 +43,12 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
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tokenSizes: new fields.SchemaField({
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tiny: new fields.NumberField({
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integer: false,
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initial: 0.4,
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initial: 0.5,
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label: 'DAGGERHEART.CONFIG.TokenSize.tiny'
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}),
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small: new fields.NumberField({
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integer: false,
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initial: 0.6,
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initial: 0.8,
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label: 'DAGGERHEART.CONFIG.TokenSize.small'
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}),
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medium: new fields.NumberField({
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@ -73,16 +73,27 @@ export default class DhpActor extends Actor {
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/**@inheritdoc */
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async _preCreate(data, options, user) {
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if ((await super._preCreate(data, options, user)) === false) return false;
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const update = {};
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// Set default token size. Done here as we do not want to set a datamodel default, since that would apply the sizing to third party actor modules that aren't set up with the size system.
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if (this.system.metadata.usesSize) {
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Object.assign(update, {
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system: {
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size: CONFIG.DH.ACTOR.tokenSize.medium.id
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}
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});
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}
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// Configure prototype token settings
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const prototypeToken = {};
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if (['character', 'companion', 'party'].includes(this.type))
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Object.assign(prototypeToken, {
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sight: { enabled: true },
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actorLink: true,
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disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
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Object.assign(update, {
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prototypeToken: {
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sight: { enabled: true },
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actorLink: true,
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disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
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}
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});
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this.updateSource({ prototypeToken });
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this.updateSource(update);
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}
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_onUpdate(changes, options, userId) {
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@ -765,9 +776,10 @@ export default class DhpActor extends Actor {
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}
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convertDamageToThreshold(damage) {
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const massiveDamageEnabled=game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules).massiveDamage.enabled;
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if (massiveDamageEnabled && damage >= (this.system.damageThresholds.severe * 2)) {
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return 4;
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const massiveDamageEnabled = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules)
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.massiveDamage.enabled;
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if (massiveDamageEnabled && damage >= this.system.damageThresholds.severe * 2) {
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return 4;
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}
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return damage >= this.system.damageThresholds.severe ? 3 : damage >= this.system.damageThresholds.major ? 2 : 1;
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}
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@ -1,11 +1,16 @@
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import DHToken from './token.mjs';
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export default class DhScene extends Scene {
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/** A map of `TokenDocument` IDs embedded in this scene long with new dimensions from actor size-category changes */
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#sizeSyncBatch = new Map();
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/** Synchronize a token's dimensions with its actor's size category. */
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syncTokenDimensions(tokenDoc, dimensions) {
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syncTokenDimensions(tokenDoc, tokenSize) {
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if (!tokenDoc.parent?.tokens.has(tokenDoc.id)) return;
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this.#sizeSyncBatch.set(tokenDoc.id, dimensions);
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this.#sizeSyncBatch.set(tokenDoc.id, {
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size: tokenSize,
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position: { x: tokenDoc.x, y: tokenDoc.y, elevation: tokenDoc.elevation }
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});
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this.#processSyncBatch();
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}
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@ -15,8 +20,22 @@ export default class DhScene extends Scene {
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const entries = this.#sizeSyncBatch
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.entries()
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.toArray()
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.map(([_id, { width, height }]) => ({ _id, width: tokenSizes[width], height: tokenSizes[height] }));
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.map(([_id, { size, position }]) => {
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const tokenSize = tokenSizes[size];
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const updatedPosition = DHToken.getSnappedPositionInSquareGrid(
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this.grid,
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position,
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tokenSize,
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tokenSize
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);
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return {
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_id,
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width: tokenSize,
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height: tokenSize,
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...updatedPosition
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};
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});
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this.#sizeSyncBatch.clear();
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this.updateEmbeddedDocuments('Token', entries, { animation: { movementSpeed: 1 } });
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this.updateEmbeddedDocuments('Token', entries, { animation: { movementSpeed: 1.5 } });
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}, 0);
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}
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@ -1,4 +1,4 @@
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export default class DHToken extends TokenDocument {
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export default class DHToken extends CONFIG.Token.documentClass {
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/**
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* Inspect the Actor data model and identify the set of attributes which could be used for a Token Bar.
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* @param {object} attributes The tracked attributes which can be chosen from
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@ -102,14 +102,23 @@ export default class DHToken extends TokenDocument {
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}
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/**@inheritdoc */
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getSize(data = {}) {
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if (this.actor?.system.metadata.usesSize) {
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const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
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const size = tokenSizes[this.actor.system.size];
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return super.getSize({ ...data, width: size, height: size });
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}
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static async _preCreateOperation(documents, operation, user) {
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const allowed = await super._preCreateOperation(documents, operation, user);
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if (allowed === false) return false;
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return super.getSize(data);
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const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
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for (const document of documents) {
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const actor = document.actor;
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if (actor?.system.metadata.usesSize) {
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const tokenSize = tokenSizes[actor.system.size];
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if (tokenSize) {
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document.updateSource({
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width: tokenSize,
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height: tokenSize
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});
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}
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}
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}
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}
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/**@inheritdoc */
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@ -118,11 +127,402 @@ export default class DHToken extends TokenDocument {
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if (!this.actor?.isOwner) return;
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const activeGM = game.users.activeGM; // Let the active GM take care of updates if available
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if (this.actor.system.metadata.usesSize && activeGM && game.user.id === activeGM.id) {
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const dimensions = { height: this.actor.system.size, width: this.actor.system.size };
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if (dimensions.width !== this.width || dimensions.height !== this.height) {
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this.parent?.syncTokenDimensions(this, dimensions);
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if (this.actor.system.metadata.usesSize && update.system?.size && activeGM && game.user.id === activeGM.id) {
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const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
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const tokenSize = tokenSizes[update.system.size];
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if (tokenSize !== this.width || tokenSize !== this.height) {
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this.parent?.syncTokenDimensions(this, update.system.size);
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}
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}
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}
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/**@inheritdoc */
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getSnappedPosition(data = {}) {
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const grid = this.parent?.grid ?? BaseScene.defaultGrid;
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const x = data.x ?? this.x;
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const y = data.y ?? this.y;
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let elevation = data.elevation ?? this.elevation;
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const unsnapped = { x, y, elevation };
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// Gridless grid
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if (grid.isGridless) return unsnapped;
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// Get position and elevation
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elevation = Math.round(elevation / grid.distance) * grid.distance;
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let width = data.width ?? this.width;
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let height = data.height ?? this.height;
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if (this.actor?.system.metadata.usesSize) {
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const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
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const tokenSize = tokenSizes[this.actor.system.size];
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width = tokenSize ?? width;
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height = tokenSize ?? height;
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}
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// Round width and height to nearest multiple of 0.5 if not small
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width = width < 1 ? width : Math.round(width * 2) / 2;
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height = height < 1 ? height : Math.round(height * 2) / 2;
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const shape = data.shape ?? this.shape;
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// Square grid
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let snapped;
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if (grid.isSquare) snapped = DHToken.getSnappedPositionInSquareGrid(grid, unsnapped, width, height);
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// Hexagonal grid
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else snapped = DHToken.getSnappedPositionInHexagonalGrid(grid, unsnapped, width, height, shape);
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return { x: snapped.x, y: snapped.y, elevation };
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}
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static getSnappedPositionInSquareGrid(grid, position, width, height) {
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const M = CONST.GRID_SNAPPING_MODES;
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// Small tokens snap to any vertex of the subgrid with resolution 4
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// where the token is fully contained within the grid space
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const isTiny = (width === 0.5 && height <= 1) || (width <= 1 && height === 0.5);
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if (isTiny) {
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let x = position.x / grid.size;
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let y = position.y / grid.size;
