mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 11:41:08 +01:00
Rework to level up once at a time
This commit is contained in:
parent
37b8c9bd37
commit
43444dfd42
16 changed files with 653 additions and 739 deletions
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@ -3,6 +3,10 @@ import { DualityRollColor } from '../data/settings/Appearance.mjs';
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export default class DhpChatMessage extends ChatMessage {
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async renderHTML() {
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if (this.type === 'dualityRoll' || this.type === 'adversaryRoll' || this.type === 'abilityUse') {
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this.content = await foundry.applications.handlebars.renderTemplate(this.content, this.system);
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}
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/* We can change to fully implementing the renderHTML function if needed, instead of augmenting it. */
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const html = await super.renderHTML();
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@ -1,7 +1,7 @@
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import { abilities } from '../config/actorConfig.mjs';
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import { domains } from '../config/domainConfig.mjs';
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import { DhLevelup } from '../data/levelup.mjs';
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import { tagifyElement } from '../helpers/utils.mjs';
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import { getDeleteKeys, tagifyElement } from '../helpers/utils.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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@ -16,6 +16,7 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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this.levelup = new DhLevelup(DhLevelup.initializeData(this.levelTiers, playerLevelupData, actor.system.level));
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this._dragDrop = this._createDragDropHandlers();
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this.tabGroups.primary = 'advancements';
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}
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get title() {
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@ -33,7 +34,9 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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save: this.save,
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viewCompendium: this.viewCompendium,
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selectPreview: this.selectPreview,
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selectDomain: this.selectDomain
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selectDomain: this.selectDomain,
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updateCurrentLevel: this.updateCurrentLevel,
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activatePart: this.activatePart
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},
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form: {
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handler: this.updateForm,
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@ -44,7 +47,7 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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};
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static PARTS = {
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tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
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tabs: { template: 'systems/daggerheart/templates/views/levelup/tabs/tab-navigation.hbs' },
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advancements: { template: 'systems/daggerheart/templates/views/levelup/tabs/advancements.hbs' },
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selections: { template: 'systems/daggerheart/templates/views/levelup/tabs/selections.hbs' },
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summary: { template: 'systems/daggerheart/templates/views/levelup/tabs/summary.hbs' }
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@ -86,68 +89,101 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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}
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async _preparePartContext(partId, context) {
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const currentLevel = this.levelup.levels[this.levelup.currentLevel];
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switch (partId) {
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case 'tabs':
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const previous =
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this.levelup.currentLevel === this.levelup.startLevel ? null : this.levelup.currentLevel - 1;
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const next = this.levelup.currentLevel === this.levelup.endLevel ? null : this.levelup.currentLevel + 1;
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context.navigate = {
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previous: {
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disabled: !previous,
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label: previous
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? game.i18n.format('DAGGERHEART.Application.LevelUp.navigateLevel', { level: previous })
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: '',
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fromSummary: this.tabGroups.primary === 'summary'
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},
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next: {
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disabled: !this.levelup.currentLevelFinished,
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label: next
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? game.i18n.format('DAGGERHEART.Application.LevelUp.navigateLevel', { level: next })
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: '',
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toSummary: !next,
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show: this.tabGroups.primary !== 'summary'
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}
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};
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break;
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case 'selections':
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context.advancementChoices = this.levelup.selectionData.reduce((acc, data) => {
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const advancementChoice = {
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...data,
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path: `tiers.${data.tier}.levels.${data.level}.optionSelections.${data.optionKey}.${data.checkboxNr}.data`
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};
