mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 11:41:08 +01:00
Rework to level up once at a time
This commit is contained in:
parent
37b8c9bd37
commit
43444dfd42
16 changed files with 653 additions and 739 deletions
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@ -3,6 +3,10 @@ import { DualityRollColor } from '../data/settings/Appearance.mjs';
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export default class DhpChatMessage extends ChatMessage {
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async renderHTML() {
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if (this.type === 'dualityRoll' || this.type === 'adversaryRoll' || this.type === 'abilityUse') {
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this.content = await foundry.applications.handlebars.renderTemplate(this.content, this.system);
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}
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/* We can change to fully implementing the renderHTML function if needed, instead of augmenting it. */
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const html = await super.renderHTML();
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@ -1,7 +1,7 @@
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import { abilities } from '../config/actorConfig.mjs';
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import { domains } from '../config/domainConfig.mjs';
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import { DhLevelup } from '../data/levelup.mjs';
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import { tagifyElement } from '../helpers/utils.mjs';
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import { getDeleteKeys, tagifyElement } from '../helpers/utils.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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@ -16,6 +16,7 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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this.levelup = new DhLevelup(DhLevelup.initializeData(this.levelTiers, playerLevelupData, actor.system.level));
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this._dragDrop = this._createDragDropHandlers();
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this.tabGroups.primary = 'advancements';
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}
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get title() {
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@ -33,7 +34,9 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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save: this.save,
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viewCompendium: this.viewCompendium,
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selectPreview: this.selectPreview,
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selectDomain: this.selectDomain
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selectDomain: this.selectDomain,
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updateCurrentLevel: this.updateCurrentLevel,
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activatePart: this.activatePart
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},
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form: {
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handler: this.updateForm,
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@ -44,7 +47,7 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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};
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static PARTS = {
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tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
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tabs: { template: 'systems/daggerheart/templates/views/levelup/tabs/tab-navigation.hbs' },
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advancements: { template: 'systems/daggerheart/templates/views/levelup/tabs/advancements.hbs' },
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selections: { template: 'systems/daggerheart/templates/views/levelup/tabs/selections.hbs' },
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summary: { template: 'systems/daggerheart/templates/views/levelup/tabs/summary.hbs' }
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@ -86,68 +89,101 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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}
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async _preparePartContext(partId, context) {
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const currentLevel = this.levelup.levels[this.levelup.currentLevel];
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switch (partId) {
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case 'tabs':
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const previous =
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this.levelup.currentLevel === this.levelup.startLevel ? null : this.levelup.currentLevel - 1;
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const next = this.levelup.currentLevel === this.levelup.endLevel ? null : this.levelup.currentLevel + 1;
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context.navigate = {
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previous: {
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disabled: !previous,
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label: previous
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? game.i18n.format('DAGGERHEART.Application.LevelUp.navigateLevel', { level: previous })
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: '',
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fromSummary: this.tabGroups.primary === 'summary'
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},
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next: {
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disabled: !this.levelup.currentLevelFinished,
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label: next
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? game.i18n.format('DAGGERHEART.Application.LevelUp.navigateLevel', { level: next })
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: '',
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toSummary: !next,
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show: this.tabGroups.primary !== 'summary'
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}
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};
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break;
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case 'selections':
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context.advancementChoices = this.levelup.selectionData.reduce((acc, data) => {
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const advancementChoice = {
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...data,
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path: `tiers.${data.tier}.levels.${data.level}.optionSelections.${data.optionKey}.${data.checkboxNr}.data`
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};
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if (acc[data.type]) acc[data.type].push(advancementChoice);
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else acc[data.type] = [advancementChoice];
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const advancementChoices = Object.keys(currentLevel.choices).reduce((acc, choiceKey) => {
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Object.keys(currentLevel.choices[choiceKey]).forEach(checkboxNr => {
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const checkbox = currentLevel.choices[choiceKey][checkboxNr];
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const data = {
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...checkbox,
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path: `levels.${this.levelup.currentLevel}.choices.${choiceKey}.${checkboxNr}`,
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level: this.levelup.currentLevel
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};
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if (!acc[choiceKey]) acc[choiceKey] = [];
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acc[choiceKey].push(data);
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});
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return acc;
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}, {});
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const traits = Object.values(context.advancementChoices.trait ?? {});
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const traits = Object.values(advancementChoices.trait ?? {});
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context.traits = {
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values: traits.filter(trait => !trait.locked && trait.data.length > 0).flatMap(trait => trait.data),
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active: traits.length > 0 && traits.filter(trait => !trait.locked).length > 0
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values: traits.filter(trait => trait.data.length > 0).flatMap(trait => trait.data),
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active: traits.length > 0
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};
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const experienceIncreases = Object.values(context.advancementChoices.experience ?? {}).filter(
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x => !x.locked
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);
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const experienceIncreases = Object.values(advancementChoices.experience ?? {});
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context.experienceIncreases = {
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values: experienceIncreases
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.filter(trait => !trait.locked && trait.data.length > 0)
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.flatMap(trait => trait.data),
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.filter(exp => exp.data.length > 0)
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.flatMap(exp =>
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exp.data.map(data => this.actor.system.experiences.find(x => x.id === data).description)
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),
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active: experienceIncreases.length > 0
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};
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context.newExperiences = Object.keys(this.levelup.allInitialAchievements).flatMap(level => {
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const achievement = this.levelup.allInitialAchievements[level];
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return Object.keys(achievement.newExperiences).map(key => ({
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...achievement.newExperiences[key],
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level: level,
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context.newExperiences = Object.keys(currentLevel.achievements.experiences).map(key => {
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const experience = currentLevel.achievements.experiences[key];
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return {
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...experience,
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level: this.levelup.currentLevel,
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key: key
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}));
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};
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});
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const allDomainCards = {
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...context.advancementChoices.domainCard,
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...this.levelup.domainCards
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...advancementChoices.domainCard,
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...currentLevel.achievements.domainCards
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};
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const allDomainCardValues = Object.values(allDomainCards);
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const allDomainCardKeys = Object.keys(allDomainCards);
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context.domainCards = [];
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for (var domainCard of allDomainCardValues) {
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if (domainCard.locked) continue;
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for (var key of allDomainCardKeys) {
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const domainCard = allDomainCards[key];
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if (domainCard.level > this.levelup.endLevel) continue;
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const uuid = domainCard.data?.length > 0 ? domainCard.data[0] : domainCard.uuid;
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const card = uuid ? await foundry.utils.fromUuid(uuid) : { path: domainCard.path };
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const card = uuid ? await foundry.utils.fromUuid(uuid) : {};
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context.domainCards.push({
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...(card.toObject?.() ?? card),
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emptySubtext: game.i18n.format(
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'DAGGERHEART.Application.LevelUp.Selections.emptyDomainCardHint',
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{ level: domainCard.level }
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),
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path: domainCard.data
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? `${domainCard.path}.data`
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: `levels.${domainCard.level}.achievements.domainCards.${key}.uuid`,
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limit: domainCard.level,
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compendium: 'domains'
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});
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}
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const subclassSelections = context.advancementChoices.subclass?.flatMap(x => x.data) ?? [];
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const subclassSelections = advancementChoices.subclass?.flatMap(x => x.data) ?? [];
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const multiclassSubclass = this.actor.system.multiclass?.system?.subclasses?.[0];
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const possibleSubclasses = [
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@ -156,30 +192,29 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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];
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const selectedSubclasses = possibleSubclasses.filter(x => subclassSelections.includes(x.uuid));
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context.subclassCards = [];
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if (context.advancementChoices.subclass?.length > 0) {
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if (advancementChoices.subclass?.length > 0) {
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for (var subclass of possibleSubclasses) {
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const data = await foundry.utils.fromUuid(subclass.uuid);
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const selected = selectedSubclasses.some(x => x.uuid === data.uuid);
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context.subclassCards.push({
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...data.toObject(),
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uuid: data.uuid,
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disabled:
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!selected && subclassSelections.length === context.advancementChoices.subclass.length,
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// disabled:
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// !selected && subclassSelections.length === context.advancementChoices.subclass.length,
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selected: selected
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});
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}
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}
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const multiclasses = Object.values(context.advancementChoices.multiclass ?? {});
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const multiclasses = Object.values(advancementChoices.multiclass ?? {});
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if (multiclasses?.[0]) {
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const data = multiclasses[0];
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const path = `tiers.${data.tier}.levels.${data.level}.optionSelections.${data.optionKey}.${data.checkboxNr}`;
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const multiclass = data.data.length > 0 ? await foundry.utils.fromUuid(data.data[0]) : {};
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context.multiclass = {
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...data,
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...(multiclass.toObject?.() ?? multiclass),
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uuid: multiclass.uuid,
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path: path,
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domains:
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multiclass?.system?.domains.map(key => {
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const domain = domains[key];
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@ -198,36 +233,51 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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break;
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case 'summary':
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const { current: currentActorLevel, changed: changedActorLevel } = this.actor.system.levelData.level;
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const actorArmor = this.actor.system.armor;
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const { current: currentLevel, changed: changedLevel } = this.actor.system.levelData.level;
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const levelKeys = Object.keys(this.levelup.levels);
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let achivementProficiency = 0;
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const achievementCards = [];
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for (var card of Object.values(this.levelup.domainCards)) {
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if (card.uuid) {
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const itemCard = await foundry.utils.fromUuid(card.uuid);
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achievementCards.push(itemCard);
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let achievementExperiences = [];
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for (var levelKey of levelKeys) {
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const level = this.levelup.levels[levelKey];
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if (Number(levelKey) < this.levelup.startLevel) continue;
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achivementProficiency += level.achievements.proficiency ?? 0;
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const cards = level.achievements.domainCards ? Object.values(level.achievements.domainCards) : null;
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if (cards) {
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for (var card of cards) {
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const itemCard = await foundry.utils.fromUuid(card.uuid);
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achievementCards.push(itemCard);
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}
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}
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achievementExperiences = level.achievements.experiences
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? Object.values(level.achievements.experiences).reduce((acc, experience) => {
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if (experience.name) acc.push(experience);
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return acc;
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}, [])
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: [];
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}
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context.achievements = {
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proficiency: {
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old: this.actor.system.proficiency.value,
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new:
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this.actor.system.proficiency.value +
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Object.values(this.levelup.allInitialAchievements).reduce(
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(acc, x) => acc + x.proficiency,
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0
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)
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new: this.actor.system.proficiency.value + achivementProficiency,
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shown: achivementProficiency > 0
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},
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damageThresholds: {
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major: {
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old: this.actor.system.damageThresholds.major,
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new: this.actor.system.damageThresholds.major + changedLevel - currentLevel
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new: this.actor.system.damageThresholds.major + changedActorLevel - currentActorLevel
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},
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severe: {
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old: this.actor.system.damageThresholds.severe,
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new:
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this.actor.system.damageThresholds.severe +
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(actorArmor ? changedLevel - currentLevel : (changedLevel - currentLevel) * 2)
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(actorArmor
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? changedActorLevel - currentActorLevel
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: (changedActorLevel - currentActorLevel) * 2)
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},
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unarmored: !actorArmor
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},
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@ -236,37 +286,43 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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shown: achievementCards.length > 0
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},
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experiences: {
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values: Object.values(this.levelup.allInitialAchievements).flatMap(achievements => {
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return Object.values(achievements.newExperiences).reduce((acc, experience) => {
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if (experience.name) acc.push(experience);
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return acc;
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}, []);
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})
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values: achievementExperiences
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}
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};
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context.achievements.proficiency.shown =
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context.achievements.proficiency.new > context.achievements.proficiency.old;
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context.achievements.experiences.shown = context.achievements.experiences.values.length > 0;
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const advancementChoices = this.levelup.selectionData.reduce((acc, data) => {
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const advancementChoice = {
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...data,
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path: `tiers.${data.tier}.levels.${data.level}.optionSelections.${data.optionKey}.${data.checkboxNr}.data`
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};
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if (acc[data.type]) acc[data.type].push(advancementChoice);
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else acc[data.type] = [advancementChoice];
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const advancement = {};
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for (var levelKey of levelKeys) {
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const level = this.levelup.levels[levelKey];
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if (Number(levelKey) < this.levelup.startLevel) continue;
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return acc;
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}, {});
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const advancementCards = [];
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const cardChoices = advancementChoices.domainCard ?? [];
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for (var card of cardChoices) {
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if (card.data.length > 0) {
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for (var data of card.data) {
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const itemCard = await foundry.utils.fromUuid(data);
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advancementCards.push(itemCard);
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for (var choiceKey of Object.keys(level.choices)) {
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const choice = level.choices[choiceKey];
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for (var checkbox of Object.values(choice)) {
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switch (choiceKey) {
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case 'proficiency':
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case 'hitPoint':
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case 'stress':
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case 'evasion':
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advancement[choiceKey] = advancement[choiceKey]
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? advancement[choiceKey] + Number(checkbox.value)
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: Number(checkbox.value);
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break;
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case 'domainCard':
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if (!advancement[choiceKey]) advancement[choiceKey] = [];
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if (checkbox.data.length === 1) {
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const choiceItem = await foundry.utils.fromUuid(checkbox.data[0]);
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advancement[choiceKey].push(choiceItem.toObject());
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}
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break;
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case 'experience':
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if (!advancement[choiceKey]) advancement[choiceKey] = [];
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const data = checkbox.data.map(
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data =>
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this.actor.system.experiences.find(x => x.id === data)?.description ?? ''
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);
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advancement[choiceKey].push({ data: data, value: checkbox.value });
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break;
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}
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}
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}
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}
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@ -275,36 +331,29 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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statistics: {
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proficiency: {
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old: context.achievements.proficiency.new,
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new:
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context.achievements.proficiency.new +
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Object.values(advancementChoices.proficiency ?? {}).reduce((acc, x) => acc + x.value, 0)
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new: context.achievements.proficiency.new + (advancement.proficiency ?? 0)
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},
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hitPoints: {
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old: this.actor.system.resources.hitPoints.max,
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new:
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this.actor.system.resources.hitPoints.max +
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Object.values(advancementChoices.hitPoint ?? {}).reduce((acc, x) => acc + x.value, 0)
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new: this.actor.system.resources.hitPoints.max + (advancement.hitPoint ?? 0)
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},
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stress: {
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old: this.actor.system.resources.stress.max,
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new:
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this.actor.system.resources.stress.max +
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Object.values(advancementChoices.stress ?? {}).reduce((acc, x) => acc + x.value, 0)
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new: this.actor.system.resources.stress.max + (advancement.stress ?? 0)
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},
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evasion: {
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old: this.actor.system.evasion.value,
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new:
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this.actor.system.evasion.value +
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Object.values(advancementChoices.evasion ?? {}).reduce((acc, x) => acc + x.value, 0)
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new: this.actor.system.evasion.value + (advancement.evasion ?? 0)
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}
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},
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traits: Object.values(advancementChoices.trait ?? {}).flatMap(x =>
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x.data.map(data => game.i18n.localize(abilities[data].label))
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),
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domainCards: advancementCards,
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experiences: Object.values(advancementChoices.experience ?? {}).flatMap(x =>
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x.data.map(data => ({ name: data, modifier: x.value }))
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)
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traits:
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advancement.trait?.flatMap(x =>
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x.data.map(data => game.i18n.localize(abilities[data].label))
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) ?? [],
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domainCards: advancement.domainCard ?? [],
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experiences:
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advancement.experience?.flatMap(x => x.data.map(data => ({ name: data, modifier: x.value }))) ??
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[]
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};
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context.advancements.statistics.proficiency.shown =
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@ -375,13 +424,24 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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tagifyUpdate =
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type =>
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async (_, { option, removed }) => {
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const updatePath = this.levelup.selectionData.reduce((acc, data) => {
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if (data.optionKey === type && removed ? data.data.includes(option) : data.data.length < data.amount) {
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return `tiers.${data.tier}.levels.${data.level}.optionSelections.${data.optionKey}.${data.checkboxNr}.data`;
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}
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const updatePath = Object.keys(this.levelup.levels[this.levelup.currentLevel].choices).reduce(
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(acc, choiceKey) => {
|
||||
const choice = this.levelup.levels[this.levelup.currentLevel].choices[choiceKey];
|
||||
Object.keys(choice).forEach(checkboxNr => {
|
||||
const checkbox = choice[checkboxNr];
|
||||
if (
|
||||
choiceKey === type && removed
|
||||
? checkbox.data.includes(option)
|
||||
: checkbox.data.length < checkbox.amount
|
||||
) {
|
||||
acc = `levels.${this.levelup.currentLevel}.choices.${choiceKey}.${checkboxNr}.data`;
|
||||
}
|
||||
});
|
||||
|
||||
return acc;
|
||||
}, null);
|
||||
return acc;
|
||||
},
|
||||
null
|
||||
);
|
||||
|
||||
if (!updatePath) {
|
||||
ui.notifications.error(
|
||||
|
|
@ -408,8 +468,10 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
|
|||
if (event.target.closest('.domain-cards')) {
|
||||
const target = event.target.closest('.card-preview-container');
|
||||
if (item.type === 'domainCard') {
|
||||
if (!this.actor.system.class.system.domains.includes(item.system.domain)) {
|
||||
// Also needs to check for multiclass adding a new domain
|
||||
if (
|
||||
!this.actor.system.class.system.domains.includes(item.system.domain) &&
|
||||
this.levelup.multiclass?.domain !== item.system.domain
|
||||
) {
|
||||
ui.notifications.error(
|
||||
game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.error.domainCardWrongDomain')
|
||||
);
|
||||
|
|
@ -424,8 +486,18 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
|
|||
}
|
||||
|
||||
if (
|
||||
Object.values(this.levelup.domainCards).some(x => x.uuid === item.uuid) ||
|
||||
this.levelup.selectionData.some(x => x.type === 'domainCard' && x.data.includes(item.uuid))
|
||||
Object.values(this.levelup.levels).some(level => {
|
||||
const achievementExists = Object.values(level.achievements.domainCards).some(
|
||||
card => card.uuid === item.uuid
|
||||
);
|
||||
const advancementExists = Object.keys(level.choices).some(choiceKey => {
|
||||
if (choiceKey !== 'domainCard') return false;
|
||||
const choice = level.choices[choiceKey];
|
||||
return Object.values(choice).some(checkbox => checkbox.data.includes(item.uuid));
|
||||
});
|
||||
|
||||
return achievementExists || advancementExists;
|
||||
})
|
||||
) {
|
||||
ui.notifications.error(
|
||||
game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.error.domainCardDuplicate')
|
||||
|
|
@ -447,7 +519,13 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
|
|||
}
|
||||
|
||||
await this.levelup.updateSource({
|
||||
multiclass: { class: item.uuid, level: this.levelup.currentLevel },
|
||||
[target.dataset.path]: {
|
||||
tier: Number(target.dataset.tier),
|
||||
minCost: Number(target.dataset.minCost),
|
||||
amount: target.dataset.amount ? Number(target.dataset.amount) : null,
|
||||
value: target.dataset.value,
|
||||
type: target.dataset.type,
|
||||
data: item.uuid,
|
||||
secondaryData: null
|
||||
}
|
||||
|
|
@ -461,14 +539,12 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
|
|||
event.stopPropagation();
|
||||
const button = event.currentTarget;
|
||||
|
||||
const update = {};
|
||||
if (!button.checked) {
|
||||
await this.levelup.updateSource({
|
||||
[`tiers.${button.dataset.tier}.levels.${button.dataset.level}.optionSelections.${button.dataset.option}.-=${button.dataset.checkboxNr}`]:
|
||||
null
|
||||
});
|
||||
update[`levels.${button.dataset.level}.choices.${button.dataset.option}.-=${button.dataset.checkboxNr}`] =
|
||||
null;
|
||||
} else {
|
||||
const levelSelections = this.levelup.levelSelections;
|
||||
if (levelSelections.total + Number(button.dataset.cost) > this.levelup.maxSelections) {
|
||||
if (!this.levelup.levels[this.levelup.currentLevel].nrSelections.available) {
|
||||
ui.notifications.info(
|
||||
game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.info.insufficentAdvancements')
|
||||
);
|
||||
|
|
@ -476,38 +552,18 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
|
|||
return;
|
||||
}
|
||||
|
||||
const nrTiers = Object.keys(this.levelup.tiers).length;
|
||||
let lowestLevelChoice = null;
|
||||
for (var tierKey = Number(button.dataset.tier); tierKey <= nrTiers + 1; tierKey++) {
|
||||
const tier = this.levelup.tiers[tierKey];
|
||||
lowestLevelChoice = Object.keys(levelSelections.available).reduce((currentLowest, key) => {
|
||||
const level = Number(key);
|
||||
if (levelSelections.available[key] >= button.dataset.cost && tier.belongingLevels.includes(level)) {
|
||||
if (!currentLowest || level < currentLowest) return level;
|
||||
}
|
||||
|
||||
return currentLowest;
|
||||
}, null);
|
||||
|
||||
if (lowestLevelChoice) break;
|
||||
}
|
||||
|
||||
if (!lowestLevelChoice) {
|
||||
ui.notifications.info(
|
||||
game.i18n.localize(
|
||||
'DAGGERHEART.Application.LevelUp.notifications.info.insufficientTierAdvancements'
|
||||
)
|
||||
);
|
||||
this.render();
|
||||
return;
|
||||
}
|
||||
|
||||
await this.levelup.updateSource({
|
||||
[`tiers.${button.dataset.tier}.levels.${lowestLevelChoice}.optionSelections.${button.dataset.option}.${button.dataset.checkboxNr}`]:
|
||||
{ selected: true, minCost: button.dataset.cost }
|
||||
});
|
||||
update[
|
||||
`levels.${this.levelup.currentLevel}.choices.${button.dataset.option}.${button.dataset.checkboxNr}`
|
||||
] = {
|
||||
tier: Number(button.dataset.tier),
|
||||
minCost: Number(button.dataset.cost),
|
||||
amount: button.dataset.amount ? Number(button.dataset.amount) : null,
|
||||
value: button.dataset.value,
|
||||
type: button.dataset.type
|
||||
};
|
||||
}
|
||||
|
||||
await this.levelup.updateSource(update);
|
||||
this.render();
|
||||
}
|
||||
|
||||
|
|
@ -529,14 +585,69 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
|
|||
}
|
||||
|
||||
static async selectDomain(_, button) {
|
||||
const option = this.levelup.selectionData.find(x => x.type === 'multiclass');
|
||||
const path = `tiers.${option.tier}.levels.${option.level}.optionSelections.${option.optionKey}.${option.checkboxNr}.secondaryData`;
|
||||
await this.levelup.updateSource({ [path]: option.secondaryData ? null : button.dataset.domain });
|
||||
const option = foundry.utils.getProperty(this.levelup, button.dataset.path);
|
||||
const domain = option.secondaryData ? null : button.dataset.domain;
|
||||
|
||||
await this.levelup.updateSource({
|
||||
multiclass: { domain },
|
||||
[`${button.dataset.path}.secondaryData`]: domain
|
||||
});
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async updateCurrentLevel(_, button) {
|
||||
if (!button.dataset.forward) {
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
title: game.i18n.localize('DAGGERHEART.Application.LevelUp.Delevel.title')
|
||||
},
|
||||
content: game.i18n.format('DAGGERHEART.Application.LevelUp.Delevel.content')
|
||||
});
|
||||
|
||||
if (!confirmed) return;
|
||||
|
||||
await this.levelup.updateSource({
|
||||
currentLevel: Math.min(this.levelup.currentLevel - 1, this.levelup.startLevel),
|
||||
levels: Object.keys(this.levelup.levels).reduce((acc, key) => {
|
||||
const level = this.levelup.levels[key];
|
||||
if (Number(key) === this.levelup.currentLevel) {
|
||||
acc[key] = {
|
||||
achievements: {
|
||||
experiences: getDeleteKeys(level.achievements.experiences, 'name', ''),
|
||||
domainCards: getDeleteKeys(level.achievements.domainCards, 'uuid', null)
|
||||
},
|
||||
choices: getDeleteKeys(level.choices)
|
||||
};
|
||||
}
|
||||
return acc;
|
||||
}, {}),
|
||||
...(this.levelup.multiclass?.level === this.levelup.currentLevel ? { '-=multiclass': null } : {})
|
||||
});
|
||||
} else {
|
||||
await this.levelup.updateSource({
|
||||
currentLevel: Math.max(this.levelup.currentLevel + 1, this.levelup.endLevel)
|
||||
});
|
||||
}
|
||||
|
||||
this.tabGroups.primary = 'advancements';
|
||||
this.render();
|
||||
}
|
||||
|
||||
static activatePart(_, button) {
|
||||
this.tabGroups.primary = button.dataset.part;
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async save() {
|
||||
await this.actor.levelUp(this.levelup.levelupData);
|
||||
const levelupData = Object.keys(this.levelup.levels).reduce((acc, level) => {
|
||||
if (level >= this.levelup.startLevel) {
|
||||
acc[level] = this.levelup.levels[level].toObject();
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
await this.actor.levelUp(levelupData);
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -242,14 +242,14 @@ export const defaultLevelTiers = {
|
|||
},
|
||||
proficiency: {
|
||||
label: 'DAGGERHEART.LevelUp.Options.proficiency',
|
||||
checkboxSelections: 1,
|
||||
checkboxSelections: 2,
|
||||
minCost: 2,
|
||||
type: LevelOptionType.proficiency.id,
|
||||
value: 1
|
||||
},
|
||||
multiclass: {
|
||||
label: 'DAGGERHEART.LevelUp.Options.multiclass',
|
||||
checkboxSelections: 1,
|
||||
checkboxSelections: 2,
|
||||
minCost: 2,
|
||||
type: LevelOptionType.multiclass.id
|
||||
}
|
||||
|
|
@ -323,14 +323,14 @@ export const defaultLevelTiers = {
|
|||
},
|
||||
proficiency: {
|
||||
label: 'DAGGERHEART.LevelUp.Options.proficiency',
|
||||
checkboxSelections: 1,
|
||||
checkboxSelections: 2,
|
||||
minCost: 2,
|
||||
type: LevelOptionType.proficiency.id,
|
||||
value: 1
|
||||
},
|
||||
multiclass: {
|
||||
label: 'DAGGERHEART.LevelUp.Options.multiclass',
|
||||
checkboxSelections: 1,
|
||||
checkboxSelections: 2,
|
||||
minCost: 2,
|
||||
type: LevelOptionType.multiclass.id
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,89 +3,60 @@ import { LevelOptionType } from './levelTier.mjs';
|
|||
|
||||
export class DhLevelup extends foundry.abstract.DataModel {
|
||||
static initializeData(levelTierData, pcLevelData) {
|
||||
const availableChoicesPerLevel = levelTierData.availableChoicesPerLevel;
|
||||
const startLevel = pcLevelData.level.current + 1;
|
||||
const currentLevel = pcLevelData.level.current + 1;
|
||||
const endLevel = pcLevelData.level.changed;
|
||||
|
||||
const tiers = {};
|
||||
const levels = {};
|
||||
const tierKeys = Object.keys(levelTierData.tiers);
|
||||
const maxLevel = levelTierData.tiers[tierKeys[tierKeys.length - 1]].levels.end;
|
||||
tierKeys.forEach(key => {
|
||||
const tier = levelTierData.tiers[key];
|
||||
const belongingLevels = [];
|
||||
for (var i = tier.levels.start; i <= tier.levels.end; i++) {
|
||||
if (i <= endLevel) {
|
||||
const initialAchievements = i === tier.levels.start ? tier.initialAchievements : {};
|
||||
const experiences = initialAchievements.experience
|
||||
? [...Array(initialAchievements.experience.nr).keys()].reduce((acc, _) => {
|
||||
acc[foundry.utils.randomID()] = {
|
||||
name: '',
|
||||
modifier: initialAchievements.experience.modifier
|
||||
};
|
||||
return acc;
|
||||
}, {})
|
||||
: {};
|
||||
const domainCards = [...Array(tier.domainCardByLevel).keys()].reduce((acc, _) => {
|
||||
const id = foundry.utils.randomID();
|
||||
acc[id] = { uuid: null, itemUuid: null, level: i };
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
const totalLevelProgression = [];
|
||||
for (var level = pcLevelData.level.current + 1; level <= pcLevelData.level.changed; level++) {
|
||||
totalLevelProgression.push(level);
|
||||
}
|
||||
|
||||
const pcSelections = Object.values(pcLevelData.levelups).flatMap(x => x.selections);
|
||||
const tiers = tierKeys.reduce((acc, key) => {
|
||||
acc[key] = DhLevelupTier.initializeData(
|
||||
levelTierData.tiers[key],
|
||||
maxLevel,
|
||||
pcSelections.filter(x => x.tier === Number(key)),
|
||||
pcLevelData.level.changed
|
||||
);
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
const allInitialAchievements = Object.values(tiers).reduce((acc, tier) => {
|
||||
const levelThreshold = Math.min(...tier.belongingLevels);
|
||||
|
||||
if (totalLevelProgression.includes(levelThreshold)) {
|
||||
acc[levelThreshold] = {
|
||||
newExperiences: {},
|
||||
proficiency: tier.initialAchievements.proficiency
|
||||
};
|
||||
[...Array(tier.initialAchievements.experience.nr).keys()].forEach(_ => {
|
||||
acc[levelThreshold].newExperiences[foundry.utils.randomID()] = {
|
||||
name: '',
|
||||
modifier: tier.initialAchievements.experience.modifier
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
const domainCards = Object.keys(tiers).reduce((acc, tierKey) => {
|
||||
const tier = tiers[tierKey];
|
||||
for (var level of tier.belongingLevels) {
|
||||
if (level <= pcLevelData.level.current) {
|
||||
const cardId = foundry.utils.randomID();
|
||||
acc[cardId] = {
|
||||
...pcLevelData.levelups[level].domainCards[0],
|
||||
path: `domainCards.${cardId}.uuid`,
|
||||
locked: true,
|
||||
level: level,
|
||||
tier: tierKey
|
||||
};
|
||||
} else if (level <= pcLevelData.level.changed) {
|
||||
for (var domainCardSlot = 1; domainCardSlot <= tier.domainCardByLevel; domainCardSlot++) {
|
||||
const cardId = foundry.utils.randomID();
|
||||
acc[cardId] = {
|
||||
uuid: null,
|
||||
tier: tierKey,
|
||||
level: level,
|
||||
domainCardSlot: domainCardSlot,
|
||||
path: `domainCards.${cardId}.uuid`
|
||||
};
|
||||
}
|
||||
levels[i] = DhLevelupLevel.initializeData(pcLevelData.levelups[i], tier.availableOptions, {
|
||||
...initialAchievements,
|
||||
experiences,
|
||||
domainCards
|
||||
});
|
||||
}
|
||||
|
||||
belongingLevels.push(i);
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
tiers[key] = {
|
||||
name: tier.name,
|
||||
belongingLevels: belongingLevels,
|
||||
options: Object.keys(tier.options).reduce((acc, key) => {
|
||||
acc[key] = tier.options[key].toObject();
|
||||
return acc;
|
||||
}, {})
|
||||
};
|
||||
});
|
||||
|
||||
return {
|
||||
tiers: tiers,
|
||||
maxSelections: [...Array(pcLevelData.level.changed).keys()].reduce((acc, index) => {
|
||||
const level = index + 1;
|
||||
const availableChoices = availableChoicesPerLevel[level];
|
||||
if (level > 1 && availableChoices) {
|
||||
acc += availableChoices;
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, 0),
|
||||
allInitialAchievements: allInitialAchievements,
|
||||
domainCards: domainCards,
|
||||
progressionLevels: totalLevelProgression
|
||||
tiers,
|
||||
levels,
|
||||
startLevel,
|
||||
currentLevel,
|
||||
endLevel
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -93,191 +64,134 @@ export class DhLevelup extends foundry.abstract.DataModel {
|
|||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
tiers: new fields.TypedObjectField(new fields.EmbeddedDataField(DhLevelupTier)),
|
||||
maxSelections: new fields.NumberField({ required: true, integer: true }),
|
||||
allInitialAchievements: new fields.TypedObjectField(
|
||||
tiers: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
newExperiences: new fields.TypedObjectField(
|
||||
name: new fields.StringField({ required: true }),
|
||||
belongingLevels: new fields.ArrayField(new fields.NumberField({ required: true, integer: true })),
