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[Feature] Trigger System (#1500)
* Initial * . * Added StrangePattern trigger * Set command codeblock to expandable * Added automation setting * Added ferocity trigger * Improved StrangePatterns trigger to handle multiple matches
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20 changed files with 450 additions and 15 deletions
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@ -8,7 +8,7 @@
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* @property {boolean} isInventoryItem- Indicates whether items of this type is a Inventory Item
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*/
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import { addLinkedItemsDiff, createScrollText, getScrollTextData, updateLinkedItemApps } from '../../helpers/utils.mjs';
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import { addLinkedItemsDiff, getScrollTextData, updateLinkedItemApps } from '../../helpers/utils.mjs';
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import { ActionsField } from '../fields/actionField.mjs';
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import FormulaField from '../fields/formulaField.mjs';
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@ -135,6 +135,30 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
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return data;
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}
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prepareBaseData() {
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super.prepareBaseData();
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for (const action of this.actions ?? []) {
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if (!action.actor) continue;
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const actionsToRegister = [];
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for (let i = 0; i < action.triggers.length; i++) {
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const trigger = action.triggers[i];
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const { args } = CONFIG.DH.TRIGGER.triggers[trigger.trigger];
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const fn = new foundry.utils.AsyncFunction(...args, `{${trigger.command}\n}`);
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actionsToRegister.push(fn.bind(action));
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if (i === action.triggers.length - 1)
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game.system.registeredTriggers.registerTriggers(
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trigger.trigger,
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action.actor?.uuid,
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trigger.triggeringActorType,
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this.parent.uuid,
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actionsToRegister
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);
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}
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}
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}
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async _preCreate(data, options, user) {
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// Skip if no initial action is required or actions already exist
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if (this.metadata.hasInitialAction && foundry.utils.isEmpty(this.actions)) {
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