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Improved trait marking
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parent
84cdaab767
commit
37b8c9bd37
2 changed files with 45 additions and 4 deletions
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@ -6,7 +6,8 @@ const fields = foundry.data.fields;
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const attributeField = () =>
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new fields.SchemaField({
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bonus: new fields.NumberField({ initial: 0, integer: true }),
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base: new fields.NumberField({ initial: 0, integer: true })
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base: new fields.NumberField({ initial: 0, integer: true }),
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tierMarked: new fields.BooleanField({ required: true, initial: false })
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});
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const resourceField = max =>
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@ -33,6 +33,12 @@ export default class DhpActor extends Actor {
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if (newLevel > this.system.levelData.level.current) {
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await this.update({ 'system.levelData.level.changed': newLevel });
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} else {
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const levelTiers = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.LevelTiers);
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const passedLevelTiers = Object.values(levelTiers.tiers)
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.filter(x => newLevel <= x.levels.end)
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.map(x => x.levels.start);
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const firstPassedLevelTier = passedLevelTiers.length > 0 ? Math.min(...passedLevelTiers) : null;
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const changes = this.getLevelChangedFeatures(
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newLevel,
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this.system.levelData.level.changed,
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@ -46,7 +52,16 @@ export default class DhpActor extends Actor {
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}
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var traitsUpdate = changes.traits.reduce((acc, trait) => {
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acc[`${trait}.bonus`] = this.system.traits[trait].bonus - 1;
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const currentTrait = this.system.traits[trait.data];
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acc[trait.data] = {
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bonus: currentTrait.bonus - 1,
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tierMarked: trait.first
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? !firstPassedLevelTier || trait.level <= firstPassedLevelTier
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? true
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: false
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: currentTrait.tierMarked
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};
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return acc;
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}, {});
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@ -144,7 +159,18 @@ export default class DhpActor extends Actor {
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...(selections.domainCard?.flatMap(x => x.data.map(data => ({ ...x, data: data }))) ?? [])
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]
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);
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changedFeatures.traits.push(...(selections.trait ? selections.trait.flatMap(x => x.data) : []));
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changedFeatures.traits.push(
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...(selections.trait
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? selections.trait.flatMap(x =>
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x.data.map(data => ({
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level: x.level,
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data: data,
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first: level === startLevel,
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last: level === endLevel
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}))
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)
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: [])
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);
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changedFeatures.experiences = Object.keys(achievements?.experiences ? achievements.experiences : {}).reduce(
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(acc, key) => {
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acc[key] = achievements.experiences[key];
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@ -162,6 +188,12 @@ export default class DhpActor extends Actor {
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}
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async levelUp(levelupData) {
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const levelTiers = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.LevelTiers);
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const passedLevelTiers = Object.values(levelTiers.tiers)
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.filter(x => this.system.levelData.level.changed >= x.levels.start)
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.map(x => x.levels.start);
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const lastPassedLevelTier = passedLevelTiers.length > 0 ? Math.max(...passedLevelTiers) : null;
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const changes = this.getLevelChangedFeatures(
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this.system.levelData.level.current,
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this.system.levelData.level.changed,
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@ -191,7 +223,15 @@ export default class DhpActor extends Actor {
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}
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var traitsUpdate = changes.traits.reduce((acc, trait) => {
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acc[`${trait}.bonus`] = this.system.traits[trait].bonus + 1;
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const currentTrait = this.system.traits[trait.data];
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acc[`${trait.data}`] = {
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bonus: currentTrait.bonus + 1,
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tierMarked: trait.last
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? !lastPassedLevelTier || trait.level >= lastPassedLevelTier
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? true
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: false
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: currentTrait.tierMarked
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};
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return acc;
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}, {});
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