daggerheart/module/data/item/base.mjs
WBHarry 454507ba7b
[Feature] Trigger System (#1500)
* Initial

* .

* Added StrangePattern trigger

* Set command codeblock to expandable

* Added automation setting

* Added ferocity trigger

* Improved StrangePatterns trigger to handle multiple matches
2026-01-11 11:51:05 +01:00

232 lines
8.7 KiB
JavaScript

/**
* Describes metadata about the item data model type
* @typedef {Object} ItemDataModelMetadata
* @property {string} label - A localizable label used on application.
* @property {string} type - The system type that this data model represents.
* @property {boolean} hasDescription - Indicates whether items of this type have description field
* @property {boolean} isQuantifiable - Indicates whether items of this type have quantity field
* @property {boolean} isInventoryItem- Indicates whether items of this type is a Inventory Item
*/
import { addLinkedItemsDiff, getScrollTextData, updateLinkedItemApps } from '../../helpers/utils.mjs';
import { ActionsField } from '../fields/actionField.mjs';
import FormulaField from '../fields/formulaField.mjs';
const fields = foundry.data.fields;
export default class BaseDataItem extends foundry.abstract.TypeDataModel {
static LOCALIZATION_PREFIXES = ['DAGGERHEART.ITEMS'];
/** @returns {ItemDataModelMetadata}*/
static get metadata() {
return {
label: 'Base Item',
type: 'base',
hasDescription: false,
hasResource: false,
isQuantifiable: false,
isInventoryItem: false,
hasActions: false,
hasAttribution: true
};
}
/**@returns {ItemDataModelMetadata}*/
get metadata() {
return this.constructor.metadata;
}
/** @inheritDoc */
static defineSchema() {
const schema = {
attribution: new fields.SchemaField({
source: new fields.StringField(),
page: new fields.NumberField(),
artist: new fields.StringField()
})
};
if (this.metadata.hasDescription) schema.description = new fields.HTMLField({ required: true, nullable: true });
if (this.metadata.hasResource) {
schema.resource = new fields.SchemaField(
{
type: new fields.StringField({
choices: CONFIG.DH.ITEM.itemResourceTypes,
initial: CONFIG.DH.ITEM.itemResourceTypes.simple
}),
value: new fields.NumberField({ integer: true, min: 0, initial: 0 }),
max: new FormulaField({ nullable: true, initial: null, deterministic: true }),
icon: new fields.StringField(),
recovery: new fields.StringField({
choices: CONFIG.DH.GENERAL.refreshTypes,
initial: null,
nullable: true
}),
progression: new fields.StringField({
required: true,
choices: CONFIG.DH.ITEM.itemResourceProgression,
initial: CONFIG.DH.ITEM.itemResourceProgression.increasing.id
}),
diceStates: new fields.TypedObjectField(
new fields.SchemaField({
value: new fields.NumberField({ integer: true, initial: 1, min: 1 }),
used: new fields.BooleanField({ initial: false })
})
),
dieFaces: new fields.StringField({
choices: CONFIG.DH.GENERAL.diceTypes,
initial: CONFIG.DH.GENERAL.diceTypes.d4
})
},
{ nullable: true, initial: null }
);
}
if (this.metadata.isQuantifiable)
schema.quantity = new fields.NumberField({ integer: true, initial: 1, min: 0, required: true });
if (this.metadata.hasActions) schema.actions = new ActionsField();
return schema;
}
/* -------------------------------------------- */
/**
* The default icon used for newly created Item documents
* @type {string}
*/
static DEFAULT_ICON = null;
/* -------------------------------------------- */
/**
* Convenient access to the item's actor, if it exists.
* @returns {foundry.documents.Actor | null}
*/
get actor() {
return this.parent.actor;
}
get actionsList() {
return this.actions;
}
get itemFeatures() {
return [];
}
get attributionLabel() {
if (!this.attribution) return;
const { source, page } = this.attribution;
return [source, page ? `pg ${page}.` : null].filter(x => x).join('. ');
}
/**
* Obtain a data object used to evaluate any dice rolls associated with this Item Type
* @param {object} [options] - Options which modify the getRollData method.
* @returns {object}
*/
getRollData(options = {}) {
const actorRollData = this.actor?.getRollData() ?? {};
const data = { ...actorRollData, item: { ...this } };
return data;
}
prepareBaseData() {
super.prepareBaseData();
for (const action of this.actions ?? []) {
if (!action.actor) continue;
const actionsToRegister = [];
for (let i = 0; i < action.triggers.length; i++) {
const trigger = action.triggers[i];
const { args } = CONFIG.DH.TRIGGER.triggers[trigger.trigger];
const fn = new foundry.utils.AsyncFunction(...args, `{${trigger.command}\n}`);
actionsToRegister.push(fn.bind(action));
if (i === action.triggers.length - 1)
game.system.registeredTriggers.registerTriggers(
trigger.trigger,
action.actor?.uuid,
trigger.triggeringActorType,
this.parent.uuid,
actionsToRegister
);
}
}
}
async _preCreate(data, options, user) {
// Skip if no initial action is required or actions already exist
if (this.metadata.hasInitialAction && foundry.utils.isEmpty(this.actions)) {
const metadataType = this.metadata.type;
const actionType = { weapon: 'attack' }[metadataType];
const ActionClass = game.system.api.models.actions.actionsTypes[actionType];
const action = new ActionClass(
{
_id: foundry.utils.randomID(),
type: actionType,
name: game.i18n.localize(CONFIG.DH.ACTIONS.actionTypes[actionType].name),
...ActionClass.getSourceConfig(this.parent)
},
{
parent: this.parent
}
);
this.updateSource({ actions: [action] });
}
if (this.actor && this.actor.type === 'character' && this.features) {
const features = [];
for (let f of this.features) {
const fBase = f.item ?? f;
const feature = fBase.system ? fBase : await foundry.utils.fromUuid(fBase.uuid);
features.push(
foundry.utils.mergeObject(
feature.toObject(),
{
_stats: { compendiumSource: fBase.uuid },
system: {
originItemType: this.parent.type,
identifier: f.item ? f.type : null,
multiclassOrigin: this.isMulticlass
}
},
{ inplace: false }
)
);
}
await this.actor.createEmbeddedDocuments('Item', features);
}
}
async _preUpdate(changed, options, userId) {
const allowed = await super._preUpdate(changed, options, userId);
if (allowed === false) return false;
addLinkedItemsDiff(changed.system?.features, this.features, options);
const autoSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
const armorChanged =
changed.system?.marks?.value !== undefined && changed.system.marks.value !== this.marks.value;
if (armorChanged && autoSettings.resourceScrollTexts && this.parent.parent?.type === 'character') {
const armorData = getScrollTextData(this.parent.parent.system.resources, changed.system.marks, 'armor');
options.scrollingTextData = [armorData];
}
}
_onUpdate(changed, options, userId) {
super._onUpdate(changed, options, userId);
updateLinkedItemApps(options, this.parent.sheet);
if (this.parent?.parent && options.scrollingTextData)
this.parent.parent.queueScrollText(options.scrollingTextData);
}
}