daggerheart/module/data/item/armor.mjs
2025-07-08 20:44:59 -06:00

155 lines
6.9 KiB
JavaScript

import BaseDataItem from './base.mjs';
import ActionField from '../fields/actionField.mjs';
import { armorFeatures } from '../../config/itemConfig.mjs';
import { actionsTypes } from '../action/_module.mjs';
export default class DHArmor extends BaseDataItem {
/** @inheritDoc */
static get metadata() {
return foundry.utils.mergeObject(super.metadata, {
label: 'TYPES.Item.armor',
type: 'armor',
hasDescription: true,
isQuantifiable: true,
isInventoryItem: true
});
}
/** @inheritDoc */
static defineSchema() {
const fields = foundry.data.fields;
return {
...super.defineSchema(),
tier: new fields.NumberField({ required: true, integer: true, initial: 1, min: 1 }),
equipped: new fields.BooleanField({ initial: false }),
baseScore: new fields.NumberField({ integer: true, initial: 0 }),
features: new fields.ArrayField(
new fields.SchemaField({
value: new fields.StringField({
required: true,
choices: CONFIG.DH.ITEM.armorFeatures,
blank: true
}),
effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
})
),
marks: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
baseThresholds: new fields.SchemaField({
major: new fields.NumberField({ integer: true, initial: 0 }),
severe: new fields.NumberField({ integer: true, initial: 0 })
}),
attached: new fields.ArrayField(new fields.DocumentUUIDField({ type: "Item", nullable: true })),
actions: new fields.ArrayField(new ActionField())
};
}
get featureInfo() {
return this.feature ? CONFIG.DH.ITEM.armorFeatures[this.feature] : null;
}
async _preUpdate(changes, options, user) {
const allowed = await super._preUpdate(changes, options, user);
if (allowed === false) return false;
// Handle equipped status changes for attachment effects
if (changes.system?.equipped !== undefined && changes.system.equipped !== this.equipped) {
await this._handleAttachmentEffectsOnEquipChange(changes.system.equipped);
}
if (changes.system.features) {
const removed = this.features.filter(x => !changes.system.features.includes(x));
const added = changes.system.features.filter(x => !this.features.includes(x));
for (var feature of removed) {
for (var effectId of feature.effectIds) {
await this.parent.effects.get(effectId).delete();
}
changes.system.actions = this.actions.filter(x => !feature.actionIds.includes(x._id));
}
for (var feature of added) {
const featureData = armorFeatures[feature.value];
if (featureData.effects?.length > 0) {
const embeddedItems = await this.parent.createEmbeddedDocuments('ActiveEffect', [
{
name: game.i18n.localize(featureData.label),
description: game.i18n.localize(featureData.description),
changes: featureData.effects.flatMap(x => x.changes)
}
]);
feature.effectIds = embeddedItems.map(x => x.id);
}
if (featureData.actions?.length > 0) {
const newActions = featureData.actions.map(action => {
const cls = actionsTypes[action.type];
return new cls(
{ ...action, _id: foundry.utils.randomID(), name: game.i18n.localize(action.name) },
{ parent: this }
);
});
changes.system.actions = [...this.actions, ...newActions];
feature.actionIds = newActions.map(x => x._id);
}
}
}
}
/**
* Handle adding/removing attachment effects when armor is equipped/unequipped
* @param {boolean} newEquippedStatus - The new equipped status
*/
async _handleAttachmentEffectsOnEquipChange(newEquippedStatus) {
const actor = this.parent.parent;
if (!actor || !this.attached?.length) return;
if (newEquippedStatus) {
// Armor is being equipped - add attachment effects
console.log(`Armor ${this.parent.name} being equipped, adding attachment effects`);
const effectsToCreate = [];
for (const attachedUuid of this.attached) {
const attachedItem = await fromUuid(attachedUuid);
if (attachedItem && attachedItem.effects.size > 0) {
for (const effect of attachedItem.effects) {
const effectData = effect.toObject();
effectData.origin = `${this.parent.uuid}:${attachedUuid}`;
effectData.flags = {
...effectData.flags,
daggerheart: {
...effectData.flags?.daggerheart,
attachmentSource: {
armorUuid: this.parent.uuid,
itemUuid: attachedUuid,
originalEffectId: effect.id
}
}
};
effectsToCreate.push(effectData);
}
}
}
if (effectsToCreate.length > 0) {
await actor.createEmbeddedDocuments('ActiveEffect', effectsToCreate);
console.log(`Created ${effectsToCreate.length} attachment effects on actor`);
}
} else {
// Armor is being unequipped - remove attachment effects
console.log(`Armor ${this.parent.name} being unequipped, removing attachment effects`);
const effectsToRemove = actor.effects.filter(effect => {
const attachmentSource = effect.flags?.daggerheart?.attachmentSource;
return attachmentSource && attachmentSource.armorUuid === this.parent.uuid;
});
if (effectsToRemove.length > 0) {
await actor.deleteEmbeddedDocuments('ActiveEffect', effectsToRemove.map(e => e.id));
console.log(`Removed ${effectsToRemove.length} attachment effects from actor`);
}
}
}
}