Feature/163 actor subdatas (#346)

* Actor Roll bonuses

* Removed console log and comment

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
This commit is contained in:
Dapoulp 2025-07-15 15:01:34 +02:00 committed by GitHub
parent 422f28c93c
commit 37c1d7ad88
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GPG key ID: B5690EEEBB952194
21 changed files with 210 additions and 103 deletions

View file

@ -686,11 +686,11 @@
}
},
"RollTypes": {
"ability": {
"name": "Ability"
"trait": {
"name": "Trait"
},
"weapon": {
"name": "Weapon"
"attack": {
"name": "Attack"
},
"spellcast": {
"name": "SpellCast"

View file

@ -14,8 +14,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
}
addChatListeners = async (app, html, data) => {
super.addChatListeners(app, html, data);
html.querySelectorAll('.duality-action-damage').forEach(element =>
element.addEventListener('click', event => this.onRollDamage(event, data.message))
);

View file

@ -388,17 +388,17 @@ export const countdownTypes = {
}
};
export const rollTypes = {
weapon: {
id: 'weapon',
label: 'DAGGERHEART.CONFIG.RollTypes.weapon.name'
attack: {
id: 'attack',
label: 'DAGGERHEART.CONFIG.RollTypes.attack.name'
},
spellcast: {
id: 'spellcast',
label: 'DAGGERHEART.CONFIG.RollTypes.spellcast.name'
},
ability: {
id: 'ability',
label: 'DAGGERHEART.CONFIG.RollTypes.ability.name'
trait: {
id: 'trait',
label: 'DAGGERHEART.CONFIG.RollTypes.trait.name'
},
diceSet: {
id: 'diceSet',

View file

@ -5,7 +5,7 @@ export default class DHAttackAction extends DHDamageAction {
static extraSchemas = [...super.extraSchemas, ...['roll', 'save']];
static getRollType(parent) {
return parent.type === 'weapon' ? 'weapon' : 'spellcast';
return parent.type === 'weapon' ? 'attack' : 'spellcast';
}
get chatTemplate() {
@ -21,7 +21,7 @@ export default class DHAttackAction extends DHDamageAction {
}
if (this.roll.useDefault) {
this.roll.trait = this.item.system.attack.roll.trait;
this.roll.type = 'weapon';
this.roll.type = 'attack';
}
}
}
@ -37,4 +37,8 @@ export default class DHAttackAction extends DHDamageAction {
base: true
};
}
// get modifiers() {
// return [];
// }
}

View file

@ -150,7 +150,7 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
}
static getRollType(parent) {
return 'ability';
return 'trait';
}
static getSourceConfig(parent) {
@ -308,7 +308,7 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
prepareRoll() {
const roll = {
modifiers: [],
modifiers: this.modifiers,
trait: this.roll?.trait,
label: 'Attack',
type: this.actionType,
@ -362,6 +362,13 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
get hasRoll() {
return !!this.roll?.type || !!this.roll?.bonus;
}
get modifiers() {
if(!this.actor) return [];
const modifiers = [];
/** Placeholder for specific bonuses **/
return modifiers;
}
/* ROLL */
/* SAVE */

View file

@ -28,6 +28,7 @@ export default class DHDamageAction extends DHBaseAction {
hasSave: this.hasSave,
isCritical: data.system?.roll?.isCritical ?? false,
source: data.system?.source,
data: this.getRollData(),
damageTypes,
event
};
@ -39,4 +40,8 @@ export default class DHDamageAction extends DHBaseAction {
roll = CONFIG.Dice.daggerheart.DamageRoll.build(config);
}
// get modifiers() {
// return [];
// }
}

View file

@ -39,4 +39,8 @@ export default class DHHealingAction extends DHBaseAction {
get chatTemplate() {
return 'systems/daggerheart/templates/ui/chat/healing-roll.hbs';
}
get modifiers() {
return [];
}
}

View file

@ -1,13 +1,7 @@
import DHAdversarySettings from '../../applications/sheets-configs/adversary-settings.mjs';
import ActionField from '../fields/actionField.mjs';
import BaseDataActor from './base.mjs';
const resourceField = () =>
new foundry.data.fields.SchemaField({
value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
max: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
isReversed: new foundry.data.fields.BooleanField({ initial: true })
});
import { resourceField, bonusField } from '../fields/actorField.mjs';
export default class DhpAdversary extends BaseDataActor {
static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Adversary'];
@ -43,8 +37,8 @@ export default class DhpAdversary extends BaseDataActor {
severe: new fields.NumberField({ required: true, initial: 0, integer: true })
}),
resources: new fields.SchemaField({
hitPoints: resourceField(),
stress: resourceField()
hitPoints: resourceField(0, true),
stress: resourceField(0, true)
}),
attack: new ActionField({
initial: {
@ -59,7 +53,7 @@ export default class DhpAdversary extends BaseDataActor {
amount: 1
},
roll: {
type: 'weapon'
type: 'attack'
},
damage: {
parts: [
@ -80,9 +74,14 @@ export default class DhpAdversary extends BaseDataActor {
})
),
bonuses: new fields.SchemaField({
difficulty: new fields.SchemaField({
all: new fields.NumberField({ integer: true, initial: 0 }),
reaction: new fields.NumberField({ integer: true, initial: 0 })
roll: new fields.SchemaField({
attack: bonusField(),
action: bonusField(),
reaction: bonusField()
}),
damage: new fields.SchemaField({
physical: bonusField(),
magical: bonusField()
})
})
};

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@ -2,25 +2,7 @@ import { burden } from '../../config/generalConfig.mjs';
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
import DhLevelData from '../levelData.mjs';
import BaseDataActor from './base.mjs';
const attributeField = () =>
new foundry.data.fields.SchemaField({
value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
tierMarked: new foundry.data.fields.BooleanField({ initial: false })
});
const resourceField = (max, reverse = false) =>
new foundry.data.fields.SchemaField({
value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
max: new foundry.data.fields.NumberField({ initial: max, integer: true }),
isReversed: new foundry.data.fields.BooleanField({ initial: reverse })
});
const stressDamageReductionRule = () =>
new foundry.data.fields.SchemaField({
enabled: new foundry.data.fields.BooleanField({ required: true, initial: false }),
cost: new foundry.data.fields.NumberField({ integer: true })
});
import { attributeField, resourceField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
export default class DhCharacter extends BaseDataActor {
static get metadata() {
@ -94,22 +76,25 @@ export default class DhCharacter extends BaseDataActor {
levelData: new fields.EmbeddedDataField(DhLevelData),
bonuses: new fields.SchemaField({
roll: new fields.SchemaField({
attack: new fields.NumberField({ integer: true, initial: 0 }),
primaryWeapon: new fields.SchemaField({
attack: new fields.NumberField({ integer: true, initial: 0 })
}),
spellcast: new fields.NumberField({ integer: true, initial: 0 }),
action: new fields.NumberField({ integer: true, initial: 0 }),
hopeOrFear: new fields.NumberField({ integer: true, initial: 0 })
attack: bonusField(),
spellcast: bonusField(),
trait: bonusField(),
action: bonusField(),
reaction: bonusField(),
primaryWeapon: bonusField(),
secondaryWeapon: bonusField()
}),
damage: new fields.SchemaField({
all: new fields.NumberField({ integer: true, initial: 0 }),
physical: new fields.NumberField({ integer: true, initial: 0 }),
magic: new fields.NumberField({ integer: true, initial: 0 }),
primaryWeapon: new fields.SchemaField({
bonus: new fields.NumberField({ integer: true }),
extraDice: new fields.NumberField({ integer: true })
})
physical: bonusField(),
magical: bonusField(),
primaryWeapon: bonusField(),
secondaryWeapon: bonusField()
}),
healing: bonusField(),
range: new fields.SchemaField({
weapon: new fields.NumberField({ integer: true, initial: 0 }),
spell: new fields.NumberField({ integer: true, initial: 0 }),
other: new fields.NumberField({ integer: true, initial: 0 })
})
}),
companion: new ForeignDocumentUUIDField({ type: 'Actor', nullable: true, initial: null }),
@ -181,6 +166,11 @@ export default class DhCharacter extends BaseDataActor {
return !this.class.value || !this.class.subclass;
}
get spellcastModifier() {
const subClasses = this.parent.items.filter(x => x.type === 'subclass') ?? [];
return Math.max(subClasses?.map(sc => this.traits[sc.system.spellcastingTrait]?.value));
}
get spellcastingModifiers() {
return {
main: this.class.subclass?.system?.spellcastingTrait,

