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FEAT: getTags and getLabels for weapons items
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4 changed files with 124 additions and 56 deletions
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@ -15,40 +15,33 @@ Parameters:
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- showActions {boolean} : If true show feature's actions.
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--}}
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<li class="inventory-item" {{#if (or (eq type 'action' ) (eq type 'attack'))}}data-action-id="{{item.id}}" {{/if}}
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<li class="inventory-item" {{#if (or (eq type 'action' ) (eq type 'attack' ))}}data-action-id="{{item.id}}" {{/if}}
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data-item-uuid="{{item.uuid}}" data-type="{{type}}" draggable="true">
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<div class="inventory-item-header" {{#unless noExtensible}}data-action="toggleExtended" {{/unless}}>
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{{!-- Image --}}
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<div class="img-portait"
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data-action='{{ifThen (or (hasProperty item "use") (eq type 'attack')) "useItem" (ifThen (hasProperty item "toChat") "toChat" "editDoc") }}'
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{{#unless hideTooltip}}
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{{#if (eq type 'attack')}}
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data-tooltip="#attack#{{item.actor.uuid}}"
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{{else}}
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data-tooltip="#item#{{item.uuid}}"
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{{/if}}
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{{/unless}}
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>
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<div class="img-portait" data-action='{{ifThen (or (hasProperty item "use") (eq type ' attack')) "useItem" (ifThen
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(hasProperty item "toChat" ) "toChat" "editDoc" ) }}' {{#unless hideTooltip}} {{#if (eq type 'attack' )}}
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data-tooltip="#attack#{{item.actor.uuid}}" {{else}} data-tooltip="#item#{{item.uuid}}" {{/if}} {{/unless}}>
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<img src="{{item.img}}" class="item-img {{#if isActor}}actor-img{{/if}}" />
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<img class="roll-img" src="systems/daggerheart/assets/icons/dice/default/d20.svg" alt="d20">
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</div>
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{{!-- Name & Tags --}}
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<div class="item-label {{#if hideResources}}fullWidth{{/if}}">
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<div class="item-label">
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{{!-- Item Name --}}
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<div class="item-name">{{localize item.name}}</div>
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{{!-- Attack Block Start --}}
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{{#if (eq type 'attack')}}
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<div class="item-tags">
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<div class="tag">
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{{localize 'DAGGERHEART.GENERAL.unarmed'}}
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</div>
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<div class="tag">
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{{localize 'DAGGERHEART.CONFIG.ActionType.action'}}
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</div>
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</div>
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{{#if (eq type 'attack')}}
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<div class="item-tags">
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<div class="tag">
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{{localize 'DAGGERHEART.GENERAL.unarmed'}}
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</div>
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<div class="tag">
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{{localize 'DAGGERHEART.CONFIG.ActionType.action'}}
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</div>
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</div>
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{{/if}}
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{{!-- Attack Block End --}}
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@ -56,43 +49,27 @@ Parameters:
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{{#if (eq type 'weapon')}}
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{{#if (not hideTags)}}
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<div class="item-tags">
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{{#each item.getTags as |tag|}}
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<div class="tag">
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{{localize (concat 'DAGGERHEART.CONFIG.Traits.' item.system.attack.roll.trait '.name')}}
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</div>
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<div class="tag">
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{{localize (concat 'DAGGERHEART.CONFIG.Range.' item.system.attack.range '.name')}}
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</div>
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<div class="tag">
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{{item.system.attack.damage.parts.0.value.dice}}
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{{#if item.system.attack.damage.parts.0.value.bonus}} +
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{{item.system.attack.damage.parts.0.value.bonus}}{{/if}}
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(
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{{#each item.system.attack.damage.parts.0.type as |type|}}
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{{localize (concat 'DAGGERHEART.CONFIG.DamageType.' type '.abbreviation')}}
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{{#unless @last}}|{{/unless}}
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{{/each}}
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)
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</div>
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<div class="tag">
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{{localize (concat 'DAGGERHEART.CONFIG.Burden.' item.system.burden)}}
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{{tag}}
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</div>
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{{/each}}
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</div>
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{{else if (not hideLabels)}}
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<div class="item-labels">
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{{#each item.getLabels as |label|}}
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<div class="label">
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{{localize (concat 'DAGGERHEART.CONFIG.Traits.' item.system.attack.roll.trait '.short')}}
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{{localize (concat 'DAGGERHEART.CONFIG.Range.' item.system.attack.range '.short')}}
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<span> - </span>
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{{item.system.attack.damage.parts.0.value.dice}}
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{{#if item.system.attack.damage.parts.0.value.bonus}} +
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{{item.system.attack.damage.parts.0.value.bonus}}
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{{ifThen label.value label.value label}}
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{{log label.icons}}
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{{#each label.icons as |icon|}}
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<i class="fa-solid {{icon}}"></i>
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{{/each}}
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{{#if (not @last)}}
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<span>-</span>
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{{/if}}
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{{#with (lookup @root.config.GENERAL.damageTypes item.system.attack.damage.parts.0.type)}}
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{{#each icon}}<i class="fa-solid {{this}}"></i>{{/each}}
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{{/with}}
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</div>
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{{/each}}
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</div>
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{{/if}}
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{{/if}}
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