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Feature/163 actor subdatas (#346)
* Actor Roll bonuses * Removed console log and comment --------- Co-authored-by: WBHarry <williambjrklund@gmail.com>
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21 changed files with 210 additions and 103 deletions
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@ -1,13 +1,7 @@
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import DHAdversarySettings from '../../applications/sheets-configs/adversary-settings.mjs';
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import ActionField from '../fields/actionField.mjs';
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import BaseDataActor from './base.mjs';
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const resourceField = () =>
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new foundry.data.fields.SchemaField({
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value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
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max: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
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isReversed: new foundry.data.fields.BooleanField({ initial: true })
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});
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import { resourceField, bonusField } from '../fields/actorField.mjs';
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export default class DhpAdversary extends BaseDataActor {
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static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Adversary'];
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@ -43,8 +37,8 @@ export default class DhpAdversary extends BaseDataActor {
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severe: new fields.NumberField({ required: true, initial: 0, integer: true })
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}),
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resources: new fields.SchemaField({
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hitPoints: resourceField(),
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stress: resourceField()
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hitPoints: resourceField(0, true),
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stress: resourceField(0, true)
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}),
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attack: new ActionField({
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initial: {
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@ -59,7 +53,7 @@ export default class DhpAdversary extends BaseDataActor {
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amount: 1
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},
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roll: {
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type: 'weapon'
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type: 'attack'
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},
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damage: {
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parts: [
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@ -80,9 +74,14 @@ export default class DhpAdversary extends BaseDataActor {
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})
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),
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bonuses: new fields.SchemaField({
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difficulty: new fields.SchemaField({
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all: new fields.NumberField({ integer: true, initial: 0 }),
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reaction: new fields.NumberField({ integer: true, initial: 0 })
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roll: new fields.SchemaField({
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attack: bonusField(),
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action: bonusField(),
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reaction: bonusField()
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}),
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damage: new fields.SchemaField({
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physical: bonusField(),
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magical: bonusField()
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})
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})
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};
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