View file

@ -4,6 +4,7 @@ import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
import ActionField from '../fields/actionField.mjs';
import { adjustDice, adjustRange } from '../../helpers/utils.mjs';
import DHCompanionSettings from '../../applications/sheets-configs/companion-settings.mjs';
import { resourceField, bonusField } from '../fields/actorField.mjs';
export default class DhCompanion extends BaseDataActor {
static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Companion'];
@ -23,11 +24,7 @@ export default class DhCompanion extends BaseDataActor {
...super.defineSchema(),
partner: new ForeignDocumentUUIDField({ type: 'Actor' }),
resources: new fields.SchemaField({
stress: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true }),
max: new fields.NumberField({ initial: 3, integer: true }),
isReversed: new foundry.data.fields.BooleanField({ initial: true })
}),
stress: resourceField(3, true),
hope: new fields.NumberField({ initial: 0, integer: true })
}),
evasion: new fields.NumberField({ required: true, min: 1, initial: 10, integer: true }),
@ -56,7 +53,7 @@ export default class DhCompanion extends BaseDataActor {
amount: 1
},
roll: {
type: 'weapon',
type: 'attack',
bonus: 0,
trait: 'instinct'
},
@ -74,7 +71,13 @@ export default class DhCompanion extends BaseDataActor {
}
}),
actions: new fields.ArrayField(new ActionField()),
levelData: new fields.EmbeddedDataField(DhLevelData)
levelData: new fields.EmbeddedDataField(DhLevelData),
bonuses: new fields.SchemaField({
damage: new fields.SchemaField({
physical: bonusField(),
magical: bonusField()
})
})
};
}
@ -89,7 +92,7 @@ export default class DhCompanion extends BaseDataActor {
}
prepareBaseData() {
const partnerSpellcastingModifier = this.partner?.system?.spellcastingModifiers?.main;
const partnerSpellcastingModifier = this.partner?.system?.spellcastModifier;
const spellcastingModifier = this.partner?.system?.traits?.[partnerSpellcastingModifier]?.value;
this.attack.roll.bonus = spellcastingModifier ?? 0; // Needs to expand on which modifier it is that should be used because of multiclassing;

View file

@ -0,0 +1,28 @@
const fields = foundry.data.fields;
const attributeField = () =>
new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true }),
tierMarked: new fields.BooleanField({ initial: false })
});
const resourceField = (max = 0, reverse = false) =>
new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true }),
max: new fields.NumberField({ initial: max, integer: true }),
isReversed: new fields.BooleanField({ initial: reverse })
});
const stressDamageReductionRule = () =>
new fields.SchemaField({
enabled: new fields.BooleanField({ required: true, initial: false }),
cost: new fields.NumberField({ integer: true })
});
const bonusField = () =>
new fields.SchemaField({
bonus: new fields.NumberField({ integer: true, initial: 0 }),
dice: new fields.ArrayField(new fields.StringField())
})
export { attributeField, resourceField, stressDamageReductionRule, bonusField };

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@ -50,7 +50,7 @@ export default class DHWeapon extends AttachableItem {
},
roll: {
trait: 'agility',
type: 'weapon'
type: 'attack'
},
damage: {
parts: [

View file

@ -74,7 +74,6 @@ export default class D20Roll extends DHRoll {
}
constructFormula(config) {
// this.terms = [];
this.createBaseDice();
this.configureModifiers();
this.resetFormula();
@ -91,7 +90,10 @@ export default class D20Roll extends DHRoll {
configureModifiers() {
this.applyAdvantage();
this.applyBaseBonus();
this.baseTerms = foundry.utils.deepClone(this.terms);
this.options.roll.modifiers = this.applyBaseBonus();
this.options.experiences?.forEach(m => {
if (this.options.data.experiences?.[m])
@ -100,13 +102,8 @@ export default class D20Roll extends DHRoll {
value: this.options.data.experiences[m].value
});
});
this.options.roll.modifiers?.forEach(m => {
this.terms.push(...this.formatModifier(m.value));
});
this.baseTerms = foundry.utils.deepClone(this.terms);
this.addModifiers();
if (this.options.extraFormula) {
this.terms.push(
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
@ -125,13 +122,18 @@ export default class D20Roll extends DHRoll {
}
applyBaseBonus() {
this.options.roll.modifiers = [];
if (!this.options.roll.bonus) return;
this.options.roll.modifiers.push({
label: 'Bonus to Hit',
value: this.options.roll.bonus
// value: Roll.replaceFormulaData('@attackBonus', this.data)
});
const modifiers = [];
if(this.options.roll.bonus)
modifiers.push({
label: 'Bonus to Hit',
value: this.options.roll.bonus
});
modifiers.push(...this.getBonus(`roll.${this.options.type}`, `${this.options.type.capitalize()} Bonus`));
modifiers.push(...this.getBonus(`roll.${this.options.roll.type}`, `${this.options.roll.type.capitalize()} Bonus`));
return modifiers;
}
static async buildEvaluate(roll, config = {}, message = {}) {

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@ -24,8 +24,26 @@ export default class DamageRoll extends DHRoll {
}
}
applyBaseBonus() {
const modifiers = [],
type = this.options.messageType ?? 'damage';
modifiers.push(...this.getBonus(`${type}`, `${type.capitalize()} Bonus`));
this.options.damageTypes?.forEach(t => {
modifiers.push(...this.getBonus(`${type}.${t}`, `${t.capitalize()} ${type.capitalize()} Bonus`));
});
const weapons = ['primaryWeapon', 'secondaryWeapon'];
weapons.forEach(w => {
if(this.options.source.item && this.options.source.item === this.data[w]?.id)
modifiers.push(...this.getBonus(`${type}.${w}`, 'Weapon Bonus'));
});
return modifiers;
}
constructFormula(config) {
super.constructFormula(config);
if (config.isCritical) {
const tmpRoll = new Roll(this._formula)._evaluateSync({ maximize: true }),
criticalBonus = tmpRoll.total - this.constructor.calculateTotalModifiers(tmpRoll);

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@ -4,6 +4,7 @@ export default class DHRoll extends Roll {
baseTerms = [];
constructor(formula, data, options) {
super(formula, data, options);
if(!this.data || !Object.keys(this.data).length) this.data = options.data;
}
static messageType = 'adversaryRoll';
@ -99,11 +100,44 @@ export default class DHRoll extends Roll {
}
formatModifier(modifier) {
const numTerm = modifier < 0 ? '-' : '+';
return [
new foundry.dice.terms.OperatorTerm({ operator: numTerm }),
new foundry.dice.terms.NumericTerm({ number: Math.abs(modifier) })
];
if(Array.isArray(modifier)) {
return [
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
...this.constructor.parse(modifier.join(' + '), this.options.data)
];
} else {
const numTerm = modifier < 0 ? '-' : '+';
return [
new foundry.dice.terms.OperatorTerm({ operator: numTerm }),
new foundry.dice.terms.NumericTerm({ number: Math.abs(modifier) })
];
}
}
applyBaseBonus() {
return [];
}
addModifiers() {
this.options.roll.modifiers?.forEach(m => {
this.terms.push(...this.formatModifier(m.value));
});
}
getBonus(path, label) {
const bonus = foundry.utils.getProperty(this.data.bonuses, path),
modifiers = [];
if(bonus?.bonus)
modifiers.push({
label: label,
value: bonus?.bonus
});
if(bonus?.dice?.length)
modifiers.push({
label: label,
value: bonus?.dice
});
return modifiers;
}
getFaces(faces) {
@ -113,6 +147,9 @@ export default class DHRoll extends Roll {
constructFormula(config) {
this.terms = Roll.parse(this.options.roll.formula, config.data);
this.options.roll.modifiers = this.applyBaseBonus();
this.addModifiers();
if (this.options.extraFormula) {
this.terms.push(
new foundry.dice.terms.OperatorTerm({ operator: '+' }),

View file

@ -119,12 +119,21 @@ export default class DualityRoll extends D20Roll {
}
applyBaseBonus() {
this.options.roll.modifiers = [];
if (!this.options.roll.trait) return;
this.options.roll.modifiers.push({
label: `DAGGERHEART.CONFIG.Traits.${this.options.roll.trait}.name`,
value: Roll.replaceFormulaData(`@traits.${this.options.roll.trait}.value`, this.data)
const modifiers = super.applyBaseBonus();
if(this.options.roll.trait && this.data.traits[this.options.roll.trait])
modifiers.unshift({
label: `DAGGERHEART.CONFIG.Traits.${this.options.roll.trait}.name`,
value: this.data.traits[this.options.roll.trait].value
});
const weapons = ['primaryWeapon', 'secondaryWeapon'];
weapons.forEach(w => {
if(this.options.source.item && this.options.source.item === this.data[w]?.id)
modifiers.push(...this.getBonus(`roll.${w}`, 'Weapon Bonus'));
});
return modifiers;
}
static postEvaluate(roll, config = {}) {

View file

@ -371,7 +371,7 @@ export default class DhpActor extends Actor {
getRollData() {
const rollData = super.getRollData();
rollData.prof = this.system.proficiency ?? 1;
rollData.cast = this.system.spellcast ?? 1;
rollData.cast = this.system.spellcastModifier ?? 1;
return rollData;
}

View file

@ -39,8 +39,9 @@ export default class RegisterHandlebarsHelpers {
}
static damageSymbols(damageParts) {
const symbols = new Set();
damageParts.forEach(part => symbols.add(...CONFIG.DH.GENERAL.damageTypes[part.type].icon));
const symbols = [...new Set(damageParts.reduce((a, c) => a.concat([...c.type]), []))].map(
p => CONFIG.DH.GENERAL.damageTypes[p].icon
);
return new Handlebars.SafeString(Array.from(symbols).map(symbol => `<i class="fa-solid ${symbol}"></i>`));
}

View file

@ -306,7 +306,7 @@ export const itemAbleRollParse = (value, actor, item) => {
const isItemTarget = value.toLowerCase().startsWith('item.');
const slicedValue = isItemTarget ? value.slice(5) : value;
try {
return Roll.safeEval(Roll.replaceFormulaData(slicedValue, isItemTarget ? item : actor));
return Roll.replaceFormulaData(slicedValue, isItemTarget ? item : actor);
} catch (_) {
return '';
}

View file

@ -44,12 +44,14 @@
display: flex;
gap: 2px;
margin-bottom: 4px;
flex-wrap: wrap;
.duality-modifier {
padding: 2px;
border-radius: 6px;
border: 1px solid;
background: var(--color-dark-6);
font-size: 12px;
white-space: nowrap;
}
}
.dice-flavor {

View file

@ -5,8 +5,8 @@
<ul class="actions-list">
{{#each actions}}
<li class="action-item">
<input type="radio" name="actionId" value="{{_id}}" {{#if (eq @index 0)}}checked{{/if}}>
<span class="label">{{ name }}</span>
<input type="radio" id="action-{{_id}}" name="actionId" value="{{_id}}" {{#if (eq @index 0)}}checked{{/if}}>
<label class="label" for="action-{{_id}}">{{ name }}</label>
</li>
{{/each}}
</ul>