make effects copy onto actor on attachment

This commit is contained in:
psitacus 2025-07-08 20:44:59 -06:00
parent 4d5040bba5
commit 4c1d99c577
3 changed files with 138 additions and 6 deletions

View file

@ -1,6 +1,7 @@
import BaseDataItem from './base.mjs';
import ActionField from '../fields/actionField.mjs';
import { armorFeatures } from '../../config/itemConfig.mjs';
import { actionsTypes } from '../action/_module.mjs';
export default class DHArmor extends BaseDataItem {
/** @inheritDoc */
@ -53,6 +54,11 @@ export default class DHArmor extends BaseDataItem {
const allowed = await super._preUpdate(changes, options, user);
if (allowed === false) return false;
// Handle equipped status changes for attachment effects
if (changes.system?.equipped !== undefined && changes.system.equipped !== this.equipped) {
await this._handleAttachmentEffectsOnEquipChange(changes.system.equipped);
}
if (changes.system.features) {
const removed = this.features.filter(x => !changes.system.features.includes(x));
const added = changes.system.features.filter(x => !this.features.includes(x));
@ -91,4 +97,59 @@ export default class DHArmor extends BaseDataItem {
}
}
}
/**
* Handle adding/removing attachment effects when armor is equipped/unequipped
* @param {boolean} newEquippedStatus - The new equipped status
*/
async _handleAttachmentEffectsOnEquipChange(newEquippedStatus) {
const actor = this.parent.parent;
if (!actor || !this.attached?.length) return;
if (newEquippedStatus) {
// Armor is being equipped - add attachment effects
console.log(`Armor ${this.parent.name} being equipped, adding attachment effects`);
const effectsToCreate = [];
for (const attachedUuid of this.attached) {
const attachedItem = await fromUuid(attachedUuid);
if (attachedItem && attachedItem.effects.size > 0) {
for (const effect of attachedItem.effects) {
const effectData = effect.toObject();
effectData.origin = `${this.parent.uuid}:${attachedUuid}`;
effectData.flags = {
...effectData.flags,
daggerheart: {
...effectData.flags?.daggerheart,
attachmentSource: {
armorUuid: this.parent.uuid,
itemUuid: attachedUuid,
originalEffectId: effect.id
}
}
};
effectsToCreate.push(effectData);
}
}
}
if (effectsToCreate.length > 0) {
await actor.createEmbeddedDocuments('ActiveEffect', effectsToCreate);
console.log(`Created ${effectsToCreate.length} attachment effects on actor`);
}
} else {
// Armor is being unequipped - remove attachment effects
console.log(`Armor ${this.parent.name} being unequipped, removing attachment effects`);
const effectsToRemove = actor.effects.filter(effect => {
const attachmentSource = effect.flags?.daggerheart?.attachmentSource;
return attachmentSource && attachmentSource.armorUuid === this.parent.uuid;
});
if (effectsToRemove.length > 0) {
await actor.deleteEmbeddedDocuments('ActiveEffect', effectsToRemove.map(e => e.id));
console.log(`Removed ${effectsToRemove.length} attachment effects from actor`);
}
}
}
}