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if (width === 1) x = Math.round(x);
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else {
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x = Math.floor(x * 8);
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const k = ((x % 8) + 8) % 8;
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if (k >= 6) x = Math.ceil(x / 8);
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else if (k === 5) x = Math.floor(x / 8) + 0.5;
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else x = Math.round(x / 2) / 4;
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}
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if (height === 1) y = Math.round(y);
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else {
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y = Math.floor(y * 8);
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const k = ((y % 8) + 8) % 8;
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if (k >= 6) y = Math.ceil(y / 8);
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else if (k === 5) y = Math.floor(y / 8) + 0.5;
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else y = Math.round(y / 2) / 4;
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}
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x *= grid.size;
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y *= grid.size;
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return { x, y };
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} else if (width < 1 && height < 1) {
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// isSmall
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let xGrid = Math.round(position.x / grid.size);
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let yGrid = Math.round(position.y / grid.size);
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const x = xGrid * grid.size + grid.size / 2 - (width * grid.size) / 2;
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const y = yGrid * grid.size + grid.size / 2 - (height * grid.size) / 2;
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return { x, y };
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}
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const modeX = Number.isInteger(width) ? M.VERTEX : M.VERTEX | M.EDGE_MIDPOINT | M.CENTER;
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const modeY = Number.isInteger(height) ? M.VERTEX : M.VERTEX | M.EDGE_MIDPOINT | M.CENTER;
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if (modeX === modeY) return grid.getSnappedPoint(position, { mode: modeX });
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return {
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x: grid.getSnappedPoint(position, { mode: modeX }).x,
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y: grid.getSnappedPoint(position, { mode: modeY }).y
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};
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}
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//#region CopyPasta for mean private methods that have to be duplicated
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static getSnappedPositionInHexagonalGrid(grid, position, width, height, shape) {
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// Hexagonal shape
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const hexagonalShape = DHToken.#getHexagonalShape(width, height, shape, grid.columns);
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if (hexagonalShape) {
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const offsetX = hexagonalShape.anchor.x * grid.sizeX;
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const offsetY = hexagonalShape.anchor.y * grid.sizeY;
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position = grid.getCenterPoint({ x: position.x + offsetX, y: position.y + offsetY });
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position.x -= offsetX;
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position.y -= offsetY;
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return position;
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}
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// Rectagular shape
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const M = CONST.GRID_SNAPPING_MODES;
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return grid.getSnappedPoint(position, { mode: M.CENTER | M.VERTEX | M.CORNER | M.SIDE_MIDPOINT });
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}
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/**
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* The cache of hexagonal shapes.
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* @type {Map<string, DeepReadonly<TokenHexagonalShapeData>>}
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*/
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static #hexagonalShapes = new Map();
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static #getHexagonalShape(width, height, shape, columns) {
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if (!Number.isInteger(width * 2) || !Number.isInteger(height * 2)) return null;
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// TODO: can we set a max of 2^13 on width and height so that we may use an integer key?
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const key = `${width},${height},${shape}${columns ? 'C' : 'R'}`;
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let data = DHToken.#hexagonalShapes.get(key);
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if (data) return data;
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// Hexagon symmetry
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if (columns) {
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const rowData = BaseToken.#getHexagonalShape(height, width, shape, false);
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if (!rowData) return null;
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// Transpose the offsets/points of the shape in row orientation
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const offsets = { even: [], odd: [] };
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for (const { i, j } of rowData.offsets.even) offsets.even.push({ i: j, j: i });
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for (const { i, j } of rowData.offsets.odd) offsets.odd.push({ i: j, j: i });
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offsets.even.sort(({ i: i0, j: j0 }, { i: i1, j: j1 }) => j0 - j1 || i0 - i1);
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offsets.odd.sort(({ i: i0, j: j0 }, { i: i1, j: j1 }) => j0 - j1 || i0 - i1);
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const points = [];
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for (let i = rowData.points.length; i > 0; i -= 2) {
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points.push(rowData.points[i - 1], rowData.points[i - 2]);
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}
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data = {
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offsets,
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points,
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center: { x: rowData.center.y, y: rowData.center.x },
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anchor: { x: rowData.anchor.y, y: rowData.anchor.x }
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};
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}
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// Small hexagon
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else if (width === 0.5 && height === 0.5) {
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data = {
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offsets: { even: [{ i: 0, j: 0 }], odd: [{ i: 0, j: 0 }] },
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points: [0.25, 0.0, 0.5, 0.125, 0.5, 0.375, 0.25, 0.5, 0.0, 0.375, 0.0, 0.125],
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center: { x: 0.25, y: 0.25 },
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anchor: { x: 0.25, y: 0.25 }
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};
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}
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// Normal hexagon
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else if (width === 1 && height === 1) {
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data = {
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offsets: { even: [{ i: 0, j: 0 }], odd: [{ i: 0, j: 0 }] },
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points: [0.5, 0.0, 1.0, 0.25, 1, 0.75, 0.5, 1.0, 0.0, 0.75, 0.0, 0.25],
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center: { x: 0.5, y: 0.5 },
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anchor: { x: 0.5, y: 0.5 }
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};
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}
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// Hexagonal ellipse or trapezoid
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else if (shape <= CONST.TOKEN_SHAPES.TRAPEZOID_2) {
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data = DHToken.#createHexagonalEllipseOrTrapezoid(width, height, shape);
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}
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// Hexagonal rectangle
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else if (shape <= CONST.TOKEN_SHAPES.RECTANGLE_2) {
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data = DHToken.#createHexagonalRectangle(width, height, shape);
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}
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// Cache the shape
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if (data) {
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foundry.utils.deepFreeze(data);
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DHToken.#hexagonalShapes.set(key, data);
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}
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return data;
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}
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static #createHexagonalEllipseOrTrapezoid(width, height, shape) {
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if (!Number.isInteger(width) || !Number.isInteger(height)) return null;
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const points = [];
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let top;
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let bottom;
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switch (shape) {
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case CONST.TOKEN_SHAPES.ELLIPSE_1:
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if (height >= 2 * width) return null;
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top = Math.floor(height / 2);
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bottom = Math.floor((height - 1) / 2);
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break;
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case CONST.TOKEN_SHAPES.ELLIPSE_2:
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if (height >= 2 * width) return null;
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top = Math.floor((height - 1) / 2);
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bottom = Math.floor(height / 2);
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break;
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case CONST.TOKEN_SHAPES.TRAPEZOID_1:
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if (height > width) return null;
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top = height - 1;
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bottom = 0;
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break;
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case CONST.TOKEN_SHAPES.TRAPEZOID_2:
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if (height > width) return null;
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top = 0;
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bottom = height - 1;
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break;
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}
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const offsets = { even: [], odd: [] };
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for (let i = bottom; i > 0; i--) {
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for (let j = 0; j < width - i; j++) {
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offsets.even.push({ i: bottom - i, j: j + (((bottom & 1) + i + 1) >> 1) });
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offsets.odd.push({ i: bottom - i, j: j + (((bottom & 1) + i) >> 1) });
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}
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}
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for (let i = 0; i <= top; i++) {
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for (let j = 0; j < width - i; j++) {
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offsets.even.push({ i: bottom + i, j: j + (((bottom & 1) + i + 1) >> 1) });
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offsets.odd.push({ i: bottom + i, j: j + (((bottom & 1) + i) >> 1) });
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}
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}
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let x = 0.5 * bottom;
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let y = 0.25;
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for (let k = width - bottom; k--; ) {
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points.push(x, y);
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x += 0.5;
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y -= 0.25;
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points.push(x, y);
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x += 0.5;
|
||||
y += 0.25;
|
||||
}
|
||||
points.push(x, y);
|
||||
for (let k = bottom; k--; ) {
|
||||
y += 0.5;
|
||||
points.push(x, y);
|
||||
x += 0.5;
|
||||
y += 0.25;
|
||||
points.push(x, y);
|
||||
}
|
||||
y += 0.5;
|
||||
for (let k = top; k--; ) {
|
||||
points.push(x, y);
|
||||
x -= 0.5;
|
||||
y += 0.25;
|
||||
points.push(x, y);
|
||||
y += 0.5;
|
||||
}
|
||||
for (let k = width - top; k--; ) {
|
||||
points.push(x, y);
|
||||
x -= 0.5;
|
||||
y += 0.25;
|
||||
points.push(x, y);
|
||||
x -= 0.5;
|
||||
y -= 0.25;
|
||||
}
|
||||
points.push(x, y);
|
||||
for (let k = top; k--; ) {
|
||||
y -= 0.5;
|
||||
points.push(x, y);
|
||||
x -= 0.5;
|
||||
y -= 0.25;
|
||||
points.push(x, y);
|
||||
}
|
||||
y -= 0.5;
|
||||
for (let k = bottom; k--; ) {
|
||||
points.push(x, y);
|
||||
x += 0.5;
|
||||
y -= 0.25;
|
||||
points.push(x, y);
|
||||
y -= 0.5;
|
||||
}
|
||||
return {
|
||||
offsets,
|
||||
points,
|
||||
// We use the centroid of the polygon for ellipse and trapzoid shapes
|
||||
center: foundry.utils.polygonCentroid(points),
|
||||
anchor: bottom % 2 ? { x: 0.0, y: 0.5 } : { x: 0.5, y: 0.5 }
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Create the row-based hexagonal rectangle given the type, width, and height.
|
||||
* @param {number} width The width of the Token (positive)
|
||||
* @param {number} height The height of the Token (positive)
|
||||
* @param {TokenShapeType} shape The shape type (must be RECTANGLE_1 or RECTANGLE_2)
|
||||
* @returns {TokenHexagonalShapeData|null} The hexagonal shape or null if there is no shape
|
||||
* for the given combination of arguments
|
||||
*/
|
||||
static #createHexagonalRectangle(width, height, shape) {
|
||||
if (width < 1 || !Number.isInteger(height)) return null;
|
||||
if (width === 1 && height > 1) return null;
|
||||
if (!Number.isInteger(width) && height === 1) return null;
|
||||
|
||||
const even = shape === CONST.TOKEN_SHAPES.RECTANGLE_1 || height === 1;
|
||||
const offsets = { even: [], odd: [] };
|
||||
for (let i = 0; i < height; i++) {
|
||||
const j0 = even ? 0 : (i + 1) & 1;
|
||||
const j1 = ((width + (i & 1) * 0.5) | 0) - (even ? i & 1 : 0);
|
||||
for (let j = j0; j < j1; j++) {
|
||||
offsets.even.push({ i, j: j + (i & 1) });
|
||||
offsets.odd.push({ i, j });
|
||||
}
|
||||
}
|
||||
let x = even ? 0.0 : 0.5;
|
||||
let y = 0.25;
|
||||
const points = [x, y];
|
||||
while (x + 1 <= width) {
|
||||
x += 0.5;
|
||||
y -= 0.25;
|
||||
points.push(x, y);
|
||||
x += 0.5;
|
||||
y += 0.25;
|
||||
points.push(x, y);
|
||||
}
|
||||
if (x !== width) {
|
||||
y += 0.5;
|
||||
points.push(x, y);
|
||||
x += 0.5;
|
||||
y += 0.25;
|
||||
points.push(x, y);
|
||||
}
|
||||
while (y + 1.5 <= 0.75 * height) {
|
||||
y += 0.5;
|
||||
points.push(x, y);
|
||||
x -= 0.5;
|
||||
y += 0.25;
|
||||
points.push(x, y);
|
||||
y += 0.5;
|
||||
points.push(x, y);
|
||||
x += 0.5;
|
||||
y += 0.25;
|
||||
points.push(x, y);
|
||||
}
|
||||
if (y + 0.75 < 0.75 * height) {
|
||||
y += 0.5;
|
||||
points.push(x, y);
|
||||
x -= 0.5;
|
||||
y += 0.25;
|
||||
points.push(x, y);
|
||||
}
|
||||
y += 0.5;
|
||||
points.push(x, y);
|
||||
while (x - 1 >= 0) {
|
||||
x -= 0.5;
|
||||
y += 0.25;
|
||||
points.push(x, y);
|
||||
x -= 0.5;
|
||||
y -= 0.25;
|
||||
points.push(x, y);
|
||||
}
|
||||
if (x !== 0) {
|
||||
y -= 0.5;
|
||||
points.push(x, y);
|
||||
x -= 0.5;
|
||||
y -= 0.25;
|
||||
points.push(x, y);
|
||||
}
|
||||
while (y - 1.5 > 0) {
|
||||
y -= 0.5;
|
||||
points.push(x, y);
|
||||
x += 0.5;
|
||||
y -= 0.25;
|
||||
points.push(x, y);
|
||||
y -= 0.5;
|
||||
points.push(x, y);
|
||||
x -= 0.5;
|
||||
y -= 0.25;
|
||||
points.push(x, y);
|
||||
}
|
||||
if (y - 0.75 > 0) {
|
||||
y -= 0.5;
|
||||
points.push(x, y);
|
||||
x += 0.5;
|
||||
y -= 0.25;
|
||||
points.push(x, y);
|
||||
}
|
||||
return {
|
||||
offsets,
|
||||
points,
|
||||
// We use center of the rectangle (and not the centroid of the polygon) for the rectangle shapes
|
||||
center: {
|
||||
x: width / 2,
|
||||
y: (0.75 * Math.floor(height) + 0.5 * (height % 1) + 0.25) / 2
|
||||
},
|
||||
anchor: even ? { x: 0.5, y: 0.5 } : { x: 0.0, y: 0.5 }
|
||||
};
|
||||
}
|
||||
//#endregion
|
||||
}
|
||||
|
|
|
|||
|
|
@ -23,7 +23,11 @@
|
|||
{{/if}}
|
||||
<div class="tag" data-tooltip="DAGGERHEART.UI.Tooltip.tokenSize">
|
||||
<i class="fa-solid fa-circle-user"></i>
|
||||
<span>{{localize (concat "DAGGERHEART.CONFIG.TokenSize." source.system.size)}}</span>
|
||||
{{#if source.system.size}}
|
||||
<span>{{localize (concat "DAGGERHEART.CONFIG.TokenSize." source.system.size)}}</span>
|
||||
{{else}}
|
||||
<span>{{source.prototypeToken.width}}x{{source.prototypeToken.height}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
<line-div></line-div>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue