FEAT: getTags and getLabels for weapons items

This commit is contained in:
Joaquin Pereyra 2025-07-28 23:37:19 -03:00
parent e6bfe08d83
commit 4d965c5dc2
4 changed files with 124 additions and 56 deletions

View file

@ -145,4 +145,69 @@ export default class DHWeapon extends AttachableItem {
}
}
}
/**
* Generates a list of localized tags based on this item's type-specific properties.
* @returns {string[]} An array of localized tag strings.
*/
getTags() {
const { attack, burden } = this;
const tags = [];
const traitTag = game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${attack.roll.trait}.name`);
const rangeTag = game.i18n.localize(`DAGGERHEART.CONFIG.Range.${attack.range}.name`);
const burdenTag = game.i18n.localize(`DAGGERHEART.CONFIG.Burden.${burden}`);
tags.push(traitTag, rangeTag, burdenTag);
for (const { value, type } of attack.damage.parts) {
const parts = [value.dice];
if (value.bonus) parts.push(value.bonus.signedString());
if (type.size > 0) {
const typeTags = Array.from(type)
.map(t => game.i18n.localize(`DAGGERHEART.CONFIG.DamageType.${t}.abbreviation`))
.join(" | ");
parts.push(` (${typeTags})`); // Add a space in front and put it inside a ().
}
tags.push(parts.join(""));
}
return tags;
}
/**
* Generate a localized label array for this item subtype.
* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
*/
getLabels() {
const labels = [];
const { roll, range, damage } = this.attack;
labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${roll.trait}.short`));
labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.short`));
for (const { value, type } of damage.parts) {
const str = [value.dice];
if (value.bonus) str.push(value.bonus.signedString());
const icons = Array.from(type)
.map(t => CONFIG.DH.GENERAL.damageTypes[t]?.icon)
.filter(Boolean);
const labelValue = str.join("");
if (icons.length === 0) {
labels.push(labelValue);
} else {
labels.push({ value: labelValue, icons });
}
}
return labels;
}
}

View file

@ -96,6 +96,28 @@ export default class DHItem extends foundry.documents.Item {
});
}
/* -------------------------------------------- */
/**
* Generate an array of localized tag.
* @returns {string[]} An array of localized tag strings.
*/
getTags() {
const tags = [];
if (this.system.getTags) tags.push(...this.system.getTags());
return tags;
}
/**
* Generate a localized label array for this item.
* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
*/
getLabels() {
const labels = [];
if (this.system.getLabels) labels.push(...this.system.getLabels());
return labels;
}
async use(event) {
const actions = new Set(this.system.actionsList);
if (actions?.size) {

View file

@ -105,6 +105,10 @@
align-items: center;
justify-content: end;
gap: 8px;
.unequipped {
opacity: 0.5;
}
}
}

View file

@ -19,22 +19,15 @@ Parameters:
data-item-uuid="{{item.uuid}}" data-type="{{type}}" draggable="true">
<div class="inventory-item-header" {{#unless noExtensible}}data-action="toggleExtended" {{/unless}}>
{{!-- Image --}}
<div class="img-portait"
data-action='{{ifThen (or (hasProperty item "use") (eq type 'attack')) "useItem" (ifThen (hasProperty item "toChat") "toChat" "editDoc") }}'
{{#unless hideTooltip}}
{{#if (eq type 'attack')}}
data-tooltip="#attack#{{item.actor.uuid}}"
{{else}}
data-tooltip="#item#{{item.uuid}}"
{{/if}}
{{/unless}}
>
<div class="img-portait" data-action='{{ifThen (or (hasProperty item "use") (eq type ' attack')) "useItem" (ifThen
(hasProperty item "toChat" ) "toChat" "editDoc" ) }}' {{#unless hideTooltip}} {{#if (eq type 'attack' )}}
data-tooltip="#attack#{{item.actor.uuid}}" {{else}} data-tooltip="#item#{{item.uuid}}" {{/if}} {{/unless}}>
<img src="{{item.img}}" class="item-img {{#if isActor}}actor-img{{/if}}" />
<img class="roll-img" src="systems/daggerheart/assets/icons/dice/default/d20.svg" alt="d20">
</div>
{{!-- Name & Tags --}}
<div class="item-label {{#if hideResources}}fullWidth{{/if}}">
<div class="item-label">
{{!-- Item Name --}}
<div class="item-name">{{localize item.name}}</div>
@ -56,43 +49,27 @@ Parameters:
{{#if (eq type 'weapon')}}
{{#if (not hideTags)}}
<div class="item-tags">
{{#each item.getTags as |tag|}}
<div class="tag">
{{localize (concat 'DAGGERHEART.CONFIG.Traits.' item.system.attack.roll.trait '.name')}}
{{tag}}
</div>
<div class="tag">
{{localize (concat 'DAGGERHEART.CONFIG.Range.' item.system.attack.range '.name')}}
</div>
<div class="tag">
{{item.system.attack.damage.parts.0.value.dice}}
{{#if item.system.attack.damage.parts.0.value.bonus}} +
{{item.system.attack.damage.parts.0.value.bonus}}{{/if}}
(
{{#each item.system.attack.damage.parts.0.type as |type|}}
{{localize (concat 'DAGGERHEART.CONFIG.DamageType.' type '.abbreviation')}}
{{#unless @last}}|{{/unless}}
{{/each}}
)
</div>
<div class="tag">
{{localize (concat 'DAGGERHEART.CONFIG.Burden.' item.system.burden)}}
</div>
</div>
{{else if (not hideLabels)}}
<div class="item-labels">
{{#each item.getLabels as |label|}}
<div class="label">
{{localize (concat 'DAGGERHEART.CONFIG.Traits.' item.system.attack.roll.trait '.short')}}
{{localize (concat 'DAGGERHEART.CONFIG.Range.' item.system.attack.range '.short')}}
{{ifThen label.value label.value label}}
{{log label.icons}}
{{#each label.icons as |icon|}}
<i class="fa-solid {{icon}}"></i>
{{/each}}
{{#if (not @last)}}
<span>-</span>
{{item.system.attack.damage.parts.0.value.dice}}
{{#if item.system.attack.damage.parts.0.value.bonus}} +
{{item.system.attack.damage.parts.0.value.bonus}}
{{/if}}
{{#with (lookup @root.config.GENERAL.damageTypes item.system.attack.damage.parts.0.type)}}
{{#each icon}}<i class="fa-solid {{this}}"></i>{{/each}}
{{/with}}
</div>
{{/each}}
</div>
{{/if}}
{{/if}}