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[Feature] Action Areas (#1815)
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* Functioning setup * . * Fixes * Completed * Apply suggestions from code review Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> * using function.call instead of function.bind * Run lint fix on action areas PR (#1820) * . * . * Restructured getTemplateShape to be a lot more readable * . * . * Changed from 'area' to 'areas' * . * Moved the areas button to the left * Fix regression with actions list * Updated all SRD adversaries --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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@ -24,7 +24,6 @@
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<span>{{localize "DAGGERHEART.GENERAL.damage"}}</span>
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</button>
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{{/if}}
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{{!-- {{#if action.cost.value}}<div class="ability-card-action-cost">{{action.cost.value}} {{action.cost.type}}</div>{{/if}} --}}
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{{/each}}
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</footer>
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</div>
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@ -26,4 +26,9 @@
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{{/if}}
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</div>
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</details>
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{{#if action.areas.length}}
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<div class="roll-buttons action-roll-buttons">
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<button class="action-areas end-button"><i class="fa-solid fa-crosshairs"></i></button>
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</div>
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{{/if}}
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</div>
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@ -1,4 +1,5 @@
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<div class="roll-buttons">
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{{#if areas.length}}<button class="action-areas end-button"><i class="fa-solid fa-crosshairs"></i></button>{{/if}}
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{{#if hasDamage}}
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{{#unless (empty damage)}}
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<button class="duality-action damage-button">{{localize "DAGGERHEART.UI.Chat.damageRoll.dealDamage"}}</button>
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