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if (acc[data.type]) acc[data.type].push(advancementChoice);
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else acc[data.type] = [advancementChoice];
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const advancementChoices = Object.keys(currentLevel.choices).reduce((acc, choiceKey) => {
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Object.keys(currentLevel.choices[choiceKey]).forEach(checkboxNr => {
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const checkbox = currentLevel.choices[choiceKey][checkboxNr];
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const data = {
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...checkbox,
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path: `levels.${this.levelup.currentLevel}.choices.${choiceKey}.${checkboxNr}`,
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level: this.levelup.currentLevel
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};
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if (!acc[choiceKey]) acc[choiceKey] = [];
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acc[choiceKey].push(data);
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});
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return acc;
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}, {});
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const traits = Object.values(context.advancementChoices.trait ?? {});
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const traits = Object.values(advancementChoices.trait ?? {});
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context.traits = {
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values: traits.filter(trait => !trait.locked && trait.data.length > 0).flatMap(trait => trait.data),
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active: traits.length > 0 && traits.filter(trait => !trait.locked).length > 0
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values: traits.filter(trait => trait.data.length > 0).flatMap(trait => trait.data),
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active: traits.length > 0
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};
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const experienceIncreases = Object.values(context.advancementChoices.experience ?? {}).filter(
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x => !x.locked
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);
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const experienceIncreases = Object.values(advancementChoices.experience ?? {});
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context.experienceIncreases = {
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values: experienceIncreases
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.filter(trait => !trait.locked && trait.data.length > 0)
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.flatMap(trait => trait.data),
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.filter(exp => exp.data.length > 0)
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.flatMap(exp =>
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exp.data.map(data => this.actor.system.experiences.find(x => x.id === data).description)
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),
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active: experienceIncreases.length > 0
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};
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context.newExperiences = Object.keys(this.levelup.allInitialAchievements).flatMap(level => {
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const achievement = this.levelup.allInitialAchievements[level];
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return Object.keys(achievement.newExperiences).map(key => ({
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...achievement.newExperiences[key],
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level: level,
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context.newExperiences = Object.keys(currentLevel.achievements.experiences).map(key => {
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const experience = currentLevel.achievements.experiences[key];
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return {
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...experience,
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level: this.levelup.currentLevel,
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key: key
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}));
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};
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});
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const allDomainCards = {
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...context.advancementChoices.domainCard,
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...this.levelup.domainCards
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...advancementChoices.domainCard,
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...currentLevel.achievements.domainCards
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};
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const allDomainCardValues = Object.values(allDomainCards);
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const allDomainCardKeys = Object.keys(allDomainCards);
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context.domainCards = [];
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for (var domainCard of allDomainCardValues) {
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if (domainCard.locked) continue;
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for (var key of allDomainCardKeys) {
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const domainCard = allDomainCards[key];
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if (domainCard.level > this.levelup.endLevel) continue;
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const uuid = domainCard.data?.length > 0 ? domainCard.data[0] : domainCard.uuid;
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const card = uuid ? await foundry.utils.fromUuid(uuid) : { path: domainCard.path };
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const card = uuid ? await foundry.utils.fromUuid(uuid) : {};
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context.domainCards.push({
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...(card.toObject?.() ?? card),
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emptySubtext: game.i18n.format(
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'DAGGERHEART.Application.LevelUp.Selections.emptyDomainCardHint',
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{ level: domainCard.level }
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),
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path: domainCard.data
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? `${domainCard.path}.data`
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: `levels.${domainCard.level}.achievements.domainCards.${key}.uuid`,
