mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
Rework to level up once at a time
This commit is contained in:
parent
37b8c9bd37
commit
43444dfd42
16 changed files with 653 additions and 739 deletions
|
|
@ -3,89 +3,60 @@ import { LevelOptionType } from './levelTier.mjs';
|
|||
|
||||
export class DhLevelup extends foundry.abstract.DataModel {
|
||||
static initializeData(levelTierData, pcLevelData) {
|
||||
const availableChoicesPerLevel = levelTierData.availableChoicesPerLevel;
|
||||
const startLevel = pcLevelData.level.current + 1;
|
||||
const currentLevel = pcLevelData.level.current + 1;
|
||||
const endLevel = pcLevelData.level.changed;
|
||||
|
||||
const tiers = {};
|
||||
const levels = {};
|
||||
const tierKeys = Object.keys(levelTierData.tiers);
|
||||
const maxLevel = levelTierData.tiers[tierKeys[tierKeys.length - 1]].levels.end;
|
||||
tierKeys.forEach(key => {
|
||||
const tier = levelTierData.tiers[key];
|
||||
const belongingLevels = [];
|
||||
for (var i = tier.levels.start; i <= tier.levels.end; i++) {
|
||||
if (i <= endLevel) {
|
||||
const initialAchievements = i === tier.levels.start ? tier.initialAchievements : {};
|
||||
const experiences = initialAchievements.experience
|
||||
? [...Array(initialAchievements.experience.nr).keys()].reduce((acc, _) => {
|
||||
acc[foundry.utils.randomID()] = {
|
||||
name: '',
|
||||
modifier: initialAchievements.experience.modifier
|
||||
};
|
||||
return acc;
|
||||
}, {})
|
||||
: {};
|
||||
const domainCards = [...Array(tier.domainCardByLevel).keys()].reduce((acc, _) => {
|
||||
const id = foundry.utils.randomID();
|
||||
acc[id] = { uuid: null, itemUuid: null, level: i };
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
const totalLevelProgression = [];
|
||||
for (var level = pcLevelData.level.current + 1; level <= pcLevelData.level.changed; level++) {
|
||||
totalLevelProgression.push(level);
|
||||
}
|
||||
|
||||
const pcSelections = Object.values(pcLevelData.levelups).flatMap(x => x.selections);
|
||||
const tiers = tierKeys.reduce((acc, key) => {
|
||||
acc[key] = DhLevelupTier.initializeData(
|
||||
levelTierData.tiers[key],
|
||||
maxLevel,
|
||||
pcSelections.filter(x => x.tier === Number(key)),
|
||||
pcLevelData.level.changed
|
||||
);
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
const allInitialAchievements = Object.values(tiers).reduce((acc, tier) => {
|
||||
const levelThreshold = Math.min(...tier.belongingLevels);
|
||||
|
||||
if (totalLevelProgression.includes(levelThreshold)) {
|
||||
acc[levelThreshold] = {
|
||||
newExperiences: {},
|
||||
proficiency: tier.initialAchievements.proficiency
|
||||
};
|
||||
[...Array(tier.initialAchievements.experience.nr).keys()].forEach(_ => {
|
||||
acc[levelThreshold].newExperiences[foundry.utils.randomID()] = {
|
||||
name: '',
|
||||
modifier: tier.initialAchievements.experience.modifier
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
const domainCards = Object.keys(tiers).reduce((acc, tierKey) => {
|
||||
const tier = tiers[tierKey];
|
||||
for (var level of tier.belongingLevels) {
|
||||
if (level <= pcLevelData.level.current) {
|
||||
const cardId = foundry.utils.randomID();
|
||||
acc[cardId] = {
|
||||
...pcLevelData.levelups[level].domainCards[0],
|
||||
path: `domainCards.${cardId}.uuid`,
|
||||
locked: true,
|
||||
level: level,
|
||||
tier: tierKey
|
||||
};
|
||||
} else if (level <= pcLevelData.level.changed) {
|
||||
for (var domainCardSlot = 1; domainCardSlot <= tier.domainCardByLevel; domainCardSlot++) {
|
||||
const cardId = foundry.utils.randomID();
|
||||
acc[cardId] = {
|
||||
uuid: null,
|
||||
tier: tierKey,
|
||||
level: level,
|
||||
domainCardSlot: domainCardSlot,
|
||||
path: `domainCards.${cardId}.uuid`
|
||||
};
|
||||
}
|
||||
levels[i] = DhLevelupLevel.initializeData(pcLevelData.levelups[i], tier.availableOptions, {
|
||||
...initialAchievements,
|
||||
experiences,
|
||||
domainCards
|
||||
});
|
||||
}
|
||||
|
||||
belongingLevels.push(i);
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
tiers[key] = {
|
||||
name: tier.name,
|
||||
belongingLevels: belongingLevels,
|
||||
options: Object.keys(tier.options).reduce((acc, key) => {
|
||||
acc[key] = tier.options[key].toObject();
|
||||
return acc;
|
||||
}, {})
|
||||
};
|
||||
});
|
||||
|
||||
return {
|
||||
tiers: tiers,
|
||||
maxSelections: [...Array(pcLevelData.level.changed).keys()].reduce((acc, index) => {
|
||||
const level = index + 1;
|
||||
const availableChoices = availableChoicesPerLevel[level];
|
||||
if (level > 1 && availableChoices) {
|
||||
acc += availableChoices;
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, 0),
|
||||
allInitialAchievements: allInitialAchievements,
|
||||
domainCards: domainCards,
|
||||
progressionLevels: totalLevelProgression
|
||||
tiers,
|
||||
levels,
|
||||
startLevel,
|
||||
currentLevel,
|
||||
endLevel
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -93,191 +64,134 @@ export class DhLevelup extends foundry.abstract.DataModel {
|
|||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
tiers: new fields.TypedObjectField(new fields.EmbeddedDataField(DhLevelupTier)),
|
||||
maxSelections: new fields.NumberField({ required: true, integer: true }),
|
||||
allInitialAchievements: new fields.TypedObjectField(
|
||||
tiers: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
newExperiences: new fields.TypedObjectField(
|
||||
name: new fields.StringField({ required: true }),
|
||||
belongingLevels: new fields.ArrayField(new fields.NumberField({ required: true, integer: true })),
|
||||
options: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({ required: true }),
|
||||
modifier: new fields.NumberField({ required: true, integer: true })
|
||||
label: new fields.StringField({ required: true }),
|
||||
checkboxSelections: new fields.NumberField({ required: true, integer: true }),
|
||||
minCost: new fields.NumberField({ required: true, integer: true }),
|
||||
type: new fields.StringField({ required: true, choices: LevelOptionType }),
|
||||
value: new fields.NumberField({ integer: true }),
|
||||
amount: new fields.NumberField({ integer: true })
|
||||
})
|
||||
),
|
||||
proficiency: new fields.NumberField({ required: true, integer: true })
|
||||
)
|
||||
})
|
||||
),
|
||||
domainCards: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
uuid: new fields.StringField({ required: true, nullable: true, initial: null }),
|
||||
tier: new fields.NumberField({ required: true, integer: true }),
|
||||
level: new fields.NumberField({ required: true, integer: true }),
|
||||
domainCardSlot: new fields.NumberField({ required: true, integer: true }),
|
||||
path: new fields.StringField({ required: true }),
|
||||
locked: new fields.BooleanField({ required: true, initial: false })
|
||||
})
|
||||
),
|
||||
progressionLevels: new fields.ArrayField(new fields.NumberField({ required: true, integer: true }))
|
||||
levels: new fields.TypedObjectField(new fields.EmbeddedDataField(DhLevelupLevel)),
|
||||
startLevel: new fields.NumberField({ required: true, integer: true }),
|
||||
currentLevel: new fields.NumberField({ required: true, integer: true }),
|
||||
endLevel: new fields.NumberField({ required: true, integer: true }),
|
||||
multiclass: new fields.SchemaField({
|
||||
class: new fields.StringField({ required: true }),
|
||||
domain: new fields.StringField(),
|
||||
level: new fields.NumberField({ required: true, integer: true })
|
||||
})
|
||||
};
|
||||
}
|
||||
|
||||
get canLevelUp() {
|
||||
if (this.levelSelections.total !== this.maxSelections) return false;
|
||||
#levelFinished(levelKey) {
|
||||
const allSelectionsMade = this.levels[levelKey].nrSelections.available === 0;
|
||||
const allChoicesMade = Object.keys(this.levels[levelKey].choices).every(choiceKey => {
|
||||
const choice = this.levels[levelKey].choices[choiceKey];
|
||||
return Object.values(choice).every(checkbox => {
|
||||
switch (choiceKey) {
|
||||
