Improved tooltips wiht more data (#701)

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WBHarry 2025-08-07 19:23:34 +02:00 committed by GitHub
parent df99d0e4c6
commit 5045801475
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GPG key ID: B5690EEEBB952194
7 changed files with 73 additions and 12 deletions

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@ -88,6 +88,26 @@ export default class DHBeastform extends BaseDataItem {
/* -------------------------------------------- */
get beastformAttackData() {
const effect = this.parent.effects.find(x => x.type === 'beastform');
if (!effect) return null;
const traitBonus = effect.changes.find(x => x.key === `system.traits.${this.mainTrait}.value`)?.value ?? 0;
const evasionBonus = effect.changes.find(x => x.key === 'system.evasion')?.value ?? 0;
const damageDiceIndex = effect.changes.find(x => x.key === 'system.rules.attack.damage.diceIndex');
const damageDice = damageDiceIndex ? Object.keys(CONFIG.DH.GENERAL.diceTypes)[damageDiceIndex.value] : null;
const damageBonus = effect.changes.find(x => x.key === 'system.rules.attack.damage.bonus')?.value ?? 0;
return {
trait: game.i18n.localize(CONFIG.DH.ACTOR.abilities[this.mainTrait].label),
traitBonus: traitBonus ? Number(traitBonus).signedString() : '',
evasionBonus: evasionBonus ? Number(evasionBonus).signedString() : '',
damageDice: damageDice,
damageBonus: damageBonus ? `${Number(damageBonus).signedString()}` : ''
};
}
async _preCreate() {
if (!this.actor) return;