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limit: domainCard.level,
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compendium: 'domains'
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});
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}
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const subclassSelections = context.advancementChoices.subclass?.flatMap(x => x.data) ?? [];
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const subclassSelections = advancementChoices.subclass?.flatMap(x => x.data) ?? [];
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const multiclassSubclass = this.actor.system.multiclass?.system?.subclasses?.[0];
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const possibleSubclasses = [
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@ -156,30 +192,29 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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];
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const selectedSubclasses = possibleSubclasses.filter(x => subclassSelections.includes(x.uuid));
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context.subclassCards = [];
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if (context.advancementChoices.subclass?.length > 0) {
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if (advancementChoices.subclass?.length > 0) {
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for (var subclass of possibleSubclasses) {
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const data = await foundry.utils.fromUuid(subclass.uuid);
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const selected = selectedSubclasses.some(x => x.uuid === data.uuid);
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context.subclassCards.push({
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...data.toObject(),
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uuid: data.uuid,
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disabled:
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!selected && subclassSelections.length === context.advancementChoices.subclass.length,
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// disabled:
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// !selected && subclassSelections.length === context.advancementChoices.subclass.length,
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selected: selected
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});
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}
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}
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const multiclasses = Object.values(context.advancementChoices.multiclass ?? {});
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const multiclasses = Object.values(advancementChoices.multiclass ?? {});
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if (multiclasses?.[0]) {
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const data = multiclasses[0];
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const path = `tiers.${data.tier}.levels.${data.level}.optionSelections.${data.optionKey}.${data.checkboxNr}`;
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const multiclass = data.data.length > 0 ? await foundry.utils.fromUuid(data.data[0]) : {};
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context.multiclass = {
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...data,
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...(multiclass.toObject?.() ?? multiclass),
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uuid: multiclass.uuid,
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path: path,
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domains:
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multiclass?.system?.domains.map(key => {
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const domain = domains[key];
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@ -198,36 +233,51 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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break;
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case 'summary':
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const { current: currentActorLevel, changed: changedActorLevel } = this.actor.system.levelData.level;
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const actorArmor = this.actor.system.armor;
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const { current: currentLevel, changed: changedLevel } = this.actor.system.levelData.level;
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const levelKeys = Object.keys(this.levelup.levels);
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let achivementProficiency = 0;
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const achievementCards = [];
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for (var card of Object.values(this.levelup.domainCards)) {
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if (card.uuid) {
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const itemCard = await foundry.utils.fromUuid(card.uuid);
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achievementCards.push(itemCard);
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let achievementExperiences = [];
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for (var levelKey of levelKeys) {
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const level = this.levelup.levels[levelKey];
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if (Number(levelKey) < this.levelup.startLevel) continue;
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achivementProficiency += level.achievements.proficiency ?? 0;
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const cards = level.achievements.domainCards ? Object.values(level.achievements.domainCards) : null;
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if (cards) {
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for (var card of cards) {
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const itemCard = await foundry.utils.fromUuid(card.uuid);
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achievementCards.push(itemCard);
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}
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}
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achievementExperiences = level.achievements.experiences
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? Object.values(level.achievements.experiences).reduce((acc, experience) => {
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if (experience.name) acc.push(experience);
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return acc;
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}, [])
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: [];
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}
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context.achievements = {
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proficiency: {
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old: this.actor.system.proficiency.value,
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new:
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this.actor.system.proficiency.value +
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Object.values(this.levelup.allInitialAchievements).reduce(
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(acc, x) => acc + x.proficiency,
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0
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)
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new: this.actor.system.proficiency.value + achivementProficiency,
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shown: achivementProficiency > 0
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},
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damageThresholds: {
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major: {
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old: this.actor.system.damageThresholds.major,
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new: this.actor.system.damageThresholds.major + changedLevel - currentLevel
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new: this.actor.system.damageThresholds.major + changedActorLevel - currentActorLevel
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},
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severe: {
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old: this.actor.system.damageThresholds.severe,
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new:
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this.actor.system.damageThresholds.severe +
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(actorArmor ? changedLevel - currentLevel : (changedLevel - currentLevel) * 2)
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(actorArmor
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? changedActorLevel - currentActorLevel
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: (changedActorLevel - currentActorLevel) * 2)
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},
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unarmored: !actorArmor
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},
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@ -236,37 +286,43 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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shown: achievementCards.length > 0
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},
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experiences: {
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values: Object.values(this.levelup.allInitialAchievements).flatMap(achievements => {
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return Object.values(achievements.newExperiences).reduce((acc, experience) => {
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if (experience.name) acc.push(experience);
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return acc;
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}, []);
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})
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values: achievementExperiences
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}
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};
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context.achievements.proficiency.shown =
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context.achievements.proficiency.new > context.achievements.proficiency.old;
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context.achievements.experiences.shown = context.achievements.experiences.values.length > 0;
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const advancementChoices = this.levelup.selectionData.reduce((acc, data) => {
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const advancementChoice = {
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...data,
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path: `tiers.${data.tier}.levels.${data.level}.optionSelections.${data.optionKey}.${data.checkboxNr}.data`
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};
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if (acc[data.type]) acc[data.type].push(advancementChoice);
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else acc[data.type] = [advancementChoice];
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const advancement = {};
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for (var levelKey of levelKeys) {
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const level = this.levelup.levels[levelKey];
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if (Number(levelKey) < this.levelup.startLevel) continue;
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return acc;
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}, {});
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const advancementCards = [];
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const cardChoices = advancementChoices.domainCard ?? [];
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for (var card of cardChoices) {
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if (card.data.length > 0) {
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for (var data of card.data) {
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const itemCard = await foundry.utils.fromUuid(data);
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advancementCards.push(itemCard);
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for (var choiceKey of Object.keys(level.choices)) {
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const choice = level.choices[choiceKey];
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for (var checkbox of Object.values(choice)) {
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switch (choiceKey) {
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case 'proficiency':
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case 'hitPoint':
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case 'stress':
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case 'evasion':
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advancement[choiceKey] = advancement[choiceKey]
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? advancement[choiceKey] + Number(checkbox.value)
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: Number(checkbox.value);
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break;
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case 'domainCard':
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if (!advancement[choiceKey]) advancement[choiceKey] = [];
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if (checkbox.data.length === 1) {
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const choiceItem = await foundry.utils.fromUuid(checkbox.data[0]);
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advancement[choiceKey].push(choiceItem.toObject());
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}
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break;
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case 'experience':
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if (!advancement[choiceKey]) advancement[choiceKey] = [];
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const data = checkbox.data.map(
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data =>
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this.actor.system.experiences.find(x => x.id === data)?.description ?? ''
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);
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advancement[choiceKey].push({ data: data, value: checkbox.value });
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break;
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}
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}
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}
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}
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@ -275,36 +331,29 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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statistics: {
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proficiency: {
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old: context.achievements.proficiency.new,
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new:
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context.achievements.proficiency.new +
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Object.values(advancementChoices.proficiency ?? {}).reduce((acc, x) => acc + x.value, 0)
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new: context.achievements.proficiency.new + (advancement.proficiency ?? 0)
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},
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hitPoints: {
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old: this.actor.system.resources.hitPoints.max,
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new:
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this.actor.system.resources.hitPoints.max +
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Object.values(advancementChoices.hitPoint ?? {}).reduce((acc, x) => acc + x.value, 0)
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new: this.actor.system.resources.hitPoints.max + (advancement.hitPoint ?? 0)
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},
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stress: {
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old: this.actor.system.resources.stress.max,
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new:
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this.actor.system.resources.stress.max +
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Object.values(advancementChoices.stress ?? {}).reduce((acc, x) => acc + x.value, 0)
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new: this.actor.system.resources.stress.max + (advancement.stress ?? 0)
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},
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evasion: {
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old: this.actor.system.evasion.value,
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new:
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this.actor.system.evasion.value +
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Object.values(advancementChoices.evasion ?? {}).reduce((acc, x) => acc + x.value, 0)
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new: this.actor.system.evasion.value + (advancement.evasion ?? 0)
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}
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},
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traits: Object.values(advancementChoices.trait ?? {}).flatMap(x =>
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x.data.map(data => game.i18n.localize(abilities[data].label))
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),
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domainCards: advancementCards,
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experiences: Object.values(advancementChoices.experience ?? {}).flatMap(x =>
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x.data.map(data => ({ name: data, modifier: x.value }))
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)
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traits:
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advancement.trait?.flatMap(x =>
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x.data.map(data => game.i18n.localize(abilities[data].label))
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) ?? [],
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domainCards: advancement.domainCard ?? [],
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experiences:
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advancement.experience?.flatMap(x => x.data.map(data => ({ name: data, modifier: x.value }))) ??
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[]
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};
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context.advancements.statistics.proficiency.shown =
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@ -375,13 +424,24 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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tagifyUpdate =
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type =>
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async (_, { option, removed }) => {
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const updatePath = this.levelup.selectionData.reduce((acc, data) => {
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if (data.optionKey === type && removed ? data.data.includes(option) : data.data.length < data.amount) {
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return `tiers.${data.tier}.levels.${data.level}.optionSelections.${data.optionKey}.${data.checkboxNr}.data`;
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}
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const updatePath = Object.keys(this.levelup.levels[this.levelup.currentLevel].choices).reduce(
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(acc, choiceKey) => {
|
||||
const choice = this.levelup.levels[this.levelup.currentLevel].choices[choiceKey];
|
||||
Object.keys(choice).forEach(checkboxNr => {
|
||||
const checkbox = choice[checkboxNr];
|
||||
if (
|
||||
choiceKey === type && removed
|
||||
? checkbox.data.includes(option)
|
||||
: checkbox.data.length < checkbox.amount
|
||||
) {
|
||||
acc = `levels.${this.levelup.currentLevel}.choices.${choiceKey}.${checkboxNr}.data`;
|
||||
}
|
||||
});
|
||||
|
||||
return acc;
|
||||
}, null);
|
||||
return acc;
|
||||
},
|
||||
null
|
||||
);
|
||||
|
||||
if (!updatePath) {
|
||||
ui.notifications.error(
|
||||
|
|
@ -408,8 +468,10 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
|
|||
if (event.target.closest('.domain-cards')) {
|
||||
const target = event.target.closest('.card-preview-container');
|
||||
if (item.type === 'domainCard') {
|
||||
if (!this.actor.system.class.system.domains.includes(item.system.domain)) {
|
||||
// Also needs to check for multiclass adding a new domain
|
||||
if (
|
||||
!this.actor.system.class.system.domains.includes(item.system.domain) &&
|
||||
this.levelup.multiclass?.domain !== item.system.domain
|
||||
) {
|
||||
ui.notifications.error(
|
||||
game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.error.domainCardWrongDomain')
|
||||
);
|
||||
|
|
@ -424,8 +486,18 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
|
|||
}
|
||||
|
||||
if (
|
||||
Object.values(this.levelup.domainCards).some(x => x.uuid === item.uuid) ||
|
||||
this.levelup.selectionData.some(x => x.type === 'domainCard' && x.data.includes(item.uuid))
|
||||
Object.values(this.levelup.levels).some(level => {
|
||||
const achievementExists = Object.values(level.achievements.domainCards).some(
|
||||
card => card.uuid === item.uuid
|
||||
);
|
||||
const advancementExists = Object.keys(level.choices).some(choiceKey => {
|
||||
if (choiceKey !== 'domainCard') return false;
|
||||
const choice = level.choices[choiceKey];
|
||||
return Object.values(choice).some(checkbox => checkbox.data.includes(item.uuid));
|
||||
});
|
||||
|
||||
return achievementExists || advancementExists;
|
||||
})
|
||||
) {
|
||||
ui.notifications.error(
|
||||
game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.error.domainCardDuplicate')
|
||||
|
|
@ -447,7 +519,13 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
|
|||
}
|
||||
|
||||
await this.levelup.updateSource({
|
||||
multiclass: { class: item.uuid, level: this.levelup.currentLevel },
|
||||
[target.dataset.path]: {
|
||||
tier: Number(target.dataset.tier),
|
||||
minCost: Number(target.dataset.minCost),
|
||||
amount: target.dataset.amount ? Number(target.dataset.amount) : null,
|
||||
value: target.dataset.value,
|
||||
type: target.dataset.type,
|
||||
data: item.uuid,
|
||||
secondaryData: null
|
||||
}
|
||||
|
|
@ -461,14 +539,12 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
|
|||
event.stopPropagation();
|
||||
const button = event.currentTarget;
|
||||
|
||||
const update = {};
|
||||
if (!button.checked) {
|
||||
await this.levelup.updateSource({
|
||||
[`tiers.${button.dataset.tier}.levels.${button.dataset.level}.optionSelections.${button.dataset.option}.-=${button.dataset.checkboxNr}`]:
|
||||
null
|
||||
});
|
||||
update[`levels.${button.dataset.level}.choices.${button.dataset.option}.-=${button.dataset.checkboxNr}`] =
|
||||
null;
|
||||
} else {
|
||||
const levelSelections = this.levelup.levelSelections;
|
||||
if (levelSelections.total + Number(button.dataset.cost) > this.levelup.maxSelections) {
|
||||
if (!this.levelup.levels[this.levelup.currentLevel].nrSelections.available) {
|
||||
ui.notifications.info(
|
||||
game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.info.insufficentAdvancements')
|
||||
);
|
||||
|
|
@ -476,38 +552,18 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
|
|||
return;
|
||||
}
|
||||
|
||||
const nrTiers = Object.keys(this.levelup.tiers).length;
|
||||
let lowestLevelChoice = null;
|
||||
for (var tierKey = Number(button.dataset.tier); tierKey <= nrTiers + 1; tierKey++) {
|
||||
const tier = this.levelup.tiers[tierKey];
|
||||
lowestLevelChoice = Object.keys(levelSelections.available).reduce((currentLowest, key) => {
|
||||
const level = Number(key);
|
||||
if (levelSelections.available[key] >= button.dataset.cost && tier.belongingLevels.includes(level)) {
|
||||
if (!currentLowest || level < currentLowest) return level;
|
||||
}
|
||||
|
||||
return currentLowest;
|
||||
}, null);
|
||||
|
||||
if (lowestLevelChoice) break;
|
||||
}
|
||||
|
||||
if (!lowestLevelChoice) {
|
||||
ui.notifications.info(
|
||||
game.i18n.localize(
|
||||
'DAGGERHEART.Application.LevelUp.notifications.info.insufficientTierAdvancements'
|
||||
)
|
||||
);
|
||||
this.render();
|
||||
return;
|
||||
}
|
||||
|
||||
await this.levelup.updateSource({
|
||||
[`tiers.${button.dataset.tier}.levels.${lowestLevelChoice}.optionSelections.${button.dataset.option}.${button.dataset.checkboxNr}`]:
|
||||
{ selected: true, minCost: button.dataset.cost }
|
||||
});
|
||||
update[
|
||||
`levels.${this.levelup.currentLevel}.choices.${button.dataset.option}.${button.dataset.checkboxNr}`
|
||||
] = {
|
||||
tier: Number(button.dataset.tier),
|
||||
minCost: Number(button.dataset.cost),
|
||||
amount: button.dataset.amount ? Number(button.dataset.amount) : null,
|
||||
value: button.dataset.value,
|
||||
type: button.dataset.type
|
||||
};
|
||||
}
|
||||
|
||||
await this.levelup.updateSource(update);
|
||||
this.render();
|
||||
}
|
||||
|
||||
|
|
@ -529,14 +585,69 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
|
|||
}
|
||||
|
||||
static async selectDomain(_, button) {
|
||||
const option = this.levelup.selectionData.find(x => x.type === 'multiclass');
|
||||
const path = `tiers.${option.tier}.levels.${option.level}.optionSelections.${option.optionKey}.${option.checkboxNr}.secondaryData`;
|
||||
await this.levelup.updateSource({ [path]: option.secondaryData ? null : button.dataset.domain });
|
||||
const option = foundry.utils.getProperty(this.levelup, button.dataset.path);
|
||||
const domain = option.secondaryData ? null : button.dataset.domain;
|
||||
|
||||
await this.levelup.updateSource({
|
||||
multiclass: { domain },
|
||||
[`${button.dataset.path}.secondaryData`]: domain
|
||||
});
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async updateCurrentLevel(_, button) {
|
||||
if (!button.dataset.forward) {
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
title: game.i18n.localize('DAGGERHEART.Application.LevelUp.Delevel.title')
|
||||
},
|
||||
content: game.i18n.format('DAGGERHEART.Application.LevelUp.Delevel.content')
|
||||
});
|
||||
|
||||
if (!confirmed) return;
|
||||
|
||||
await this.levelup.updateSource({
|
||||
currentLevel: Math.min(this.levelup.currentLevel - 1, this.levelup.startLevel),
|
||||
levels: Object.keys(this.levelup.levels).reduce((acc, key) => {
|
||||
const level = this.levelup.levels[key];
|
||||
if (Number(key) === this.levelup.currentLevel) {
|
||||
acc[key] = {
|
||||
achievements: {
|
||||
experiences: getDeleteKeys(level.achievements.experiences, 'name', ''),
|
||||
domainCards: getDeleteKeys(level.achievements.domainCards, 'uuid', null)
|
||||
},
|
||||
choices: getDeleteKeys(level.choices)
|
||||
};
|
||||
}
|
||||
return acc;
|
||||
}, {}),
|
||||
...(this.levelup.multiclass?.level === this.levelup.currentLevel ? { '-=multiclass': null } : {})
|
||||
});
|
||||
} else {
|
||||
await this.levelup.updateSource({
|
||||
currentLevel: Math.max(this.levelup.currentLevel + 1, this.levelup.endLevel)
|
||||
});
|
||||
}
|
||||
|
||||
this.tabGroups.primary = 'advancements';
|
||||
this.render();
|
||||
}
|
||||
|
||||
static activatePart(_, button) {
|
||||
this.tabGroups.primary = button.dataset.part;
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async save() {
|
||||
await this.actor.levelUp(this.levelup.levelupData);
|
||||
const levelupData = Object.keys(this.levelup.levels).reduce((acc, level) => {
|
||||
if (level >= this.levelup.startLevel) {
|
||||
acc[level] = this.levelup.levels[level].toObject();
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
await this.actor.levelUp(levelupData);
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue