Rework to level up once at a time

This commit is contained in:
WBHarry 2025-06-06 02:33:38 +02:00
parent 37b8c9bd37
commit 43444dfd42
16 changed files with 653 additions and 739 deletions

View file

@ -296,6 +296,7 @@ const preloadHandlebarsTemplates = async function () {
'systems/daggerheart/templates/sheets/pc/parts/advancementCard.hbs', 'systems/daggerheart/templates/sheets/pc/parts/advancementCard.hbs',
'systems/daggerheart/templates/components/card-preview.hbs', 'systems/daggerheart/templates/components/card-preview.hbs',
'systems/daggerheart/templates/views/levelup/parts/selectable-card-preview.hbs', 'systems/daggerheart/templates/views/levelup/parts/selectable-card-preview.hbs',
'systems/daggerheart/templates/views/levelup/parts/multiclass-preview-card.hbs',
'systems/daggerheart/templates/sheets/global/partials/feature-section-item.hbs' 'systems/daggerheart/templates/sheets/global/partials/feature-section-item.hbs'
]); ]);
}; };

View file

@ -764,8 +764,13 @@
"selections": "Advancement Choices", "selections": "Advancement Choices",
"summary": "Summary" "summary": "Summary"
}, },
"AdvanceLevel": "Continue To Level {level}", "navigateLevel": "To Level {level}",
"navigateToSummary": "To Summary",
"TakeLevelUp": "Finish Level Up", "TakeLevelUp": "Finish Level Up",
"Delevel": {
"title": "Go back to previous level",
"content": "Returning to the previous level selection will remove all selections made for this level. Do you want to proceed?"
},
"Selections": { "Selections": {
"emptyDomainCardHint": "Domain Card Level {level} or below" "emptyDomainCardHint": "Domain Card Level {level} or below"
}, },

View file

@ -3,6 +3,10 @@ import { DualityRollColor } from '../data/settings/Appearance.mjs';
export default class DhpChatMessage extends ChatMessage { export default class DhpChatMessage extends ChatMessage {
async renderHTML() { async renderHTML() {
if (this.type === 'dualityRoll' || this.type === 'adversaryRoll' || this.type === 'abilityUse') {
this.content = await foundry.applications.handlebars.renderTemplate(this.content, this.system);
}
/* We can change to fully implementing the renderHTML function if needed, instead of augmenting it. */ /* We can change to fully implementing the renderHTML function if needed, instead of augmenting it. */
const html = await super.renderHTML(); const html = await super.renderHTML();

View file

@ -1,7 +1,7 @@
import { abilities } from '../config/actorConfig.mjs'; import { abilities } from '../config/actorConfig.mjs';
import { domains } from '../config/domainConfig.mjs'; import { domains } from '../config/domainConfig.mjs';
import { DhLevelup } from '../data/levelup.mjs'; import { DhLevelup } from '../data/levelup.mjs';
import { tagifyElement } from '../helpers/utils.mjs'; import { getDeleteKeys, tagifyElement } from '../helpers/utils.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api; const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
@ -16,6 +16,7 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
this.levelup = new DhLevelup(DhLevelup.initializeData(this.levelTiers, playerLevelupData, actor.system.level)); this.levelup = new DhLevelup(DhLevelup.initializeData(this.levelTiers, playerLevelupData, actor.system.level));
this._dragDrop = this._createDragDropHandlers(); this._dragDrop = this._createDragDropHandlers();
this.tabGroups.primary = 'advancements';
} }
get title() { get title() {
@ -33,7 +34,9 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
save: this.save, save: this.save,
viewCompendium: this.viewCompendium, viewCompendium: this.viewCompendium,
selectPreview: this.selectPreview, selectPreview: this.selectPreview,
selectDomain: this.selectDomain selectDomain: this.selectDomain,
updateCurrentLevel: this.updateCurrentLevel,
activatePart: this.activatePart
}, },
form: { form: {
handler: this.updateForm, handler: this.updateForm,
@ -44,7 +47,7 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
}; };
static PARTS = { static PARTS = {
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' }, tabs: { template: 'systems/daggerheart/templates/views/levelup/tabs/tab-navigation.hbs' },
advancements: { template: 'systems/daggerheart/templates/views/levelup/tabs/advancements.hbs' }, advancements: { template: 'systems/daggerheart/templates/views/levelup/tabs/advancements.hbs' },
selections: { template: 'systems/daggerheart/templates/views/levelup/tabs/selections.hbs' }, selections: { template: 'systems/daggerheart/templates/views/levelup/tabs/selections.hbs' },
summary: { template: 'systems/daggerheart/templates/views/levelup/tabs/summary.hbs' } summary: { template: 'systems/daggerheart/templates/views/levelup/tabs/summary.hbs' }
@ -86,68 +89,101 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
} }
async _preparePartContext(partId, context) { async _preparePartContext(partId, context) {
const currentLevel = this.levelup.levels[this.levelup.currentLevel];
switch (partId) { switch (partId) {
case 'tabs':
const previous =
this.levelup.currentLevel === this.levelup.startLevel ? null : this.levelup.currentLevel - 1;
const next = this.levelup.currentLevel === this.levelup.endLevel ? null : this.levelup.currentLevel + 1;
context.navigate = {
previous: {
disabled: !previous,
label: previous
? game.i18n.format('DAGGERHEART.Application.LevelUp.navigateLevel', { level: previous })
: '',
fromSummary: this.tabGroups.primary === 'summary'
},
next: {
disabled: !this.levelup.currentLevelFinished,
label: next
? game.i18n.format('DAGGERHEART.Application.LevelUp.navigateLevel', { level: next })
: '',
toSummary: !next,
show: this.tabGroups.primary !== 'summary'
}
};
break;
case 'selections': case 'selections':
context.advancementChoices = this.levelup.selectionData.reduce((acc, data) => { const advancementChoices = Object.keys(currentLevel.choices).reduce((acc, choiceKey) => {
const advancementChoice = { Object.keys(currentLevel.choices[choiceKey]).forEach(checkboxNr => {
...data, const checkbox = currentLevel.choices[choiceKey][checkboxNr];
path: `tiers.${data.tier}.levels.${data.level}.optionSelections.${data.optionKey}.${data.checkboxNr}.data` const data = {
}; ...checkbox,
if (acc[data.type]) acc[data.type].push(advancementChoice); path: `levels.${this.levelup.currentLevel}.choices.${choiceKey}.${checkboxNr}`,
else acc[data.type] = [advancementChoice]; level: this.levelup.currentLevel
};
if (!acc[choiceKey]) acc[choiceKey] = [];
acc[choiceKey].push(data);
});
return acc; return acc;
}, {}); }, {});
const traits = Object.values(context.advancementChoices.trait ?? {}); const traits = Object.values(advancementChoices.trait ?? {});
context.traits = { context.traits = {
values: traits.filter(trait => !trait.locked && trait.data.length > 0).flatMap(trait => trait.data), values: traits.filter(trait => trait.data.length > 0).flatMap(trait => trait.data),
active: traits.length > 0 && traits.filter(trait => !trait.locked).length > 0 active: traits.length > 0
}; };
const experienceIncreases = Object.values(context.advancementChoices.experience ?? {}).filter( const experienceIncreases = Object.values(advancementChoices.experience ?? {});
x => !x.locked
);
context.experienceIncreases = { context.experienceIncreases = {
values: experienceIncreases values: experienceIncreases
.filter(trait => !trait.locked && trait.data.length > 0) .filter(exp => exp.data.length > 0)
.flatMap(trait => trait.data), .flatMap(exp =>
exp.data.map(data => this.actor.system.experiences.find(x => x.id === data).description)
),
active: experienceIncreases.length > 0 active: experienceIncreases.length > 0
}; };
context.newExperiences = Object.keys(this.levelup.allInitialAchievements).flatMap(level => { context.newExperiences = Object.keys(currentLevel.achievements.experiences).map(key => {
const achievement = this.levelup.allInitialAchievements[level]; const experience = currentLevel.achievements.experiences[key];
return Object.keys(achievement.newExperiences).map(key => ({ return {
...achievement.newExperiences[key], ...experience,
level: level, level: this.levelup.currentLevel,
key: key key: key
})); };
}); });
const allDomainCards = { const allDomainCards = {
...context.advancementChoices.domainCard, ...advancementChoices.domainCard,
...this.levelup.domainCards ...currentLevel.achievements.domainCards
}; };
const allDomainCardValues = Object.values(allDomainCards); const allDomainCardKeys = Object.keys(allDomainCards);
context.domainCards = []; context.domainCards = [];
for (var domainCard of allDomainCardValues) { for (var key of allDomainCardKeys) {
if (domainCard.locked) continue; const domainCard = allDomainCards[key];
if (domainCard.level > this.levelup.endLevel) continue;
const uuid = domainCard.data?.length > 0 ? domainCard.data[0] : domainCard.uuid; const uuid = domainCard.data?.length > 0 ? domainCard.data[0] : domainCard.uuid;
const card = uuid ? await foundry.utils.fromUuid(uuid) : { path: domainCard.path }; const card = uuid ? await foundry.utils.fromUuid(uuid) : {};
context.domainCards.push({ context.domainCards.push({
...(card.toObject?.() ?? card), ...(card.toObject?.() ?? card),
emptySubtext: game.i18n.format( emptySubtext: game.i18n.format(
'DAGGERHEART.Application.LevelUp.Selections.emptyDomainCardHint', 'DAGGERHEART.Application.LevelUp.Selections.emptyDomainCardHint',
{ level: domainCard.level } { level: domainCard.level }
), ),
path: domainCard.data
? `${domainCard.path}.data`
: `levels.${domainCard.level}.achievements.domainCards.${key}.uuid`,
limit: domainCard.level, limit: domainCard.level,
compendium: 'domains' compendium: 'domains'
}); });
} }
const subclassSelections = context.advancementChoices.subclass?.flatMap(x => x.data) ?? []; const subclassSelections = advancementChoices.subclass?.flatMap(x => x.data) ?? [];
const multiclassSubclass = this.actor.system.multiclass?.system?.subclasses?.[0]; const multiclassSubclass = this.actor.system.multiclass?.system?.subclasses?.[0];
const possibleSubclasses = [ const possibleSubclasses = [
@ -156,30 +192,29 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
]; ];
const selectedSubclasses = possibleSubclasses.filter(x => subclassSelections.includes(x.uuid)); const selectedSubclasses = possibleSubclasses.filter(x => subclassSelections.includes(x.uuid));
context.subclassCards = []; context.subclassCards = [];
if (context.advancementChoices.subclass?.length > 0) { if (advancementChoices.subclass?.length > 0) {
for (var subclass of possibleSubclasses) { for (var subclass of possibleSubclasses) {
const data = await foundry.utils.fromUuid(subclass.uuid); const data = await foundry.utils.fromUuid(subclass.uuid);
const selected = selectedSubclasses.some(x => x.uuid === data.uuid); const selected = selectedSubclasses.some(x => x.uuid === data.uuid);
context.subclassCards.push({ context.subclassCards.push({
...data.toObject(), ...data.toObject(),
uuid: data.uuid, uuid: data.uuid,
disabled: // disabled:
!selected && subclassSelections.length === context.advancementChoices.subclass.length, // !selected && subclassSelections.length === context.advancementChoices.subclass.length,
selected: selected selected: selected
}); });
} }
} }
const multiclasses = Object.values(context.advancementChoices.multiclass ?? {}); const multiclasses = Object.values(advancementChoices.multiclass ?? {});
if (multiclasses?.[0]) { if (multiclasses?.[0]) {
const data = multiclasses[0]; const data = multiclasses[0];
const path = `tiers.${data.tier}.levels.${data.level}.optionSelections.${data.optionKey}.${data.checkboxNr}`;
const multiclass = data.data.length > 0 ? await foundry.utils.fromUuid(data.data[0]) : {}; const multiclass = data.data.length > 0 ? await foundry.utils.fromUuid(data.data[0]) : {};
context.multiclass = { context.multiclass = {
...data,
...(multiclass.toObject?.() ?? multiclass), ...(multiclass.toObject?.() ?? multiclass),
uuid: multiclass.uuid, uuid: multiclass.uuid,
path: path,
domains: domains:
multiclass?.system?.domains.map(key => { multiclass?.system?.domains.map(key => {
const domain = domains[key]; const domain = domains[key];
@ -198,36 +233,51 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
break; break;
case 'summary': case 'summary':
const { current: currentActorLevel, changed: changedActorLevel } = this.actor.system.levelData.level;
const actorArmor = this.actor.system.armor; const actorArmor = this.actor.system.armor;
const { current: currentLevel, changed: changedLevel } = this.actor.system.levelData.level; const levelKeys = Object.keys(this.levelup.levels);
let achivementProficiency = 0;
const achievementCards = []; const achievementCards = [];
for (var card of Object.values(this.levelup.domainCards)) { let achievementExperiences = [];
if (card.uuid) { for (var levelKey of levelKeys) {
const itemCard = await foundry.utils.fromUuid(card.uuid); const level = this.levelup.levels[levelKey];
achievementCards.push(itemCard); if (Number(levelKey) < this.levelup.startLevel) continue;
achivementProficiency += level.achievements.proficiency ?? 0;
const cards = level.achievements.domainCards ? Object.values(level.achievements.domainCards) : null;
if (cards) {
for (var card of cards) {
const itemCard = await foundry.utils.fromUuid(card.uuid);
achievementCards.push(itemCard);
}
} }
achievementExperiences = level.achievements.experiences
? Object.values(level.achievements.experiences).reduce((acc, experience) => {
if (experience.name) acc.push(experience);
return acc;
}, [])
: [];
} }
context.achievements = { context.achievements = {
proficiency: { proficiency: {
old: this.actor.system.proficiency.value, old: this.actor.system.proficiency.value,
new: new: this.actor.system.proficiency.value + achivementProficiency,
this.actor.system.proficiency.value + shown: achivementProficiency > 0
Object.values(this.levelup.allInitialAchievements).reduce(
(acc, x) => acc + x.proficiency,
0
)
}, },
damageThresholds: { damageThresholds: {
major: { major: {
old: this.actor.system.damageThresholds.major, old: this.actor.system.damageThresholds.major,
new: this.actor.system.damageThresholds.major + changedLevel - currentLevel new: this.actor.system.damageThresholds.major + changedActorLevel - currentActorLevel
}, },
severe: { severe: {
old: this.actor.system.damageThresholds.severe, old: this.actor.system.damageThresholds.severe,
new: new:
this.actor.system.damageThresholds.severe + this.actor.system.damageThresholds.severe +
(actorArmor ? changedLevel - currentLevel : (changedLevel - currentLevel) * 2) (actorArmor
? changedActorLevel - currentActorLevel
: (changedActorLevel - currentActorLevel) * 2)
}, },
unarmored: !actorArmor unarmored: !actorArmor
}, },
@ -236,37 +286,43 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
shown: achievementCards.length > 0 shown: achievementCards.length > 0
}, },
experiences: { experiences: {
values: Object.values(this.levelup.allInitialAchievements).flatMap(achievements => { values: achievementExperiences
return Object.values(achievements.newExperiences).reduce((acc, experience) => {
if (experience.name) acc.push(experience);
return acc;
}, []);
})
} }
}; };
context.achievements.proficiency.shown =
context.achievements.proficiency.new > context.achievements.proficiency.old;
context.achievements.experiences.shown = context.achievements.experiences.values.length > 0;
const advancementChoices = this.levelup.selectionData.reduce((acc, data) => { const advancement = {};
const advancementChoice = { for (var levelKey of levelKeys) {
...data, const level = this.levelup.levels[levelKey];
path: `tiers.${data.tier}.levels.${data.level}.optionSelections.${data.optionKey}.${data.checkboxNr}.data` if (Number(levelKey) < this.levelup.startLevel) continue;
};
if (acc[data.type]) acc[data.type].push(advancementChoice);
else acc[data.type] = [advancementChoice];
return acc; for (var choiceKey of Object.keys(level.choices)) {
}, {}); const choice = level.choices[choiceKey];
for (var checkbox of Object.values(choice)) {
const advancementCards = []; switch (choiceKey) {
const cardChoices = advancementChoices.domainCard ?? []; case 'proficiency':
for (var card of cardChoices) { case 'hitPoint':
if (card.data.length > 0) { case 'stress':
for (var data of card.data) { case 'evasion':
const itemCard = await foundry.utils.fromUuid(data); advancement[choiceKey] = advancement[choiceKey]
advancementCards.push(itemCard); ? advancement[choiceKey] + Number(checkbox.value)
: Number(checkbox.value);
break;
case 'domainCard':
if (!advancement[choiceKey]) advancement[choiceKey] = [];
if (checkbox.data.length === 1) {
const choiceItem = await foundry.utils.fromUuid(checkbox.data[0]);
advancement[choiceKey].push(choiceItem.toObject());
}
break;
case 'experience':
if (!advancement[choiceKey]) advancement[choiceKey] = [];
const data = checkbox.data.map(
data =>
this.actor.system.experiences.find(x => x.id === data)?.description ?? ''
);
advancement[choiceKey].push({ data: data, value: checkbox.value });
break;
}
} }
} }
} }
@ -275,36 +331,29 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
statistics: { statistics: {
proficiency: { proficiency: {
old: context.achievements.proficiency.new, old: context.achievements.proficiency.new,
new: new: context.achievements.proficiency.new + (advancement.proficiency ?? 0)
context.achievements.proficiency.new +
Object.values(advancementChoices.proficiency ?? {}).reduce((acc, x) => acc + x.value, 0)
}, },
hitPoints: { hitPoints: {
old: this.actor.system.resources.hitPoints.max, old: this.actor.system.resources.hitPoints.max,
new: new: this.actor.system.resources.hitPoints.max + (advancement.hitPoint ?? 0)
this.actor.system.resources.hitPoints.max +
Object.values(advancementChoices.hitPoint ?? {}).reduce((acc, x) => acc + x.value, 0)
}, },
stress: { stress: {
old: this.actor.system.resources.stress.max, old: this.actor.system.resources.stress.max,
new: new: this.actor.system.resources.stress.max + (advancement.stress ?? 0)
this.actor.system.resources.stress.max +
Object.values(advancementChoices.stress ?? {}).reduce((acc, x) => acc + x.value, 0)
}, },
evasion: { evasion: {
old: this.actor.system.evasion.value, old: this.actor.system.evasion.value,
new: new: this.actor.system.evasion.value + (advancement.evasion ?? 0)
this.actor.system.evasion.value +
Object.values(advancementChoices.evasion ?? {}).reduce((acc, x) => acc + x.value, 0)
} }
}, },
traits: Object.values(advancementChoices.trait ?? {}).flatMap(x => traits:
x.data.map(data => game.i18n.localize(abilities[data].label)) advancement.trait?.flatMap(x =>
), x.data.map(data => game.i18n.localize(abilities[data].label))
domainCards: advancementCards, ) ?? [],
experiences: Object.values(advancementChoices.experience ?? {}).flatMap(x => domainCards: advancement.domainCard ?? [],
x.data.map(data => ({ name: data, modifier: x.value })) experiences:
) advancement.experience?.flatMap(x => x.data.map(data => ({ name: data, modifier: x.value }))) ??
[]
}; };
context.advancements.statistics.proficiency.shown = context.advancements.statistics.proficiency.shown =
@ -375,13 +424,24 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
tagifyUpdate = tagifyUpdate =
type => type =>
async (_, { option, removed }) => { async (_, { option, removed }) => {
const updatePath = this.levelup.selectionData.reduce((acc, data) => { const updatePath = Object.keys(this.levelup.levels[this.levelup.currentLevel].choices).reduce(
if (data.optionKey === type && removed ? data.data.includes(option) : data.data.length < data.amount) { (acc, choiceKey) => {
return `tiers.${data.tier}.levels.${data.level}.optionSelections.${data.optionKey}.${data.checkboxNr}.data`; const choice = this.levelup.levels[this.levelup.currentLevel].choices[choiceKey];
} Object.keys(choice).forEach(checkboxNr => {
const checkbox = choice[checkboxNr];
if (
choiceKey === type && removed
? checkbox.data.includes(option)
: checkbox.data.length < checkbox.amount
) {
acc = `levels.${this.levelup.currentLevel}.choices.${choiceKey}.${checkboxNr}.data`;
}
});
return acc; return acc;
}, null); },
null
);
if (!updatePath) { if (!updatePath) {
ui.notifications.error( ui.notifications.error(
@ -408,8 +468,10 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
if (event.target.closest('.domain-cards')) { if (event.target.closest('.domain-cards')) {
const target = event.target.closest('.card-preview-container'); const target = event.target.closest('.card-preview-container');
if (item.type === 'domainCard') { if (item.type === 'domainCard') {
if (!this.actor.system.class.system.domains.includes(item.system.domain)) { if (
// Also needs to check for multiclass adding a new domain !this.actor.system.class.system.domains.includes(item.system.domain) &&
this.levelup.multiclass?.domain !== item.system.domain
) {
ui.notifications.error( ui.notifications.error(
game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.error.domainCardWrongDomain') game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.error.domainCardWrongDomain')
); );
@ -424,8 +486,18 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
} }
if ( if (
Object.values(this.levelup.domainCards).some(x => x.uuid === item.uuid) || Object.values(this.levelup.levels).some(level => {
this.levelup.selectionData.some(x => x.type === 'domainCard' && x.data.includes(item.uuid)) const achievementExists = Object.values(level.achievements.domainCards).some(
card => card.uuid === item.uuid
);
const advancementExists = Object.keys(level.choices).some(choiceKey => {
if (choiceKey !== 'domainCard') return false;
const choice = level.choices[choiceKey];
return Object.values(choice).some(checkbox => checkbox.data.includes(item.uuid));
});
return achievementExists || advancementExists;
})
) { ) {
ui.notifications.error( ui.notifications.error(
game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.error.domainCardDuplicate') game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.error.domainCardDuplicate')
@ -447,7 +519,13 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
} }
await this.levelup.updateSource({ await this.levelup.updateSource({
multiclass: { class: item.uuid, level: this.levelup.currentLevel },
[target.dataset.path]: { [target.dataset.path]: {
tier: Number(target.dataset.tier),
minCost: Number(target.dataset.minCost),
amount: target.dataset.amount ? Number(target.dataset.amount) : null,
value: target.dataset.value,
type: target.dataset.type,
data: item.uuid, data: item.uuid,
secondaryData: null secondaryData: null
} }
@ -461,14 +539,12 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
event.stopPropagation(); event.stopPropagation();
const button = event.currentTarget; const button = event.currentTarget;
const update = {};
if (!button.checked) { if (!button.checked) {
await this.levelup.updateSource({ update[`levels.${button.dataset.level}.choices.${button.dataset.option}.-=${button.dataset.checkboxNr}`] =
[`tiers.${button.dataset.tier}.levels.${button.dataset.level}.optionSelections.${button.dataset.option}.-=${button.dataset.checkboxNr}`]: null;
null
});
} else { } else {
const levelSelections = this.levelup.levelSelections; if (!this.levelup.levels[this.levelup.currentLevel].nrSelections.available) {
if (levelSelections.total + Number(button.dataset.cost) > this.levelup.maxSelections) {
ui.notifications.info( ui.notifications.info(
game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.info.insufficentAdvancements') game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.info.insufficentAdvancements')
); );
@ -476,38 +552,18 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
return; return;
} }
const nrTiers = Object.keys(this.levelup.tiers).length; update[
let lowestLevelChoice = null; `levels.${this.levelup.currentLevel}.choices.${button.dataset.option}.${button.dataset.checkboxNr}`
for (var tierKey = Number(button.dataset.tier); tierKey <= nrTiers + 1; tierKey++) { ] = {
const tier = this.levelup.tiers[tierKey]; tier: Number(button.dataset.tier),
lowestLevelChoice = Object.keys(levelSelections.available).reduce((currentLowest, key) => { minCost: Number(button.dataset.cost),
const level = Number(key); amount: button.dataset.amount ? Number(button.dataset.amount) : null,
if (levelSelections.available[key] >= button.dataset.cost && tier.belongingLevels.includes(level)) { value: button.dataset.value,
if (!currentLowest || level < currentLowest) return level; type: button.dataset.type
} };
return currentLowest;
}, null);
if (lowestLevelChoice) break;
}
if (!lowestLevelChoice) {
ui.notifications.info(
game.i18n.localize(
'DAGGERHEART.Application.LevelUp.notifications.info.insufficientTierAdvancements'
)
);
this.render();
return;
}
await this.levelup.updateSource({
[`tiers.${button.dataset.tier}.levels.${lowestLevelChoice}.optionSelections.${button.dataset.option}.${button.dataset.checkboxNr}`]:
{ selected: true, minCost: button.dataset.cost }
});
} }
await this.levelup.updateSource(update);
this.render(); this.render();
} }
@ -529,14 +585,69 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
} }
static async selectDomain(_, button) { static async selectDomain(_, button) {
const option = this.levelup.selectionData.find(x => x.type === 'multiclass'); const option = foundry.utils.getProperty(this.levelup, button.dataset.path);
const path = `tiers.${option.tier}.levels.${option.level}.optionSelections.${option.optionKey}.${option.checkboxNr}.secondaryData`; const domain = option.secondaryData ? null : button.dataset.domain;
await this.levelup.updateSource({ [path]: option.secondaryData ? null : button.dataset.domain });
await this.levelup.updateSource({
multiclass: { domain },
[`${button.dataset.path}.secondaryData`]: domain
});
this.render();
}
static async updateCurrentLevel(_, button) {
if (!button.dataset.forward) {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.localize('DAGGERHEART.Application.LevelUp.Delevel.title')
},
content: game.i18n.format('DAGGERHEART.Application.LevelUp.Delevel.content')
});
if (!confirmed) return;
await this.levelup.updateSource({
currentLevel: Math.min(this.levelup.currentLevel - 1, this.levelup.startLevel),
levels: Object.keys(this.levelup.levels).reduce((acc, key) => {
const level = this.levelup.levels[key];
if (Number(key) === this.levelup.currentLevel) {
acc[key] = {
achievements: {
experiences: getDeleteKeys(level.achievements.experiences, 'name', ''),
domainCards: getDeleteKeys(level.achievements.domainCards, 'uuid', null)
},
choices: getDeleteKeys(level.choices)
};
}
return acc;
}, {}),
...(this.levelup.multiclass?.level === this.levelup.currentLevel ? { '-=multiclass': null } : {})
});
} else {
await this.levelup.updateSource({
currentLevel: Math.max(this.levelup.currentLevel + 1, this.levelup.endLevel)
});
}
this.tabGroups.primary = 'advancements';
this.render();
}
static activatePart(_, button) {
this.tabGroups.primary = button.dataset.part;
this.render(); this.render();
} }
static async save() { static async save() {
await this.actor.levelUp(this.levelup.levelupData); const levelupData = Object.keys(this.levelup.levels).reduce((acc, level) => {
if (level >= this.levelup.startLevel) {
acc[level] = this.levelup.levels[level].toObject();
}
return acc;
}, {});
await this.actor.levelUp(levelupData);
this.close(); this.close();
} }
} }

View file

@ -242,14 +242,14 @@ export const defaultLevelTiers = {
}, },
proficiency: { proficiency: {
label: 'DAGGERHEART.LevelUp.Options.proficiency', label: 'DAGGERHEART.LevelUp.Options.proficiency',
checkboxSelections: 1, checkboxSelections: 2,
minCost: 2, minCost: 2,
type: LevelOptionType.proficiency.id, type: LevelOptionType.proficiency.id,
value: 1 value: 1
}, },
multiclass: { multiclass: {
label: 'DAGGERHEART.LevelUp.Options.multiclass', label: 'DAGGERHEART.LevelUp.Options.multiclass',
checkboxSelections: 1, checkboxSelections: 2,
minCost: 2, minCost: 2,
type: LevelOptionType.multiclass.id type: LevelOptionType.multiclass.id
} }
@ -323,14 +323,14 @@ export const defaultLevelTiers = {
}, },
proficiency: { proficiency: {
label: 'DAGGERHEART.LevelUp.Options.proficiency', label: 'DAGGERHEART.LevelUp.Options.proficiency',
checkboxSelections: 1, checkboxSelections: 2,
minCost: 2, minCost: 2,
type: LevelOptionType.proficiency.id, type: LevelOptionType.proficiency.id,
value: 1 value: 1
}, },
multiclass: { multiclass: {
label: 'DAGGERHEART.LevelUp.Options.multiclass', label: 'DAGGERHEART.LevelUp.Options.multiclass',
checkboxSelections: 1, checkboxSelections: 2,
minCost: 2, minCost: 2,
type: LevelOptionType.multiclass.id type: LevelOptionType.multiclass.id
} }

View file

@ -3,89 +3,60 @@ import { LevelOptionType } from './levelTier.mjs';
export class DhLevelup extends foundry.abstract.DataModel { export class DhLevelup extends foundry.abstract.DataModel {
static initializeData(levelTierData, pcLevelData) { static initializeData(levelTierData, pcLevelData) {
const availableChoicesPerLevel = levelTierData.availableChoicesPerLevel; const startLevel = pcLevelData.level.current + 1;
const currentLevel = pcLevelData.level.current + 1;
const endLevel = pcLevelData.level.changed;
const tiers = {};
const levels = {};
const tierKeys = Object.keys(levelTierData.tiers); const tierKeys = Object.keys(levelTierData.tiers);
const maxLevel = levelTierData.tiers[tierKeys[tierKeys.length - 1]].levels.end; tierKeys.forEach(key => {
const tier = levelTierData.tiers[key];
const belongingLevels = [];
for (var i = tier.levels.start; i <= tier.levels.end; i++) {
if (i <= endLevel) {
const initialAchievements = i === tier.levels.start ? tier.initialAchievements : {};
const experiences = initialAchievements.experience
? [...Array(initialAchievements.experience.nr).keys()].reduce((acc, _) => {
acc[foundry.utils.randomID()] = {
name: '',
modifier: initialAchievements.experience.modifier
};
return acc;
}, {})
: {};
const domainCards = [...Array(tier.domainCardByLevel).keys()].reduce((acc, _) => {
const id = foundry.utils.randomID();
acc[id] = { uuid: null, itemUuid: null, level: i };
return acc;
}, {});
const totalLevelProgression = []; levels[i] = DhLevelupLevel.initializeData(pcLevelData.levelups[i], tier.availableOptions, {
for (var level = pcLevelData.level.current + 1; level <= pcLevelData.level.changed; level++) { ...initialAchievements,
totalLevelProgression.push(level); experiences,
} domainCards
});
const pcSelections = Object.values(pcLevelData.levelups).flatMap(x => x.selections);
const tiers = tierKeys.reduce((acc, key) => {
acc[key] = DhLevelupTier.initializeData(
levelTierData.tiers[key],
maxLevel,
pcSelections.filter(x => x.tier === Number(key)),
pcLevelData.level.changed
);
return acc;
}, {});
const allInitialAchievements = Object.values(tiers).reduce((acc, tier) => {
const levelThreshold = Math.min(...tier.belongingLevels);
if (totalLevelProgression.includes(levelThreshold)) {
acc[levelThreshold] = {
newExperiences: {},
proficiency: tier.initialAchievements.proficiency
};
[...Array(tier.initialAchievements.experience.nr).keys()].forEach(_ => {
acc[levelThreshold].newExperiences[foundry.utils.randomID()] = {
name: '',
modifier: tier.initialAchievements.experience.modifier
};
});
}
return acc;
}, {});
const domainCards = Object.keys(tiers).reduce((acc, tierKey) => {
const tier = tiers[tierKey];
for (var level of tier.belongingLevels) {
if (level <= pcLevelData.level.current) {
const cardId = foundry.utils.randomID();
acc[cardId] = {
...pcLevelData.levelups[level].domainCards[0],
path: `domainCards.${cardId}.uuid`,
locked: true,
level: level,
tier: tierKey
};
} else if (level <= pcLevelData.level.changed) {
for (var domainCardSlot = 1; domainCardSlot <= tier.domainCardByLevel; domainCardSlot++) {
const cardId = foundry.utils.randomID();
acc[cardId] = {
uuid: null,
tier: tierKey,
level: level,
domainCardSlot: domainCardSlot,
path: `domainCards.${cardId}.uuid`
};
}
} }
belongingLevels.push(i);
} }
return acc; tiers[key] = {
}, {}); name: tier.name,
belongingLevels: belongingLevels,
options: Object.keys(tier.options).reduce((acc, key) => {
acc[key] = tier.options[key].toObject();
return acc;
}, {})
};
});
return { return {
tiers: tiers, tiers,
maxSelections: [...Array(pcLevelData.level.changed).keys()].reduce((acc, index) => { levels,
const level = index + 1; startLevel,
const availableChoices = availableChoicesPerLevel[level]; currentLevel,
if (level > 1 && availableChoices) { endLevel
acc += availableChoices;
}
return acc;
}, 0),
allInitialAchievements: allInitialAchievements,
domainCards: domainCards,
progressionLevels: totalLevelProgression
}; };
} }
@ -93,191 +64,134 @@ export class DhLevelup extends foundry.abstract.DataModel {
const fields = foundry.data.fields; const fields = foundry.data.fields;
return { return {
tiers: new fields.TypedObjectField(new fields.EmbeddedDataField(DhLevelupTier)), tiers: new fields.TypedObjectField(
maxSelections: new fields.NumberField({ required: true, integer: true }),
allInitialAchievements: new fields.TypedObjectField(
new fields.SchemaField({ new fields.SchemaField({
newExperiences: new fields.TypedObjectField( name: new fields.StringField({ required: true }),
belongingLevels: new fields.ArrayField(new fields.NumberField({ required: true, integer: true })),
options: new fields.TypedObjectField(
new fields.SchemaField({ new fields.SchemaField({
name: new fields.StringField({ required: true }), label: new fields.StringField({ required: true }),
modifier: new fields.NumberField({ required: true, integer: true }) checkboxSelections: new fields.NumberField({ required: true, integer: true }),
minCost: new fields.NumberField({ required: true, integer: true }),
type: new fields.StringField({ required: true, choices: LevelOptionType }),
value: new fields.NumberField({ integer: true }),
amount: new fields.NumberField({ integer: true })
}) })
), )
proficiency: new fields.NumberField({ required: true, integer: true })
}) })
), ),
domainCards: new fields.TypedObjectField( levels: new fields.TypedObjectField(new fields.EmbeddedDataField(DhLevelupLevel)),
new fields.SchemaField({ startLevel: new fields.NumberField({ required: true, integer: true }),
uuid: new fields.StringField({ required: true, nullable: true, initial: null }), currentLevel: new fields.NumberField({ required: true, integer: true }),
tier: new fields.NumberField({ required: true, integer: true }), endLevel: new fields.NumberField({ required: true, integer: true }),
level: new fields.NumberField({ required: true, integer: true }), multiclass: new fields.SchemaField({
domainCardSlot: new fields.NumberField({ required: true, integer: true }), class: new fields.StringField({ required: true }),
path: new fields.StringField({ required: true }), domain: new fields.StringField(),
locked: new fields.BooleanField({ required: true, initial: false }) level: new fields.NumberField({ required: true, integer: true })
}) })
),
progressionLevels: new fields.ArrayField(new fields.NumberField({ required: true, integer: true }))
}; };
} }
get canLevelUp() { #levelFinished(levelKey) {
if (this.levelSelections.total !== this.maxSelections) return false; const allSelectionsMade = this.levels[levelKey].nrSelections.available === 0;
const allChoicesMade = Object.keys(this.levels[levelKey].choices).every(choiceKey => {
const choice = this.levels[levelKey].choices[choiceKey];
return Object.values(choice).every(checkbox => {
switch (choiceKey) {
case 'trait':
case 'experience':
case 'domainCard':
case 'subclass':
return checkbox.amount ? checkbox.data.length === checkbox.amount : checkbox.data.length === 1;
case 'multiclass':
const classSelected = checkbox.data.length === 1;
const domainSelected = checkbox.secondaryData;
return classSelected && domainSelected;
default:
return true;
}
});
});
const experiencesSelected = !this.levels[levelKey].achievements.experiences
? true
: Object.values(this.levels[levelKey].achievements.experiences).every(exp => exp.name);
const domainCardsSelected = Object.values(this.levels[levelKey].achievements.domainCards)
.filter(x => x.level <= this.endLevel)
.every(card => card.uuid);
const allAchievementsSelected = experiencesSelected && domainCardsSelected;
const achievementsDone = return allSelectionsMade && allChoicesMade && allAchievementsSelected;
Object.values(this.allInitialAchievements).every(achievement =>
Object.values(achievement.newExperiences).every(experience => experience.name)
) && Object.values(this.domainCards).every(card => card.uuid);
const selectionData = this.selectionData;
let advancementsDone = true;
for (var advancement of selectionData) {
switch (advancement.type) {
case 'trait':
case 'experience':
case 'domainCard':
case 'subclass':
advancementsDone = advancement.amount
? advancement.data.length === advancement.amount
: advancement.data.length === 1;
break;
case 'multiclass':
const classSelected = advancement.data.length === 1;
const domainSelected = advancement.secondaryData;
advancementsDone = classSelected && domainSelected;
break;
}
if (!advancementsDone) break;
}
return achievementsDone && advancementsDone;
} }
get levelSelections() { get currentLevelFinished() {
return Object.values(this.tiers).reduce( return this.#levelFinished(this.currentLevel);
(acc, tier) => { }
acc.total += tier.selections.total;
for (var key in tier.selections.available) {
const availableSelections = tier.selections.available[key];
acc.totalAvailable += availableSelections;
if (acc.available[key]) acc.available[key] += availableSelections; get allLevelsFinished() {
else acc.available[key] = availableSelections; return Object.keys(this.levels)
} .filter(level => Number(level) >= this.startLevel)
.every(this.#levelFinished.bind(this));
}
get tiersForRendering() {
const tierKeys = Object.keys(this.tiers);
const selections = Object.keys(this.levels).reduce(
(acc, key) => {
const level = this.levels[key];
Object.keys(level.choices).forEach(optionKey => {
const choice = level.choices[optionKey];
Object.keys(choice).forEach(checkboxNr => {
const checkbox = choice[checkboxNr];
if (!acc[checkbox.tier][optionKey]) acc[checkbox.tier][optionKey] = {};
Object.keys(choice).forEach(checkboxNr => {
acc[checkbox.tier][optionKey][checkboxNr] = { ...checkbox, level: Number(key) };
});
});
});
return acc; return acc;
}, },
{ total: 0, available: {}, totalAvailable: 0 } tierKeys.reduce((acc, key) => {
acc[key] = {};
return acc;
}, {})
); );
}
get selectionData() { return tierKeys.map(tierKey => {
return Object.keys(this.tiers).flatMap(tierKey => {
const tier = this.tiers[tierKey]; const tier = this.tiers[tierKey];
return Object.keys(tier.levels).flatMap(levelKey => {
const level = tier.levels[levelKey];
return Object.keys(level.optionSelections).flatMap(optionSelectionKey => {
const selection = level.optionSelections[optionSelectionKey];
const optionSelect = tier.options[optionSelectionKey];
return Object.keys(selection).map(checkboxNr => {
const selectionObj = selection[checkboxNr];
return {
tier: Number(tierKey),
level: Number(levelKey),
optionKey: optionSelectionKey,
type: optionSelect.type,
checkboxNr: Number(checkboxNr),
value: optionSelect.value,
amount: optionSelect.amount,
data: selectionObj.data,
secondaryData: selectionObj.secondaryData,
locked: selectionObj.locked
};
});
});
});
});
}
get levelupData() {
const leveledSelections = this.selectionData.reduce((acc, data) => {
if (data.type === 'domainCard' && data.locked) return acc;
if (!acc[data.level]) acc[data.level] = [data];
else acc[data.level].push(data);
return acc;
}, {});
return this.progressionLevels.reduce((acc, level) => {
acc[level] = {
domainCards: Object.values(this.domainCards).filter(x => !x.locked && x.level === level),
selections: leveledSelections[level]
};
if (this.allInitialAchievements[level]) {
acc[level].achievements = {
experiences: this.allInitialAchievements[level].newExperiences,
proficiency: this.allInitialAchievements[level].proficiency
};
}
return acc;
}, {});
}
/* Data to render all options from */
get tierCheckboxGroups() {
const multiclassSelected = Object.values(this.tiers).some(tier =>
Object.values(tier.levels).some(level => {
return Object.keys(level.optionSelections).some(option =>
Object.values(level.optionSelections[option]).some(x => option === 'multiclass' && x.selected)
);
})
);
return Object.keys(this.tiers).map(tierKey => {
const tier = this.tiers[tierKey];
const subclassSelected = Object.values(tier.levels).some(level => {
return Object.keys(level.optionSelections).some(option =>
Object.values(level.optionSelections[option]).some(x => option === 'subclass' && x.selected)
);
});
return { return {
tierActive: tier.active, name: tier.name,
tierName: tier.name, active: this.currentLevel >= Math.min(...tier.belongingLevels),
groups: Object.keys(tier.options).map(optionKey => { groups: Object.keys(tier.options).map(optionKey => {
const option = tier.options[optionKey]; const option = tier.options[optionKey];
const checkboxes = [...Array(option.checkboxSelections).keys()].flatMap(checkboxNr => {
const levelId = Object.keys(tier.levels).find(levelKey => {
const optionSelect = tier.levels[levelKey].optionSelections;
return Object.keys(optionSelect)
.filter(key => key === optionKey)
.some(optionKey => optionSelect[optionKey][checkboxNr]?.selected);
});
const selected = Boolean(levelId); const checkboxes = [...Array(option.checkboxSelections).keys()].flatMap(index => {
const disabled = !levelId const checkboxNr = index + 1;
? false const checkboxData = selections[tierKey]?.[optionKey]?.[checkboxNr];
: tier.levels[levelId].optionSelections[optionKey][checkboxNr]?.locked; const checkbox = { ...option, checkboxNr, tier: tierKey };
const multiclassDisabled =
!selected && optionKey === 'multiclass' && (multiclassSelected || subclassSelected); if (checkboxData) {
return [...Array(option.minCost)].map(_ => ({ checkbox.level = checkboxData.level;
...option, checkbox.selected = true;
tier: tierKey, checkbox.disabled = checkbox.level !== this.currentLevel;
level: levelId, }
selected: selected,
optionKey: optionKey, return checkbox;
checkboxNr: checkboxNr,
disabled: disabled || multiclassDisabled,
cost: option.minCost
}));
}); });
return { return {
label: game.i18n.localize(option.label), label: game.i18n.localize(option.label),
checkboxGroups: chunkify(checkboxes, option.minCost, chunkedBoxes => ({ checkboxGroups: chunkify(checkboxes, option.minCost, chunkedBoxes => {
multi: option.minCost > 1, const anySelected = chunkedBoxes.some(x => x.selected);
checkboxes: chunkedBoxes const anyDisabled = chunkedBoxes.some(x => x.disabled);
})) return {
multi: option.minCost > 1,
checkboxes: chunkedBoxes.map(x => ({
...x,
selected: anySelected,
disabled: anyDisabled
}))
};
})
}; };
}) })
}; };
@ -285,114 +199,23 @@ export class DhLevelup extends foundry.abstract.DataModel {
} }
} }
class DhLevelupTier extends foundry.abstract.DataModel { export class DhLevelupLevel extends foundry.abstract.DataModel {
static initializeData(levelTier, levelEndCap, pcLevelData, pcLevel) { static initializeData(levelData = { selections: [] }, maxSelections, achievements) {
const levels = {};
for (var level = levelTier.levels.start; level <= levelEndCap; level++) {
levels[level] = DhLevelupLevel.initializeData(
level <= Math.min(pcLevel, levelTier.levels.end) ? levelTier.availableOptions : 0,
levelTier.options,
pcLevelData.filter(x => x.level === level),
level < pcLevel
);
}
var belongingLevels = [];
for (var i = levelTier.levels.start; i <= levelTier.levels.end; i++) {
belongingLevels.push(i);
}
return {
tier: levelTier.tier,
name: levelTier.name,
active: pcLevel >= levelTier.levels.start,
options: Object.keys(levelTier.options).reduce((acc, key) => {
acc[key] = levelTier.options[key];
return acc;
}, {}),
belongingLevels: belongingLevels,
initialAchievements: levelTier.initialAchievements,
domainCardByLevel: levelTier.domainCardByLevel,
levels: levels
};
}
static defineSchema() {
const fields = foundry.data.fields;
return {
tier: new fields.NumberField({ required: true, integer: true }),
name: new fields.StringField({ required: true }),
active: new fields.BooleanField({ required: true, initial: true }),
options: new fields.TypedObjectField(new fields.EmbeddedDataField(DhLevelupTierOption)),
belongingLevels: new fields.ArrayField(new fields.NumberField({ required: true, integer: true })),
initialAchievements: new fields.SchemaField({
experience: new fields.SchemaField({
nr: new fields.NumberField({ required: true, initial: 1 }),
modifier: new fields.NumberField({ required: true, initial: 2 })
}),
proficiency: new fields.NumberField({ integer: true, initial: 1 })
}),
domainCardByLevel: new fields.NumberField({ required: true, integer: true }),
levels: new fields.TypedObjectField(new fields.EmbeddedDataField(DhLevelupLevel))
};
}
get initialAchievementData() {
return this.active ? this.initialAchievements : null;
}
get selections() {
const allSelections = Object.keys(this.levels).reduce(
(acc, key) => {
const { selections, available } = this.levels[key].nrSelections;
if (acc.available[key]) acc.available[key] += available;
else acc.available[key] = available;
acc.totalAvailable += available;
acc.total += selections;
return acc;
},
{ available: {}, totalAvailable: 0, total: 0 }
);
return {
available: allSelections.available,
totalAvailable: allSelections.totalAvailable,
total: allSelections.total
};
}
}
class DhLevelupTierOption extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
label: new fields.StringField({ required: true }),
checkboxSelections: new fields.NumberField({ required: true, integer: true }),
minCost: new fields.NumberField({ required: true, integer: true }),
type: new fields.StringField({ required: true, choices: LevelOptionType }),
value: new fields.NumberField({ integer: true }),
amount: new fields.NumberField({ integer: true })
};
}
}
class DhLevelupLevel extends foundry.abstract.DataModel {
static initializeData(maxSelections, optionSelections, levelData, locked) {
return { return {
maxSelections: maxSelections, maxSelections: maxSelections,
optionSelections: levelData.reduce((acc, data) => { achievements: {
experiences: levelData.achievements?.experiences ?? achievements.experiences ?? {},
domainCards: levelData.achievements?.domainCards
? levelData.achievements.domainCards.reduce((acc, card, index) => {
acc[index] = { ...card };
return acc;
}, {})
: (achievements.domainCards ?? {}),
proficiency: levelData.achievements?.proficiency ?? achievements.proficiency ?? null
},
choices: levelData.selections.reduce((acc, data) => {
if (!acc[data.optionKey]) acc[data.optionKey] = {}; if (!acc[data.optionKey]) acc[data.optionKey] = {};
acc[data.optionKey][data.checkboxNr] = { acc[data.optionKey][data.checkboxNr] = { ...data };
...data,
minCost: optionSelections[data.optionKey].minCost,
amount: optionSelections[data.optionKey].amount,
locked: locked
};
return acc; return acc;
}, {}) }, {})
@ -404,15 +227,32 @@ class DhLevelupLevel extends foundry.abstract.DataModel {
return { return {
maxSelections: new fields.NumberField({ required: true, integer: true }), maxSelections: new fields.NumberField({ required: true, integer: true }),
optionSelections: new fields.TypedObjectField( achievements: new fields.SchemaField({
experiences: new fields.TypedObjectField(
new fields.SchemaField({
name: new fields.StringField({ required: true }),
modifier: new fields.NumberField({ required: true, integer: true })
})
),
domainCards: new fields.TypedObjectField(
new fields.SchemaField({
uuid: new fields.StringField({ required: true, nullable: true, initial: null }),
itemUuid: new fields.StringField({ required: true }),
level: new fields.NumberField({ required: true, integer: true })
})
),
proficiency: new fields.NumberField({ integer: true })
}),
choices: new fields.TypedObjectField(
new fields.TypedObjectField( new fields.TypedObjectField(
new fields.SchemaField({ new fields.SchemaField({
selected: new fields.BooleanField({ required: true, initial: true }), tier: new fields.NumberField({ required: true, integer: true }),
minCost: new fields.NumberField({ required: true, integer: true }), minCost: new fields.NumberField({ required: true, integer: true }),
amount: new fields.NumberField({ integer: true }), amount: new fields.NumberField({ integer: true }),
locked: new fields.BooleanField({ required: true, initial: false }), value: new fields.StringField(),
data: new fields.ArrayField(new fields.StringField()), data: new fields.ArrayField(new fields.StringField()),
secondaryData: new fields.StringField() secondaryData: new fields.StringField(),
type: new fields.StringField({ required: true })
}) })
) )
) )
@ -420,11 +260,9 @@ class DhLevelupLevel extends foundry.abstract.DataModel {
} }
get nrSelections() { get nrSelections() {
const selections = Object.keys(this.optionSelections).reduce((acc, optionKey) => { const selections = Object.keys(this.choices).reduce((acc, choiceKey) => {
const selection = this.optionSelections[optionKey]; const choice = this.choices[choiceKey];
acc += Object.values(selection) acc += Object.values(choice).reduce((acc, x) => acc + x.minCost, 0);
.filter(x => x.selected)
.reduce((acc, x) => acc + x.minCost, 0);
return acc; return acc;
}, 0); }, 0);

View file

@ -375,16 +375,16 @@ class DhPCLevelData extends foundry.abstract.DataModel {
modifier: new fields.NumberField({ required: true, integer: true }) modifier: new fields.NumberField({ required: true, integer: true })
}) })
), ),
domainCards: new fields.ArrayField(
new fields.SchemaField({
uuid: new fields.StringField({ required: true }),
itemUuid: new fields.StringField({ required: true })
})
),
proficiency: new fields.NumberField({ integer: true }) proficiency: new fields.NumberField({ integer: true })
}, },
{ nullable: true, initial: null } { nullable: true, initial: null }
), ),
domainCards: new fields.ArrayField(
new fields.SchemaField({
uuid: new fields.StringField({ required: true }),
itemUuid: new fields.StringField({ required: true })
})
),
selections: new fields.ArrayField( selections: new fields.ArrayField(
new fields.SchemaField({ new fields.SchemaField({
tier: new fields.NumberField({ required: true, integer: true }), tier: new fields.NumberField({ required: true, integer: true }),
@ -393,9 +393,11 @@ class DhPCLevelData extends foundry.abstract.DataModel {
type: new fields.StringField({ required: true, choices: LevelOptionType }), type: new fields.StringField({ required: true, choices: LevelOptionType }),
checkboxNr: new fields.NumberField({ required: true, integer: true }), checkboxNr: new fields.NumberField({ required: true, integer: true }),
value: new fields.NumberField({ integer: true }), value: new fields.NumberField({ integer: true }),
minCost: new fields.NumberField({ integer: true }),
amount: new fields.NumberField({ integer: true }), amount: new fields.NumberField({ integer: true }),
data: new fields.ArrayField(new fields.StringField({ required: true })), data: new fields.ArrayField(new fields.StringField({ required: true })),
uuid: new fields.StringField({ required: true }) secondaryData: new fields.StringField(),
itemUuid: new fields.StringField({ required: true })
}) })
) )
}) })

View file

@ -33,247 +33,91 @@ export default class DhpActor extends Actor {
if (newLevel > this.system.levelData.level.current) { if (newLevel > this.system.levelData.level.current) {
await this.update({ 'system.levelData.level.changed': newLevel }); await this.update({ 'system.levelData.level.changed': newLevel });
} else { } else {
const levelTiers = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.LevelTiers); const updatedLevelups = Object.keys(this.system.levelData.levelups).reduce((acc, level) => {
const passedLevelTiers = Object.values(levelTiers.tiers) if (Number(level) > newLevel) acc[`-=${level}`] = null;
.filter(x => newLevel <= x.levels.end)
.map(x => x.levels.start);
const firstPassedLevelTier = passedLevelTiers.length > 0 ? Math.min(...passedLevelTiers) : null;
const changes = this.getLevelChangedFeatures(
newLevel,
this.system.levelData.level.changed,
this.system.levelData.levelups
);
for (var domainCard of changes.domainCards) {
const uuid = domainCard.itemUuid ? domainCard.itemUuid : domainCard.uuid;
const itemCard = await this.items.find(x => x.uuid === uuid);
itemCard.delete();
}
var traitsUpdate = changes.traits.reduce((acc, trait) => {
const currentTrait = this.system.traits[trait.data];
acc[trait.data] = {
bonus: currentTrait.bonus - 1,
tierMarked: trait.first
? !firstPassedLevelTier || trait.level <= firstPassedLevelTier
? true
: false
: currentTrait.tierMarked
};
return acc; return acc;
}, {}); }, {});
const newExperienceKeys = Object.keys(changes.experiences); const domainCards = Object.keys(this.system.levelData.levelups)
const experienceUpdate = this.system.experiences.filter(x => !newExperienceKeys.includes(x.id)); .filter(x => x > newLevel)
for (var experience of changes.experienceIncreases) { .flatMap(levelKey => {
for (var id of experience.data) { const level = this.system.levelData.levelups[levelKey];
const existingExperience = experienceUpdate.find(x => x.id === id); const achievementCards = level.achievements.domainCards.map(x => x.itemUuid);
existingExperience.value -= experience.value; const advancementCards = level.selections.filter(x => x.type === 'domainCard').map(x => x.itemUuid);
} return [...achievementCards, ...advancementCards];
});
for (var domainCard of domainCards) {
const itemCard = await this.items.find(x => x.uuid === domainCard);
itemCard.delete();
} }
for (var subclass of changes.subclasses) {
/* Implemented after datamodel rework is in */
}
if (changes.multiclass) {
/* Implemented after datamodel rework is in */
}
const newLevelData = {
level: {
current: newLevel,
changed: newLevel
},
levelups: Object.keys(this.system.levelData.levelups).reduce((acc, levelKey) => {
const level = Number(levelKey);
if (level > newLevel) acc[`-=${level}`] = null;
return acc;
}, {})
};
await this.update({ await this.update({
system: { system: {
'traits': traitsUpdate, levelData: {
'experiences': experienceUpdate, level: {
'resources': { current: newLevel,
hitPoints: { changed: newLevel
bonus: this.system.resources.hitPoints.bonus - changes.hitPoint
}, },
stress: { levelups: updatedLevelups
bonus: this.system.resources.stress.bonus - changes.stress }
}
},
'evasion.bonus': this.system.evasion.bonus - changes.evasion,
'proficiency.bonus': this.system.proficiency.bonus - changes.proficiency,
'levelData': newLevelData
} }
}); });
} }
} }
getLevelChangedFeatures(startLevel, endLevel, levelData) {
const changedFeatures = {
hitPoint: 0,
stress: 0,
evasion: 0,
proficiency: 0,
domainCards: [],
multiclass: null,
subclasses: [],
traits: [],
experiences: {},
experienceIncreases: []
};
for (var level = startLevel + 1; level <= endLevel; level++) {
if (!levelData[level]) continue;
const achievements = levelData[level].achievements;
const selections = levelData[level].selections.reduce((acc, selection) => {
if (!acc[selection.type]) acc[selection.type] = [selection];
else acc[selection.type].push(selection);
return acc;
}, {});
changedFeatures.hitPoint += selections.hitPoint
? selections.hitPoint.reduce((acc, hp) => acc + Number(hp.value), 0)
: 0;
changedFeatures.stress += selections.stress
? selections.stress.reduce((acc, stress) => acc + Number(stress.value), 0)
: 0;
changedFeatures.evasion += selections.evasion
? selections.evasion.reduce((acc, evasion) => acc + Number(evasion.value), 0)
: 0;
changedFeatures.proficiency +=
(achievements?.proficiency ?? 0) +
(selections.proficiency
? selections.proficiency.reduce((acc, proficiency) => acc + Number(proficiency.value), 0)
: 0);
changedFeatures.domainCards.push(
...[
...levelData[level].domainCards,
...(selections.domainCard?.flatMap(x => x.data.map(data => ({ ...x, data: data }))) ?? [])
]
);
changedFeatures.traits.push(
...(selections.trait
? selections.trait.flatMap(x =>
x.data.map(data => ({
level: x.level,
data: data,
first: level === startLevel,
last: level === endLevel
}))
)
: [])
);
changedFeatures.experiences = Object.keys(achievements?.experiences ? achievements.experiences : {}).reduce(
(acc, key) => {
acc[key] = achievements.experiences[key];
return acc;
},
changedFeatures.experiences
);
changedFeatures.experienceIncreases.push(...(selections.experience ?? []));
changedFeatures.subclasses.push(...(selections.subclasses ? [] : []));
changedFeatures.multiclass = selections.multiclass ? selections.multiclass[0] : null;
}
return changedFeatures;
}
async levelUp(levelupData) { async levelUp(levelupData) {
const levelTiers = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.LevelTiers); const levelups = {};
const passedLevelTiers = Object.values(levelTiers.tiers) for (var levelKey of Object.keys(levelupData)) {
.filter(x => this.system.levelData.level.changed >= x.levels.start) const level = levelupData[levelKey];
.map(x => x.levels.start); const achievementDomainCards = [];
const lastPassedLevelTier = passedLevelTiers.length > 0 ? Math.max(...passedLevelTiers) : null; for (var card of Object.values(level.achievements.domainCards)) {
const item = await foundry.utils.fromUuid(card.uuid);
const changes = this.getLevelChangedFeatures( const embeddedItem = await this.createEmbeddedDocuments('Item', [item.toObject()]);
this.system.levelData.level.current, card.itemUuid = embeddedItem[0].uuid;
this.system.levelData.level.changed, achievementDomainCards.push(card);
levelupData
);
for (var card of changes.domainCards) {
const fromAchievement = Boolean(card.uuid);
const domainCard = await foundry.utils.fromUuid(fromAchievement ? card.uuid : card.data);
const createdCards = await this.createEmbeddedDocuments('Item', [domainCard]);
const newCard = createdCards[0];
if (fromAchievement) {
const levelupCard = levelupData[card.level].domainCards.find(
x => x.tier === card.tier && x.level === card.level
);
if (levelupCard) levelupCard.itemUuid = newCard.uuid;
} else {
const levelupCard = levelupData[card.level].selections.find(
x =>
x.tier === card.tier &&
x.level === card.level &&
x.optionKey === card.optionKey &&
x.checkboxNr === card.checkboxNr
);
if (levelupCard) levelupCard.uuid = newCard.uuid;
} }
}
var traitsUpdate = changes.traits.reduce((acc, trait) => { const selections = [];
const currentTrait = this.system.traits[trait.data]; for (var optionKey of Object.keys(level.choices)) {
acc[`${trait.data}`] = { const selection = level.choices[optionKey];
bonus: currentTrait.bonus + 1, for (var checkboxNr of Object.keys(selection)) {
tierMarked: trait.last const checkbox = selection[checkboxNr];
? !lastPassedLevelTier || trait.level >= lastPassedLevelTier let itemUuid = null;
? true
: false if (checkbox.type === 'domainCard') {
: currentTrait.tierMarked const item = await foundry.utils.fromUuid(checkbox.data[0]);
const embeddedItem = await this.createEmbeddedDocuments('Item', [item.toObject()]);
itemUuid = embeddedItem[0].uuid;
}
selections.push({
...checkbox,
level: Number(levelKey),
optionKey: optionKey,
checkboxNr: Number(checkboxNr),
itemUuid
});
}
}
levelups[levelKey] = {
achievements: {
...level.achievements,
domainCards: achievementDomainCards
},
selections: selections
}; };
return acc;
}, {});
const experienceUpdate = this.system.experiences;
const newExperienceKeys = Object.keys(changes.experiences);
for (var key of newExperienceKeys) {
const experience = changes.experiences[key];
experienceUpdate.push({ id: key, description: experience.name, value: experience.modifier });
}
for (var experience of changes.experienceIncreases) {
for (var id of experience.data) {
const existingExperience = experienceUpdate.find(x => x.id === id);
existingExperience.value += experience.value;
}
}
for (var subclass of changes.subclasses) {
/* Implemented after datamodel rework is in */
}
if (changes.multiclass) {
/* Implemented after datamodel rework is in */
} }
await this.update({ await this.update({
system: { system: {
'traits': traitsUpdate, levelData: {
'experiences': experienceUpdate, level: {
'resources': { current: this.system.levelData.level.changed
hitPoints: {
bonus: this.system.resources.hitPoints.bonus + changes.hitPoint
}, },
stress: { levelups: levelups
bonus: this.system.resources.stress.bonus + changes.stress
}
},
'evasion.bonus': this.system.evasion.bonus + changes.evasion,
'proficiency.bonus': this.system.proficiency.bonus + changes.proficiency,
'levelData': {
'level.current': this.system.levelData.level.changed,
'levelups': levelupData
} }
} }
}); });

View file

@ -205,3 +205,21 @@ export const tagifyElement = (element, options, onChange, tagifyOptions = {}) =>
}; };
tagifyElement.on('change', onSelect); tagifyElement.on('change', onSelect);
}; };
export const getDeleteKeys = (property, innerProperty, innerPropertyDefaultValue) => {
return Object.keys(property).reduce((acc, key) => {
if (innerProperty) {
if (innerPropertyDefaultValue !== undefined) {
acc[`${key}`] = {
[innerProperty]: innerPropertyDefaultValue
};
} else {
acc[`${key}.-=${innerProperty}`] = null;
}
} else {
acc[`-=${key}`] = null;
}
return acc;
}, {});
};

View file

@ -2735,6 +2735,24 @@ div.daggerheart.views.multiclass {
flex-direction: column; flex-direction: column;
gap: 8px; gap: 8px;
} }
.daggerheart.levelup .levelup-navigation-container {
display: flex;
align-items: center;
gap: 22px;
}
.daggerheart.levelup .levelup-navigation-container nav {
flex: 1;
}
.daggerheart.levelup .levelup-navigation-container .levelup-navigation-actions {
width: 306px;
display: flex;
justify-content: end;
gap: 16px;
margin-right: 4px;
}
.daggerheart.levelup .levelup-navigation-container .levelup-navigation-actions * {
width: calc(50% - 8px);
}
.daggerheart.levelup .tiers-container { .daggerheart.levelup .tiers-container {
display: flex; display: flex;
gap: 16px; gap: 16px;
@ -3091,21 +3109,21 @@ div.daggerheart.views.multiclass {
font-style: normal; font-style: normal;
font-weight: 400; font-weight: 400;
font-display: swap; font-display: swap;
src: url(https://fonts.gstatic.com/s/cinzel/v23/8vIU7ww63mVu7gtR-kwKxNvkNOjw-tbnTYo.ttf) format('truetype'); src: url(https://fonts.gstatic.com/s/cinzel/v25/8vIU7ww63mVu7gtR-kwKxNvkNOjw-tbnTYo.ttf) format('truetype');
} }
@font-face { @font-face {
font-family: 'Cinzel'; font-family: 'Cinzel';
font-style: normal; font-style: normal;
font-weight: 700; font-weight: 700;
font-display: swap; font-display: swap;
src: url(https://fonts.gstatic.com/s/cinzel/v23/8vIU7ww63mVu7gtR-kwKxNvkNOjw-jHgTYo.ttf) format('truetype'); src: url(https://fonts.gstatic.com/s/cinzel/v25/8vIU7ww63mVu7gtR-kwKxNvkNOjw-jHgTYo.ttf) format('truetype');
} }
@font-face { @font-face {
font-family: 'Cinzel Decorative'; font-family: 'Cinzel Decorative';
font-style: normal; font-style: normal;
font-weight: 700; font-weight: 700;
font-display: swap; font-display: swap;
src: url(https://fonts.gstatic.com/s/cinzeldecorative/v17/daaHSScvJGqLYhG8nNt8KPPswUAPniZoaelD.ttf) format('truetype'); src: url(https://fonts.gstatic.com/s/cinzeldecorative/v18/daaHSScvJGqLYhG8nNt8KPPswUAPniZoaelD.ttf) format('truetype');
} }
@font-face { @font-face {
font-family: 'Montserrat'; font-family: 'Montserrat';

View file

@ -28,6 +28,28 @@
} }
} }
.levelup-navigation-container {
display: flex;
align-items: center;
gap: 22px;
nav {
flex: 1;
}
.levelup-navigation-actions {
width: 306px;
display: flex;
justify-content: end;
gap: 16px;
margin-right: 4px;
* {
width: calc(50% - 8px);
}
}
}
.tiers-container { .tiers-container {
display: flex; display: flex;
gap: 16px; gap: 16px;

View file

@ -0,0 +1,15 @@
<div class="component dh-style card-preview-container {{#if (and this.compendium (not this.img))}}selectable{{/if}}" data-action="viewCompendium"
data-compendium="{{this.compendium}}" data-path="{{this.path}}" data-limit="{{this.limit}}" data-tier="{{this.tier}}" data-min-cost="{{this.minCost}}" data-amount="{{this.amount}}" data-value="{{this.value}}" data-type="{{this.type}}"
>
{{#if this.img}}
<img class="preview-image-container" src="{{this.img}}" />
<div class="preview-text-container">{{this.name}}</div>
{{else}}
<div class="preview-empty-container">
<div class="preview-empty-inner-container">
<i class="preview-add-icon fa-solid fa-plus"></i>
<div class="preview-empty-subtext">{{this.emptySubtext}}</div>
</div>
</div>
{{/if}}
</div>

View file

@ -5,9 +5,9 @@
> >
<div class="section-container"> <div class="section-container">
<div class="tiers-container"> <div class="tiers-container">
{{#each this.levelup.tierCheckboxGroups as |tier key|}} {{#each this.levelup.tiersForRendering as |tier key|}}
<fieldset class="tier-container {{#if (not tier.tierActive)}}inactive{{/if}}"> <fieldset class="tier-container {{#if (not tier.active)}}inactive{{/if}}">
<legend>{{tier.tierName}}</legend> <legend>{{tier.name}}</legend>
{{#each tier.groups}} {{#each tier.groups}}
<div class="checkbox-group-container"> <div class="checkbox-group-container">
@ -19,9 +19,12 @@
type="checkbox" class="selection-checkbox{{#if (gt this.cost 1)}} multi{{/if}}" {{checked this.selected}} {{#if this.disabled}}disabled{{/if}} type="checkbox" class="selection-checkbox{{#if (gt this.cost 1)}} multi{{/if}}" {{checked this.selected}} {{#if this.disabled}}disabled{{/if}}
data-tier="{{this.tier}}" data-tier="{{this.tier}}"
data-level="{{this.level}}" data-level="{{this.level}}"
data-option="{{this.optionKey}}" data-option="{{this.type}}"
data-checkbox-nr="{{this.checkboxNr}}" data-checkbox-nr="{{this.checkboxNr}}"
data-cost="{{this.cost}}" data-cost="{{this.minCost}}"
data-amount="{{this.amount}}"
data-value="{{this.value}}"
data-type="{{this.type}}"
/> />
{{/each}} {{/each}}
</div> </div>

View file

@ -11,7 +11,7 @@
{{#each this.newExperiences}} {{#each this.newExperiences}}
<div class="achievement-experience-card"> <div class="achievement-experience-card">
<div class="flexrow"> <div class="flexrow">
<input type="text" name="{{concat "levelup.allInitialAchievements." this.level ".newExperiences." this.key ".name"}}" value="{{this.name}}" placeholder="{{localize "DAGGERHEART.Application.LevelUp.summary.experiencePlaceholder"}}" /> <input type="text" name="{{concat "levelup.levels." this.level ".achievements.experiences." this.key ".name"}}" value="{{this.name}}" placeholder="{{localize "DAGGERHEART.Application.LevelUp.summary.experiencePlaceholder"}}" />
<div class="flex0">{{signedNumber this.modifier}}</div> <div class="flex0">{{signedNumber this.modifier}}</div>
</div> </div>
<div class="achievement-experience-marker"> <div class="achievement-experience-marker">
@ -68,10 +68,10 @@
<h3>{{localize "DAGGERHEART.Application.LevelUp.summary.multiclass"}}</h3> <h3>{{localize "DAGGERHEART.Application.LevelUp.summary.multiclass"}}</h3>
<div class="levelup-card-selection multiclass-cards"> <div class="levelup-card-selection multiclass-cards">
{{> "systems/daggerheart/templates/components/card-preview.hbs" img=this.multiclass.img name=this.multiclass.name path=this.multiclass.path compendium=this.multiclass.compendium }} {{> "systems/daggerheart/templates/views/levelup/parts/multiclass-preview-card.hbs" this.multiclass }}
<div class="levelup-domains-selection-container"> <div class="levelup-domains-selection-container">
{{#each this.multiclass.domains}} {{#each this.multiclass.domains}}
<div class="levelup-domain-selection-container {{#if this.disabled}}disabled{{/if}}" {{#if (not this.disabled)}}data-action="selectDomain" data-uuid="{{../multiclass.uuid}}" data-domain="{{this.id}}"{{/if}}> <div class="levelup-domain-selection-container {{#if this.disabled}}disabled{{/if}}" {{#if (not this.disabled)}}data-action="selectDomain" data-uuid="{{../multiclass.uuid}}" data-domain="{{this.id}}" data-path="{{../multiclass.path}}" {{/if}}>
<div class="levelup-domain-label">{{localize this.label}}</div> <div class="levelup-domain-label">{{localize this.label}}</div>
<img src="{{this.src}}" /> <img src="{{this.src}}" />
{{#if this.selected}} {{#if this.selected}}

View file

@ -84,7 +84,7 @@
{{/if}} {{/if}}
{{#if this.advancements.statistics.evasion.shown}} {{#if this.advancements.statistics.evasion.shown}}
<div class="increase-container"> <div class="increase-container">
{{localize "DAGGERHEART.Application.LevelUp.summary.evasionIncrease" stress=this.advancements.statistics.evasion.old }} {{localize "DAGGERHEART.Application.LevelUp.summary.evasionIncrease" evasion=this.advancements.statistics.evasion.old }}
<i class="fa-solid fa-arrow-right-long"></i> <i class="fa-solid fa-arrow-right-long"></i>
{{this.advancements.statistics.evasion.new}} {{this.advancements.statistics.evasion.new}}
</div> </div>
@ -128,7 +128,7 @@
</fieldset> </fieldset>
<footer class="levelup-footer"> <footer class="levelup-footer">
<button data-action="save" {{#if (not this.levelup.canLevelUp)}}disabled{{/if}}>{{localize "Finish Levelup"}}</button> <button data-action="save" {{#if (not this.levelup.allLevelsFinished)}}disabled{{/if}}>{{localize "Finish Levelup"}}</button>
</footer> </footer>
</div> </div>
</section> </section>

View file

@ -0,0 +1,33 @@
<section class='tab-navigation'>
<line-div></line-div>
<div class="levelup-navigation-container">
<nav class='feature-tab sheet-tabs tabs' data-group='primary'>
{{#each tabs as |tab|}}
{{#if (not (eq tab.id 'summary'))}}
<a class='{{tab.id}} {{tab.cssClass}}' data-action='tab' data-group='{{tab.group}}' data-tab='{{tab.id}}'>
{{localize tab.label}}
</a>
{{/if}}
{{/each}}
</nav>
<div class="levelup-navigation-actions">
{{#if (not this.navigate.previous.disabled)}}
{{#if this.navigate.previous.fromSummary}}
<button data-action="activatePart" data-part="advancements">{{this.navigate.previous.label}}</button>
{{else}}
<button data-action="updateCurrentLevel" >{{this.navigate.previous.label}}</button>
{{/if}}
{{/if}}
{{#if this.navigate.next.show}}
{{#if this.navigate.next.toSummary}}
<button data-action="activatePart" data-part="summary" {{#if this.navigate.next.disabled}}disabled{{/if}}>{{localize "DAGGERHEART.Application.LevelUp.navigateToSummary"}}</button>
{{else}}
<button data-action="updateCurrentLevel" data-forward="true" {{#if this.navigate.next.disabled}}disabled{{/if}}>{{this.navigate.next.label}}</button>
{{/if}}
{{else}}
<div></div>
{{/if}}
</div>
</div>
<line-div></line-div>
</section>