case 'trait':
|
||||
case 'experience':
|
||||
case 'domainCard':
|
||||
case 'subclass':
|
||||
return checkbox.amount ? checkbox.data.length === checkbox.amount : checkbox.data.length === 1;
|
||||
case 'multiclass':
|
||||
const classSelected = checkbox.data.length === 1;
|
||||
const domainSelected = checkbox.secondaryData;
|
||||
return classSelected && domainSelected;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
});
|
||||
});
|
||||
const experiencesSelected = !this.levels[levelKey].achievements.experiences
|
||||
? true
|
||||
: Object.values(this.levels[levelKey].achievements.experiences).every(exp => exp.name);
|
||||
const domainCardsSelected = Object.values(this.levels[levelKey].achievements.domainCards)
|
||||
.filter(x => x.level <= this.endLevel)
|
||||
.every(card => card.uuid);
|
||||
const allAchievementsSelected = experiencesSelected && domainCardsSelected;
|
||||
|
||||
const achievementsDone =
|
||||
Object.values(this.allInitialAchievements).every(achievement =>
|
||||
Object.values(achievement.newExperiences).every(experience => experience.name)
|
||||
) && Object.values(this.domainCards).every(card => card.uuid);
|
||||
|
||||
const selectionData = this.selectionData;
|
||||
let advancementsDone = true;
|
||||
for (var advancement of selectionData) {
|
||||
switch (advancement.type) {
|
||||
case 'trait':
|
||||
case 'experience':
|
||||
case 'domainCard':
|
||||
case 'subclass':
|
||||
advancementsDone = advancement.amount
|
||||
? advancement.data.length === advancement.amount
|
||||
: advancement.data.length === 1;
|
||||
break;
|
||||
case 'multiclass':
|
||||
const classSelected = advancement.data.length === 1;
|
||||
const domainSelected = advancement.secondaryData;
|
||||
advancementsDone = classSelected && domainSelected;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!advancementsDone) break;
|
||||
}
|
||||
|
||||
return achievementsDone && advancementsDone;
|
||||
return allSelectionsMade && allChoicesMade && allAchievementsSelected;
|
||||
}
|
||||
|
||||
get levelSelections() {
|
||||
return Object.values(this.tiers).reduce(
|
||||
(acc, tier) => {
|
||||
acc.total += tier.selections.total;
|
||||
for (var key in tier.selections.available) {
|
||||
const availableSelections = tier.selections.available[key];
|
||||
acc.totalAvailable += availableSelections;
|
||||
get currentLevelFinished() {
|
||||
return this.#levelFinished(this.currentLevel);
|
||||
}
|
||||
|
||||
if (acc.available[key]) acc.available[key] += availableSelections;
|
||||
else acc.available[key] = availableSelections;
|
||||
}
|
||||
get allLevelsFinished() {
|
||||
return Object.keys(this.levels)
|
||||
.filter(level => Number(level) >= this.startLevel)
|
||||
.every(this.#levelFinished.bind(this));
|
||||
}
|
||||
|
||||
get tiersForRendering() {
|
||||
const tierKeys = Object.keys(this.tiers);
|
||||
const selections = Object.keys(this.levels).reduce(
|
||||
(acc, key) => {
|
||||
const level = this.levels[key];
|
||||
Object.keys(level.choices).forEach(optionKey => {
|
||||
const choice = level.choices[optionKey];
|
||||
Object.keys(choice).forEach(checkboxNr => {
|
||||
const checkbox = choice[checkboxNr];
|
||||
if (!acc[checkbox.tier][optionKey]) acc[checkbox.tier][optionKey] = {};
|
||||
Object.keys(choice).forEach(checkboxNr => {
|
||||
acc[checkbox.tier][optionKey][checkboxNr] = { ...checkbox, level: Number(key) };
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
return acc;
|
||||
},
|
||||
{ total: 0, available: {}, totalAvailable: 0 }
|
||||
tierKeys.reduce((acc, key) => {
|
||||
acc[key] = {};
|
||||
return acc;
|
||||
}, {})
|
||||
);
|
||||
}
|
||||
|
||||
get selectionData() {
|
||||
return Object.keys(this.tiers).flatMap(tierKey => {
|
||||
return tierKeys.map(tierKey => {
|
||||
const tier = this.tiers[tierKey];
|
||||
return Object.keys(tier.levels).flatMap(levelKey => {
|
||||
const level = tier.levels[levelKey];
|
||||
return Object.keys(level.optionSelections).flatMap(optionSelectionKey => {
|
||||
const selection = level.optionSelections[optionSelectionKey];
|
||||
const optionSelect = tier.options[optionSelectionKey];
|
||||
|
||||
return Object.keys(selection).map(checkboxNr => {
|
||||
const selectionObj = selection[checkboxNr];
|
||||
return {
|
||||
tier: Number(tierKey),
|
||||
level: Number(levelKey),
|
||||
optionKey: optionSelectionKey,
|
||||
type: optionSelect.type,
|
||||
checkboxNr: Number(checkboxNr),
|
||||
value: optionSelect.value,
|
||||
amount: optionSelect.amount,
|
||||
data: selectionObj.data,
|
||||
secondaryData: selectionObj.secondaryData,
|
||||
locked: selectionObj.locked
|
||||
};
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
get levelupData() {
|
||||
const leveledSelections = this.selectionData.reduce((acc, data) => {
|
||||
if (data.type === 'domainCard' && data.locked) return acc;
|
||||
if (!acc[data.level]) acc[data.level] = [data];
|
||||
else acc[data.level].push(data);
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
return this.progressionLevels.reduce((acc, level) => {
|
||||
acc[level] = {
|
||||
domainCards: Object.values(this.domainCards).filter(x => !x.locked && x.level === level),
|
||||
selections: leveledSelections[level]
|
||||
};
|
||||
if (this.allInitialAchievements[level]) {
|
||||
acc[level].achievements = {
|
||||
experiences: this.allInitialAchievements[level].newExperiences,
|
||||
proficiency: this.allInitialAchievements[level].proficiency
|
||||
};
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
}
|
||||
|
||||
/* Data to render all options from */
|
||||
get tierCheckboxGroups() {
|
||||
const multiclassSelected = Object.values(this.tiers).some(tier =>
|
||||
Object.values(tier.levels).some(level => {
|
||||
return Object.keys(level.optionSelections).some(option =>
|
||||
Object.values(level.optionSelections[option]).some(x => option === 'multiclass' && x.selected)
|
||||
);
|
||||
})
|
||||
);
|
||||
return Object.keys(this.tiers).map(tierKey => {
|
||||
const tier = this.tiers[tierKey];
|
||||
const subclassSelected = Object.values(tier.levels).some(level => {
|
||||
return Object.keys(level.optionSelections).some(option =>
|
||||
Object.values(level.optionSelections[option]).some(x => option === 'subclass' && x.selected)
|
||||
);
|
||||
});
|
||||
|
||||
return {
|
||||
tierActive: tier.active,
|
||||
tierName: tier.name,
|
||||
name: tier.name,
|
||||
active: this.currentLevel >= Math.min(...tier.belongingLevels),
|
||||
groups: Object.keys(tier.options).map(optionKey => {
|
||||
const option = tier.options[optionKey];
|
||||
const checkboxes = [...Array(option.checkboxSelections).keys()].flatMap(checkboxNr => {
|
||||
const levelId = Object.keys(tier.levels).find(levelKey => {
|
||||
const optionSelect = tier.levels[levelKey].optionSelections;
|
||||
return Object.keys(optionSelect)
|
||||
.filter(key => key === optionKey)
|
||||
.some(optionKey => optionSelect[optionKey][checkboxNr]?.selected);
|
||||
});
|
||||
|
||||
const selected = Boolean(levelId);
|
||||
const disabled = !levelId
|
||||
? false
|
||||
: tier.levels[levelId].optionSelections[optionKey][checkboxNr]?.locked;
|
||||
const multiclassDisabled =
|
||||
!selected && optionKey === 'multiclass' && (multiclassSelected || subclassSelected);
|
||||
return [...Array(option.minCost)].map(_ => ({
|
||||
...option,
|
||||
tier: tierKey,
|
||||
level: levelId,
|
||||
selected: selected,
|
||||
optionKey: optionKey,
|
||||
checkboxNr: checkboxNr,
|
||||
disabled: disabled || multiclassDisabled,
|
||||
cost: option.minCost
|
||||
}));
|
||||
const checkboxes = [...Array(option.checkboxSelections).keys()].flatMap(index => {
|
||||
const checkboxNr = index + 1;
|
||||
const checkboxData = selections[tierKey]?.[optionKey]?.[checkboxNr];
|
||||
const checkbox = { ...option, checkboxNr, tier: tierKey };
|
||||
|
||||
if (checkboxData) {
|
||||
checkbox.level = checkboxData.level;
|
||||
checkbox.selected = true;
|
||||
checkbox.disabled = checkbox.level !== this.currentLevel;
|
||||
}
|
||||
|
||||
return checkbox;
|
||||
});
|
||||
|
||||
return {
|
||||
label: game.i18n.localize(option.label),
|
||||
checkboxGroups: chunkify(checkboxes, option.minCost, chunkedBoxes => ({
|
||||
multi: option.minCost > 1,
|
||||
checkboxes: chunkedBoxes
|
||||
}))
|
||||
checkboxGroups: chunkify(checkboxes, option.minCost, chunkedBoxes => {
|
||||
const anySelected = chunkedBoxes.some(x => x.selected);
|
||||
const anyDisabled = chunkedBoxes.some(x => x.disabled);
|
||||
return {
|
||||
multi: option.minCost > 1,
|
||||
checkboxes: chunkedBoxes.map(x => ({
|
||||
...x,
|
||||
selected: anySelected,
|
||||
disabled: anyDisabled
|
||||
}))
|
||||
};
|
||||
})
|
||||
};
|
||||
})
|
||||
};
|
||||
|
|
@ -285,114 +199,23 @@ export class DhLevelup extends foundry.abstract.DataModel {
|
|||
}
|
||||
}
|
||||
|
||||
class DhLevelupTier extends foundry.abstract.DataModel {
|
||||
static initializeData(levelTier, levelEndCap, pcLevelData, pcLevel) {
|
||||
const levels = {};
|
||||
for (var level = levelTier.levels.start; level <= levelEndCap; level++) {
|
||||
levels[level] = DhLevelupLevel.initializeData(
|
||||
level <= Math.min(pcLevel, levelTier.levels.end) ? levelTier.availableOptions : 0,
|
||||
levelTier.options,
|
||||
pcLevelData.filter(x => x.level === level),
|
||||
level < pcLevel
|
||||
);
|
||||
}
|
||||
|
||||
var belongingLevels = [];
|
||||
for (var i = levelTier.levels.start; i <= levelTier.levels.end; i++) {
|
||||
belongingLevels.push(i);
|
||||
}
|
||||
|
||||
return {
|
||||
tier: levelTier.tier,
|
||||
name: levelTier.name,
|
||||
active: pcLevel >= levelTier.levels.start,
|
||||
options: Object.keys(levelTier.options).reduce((acc, key) => {
|
||||
acc[key] = levelTier.options[key];
|
||||
|
||||
return acc;
|
||||
}, {}),
|
||||
belongingLevels: belongingLevels,
|
||||
initialAchievements: levelTier.initialAchievements,
|
||||
domainCardByLevel: levelTier.domainCardByLevel,
|
||||
levels: levels
|
||||
};
|
||||
}
|
||||
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
tier: new fields.NumberField({ required: true, integer: true }),
|
||||
name: new fields.StringField({ required: true }),
|
||||
active: new fields.BooleanField({ required: true, initial: true }),
|
||||
options: new fields.TypedObjectField(new fields.EmbeddedDataField(DhLevelupTierOption)),
|
||||
belongingLevels: new fields.ArrayField(new fields.NumberField({ required: true, integer: true })),
|
||||
initialAchievements: new fields.SchemaField({
|
||||
experience: new fields.SchemaField({
|
||||
nr: new fields.NumberField({ required: true, initial: 1 }),
|
||||
modifier: new fields.NumberField({ required: true, initial: 2 })
|
||||
}),
|
||||
proficiency: new fields.NumberField({ integer: true, initial: 1 })
|
||||
}),
|
||||
domainCardByLevel: new fields.NumberField({ required: true, integer: true }),
|
||||
levels: new fields.TypedObjectField(new fields.EmbeddedDataField(DhLevelupLevel))
|
||||
};
|
||||
}
|
||||
|
||||
get initialAchievementData() {
|
||||
return this.active ? this.initialAchievements : null;
|
||||
}
|
||||
|
||||
get selections() {
|
||||
const allSelections = Object.keys(this.levels).reduce(
|
||||
(acc, key) => {
|
||||
const { selections, available } = this.levels[key].nrSelections;
|
||||
|
||||
if (acc.available[key]) acc.available[key] += available;
|
||||
else acc.available[key] = available;
|
||||
|
||||
acc.totalAvailable += available;
|
||||
acc.total += selections;
|
||||
|
||||
return acc;
|
||||
},
|
||||
{ available: {}, totalAvailable: 0, total: 0 }
|
||||
);
|
||||
return {
|
||||
available: allSelections.available,
|
||||
totalAvailable: allSelections.totalAvailable,
|
||||
total: allSelections.total
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
class DhLevelupTierOption extends foundry.abstract.DataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
label: new fields.StringField({ required: true }),
|
||||
checkboxSelections: new fields.NumberField({ required: true, integer: true }),
|
||||
minCost: new fields.NumberField({ required: true, integer: true }),
|
||||
type: new fields.StringField({ required: true, choices: LevelOptionType }),
|
||||
value: new fields.NumberField({ integer: true }),
|
||||
amount: new fields.NumberField({ integer: true })
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
class DhLevelupLevel extends foundry.abstract.DataModel {
|
||||
static initializeData(maxSelections, optionSelections, levelData, locked) {
|
||||
export class DhLevelupLevel extends foundry.abstract.DataModel {
|
||||
static initializeData(levelData = { selections: [] }, maxSelections, achievements) {
|
||||
return {
|
||||
maxSelections: maxSelections,
|
||||
optionSelections: levelData.reduce((acc, data) => {
|
||||
achievements: {
|
||||
experiences: levelData.achievements?.experiences ?? achievements.experiences ?? {},
|
||||
domainCards: levelData.achievements?.domainCards
|
||||
? levelData.achievements.domainCards.reduce((acc, card, index) => {
|
||||
acc[index] = { ...card };
|
||||
return acc;
|
||||
}, {})
|
||||
: (achievements.domainCards ?? {}),
|
||||
proficiency: levelData.achievements?.proficiency ?? achievements.proficiency ?? null
|
||||
},
|
||||
choices: levelData.selections.reduce((acc, data) => {
|
||||
if (!acc[data.optionKey]) acc[data.optionKey] = {};
|
||||
acc[data.optionKey][data.checkboxNr] = {
|
||||
...data,
|
||||
minCost: optionSelections[data.optionKey].minCost,
|
||||
amount: optionSelections[data.optionKey].amount,
|
||||
locked: locked
|
||||
};
|
||||
acc[data.optionKey][data.checkboxNr] = { ...data };
|
||||
|
||||
return acc;
|
||||
}, {})
|
||||
|
|
@ -404,15 +227,32 @@ class DhLevelupLevel extends foundry.abstract.DataModel {
|
|||
|
||||
return {
|
||||
maxSelections: new fields.NumberField({ required: true, integer: true }),
|
||||
optionSelections: new fields.TypedObjectField(
|
||||
achievements: new fields.SchemaField({
|
||||
experiences: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({ required: true }),
|
||||
modifier: new fields.NumberField({ required: true, integer: true })
|
||||
})
|
||||
),
|
||||
domainCards: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
uuid: new fields.StringField({ required: true, nullable: true, initial: null }),
|
||||
itemUuid: new fields.StringField({ required: true }),
|
||||
level: new fields.NumberField({ required: true, integer: true })
|
||||
})
|
||||
),
|
||||
proficiency: new fields.NumberField({ integer: true })
|
||||
}),
|
||||
choices: new fields.TypedObjectField(
|
||||
new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
selected: new fields.BooleanField({ required: true, initial: true }),
|
||||
tier: new fields.NumberField({ required: true, integer: true }),
|
||||
minCost: new fields.NumberField({ required: true, integer: true }),
|
||||
amount: new fields.NumberField({ integer: true }),
|
||||
locked: new fields.BooleanField({ required: true, initial: false }),
|
||||
value: new fields.StringField(),
|
||||
data: new fields.ArrayField(new fields.StringField()),
|
||||
secondaryData: new fields.StringField()
|
||||
secondaryData: new fields.StringField(),
|
||||
type: new fields.StringField({ required: true })
|
||||
})
|
||||
)
|
||||
)
|
||||
|
|
@ -420,11 +260,9 @@ class DhLevelupLevel extends foundry.abstract.DataModel {
|
|||
}
|
||||
|
||||
get nrSelections() {
|
||||
const selections = Object.keys(this.optionSelections).reduce((acc, optionKey) => {
|
||||
const selection = this.optionSelections[optionKey];
|
||||
acc += Object.values(selection)
|
||||
.filter(x => x.selected)
|
||||
.reduce((acc, x) => acc + x.minCost, 0);
|
||||
const selections = Object.keys(this.choices).reduce((acc, choiceKey) => {
|
||||
const choice = this.choices[choiceKey];
|
||||
acc += Object.values(choice).reduce((acc, x) => acc + x.minCost, 0);
|
||||
|
||||
return acc;
|
||||
}, 0);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue