mirror of
https://github.com/Foundryborne/daggerheart.git
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155 lines
6.9 KiB
JavaScript
155 lines
6.9 KiB
JavaScript
import BaseDataItem from './base.mjs';
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import ActionField from '../fields/actionField.mjs';
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import { armorFeatures } from '../../config/itemConfig.mjs';
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import { actionsTypes } from '../action/_module.mjs';
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export default class DHArmor extends BaseDataItem {
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/** @inheritDoc */
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static get metadata() {
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return foundry.utils.mergeObject(super.metadata, {
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label: 'TYPES.Item.armor',
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type: 'armor',
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hasDescription: true,
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isQuantifiable: true,
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isInventoryItem: true
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});
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}
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/** @inheritDoc */
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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...super.defineSchema(),
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tier: new fields.NumberField({ required: true, integer: true, initial: 1, min: 1 }),
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equipped: new fields.BooleanField({ initial: false }),
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baseScore: new fields.NumberField({ integer: true, initial: 0 }),
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features: new fields.ArrayField(
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new fields.SchemaField({
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value: new fields.StringField({
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required: true,
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choices: CONFIG.DH.ITEM.armorFeatures,
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blank: true
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}),
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effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
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actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
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})
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),
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marks: new fields.SchemaField({
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value: new fields.NumberField({ initial: 0, integer: true })
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}),
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baseThresholds: new fields.SchemaField({
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major: new fields.NumberField({ integer: true, initial: 0 }),
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severe: new fields.NumberField({ integer: true, initial: 0 })
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}),
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attached: new fields.ArrayField(new fields.DocumentUUIDField({ type: "Item", nullable: true })),
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actions: new fields.ArrayField(new ActionField())
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};
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}
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get featureInfo() {
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return this.feature ? CONFIG.DH.ITEM.armorFeatures[this.feature] : null;
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}
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async _preUpdate(changes, options, user) {
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const allowed = await super._preUpdate(changes, options, user);
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if (allowed === false) return false;
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// Handle equipped status changes for attachment effects
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if (changes.system?.equipped !== undefined && changes.system.equipped !== this.equipped) {
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await this._handleAttachmentEffectsOnEquipChange(changes.system.equipped);
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}
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if (changes.system.features) {
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const removed = this.features.filter(x => !changes.system.features.includes(x));
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const added = changes.system.features.filter(x => !this.features.includes(x));
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for (var feature of removed) {
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for (var effectId of feature.effectIds) {
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await this.parent.effects.get(effectId).delete();
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}
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changes.system.actions = this.actions.filter(x => !feature.actionIds.includes(x._id));
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}
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for (var feature of added) {
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const featureData = armorFeatures[feature.value];
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if (featureData.effects?.length > 0) {
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const embeddedItems = await this.parent.createEmbeddedDocuments('ActiveEffect', [
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{
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name: game.i18n.localize(featureData.label),
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description: game.i18n.localize(featureData.description),
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changes: featureData.effects.flatMap(x => x.changes)
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}
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]);
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feature.effectIds = embeddedItems.map(x => x.id);
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}
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if (featureData.actions?.length > 0) {
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const newActions = featureData.actions.map(action => {
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const cls = actionsTypes[action.type];
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return new cls(
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{ ...action, _id: foundry.utils.randomID(), name: game.i18n.localize(action.name) },
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{ parent: this }
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);
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});
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changes.system.actions = [...this.actions, ...newActions];
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feature.actionIds = newActions.map(x => x._id);
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}
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}
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}
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}
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/**
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* Handle adding/removing attachment effects when armor is equipped/unequipped
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* @param {boolean} newEquippedStatus - The new equipped status
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*/
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async _handleAttachmentEffectsOnEquipChange(newEquippedStatus) {
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const actor = this.parent.parent;
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if (!actor || !this.attached?.length) return;
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if (newEquippedStatus) {
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// Armor is being equipped - add attachment effects
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console.log(`Armor ${this.parent.name} being equipped, adding attachment effects`);
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const effectsToCreate = [];
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for (const attachedUuid of this.attached) {
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const attachedItem = await fromUuid(attachedUuid);
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if (attachedItem && attachedItem.effects.size > 0) {
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for (const effect of attachedItem.effects) {
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const effectData = effect.toObject();
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effectData.origin = `${this.parent.uuid}:${attachedUuid}`;
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effectData.flags = {
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...effectData.flags,
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daggerheart: {
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...effectData.flags?.daggerheart,
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attachmentSource: {
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armorUuid: this.parent.uuid,
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itemUuid: attachedUuid,
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originalEffectId: effect.id
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}
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}
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};
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effectsToCreate.push(effectData);
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}
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}
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}
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if (effectsToCreate.length > 0) {
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await actor.createEmbeddedDocuments('ActiveEffect', effectsToCreate);
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console.log(`Created ${effectsToCreate.length} attachment effects on actor`);
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}
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} else {
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// Armor is being unequipped - remove attachment effects
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console.log(`Armor ${this.parent.name} being unequipped, removing attachment effects`);
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const effectsToRemove = actor.effects.filter(effect => {
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const attachmentSource = effect.flags?.daggerheart?.attachmentSource;
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return attachmentSource && attachmentSource.armorUuid === this.parent.uuid;
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});
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if (effectsToRemove.length > 0) {
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await actor.deleteEmbeddedDocuments('ActiveEffect', effectsToRemove.map(e => e.id));
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console.log(`Removed ${effectsToRemove.length} attachment effects from actor`);
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}
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}
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}
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}
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