|
||||
options: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({ required: true }),
|
||||
modifier: new fields.NumberField({ required: true, integer: true })
|
||||
label: new fields.StringField({ required: true }),
|
||||
checkboxSelections: new fields.NumberField({ required: true, integer: true }),
|
||||
minCost: new fields.NumberField({ required: true, integer: true }),
|
||||
type: new fields.StringField({ required: true, choices: LevelOptionType }),
|
||||
value: new fields.NumberField({ integer: true }),
|
||||
amount: new fields.NumberField({ integer: true })
|
||||
})
|
||||
),
|
||||
proficiency: new fields.NumberField({ required: true, integer: true })
|
||||
)
|
||||
})
|
||||
),
|
||||
domainCards: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
uuid: new fields.StringField({ required: true, nullable: true, initial: null }),
|
||||
tier: new fields.NumberField({ required: true, integer: true }),
|
||||
level: new fields.NumberField({ required: true, integer: true }),
|
||||
domainCardSlot: new fields.NumberField({ required: true, integer: true }),
|
||||
path: new fields.StringField({ required: true }),
|
||||
locked: new fields.BooleanField({ required: true, initial: false })
|
||||
})
|
||||
),
|
||||
progressionLevels: new fields.ArrayField(new fields.NumberField({ required: true, integer: true }))
|
||||
levels: new fields.TypedObjectField(new fields.EmbeddedDataField(DhLevelupLevel)),
|
||||
startLevel: new fields.NumberField({ required: true, integer: true }),
|
||||
currentLevel: new fields.NumberField({ required: true, integer: true }),
|
||||
endLevel: new fields.NumberField({ required: true, integer: true }),
|
||||
multiclass: new fields.SchemaField({
|
||||
class: new fields.StringField({ required: true }),
|
||||
domain: new fields.StringField(),
|
||||
level: new fields.NumberField({ required: true, integer: true })
|
||||
})
|
||||
};
|
||||
}
|
||||
|
||||
get canLevelUp() {
|
||||
if (this.levelSelections.total !== this.maxSelections) return false;
|
||||
#levelFinished(levelKey) {
|
||||
const allSelectionsMade = this.levels[levelKey].nrSelections.available === 0;
|
||||
const allChoicesMade = Object.keys(this.levels[levelKey].choices).every(choiceKey => {
|
||||
const choice = this.levels[levelKey].choices[choiceKey];
|
||||
return Object.values(choice).every(checkbox => {
|
||||
switch (choiceKey) {
|
||||
case 'trait':
|
||||
case 'experience':
|
||||
case 'domainCard':
|
||||
case 'subclass':
|
||||
return checkbox.amount ? checkbox.data.length === checkbox.amount : checkbox.data.length === 1;
|
||||
case 'multiclass':
|
||||
const classSelected = checkbox.data.length === 1;
|
||||
const domainSelected = checkbox.secondaryData;
|
||||
return classSelected && domainSelected;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
});
|
||||
});
|
||||
const experiencesSelected = !this.levels[levelKey].achievements.experiences
|
||||
? true
|
||||
: Object.values(this.levels[levelKey].achievements.experiences).every(exp => exp.name);
|
||||
const domainCardsSelected = Object.values(this.levels[levelKey].achievements.domainCards)
|
||||
.filter(x => x.level <= this.endLevel)
|
||||
.every(card => card.uuid);
|
||||
const allAchievementsSelected = experiencesSelected && domainCardsSelected;
|
||||
|
||||
const achievementsDone =
|
||||
Object.values(this.allInitialAchievements).every(achievement =>
|
||||
Object.values(achievement.newExperiences).every(experience => experience.name)
|
||||
) && Object.values(this.domainCards).every(card => card.uuid);
|
||||
|
||||
const selectionData = this.selectionData;
|
||||
let advancementsDone = true;
|
||||
for (var advancement of selectionData) {
|
||||
switch (advancement.type) {
|
||||
case 'trait':
|
||||
case 'experience':
|
||||
case 'domainCard':
|
||||
case 'subclass':
|
||||
advancementsDone = advancement.amount
|
||||
? advancement.data.length === advancement.amount
|
||||
: advancement.data.length === 1;
|
||||
break;
|
||||
case 'multiclass':
|
||||
const classSelected = advancement.data.length === 1;
|
||||
const domainSelected = advancement.secondaryData;
|
||||
advancementsDone = classSelected && domainSelected;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!advancementsDone) break;
|
||||
}
|
||||
|
||||
return achievementsDone && advancementsDone;
|
||||
return allSelectionsMade && allChoicesMade && allAchievementsSelected;
|
||||
}
|
||||
|
||||
get levelSelections() {
|
||||
return Object.values(this.tiers).reduce(
|
||||
(acc, tier) => {
|
||||
acc.total += tier.selections.total;
|
||||
for (var key in tier.selections.available) {
|
||||
const availableSelections = tier.selections.available[key];
|
||||
acc.totalAvailable += availableSelections;
|
||||
get currentLevelFinished() {
|
||||
return this.#levelFinished(this.currentLevel);
|
||||
}
|
||||
|
||||
if (acc.available[key]) acc.available[key] += availableSelections;
|
||||
else acc.available[key] = availableSelections;
|
||||
}
|
||||
get allLevelsFinished() {
|
||||
return Object.keys(this.levels)
|
||||
.filter(level => Number(level) >= this.startLevel)
|
||||
.every(this.#levelFinished.bind(this));
|
||||
}
|
||||
|
||||
get tiersForRendering() {
|
||||
const tierKeys = Object.keys(this.tiers);
|
||||
const selections = Object.keys(this.levels).reduce(
|
||||
(acc, key) => {
|
||||
const level = this.levels[key];
|
||||
Object.keys(level.choices).forEach(optionKey => {
|
||||
const choice = level.choices[optionKey];
|
||||
Object.keys(choice).forEach(checkboxNr => {
|
||||
const checkbox = choice[checkboxNr];
|
||||
if (!acc[checkbox.tier][optionKey]) acc[checkbox.tier][optionKey] = {};
|
||||
Object.keys(choice).forEach(checkboxNr => {
|
||||
acc[checkbox.tier][optionKey][checkboxNr] = { ...checkbox, level: Number(key) };
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
return acc;
|
||||
},
|
||||
{ total: 0, available: {}, totalAvailable: 0 }
|
||||
tierKeys.reduce((acc, key) => {
|
||||
acc[key] = {};
|
||||
return acc;
|
||||
}, {})
|
||||
);
|
||||
}
|
||||
|
||||
get selectionData() {
|
||||
return Object.keys(this.tiers).flatMap(tierKey => {
|
||||
return tierKeys.map(tierKey => {
|
||||
const tier = this.tiers[tierKey];
|
||||
return Object.keys(tier.levels).flatMap(levelKey => {
|
||||
const level = tier.levels[levelKey];
|
||||
return Object.keys(level.optionSelections).flatMap(optionSelectionKey => {
|
||||
const selection = level.optionSelections[optionSelectionKey];
|
||||
const optionSelect = tier.options[optionSelectionKey];
|
||||
|
||||
return Object.keys(selection).map(checkboxNr => {
|
||||
const selectionObj = selection[checkboxNr];
|
||||
return {
|
||||
tier: Number(tierKey),
|
||||
level: Number(levelKey),
|
||||
optionKey: optionSelectionKey,
|
||||
type: optionSelect.type,
|
||||
checkboxNr: Number(checkboxNr),
|
||||
value: optionSelect.value,
|
||||
amount: optionSelect.amount,
|
||||
data: selectionObj.data,
|
||||
secondaryData: selectionObj.secondaryData,
|
||||
locked: selectionObj.locked
|
||||
};
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
get levelupData() {
|
||||
const leveledSelections = this.selectionData.reduce((acc, data) => {
|
||||
if (data.type === 'domainCard' && data.locked) return acc;
|
||||
if (!acc[data.level]) acc[data.level] = [data];
|
||||
else acc[data.level].push(data);
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
return this.progressionLevels.reduce((acc, level) => {
|
||||
acc[level] = {
|
||||
domainCards: Object.values(this.domainCards).filter(x => !x.locked && x.level === level),
|
||||
selections: leveledSelections[level]
|
||||
};
|
||||
if (this.allInitialAchievements[level]) {
|
||||
acc[level].achievements = {
|
||||
experiences: this.allInitialAchievements[level].newExperiences,
|
||||
proficiency: this.allInitialAchievements[level].proficiency
|
||||
};
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
}
|
||||
|
||||
/* Data to render all options from */
|
||||
get tierCheckboxGroups() {
|
||||
const multiclassSelected = Object.values(this.tiers).some(tier =>
|
||||
Object.values(tier.levels).some(level => {
|
||||
return Object.keys(level.optionSelections).some(option =>
|
||||
Object.values(level.optionSelections[option]).some(x => option === 'multiclass' && x.selected)
|
||||
);
|
||||
})
|
||||
);
|
||||
return Object.keys(this.tiers).map(tierKey => {
|
||||
const tier = this.tiers[tierKey];
|
||||
const subclassSelected = Object.values(tier.levels).some(level => {
|
||||
return Object.keys(level.optionSelections).some(option =>
|
||||
Object.values(level.optionSelections[option]).some(x => option === 'subclass' && x.selected)
|
||||
);
|
||||
});
|
||||
|
||||
return {
|
||||
tierActive: tier.active,
|
||||
tierName: tier.name,
|
||||
name: tier.name,
|
||||
active: this.currentLevel >= Math.min(...tier.belongingLevels),
|
||||
groups: Object.keys(tier.options).map(optionKey => {
|
||||
const option = tier.options[optionKey];
|
||||
const checkboxes = [...Array(option.checkboxSelections).keys()].flatMap(checkboxNr => {
|
||||
const levelId = Object.keys(tier.levels).find(levelKey => {
|
||||
const optionSelect = tier.levels[levelKey].optionSelections;
|
||||
return Object.keys(optionSelect)
|
||||
.filter(key => key === optionKey)
|
||||
.some(optionKey => optionSelect[optionKey][checkboxNr]?.selected);
|
||||
});
|
||||
|
||||
const selected = Boolean(levelId);
|
||||
const disabled = !levelId
|
||||
? false
|
||||
: tier.levels[levelId].optionSelections[optionKey][checkboxNr]?.locked;
|
||||
const multiclassDisabled =
|
||||
!selected && optionKey === 'multiclass' && (multiclassSelected || subclassSelected);
|
||||
return [...Array(option.minCost)].map(_ => ({
|
||||
...option,
|
||||
tier: tierKey,
|
||||
level: levelId,
|
||||
selected: selected,
|
||||
optionKey: optionKey,
|
||||
checkboxNr: checkboxNr,
|
||||
disabled: disabled || multiclassDisabled,
|
||||
cost: option.minCost
|
||||
}));
|
||||
const checkboxes = [...Array(option.checkboxSelections).keys()].flatMap(index => {
|
||||
const checkboxNr = index + 1;
|
||||
const checkboxData = selections[tierKey]?.[optionKey]?.[checkboxNr];
|
||||
const checkbox = { ...option, checkboxNr, tier: tierKey };
|
||||
|
||||
if (checkboxData) {
|
||||
checkbox.level = checkboxData.level;
|
||||
checkbox.selected = true;
|
||||
checkbox.disabled = checkbox.level !== this.currentLevel;
|
||||
}
|
||||
|
||||
return checkbox;
|
||||
});
|
||||
|
||||
return {
|
||||
label: game.i18n.localize(option.label),
|
||||
checkboxGroups: chunkify(checkboxes, option.minCost, chunkedBoxes => ({
|
||||
multi: option.minCost > 1,
|
||||
checkboxes: chunkedBoxes
|
||||
}))
|
||||
checkboxGroups: chunkify(checkboxes, option.minCost, chunkedBoxes => {
|
||||
const anySelected = chunkedBoxes.some(x => x.selected);
|
||||
const anyDisabled = chunkedBoxes.some(x => x.disabled);
|
||||
return {
|
||||
multi: option.minCost > 1,
|
||||
checkboxes: chunkedBoxes.map(x => ({
|
||||
...x,
|
||||
selected: anySelected,
|
||||
disabled: anyDisabled
|
||||
}))
|
||||
};
|
||||
})
|
||||
};
|
||||
})
|
||||
};
|
||||
|
|
@ -285,114 +199,23 @@ export class DhLevelup extends foundry.abstract.DataModel {
|
|||
}
|
||||
}
|
||||
|
||||
class DhLevelupTier extends foundry.abstract.DataModel {
|
||||
static initializeData(levelTier, levelEndCap, pcLevelData, pcLevel) {
|
||||
const levels = {};
|
||||
for (var level = levelTier.levels.start; level <= levelEndCap; level++) {
|
||||
levels[level] = DhLevelupLevel.initializeData(
|
||||
level <= Math.min(pcLevel, levelTier.levels.end) ? levelTier.availableOptions : 0,
|
||||
levelTier.options,
|
||||
pcLevelData.filter(x => x.level === level),
|
||||
level < pcLevel
|
||||
);
|
||||
}
|
||||
|
||||
var belongingLevels = [];
|
||||
for (var i = levelTier.levels.start; i <= levelTier.levels.end; i++) {
|
||||
belongingLevels.push(i);
|
||||
}
|
||||
|
||||
return {
|
||||
tier: levelTier.tier,
|
||||
name: levelTier.name,
|
||||
active: pcLevel >= levelTier.levels.start,
|
||||
options: Object.keys(levelTier.options).reduce((acc, key) => {
|
||||
acc[key] = levelTier.options[key];
|
||||
|
||||
return acc;
|
||||
}, {}),
|
||||
belongingLevels: belongingLevels,
|
||||
initialAchievements: levelTier.initialAchievements,
|
||||
domainCardByLevel: levelTier.domainCardByLevel,
|
||||
levels: levels
|
||||
};
|
||||
}
|
||||
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
tier: new fields.NumberField({ required: true, integer: true }),
|
||||
name: new fields.StringField({ required: true }),
|
||||
active: new fields.BooleanField({ required: true, initial: true }),
|
||||
options: new fields.TypedObjectField(new fields.EmbeddedDataField(DhLevelupTierOption)),
|
||||
belongingLevels: new fields.ArrayField(new fields.NumberField({ required: true, integer: true })),
|
||||
initialAchievements: new fields.SchemaField({
|
||||
experience: new fields.SchemaField({
|
||||
nr: new fields.NumberField({ required: true, initial: 1 }),
|
||||
modifier: new fields.NumberField({ required: true, initial: 2 })
|
||||
}),
|
||||
proficiency: new fields.NumberField({ integer: true, initial: 1 })
|
||||
}),
|
||||
domainCardByLevel: new fields.NumberField({ required: true, integer: true }),
|
||||
levels: new fields.TypedObjectField(new fields.EmbeddedDataField(DhLevelupLevel))
|
||||
};
|
||||
}
|
||||
|
||||
get initialAchievementData() {
|
||||
return this.active ? this.initialAchievements : null;
|
||||
}
|
||||
|
||||
get selections() {
|
||||
const allSelections = Object.keys(this.levels).reduce(
|
||||
(acc, key) => {
|
||||
const { selections, available } = this.levels[key].nrSelections;
|
||||
|
||||
if (acc.available[key]) acc.available[key] += available;
|
||||
else acc.available[key] = available;
|
||||
|
||||
acc.totalAvailable += available;
|
||||
acc.total += selections;
|
||||
|
||||
return acc;
|
||||
},
|
||||
{ available: {}, totalAvailable: 0, total: 0 }
|
||||
);
|
||||
return {
|
||||
available: allSelections.available,
|
||||
totalAvailable: allSelections.totalAvailable,
|
||||
total: allSelections.total
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
class DhLevelupTierOption extends foundry.abstract.DataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
label: new fields.StringField({ required: true }),
|
||||
checkboxSelections: new fields.NumberField({ required: true, integer: true }),
|
||||
minCost: new fields.NumberField({ required: true, integer: true }),
|
||||
type: new fields.StringField({ required: true, choices: LevelOptionType }),
|
||||
value: new fields.NumberField({ integer: true }),
|
||||
amount: new fields.NumberField({ integer: true })
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
class DhLevelupLevel extends foundry.abstract.DataModel {
|
||||
static initializeData(maxSelections, optionSelections, levelData, locked) {
|
||||
export class DhLevelupLevel extends foundry.abstract.DataModel {
|
||||
static initializeData(levelData = { selections: [] }, maxSelections, achievements) {
|
||||
return {
|
||||
maxSelections: maxSelections,
|
||||
optionSelections: levelData.reduce((acc, data) => {
|
||||
achievements: {
|
||||
experiences: levelData.achievements?.experiences ?? achievements.experiences ?? {},
|
||||
domainCards: levelData.achievements?.domainCards
|
||||
? levelData.achievements.domainCards.reduce((acc, card, index) => {
|
||||
acc[index] = { ...card };
|
||||
return acc;
|
||||
}, {})
|
||||
: (achievements.domainCards ?? {}),
|
||||
proficiency: levelData.achievements?.proficiency ?? achievements.proficiency ?? null
|
||||
},
|
||||
choices: levelData.selections.reduce((acc, data) => {
|
||||
if (!acc[data.optionKey]) acc[data.optionKey] = {};
|
||||
acc[data.optionKey][data.checkboxNr] = {
|
||||
...data,
|
||||
minCost: optionSelections[data.optionKey].minCost,
|
||||
amount: optionSelections[data.optionKey].amount,
|
||||
locked: locked
|
||||
};
|
||||
acc[data.optionKey][data.checkboxNr] = { ...data };
|
||||
|
||||
return acc;
|
||||
}, {})
|
||||
|
|
@ -404,15 +227,32 @@ class DhLevelupLevel extends foundry.abstract.DataModel {
|
|||
|
||||
return {
|
||||
maxSelections: new fields.NumberField({ required: true, integer: true }),
|
||||
optionSelections: new fields.TypedObjectField(
|
||||
achievements: new fields.SchemaField({
|
||||
experiences: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({ required: true }),
|
||||
modifier: new fields.NumberField({ required: true, integer: true })
|
||||
})
|
||||
),
|
||||
domainCards: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
uuid: new fields.StringField({ required: true, nullable: true, initial: null }),
|
||||
itemUuid: new fields.StringField({ required: true }),
|
||||
level: new fields.NumberField({ required: true, integer: true })
|
||||
})
|
||||
),
|
||||
proficiency: new fields.NumberField({ integer: true })
|
||||
}),
|
||||
choices: new fields.TypedObjectField(
|
||||
new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
selected: new fields.BooleanField({ required: true, initial: true }),
|
||||
tier: new fields.NumberField({ required: true, integer: true }),
|
||||
minCost: new fields.NumberField({ required: true, integer: true }),
|
||||
amount: new fields.NumberField({ integer: true }),
|
||||
locked: new fields.BooleanField({ required: true, initial: false }),
|
||||
value: new fields.StringField(),
|
||||
data: new fields.ArrayField(new fields.StringField()),
|
||||
secondaryData: new fields.StringField()
|
||||
secondaryData: new fields.StringField(),
|
||||
type: new fields.StringField({ required: true })
|
||||
})
|
||||
)
|
||||
)
|
||||
|
|
@ -420,11 +260,9 @@ class DhLevelupLevel extends foundry.abstract.DataModel {
|
|||
}
|
||||
|
||||
get nrSelections() {
|
||||
const selections = Object.keys(this.optionSelections).reduce((acc, optionKey) => {
|
||||
const selection = this.optionSelections[optionKey];
|
||||
acc += Object.values(selection)
|
||||
.filter(x => x.selected)
|
||||
.reduce((acc, x) => acc + x.minCost, 0);
|
||||
const selections = Object.keys(this.choices).reduce((acc, choiceKey) => {
|
||||
const choice = this.choices[choiceKey];
|
||||
acc += Object.values(choice).reduce((acc, x) => acc + x.minCost, 0);
|
||||
|
||||
return acc;
|
||||
}, 0);
|
||||
|
|
|
|||
|
|
@ -375,16 +375,16 @@ class DhPCLevelData extends foundry.abstract.DataModel {
|
|||
modifier: new fields.NumberField({ required: true, integer: true })
|
||||
})
|
||||
),
|
||||
domainCards: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
uuid: new fields.StringField({ required: true }),
|
||||
itemUuid: new fields.StringField({ required: true })
|
||||
})
|
||||
),
|
||||
proficiency: new fields.NumberField({ integer: true })
|
||||
},
|
||||
{ nullable: true, initial: null }
|
||||
),
|
||||
domainCards: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
uuid: new fields.StringField({ required: true }),
|
||||
itemUuid: new fields.StringField({ required: true })
|
||||
})
|
||||
),
|
||||
selections: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
tier: new fields.NumberField({ required: true, integer: true }),
|
||||
|
|
@ -393,9 +393,11 @@ class DhPCLevelData extends foundry.abstract.DataModel {
|
|||
type: new fields.StringField({ required: true, choices: LevelOptionType }),
|
||||
checkboxNr: new fields.NumberField({ required: true, integer: true }),
|
||||
value: new fields.NumberField({ integer: true }),
|
||||
minCost: new fields.NumberField({ integer: true }),
|
||||
amount: new fields.NumberField({ integer: true }),
|
||||
data: new fields.ArrayField(new fields.StringField({ required: true })),
|
||||
uuid: new fields.StringField({ required: true })
|
||||
secondaryData: new fields.StringField(),
|
||||
itemUuid: new fields.StringField({ required: true })
|
||||
})
|
||||
)
|
||||
})
|
||||
|
|
|
|||
|
|
@ -33,247 +33,91 @@ export default class DhpActor extends Actor {
|
|||
if (newLevel > this.system.levelData.level.current) {
|
||||
await this.update({ 'system.levelData.level.changed': newLevel });
|
||||
} else {
|
||||
const levelTiers = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.LevelTiers);
|
||||
const passedLevelTiers = Object.values(levelTiers.tiers)
|
||||
.filter(x => newLevel <= x.levels.end)
|
||||
.map(x => x.levels.start);
|
||||
const firstPassedLevelTier = passedLevelTiers.length > 0 ? Math.min(...passedLevelTiers) : null;
|
||||
|
||||
const changes = this.getLevelChangedFeatures(
|
||||
newLevel,
|
||||
this.system.levelData.level.changed,
|
||||
this.system.levelData.levelups
|
||||
);
|
||||
|
||||
for (var domainCard of changes.domainCards) {
|
||||
const uuid = domainCard.itemUuid ? domainCard.itemUuid : domainCard.uuid;
|
||||
const itemCard = await this.items.find(x => x.uuid === uuid);
|
||||
itemCard.delete();
|
||||
}
|
||||
|
||||
var traitsUpdate = changes.traits.reduce((acc, trait) => {
|
||||
const currentTrait = this.system.traits[trait.data];
|
||||
acc[trait.data] = {
|
||||
bonus: currentTrait.bonus - 1,
|
||||
tierMarked: trait.first
|
||||
? !firstPassedLevelTier || trait.level <= firstPassedLevelTier
|
||||
? true
|
||||
: false
|
||||
: currentTrait.tierMarked
|
||||
};
|
||||
const updatedLevelups = Object.keys(this.system.levelData.levelups).reduce((acc, level) => {
|
||||
if (Number(level) > newLevel) acc[`-=${level}`] = null;
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
const newExperienceKeys = Object.keys(changes.experiences);
|
||||
const experienceUpdate = this.system.experiences.filter(x => !newExperienceKeys.includes(x.id));
|
||||
for (var experience of changes.experienceIncreases) {
|
||||
for (var id of experience.data) {
|
||||
const existingExperience = experienceUpdate.find(x => x.id === id);
|
||||
existingExperience.value -= experience.value;
|
||||
}
|
||||
const domainCards = Object.keys(this.system.levelData.levelups)
|
||||
.filter(x => x > newLevel)
|
||||
.flatMap(levelKey => {
|
||||
const level = this.system.levelData.levelups[levelKey];
|
||||
const achievementCards = level.achievements.domainCards.map(x => x.itemUuid);
|
||||
const advancementCards = level.selections.filter(x => x.type === 'domainCard').map(x => x.itemUuid);
|
||||
return [...achievementCards, ...advancementCards];
|
||||
});
|
||||
|
||||
for (var domainCard of domainCards) {
|
||||
const itemCard = await this.items.find(x => x.uuid === domainCard);
|
||||
itemCard.delete();
|
||||
}
|
||||
|
||||
for (var subclass of changes.subclasses) {
|
||||
/* Implemented after datamodel rework is in */
|
||||
}
|
||||
|
||||
if (changes.multiclass) {
|
||||
/* Implemented after datamodel rework is in */
|
||||
}
|
||||
|
||||
const newLevelData = {
|
||||
level: {
|
||||
current: newLevel,
|
||||
changed: newLevel
|
||||
},
|
||||
levelups: Object.keys(this.system.levelData.levelups).reduce((acc, levelKey) => {
|
||||
const level = Number(levelKey);
|
||||
if (level > newLevel) acc[`-=${level}`] = null;
|
||||
|
||||
return acc;
|
||||
}, {})
|
||||
};
|
||||
await this.update({
|
||||
system: {
|
||||
'traits': traitsUpdate,
|
||||
'experiences': experienceUpdate,
|
||||
'resources': {
|
||||
hitPoints: {
|
||||
bonus: this.system.resources.hitPoints.bonus - changes.hitPoint
|
||||
levelData: {
|
||||
level: {
|
||||
current: newLevel,
|
||||
changed: newLevel
|
||||
},
|
||||
stress: {
|
||||
bonus: this.system.resources.stress.bonus - changes.stress
|
||||
}
|
||||
},
|
||||
'evasion.bonus': this.system.evasion.bonus - changes.evasion,
|
||||
'proficiency.bonus': this.system.proficiency.bonus - changes.proficiency,
|
||||
'levelData': newLevelData
|
||||
levelups: updatedLevelups
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
getLevelChangedFeatures(startLevel, endLevel, levelData) {
|
||||
const changedFeatures = {
|
||||
hitPoint: 0,
|
||||
stress: 0,
|
||||
evasion: 0,
|
||||
proficiency: 0,
|
||||
domainCards: [],
|
||||
multiclass: null,
|
||||
subclasses: [],
|
||||
traits: [],
|
||||
experiences: {},
|
||||
experienceIncreases: []
|
||||
};
|
||||
|
||||
for (var level = startLevel + 1; level <= endLevel; level++) {
|
||||
if (!levelData[level]) continue;
|
||||
|
||||
const achievements = levelData[level].achievements;
|
||||
const selections = levelData[level].selections.reduce((acc, selection) => {
|
||||
if (!acc[selection.type]) acc[selection.type] = [selection];
|
||||
else acc[selection.type].push(selection);
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
changedFeatures.hitPoint += selections.hitPoint
|
||||
? selections.hitPoint.reduce((acc, hp) => acc + Number(hp.value), 0)
|
||||
: 0;
|
||||
changedFeatures.stress += selections.stress
|
||||
? selections.stress.reduce((acc, stress) => acc + Number(stress.value), 0)
|
||||
: 0;
|
||||
changedFeatures.evasion += selections.evasion
|
||||
? selections.evasion.reduce((acc, evasion) => acc + Number(evasion.value), 0)
|
||||
: 0;
|
||||
changedFeatures.proficiency +=
|
||||
(achievements?.proficiency ?? 0) +
|
||||
(selections.proficiency
|
||||
? selections.proficiency.reduce((acc, proficiency) => acc + Number(proficiency.value), 0)
|
||||
: 0);
|
||||
changedFeatures.domainCards.push(
|
||||
...[
|
||||
...levelData[level].domainCards,
|
||||
...(selections.domainCard?.flatMap(x => x.data.map(data => ({ ...x, data: data }))) ?? [])
|
||||
]
|
||||
);
|
||||
changedFeatures.traits.push(
|
||||
...(selections.trait
|
||||
? selections.trait.flatMap(x =>
|
||||
x.data.map(data => ({
|
||||
level: x.level,
|
||||
data: data,
|
||||
first: level === startLevel,
|
||||
last: level === endLevel
|
||||
}))
|
||||
)
|
||||
: [])
|
||||
);
|
||||
changedFeatures.experiences = Object.keys(achievements?.experiences ? achievements.experiences : {}).reduce(
|
||||
(acc, key) => {
|
||||
acc[key] = achievements.experiences[key];
|
||||
|
||||
return acc;
|
||||
},
|
||||
changedFeatures.experiences
|
||||
);
|
||||
changedFeatures.experienceIncreases.push(...(selections.experience ?? []));
|
||||
changedFeatures.subclasses.push(...(selections.subclasses ? [] : []));
|
||||
changedFeatures.multiclass = selections.multiclass ? selections.multiclass[0] : null;
|
||||
}
|
||||
|
||||
return changedFeatures;
|
||||
}
|
||||
|
||||
async levelUp(levelupData) {
|
||||
const levelTiers = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.LevelTiers);
|
||||
const passedLevelTiers = Object.values(levelTiers.tiers)
|
||||
.filter(x => this.system.levelData.level.changed >= x.levels.start)
|
||||
.map(x => x.levels.start);
|
||||
const lastPassedLevelTier = passedLevelTiers.length > 0 ? Math.max(...passedLevelTiers) : null;
|
||||
|
||||
const changes = this.getLevelChangedFeatures(
|
||||
this.system.levelData.level.current,
|
||||
this.system.levelData.level.changed,
|
||||
levelupData
|
||||
);
|
||||
|
||||
for (var card of changes.domainCards) {
|
||||
const fromAchievement = Boolean(card.uuid);
|
||||
const domainCard = await foundry.utils.fromUuid(fromAchievement ? card.uuid : card.data);
|
||||
const createdCards = await this.createEmbeddedDocuments('Item', [domainCard]);
|
||||
const newCard = createdCards[0];
|
||||
if (fromAchievement) {
|
||||
const levelupCard = levelupData[card.level].domainCards.find(
|
||||
x => x.tier === card.tier && x.level === card.level
|
||||
);
|
||||
if (levelupCard) levelupCard.itemUuid = newCard.uuid;
|
||||
} else {
|
||||
const levelupCard = levelupData[card.level].selections.find(
|
||||
x =>
|
||||
x.tier === card.tier &&
|
||||
x.level === card.level &&
|
||||
x.optionKey === card.optionKey &&
|
||||
x.checkboxNr === card.checkboxNr
|
||||
);
|
||||
if (levelupCard) levelupCard.uuid = newCard.uuid;
|
||||
const levelups = {};
|
||||
for (var levelKey of Object.keys(levelupData)) {
|
||||
const level = levelupData[levelKey];
|
||||
const achievementDomainCards = [];
|
||||
for (var card of Object.values(level.achievements.domainCards)) {
|
||||
const item = await foundry.utils.fromUuid(card.uuid);
|
||||
const embeddedItem = await this.createEmbeddedDocuments('Item', [item.toObject()]);
|
||||
card.itemUuid = embeddedItem[0].uuid;
|
||||
achievementDomainCards.push(card);
|
||||
}
|
||||
}
|
||||
|
||||
var traitsUpdate = changes.traits.reduce((acc, trait) => {
|
||||
const currentTrait = this.system.traits[trait.data];
|
||||
acc[`${trait.data}`] = {
|
||||
bonus: currentTrait.bonus + 1,
|
||||
tierMarked: trait.last
|
||||
? !lastPassedLevelTier || trait.level >= lastPassedLevelTier
|
||||
? true
|
||||
: false
|
||||
: currentTrait.tierMarked
|
||||
const selections = [];
|
||||
for (var optionKey of Object.keys(level.choices)) {
|
||||
const selection = level.choices[optionKey];
|
||||
for (var checkboxNr of Object.keys(selection)) {
|
||||
const checkbox = selection[checkboxNr];
|
||||
let itemUuid = null;
|
||||
|
||||
if (checkbox.type === 'domainCard') {
|
||||
const item = await foundry.utils.fromUuid(checkbox.data[0]);
|
||||
const embeddedItem = await this.createEmbeddedDocuments('Item', [item.toObject()]);
|
||||
itemUuid = embeddedItem[0].uuid;
|
||||
}
|
||||
|
||||
selections.push({
|
||||
...checkbox,
|
||||
level: Number(levelKey),
|
||||
optionKey: optionKey,
|
||||
checkboxNr: Number(checkboxNr),
|
||||
itemUuid
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
levelups[levelKey] = {
|
||||
achievements: {
|
||||
...level.achievements,
|
||||
domainCards: achievementDomainCards
|
||||
},
|
||||
selections: selections
|
||||
};
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
const experienceUpdate = this.system.experiences;
|
||||
const newExperienceKeys = Object.keys(changes.experiences);
|
||||
for (var key of newExperienceKeys) {
|
||||
const experience = changes.experiences[key];
|
||||
experienceUpdate.push({ id: key, description: experience.name, value: experience.modifier });
|
||||
}
|
||||
|
||||
for (var experience of changes.experienceIncreases) {
|
||||
for (var id of experience.data) {
|
||||
const existingExperience = experienceUpdate.find(x => x.id === id);
|
||||
existingExperience.value += experience.value;
|
||||
}
|
||||
}
|
||||
|
||||
for (var subclass of changes.subclasses) {
|
||||
/* Implemented after datamodel rework is in */
|
||||
}
|
||||
|
||||
if (changes.multiclass) {
|
||||
/* Implemented after datamodel rework is in */
|
||||
}
|
||||
|
||||
await this.update({
|
||||
system: {
|
||||
'traits': traitsUpdate,
|
||||
'experiences': experienceUpdate,
|
||||
'resources': {
|
||||
hitPoints: {
|
||||
bonus: this.system.resources.hitPoints.bonus + changes.hitPoint
|
||||
levelData: {
|
||||
level: {
|
||||
current: this.system.levelData.level.changed
|
||||
},
|
||||
stress: {
|
||||
bonus: this.system.resources.stress.bonus + changes.stress
|
||||
}
|
||||
},
|
||||
'evasion.bonus': this.system.evasion.bonus + changes.evasion,
|
||||
'proficiency.bonus': this.system.proficiency.bonus + changes.proficiency,
|
||||
'levelData': {
|
||||
'level.current': this.system.levelData.level.changed,
|
||||
'levelups': levelupData
|
||||
levelups: levelups
|
||||
}
|
||||
}
|
||||
});
|
||||
|
|
|
|||
|
|
@ -205,3 +205,21 @@ export const tagifyElement = (element, options, onChange, tagifyOptions = {}) =>
|
|||
};
|
||||
tagifyElement.on('change', onSelect);
|
||||
};
|
||||
|
||||
export const getDeleteKeys = (property, innerProperty, innerPropertyDefaultValue) => {
|
||||
return Object.keys(property).reduce((acc, key) => {
|
||||
if (innerProperty) {
|
||||
if (innerPropertyDefaultValue !== undefined) {
|
||||
acc[`${key}`] = {
|
||||
[innerProperty]: innerPropertyDefaultValue
|
||||
};
|
||||
} else {
|
||||
acc[`${key}.-=${innerProperty}`] = null;
|
||||
}
|
||||
} else {
|
||||
acc[`-=${key}`] = null;
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue