mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
Feature/163 actor subdatas (#346)
* Actor Roll bonuses * Removed console log and comment --------- Co-authored-by: WBHarry <williambjrklund@gmail.com>
This commit is contained in:
parent
422f28c93c
commit
37c1d7ad88
21 changed files with 210 additions and 103 deletions
|
|
@ -5,7 +5,7 @@ export default class DHAttackAction extends DHDamageAction {
|
|||
static extraSchemas = [...super.extraSchemas, ...['roll', 'save']];
|
||||
|
||||
static getRollType(parent) {
|
||||
return parent.type === 'weapon' ? 'weapon' : 'spellcast';
|
||||
return parent.type === 'weapon' ? 'attack' : 'spellcast';
|
||||
}
|
||||
|
||||
get chatTemplate() {
|
||||
|
|
@ -21,7 +21,7 @@ export default class DHAttackAction extends DHDamageAction {
|
|||
}
|
||||
if (this.roll.useDefault) {
|
||||
this.roll.trait = this.item.system.attack.roll.trait;
|
||||
this.roll.type = 'weapon';
|
||||
this.roll.type = 'attack';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -37,4 +37,8 @@ export default class DHAttackAction extends DHDamageAction {
|
|||
base: true
|
||||
};
|
||||
}
|
||||
|
||||
// get modifiers() {
|
||||
// return [];
|
||||
// }
|
||||
}
|
||||
|
|
|
|||
|
|
@ -150,7 +150,7 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
|
|||
}
|
||||
|
||||
static getRollType(parent) {
|
||||
return 'ability';
|
||||
return 'trait';
|
||||
}
|
||||
|
||||
static getSourceConfig(parent) {
|
||||
|
|
@ -308,7 +308,7 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
|
|||
|
||||
prepareRoll() {
|
||||
const roll = {
|
||||
modifiers: [],
|
||||
modifiers: this.modifiers,
|
||||
trait: this.roll?.trait,
|
||||
label: 'Attack',
|
||||
type: this.actionType,
|
||||
|
|
@ -362,6 +362,13 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
|
|||
get hasRoll() {
|
||||
return !!this.roll?.type || !!this.roll?.bonus;
|
||||
}
|
||||
|
||||
get modifiers() {
|
||||
if(!this.actor) return [];
|
||||
const modifiers = [];
|
||||
/** Placeholder for specific bonuses **/
|
||||
return modifiers;
|
||||
}
|
||||
/* ROLL */
|
||||
|
||||
/* SAVE */
|
||||
|
|
|
|||
|
|
@ -28,6 +28,7 @@ export default class DHDamageAction extends DHBaseAction {
|
|||
hasSave: this.hasSave,
|
||||
isCritical: data.system?.roll?.isCritical ?? false,
|
||||
source: data.system?.source,
|
||||
data: this.getRollData(),
|
||||
damageTypes,
|
||||
event
|
||||
};
|
||||
|
|
@ -39,4 +40,8 @@ export default class DHDamageAction extends DHBaseAction {
|
|||
|
||||
roll = CONFIG.Dice.daggerheart.DamageRoll.build(config);
|
||||
}
|
||||
|
||||
// get modifiers() {
|
||||
// return [];
|
||||
// }
|
||||
}
|
||||
|
|
|
|||
|
|
@ -39,4 +39,8 @@ export default class DHHealingAction extends DHBaseAction {
|
|||
get chatTemplate() {
|
||||
return 'systems/daggerheart/templates/ui/chat/healing-roll.hbs';
|
||||
}
|
||||
|
||||
get modifiers() {
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,13 +1,7 @@
|
|||
import DHAdversarySettings from '../../applications/sheets-configs/adversary-settings.mjs';
|
||||
import ActionField from '../fields/actionField.mjs';
|
||||
import BaseDataActor from './base.mjs';
|
||||
|
||||
const resourceField = () =>
|
||||
new foundry.data.fields.SchemaField({
|
||||
value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
|
||||
max: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
|
||||
isReversed: new foundry.data.fields.BooleanField({ initial: true })
|
||||
});
|
||||
import { resourceField, bonusField } from '../fields/actorField.mjs';
|
||||
|
||||
export default class DhpAdversary extends BaseDataActor {
|
||||
static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Adversary'];
|
||||
|
|
@ -43,8 +37,8 @@ export default class DhpAdversary extends BaseDataActor {
|
|||
severe: new fields.NumberField({ required: true, initial: 0, integer: true })
|
||||
}),
|
||||
resources: new fields.SchemaField({
|
||||
hitPoints: resourceField(),
|
||||
stress: resourceField()
|
||||
hitPoints: resourceField(0, true),
|
||||
stress: resourceField(0, true)
|
||||
}),
|
||||
attack: new ActionField({
|
||||
initial: {
|
||||
|
|
@ -59,7 +53,7 @@ export default class DhpAdversary extends BaseDataActor {
|
|||
amount: 1
|
||||
},
|
||||
roll: {
|
||||
type: 'weapon'
|
||||
type: 'attack'
|
||||
},
|
||||
damage: {
|
||||
parts: [
|
||||
|
|
@ -80,9 +74,14 @@ export default class DhpAdversary extends BaseDataActor {
|
|||
})
|
||||
),
|
||||
bonuses: new fields.SchemaField({
|
||||
difficulty: new fields.SchemaField({
|
||||
all: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
reaction: new fields.NumberField({ integer: true, initial: 0 })
|
||||
roll: new fields.SchemaField({
|
||||
attack: bonusField(),
|
||||
action: bonusField(),
|
||||
reaction: bonusField()
|
||||
}),
|
||||
damage: new fields.SchemaField({
|
||||
physical: bonusField(),
|
||||
magical: bonusField()
|
||||
})
|
||||
})
|
||||
};
|
||||
|
|
|
|||
|
|
@ -2,25 +2,7 @@ import { burden } from '../../config/generalConfig.mjs';
|
|||
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
|
||||
import DhLevelData from '../levelData.mjs';
|
||||
import BaseDataActor from './base.mjs';
|
||||
|
||||
const attributeField = () =>
|
||||
new foundry.data.fields.SchemaField({
|
||||
value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
|
||||
tierMarked: new foundry.data.fields.BooleanField({ initial: false })
|
||||
});
|
||||
|
||||
const resourceField = (max, reverse = false) =>
|
||||
new foundry.data.fields.SchemaField({
|
||||
value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
|
||||
max: new foundry.data.fields.NumberField({ initial: max, integer: true }),
|
||||
isReversed: new foundry.data.fields.BooleanField({ initial: reverse })
|
||||
});
|
||||
|
||||
const stressDamageReductionRule = () =>
|
||||
new foundry.data.fields.SchemaField({
|
||||
enabled: new foundry.data.fields.BooleanField({ required: true, initial: false }),
|
||||
cost: new foundry.data.fields.NumberField({ integer: true })
|
||||
});
|
||||
import { attributeField, resourceField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
|
||||
|
||||
export default class DhCharacter extends BaseDataActor {
|
||||
static get metadata() {
|
||||
|
|
@ -94,22 +76,25 @@ export default class DhCharacter extends BaseDataActor {
|
|||
levelData: new fields.EmbeddedDataField(DhLevelData),
|
||||
bonuses: new fields.SchemaField({
|
||||
roll: new fields.SchemaField({
|
||||
attack: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
primaryWeapon: new fields.SchemaField({
|
||||
attack: new fields.NumberField({ integer: true, initial: 0 })
|
||||
}),
|
||||
spellcast: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
action: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
hopeOrFear: new fields.NumberField({ integer: true, initial: 0 })
|
||||
attack: bonusField(),
|
||||
spellcast: bonusField(),
|
||||
trait: bonusField(),
|
||||
action: bonusField(),
|
||||
reaction: bonusField(),
|
||||
primaryWeapon: bonusField(),
|
||||
secondaryWeapon: bonusField()
|
||||
}),
|
||||
damage: new fields.SchemaField({
|
||||
all: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
physical: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
magic: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
primaryWeapon: new fields.SchemaField({
|
||||
bonus: new fields.NumberField({ integer: true }),
|
||||
extraDice: new fields.NumberField({ integer: true })
|
||||
})
|
||||
physical: bonusField(),
|
||||
magical: bonusField(),
|
||||
primaryWeapon: bonusField(),
|
||||
secondaryWeapon: bonusField()
|
||||
}),
|
||||
healing: bonusField(),
|
||||
range: new fields.SchemaField({
|
||||
weapon: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
spell: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
other: new fields.NumberField({ integer: true, initial: 0 })
|
||||
})
|
||||
}),
|
||||
companion: new ForeignDocumentUUIDField({ type: 'Actor', nullable: true, initial: null }),
|
||||
|
|
@ -181,6 +166,11 @@ export default class DhCharacter extends BaseDataActor {
|
|||
return !this.class.value || !this.class.subclass;
|
||||
}
|
||||
|
||||
get spellcastModifier() {
|
||||
const subClasses = this.parent.items.filter(x => x.type === 'subclass') ?? [];
|
||||
return Math.max(subClasses?.map(sc => this.traits[sc.system.spellcastingTrait]?.value));
|
||||
}
|
||||
|
||||
get spellcastingModifiers() {
|
||||
return {
|
||||
main: this.class.subclass?.system?.spellcastingTrait,
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
|
|||
import ActionField from '../fields/actionField.mjs';
|
||||
import { adjustDice, adjustRange } from '../../helpers/utils.mjs';
|
||||
import DHCompanionSettings from '../../applications/sheets-configs/companion-settings.mjs';
|
||||
import { resourceField, bonusField } from '../fields/actorField.mjs';
|
||||
|
||||
export default class DhCompanion extends BaseDataActor {
|
||||
static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Companion'];
|
||||
|
|
@ -23,11 +24,7 @@ export default class DhCompanion extends BaseDataActor {
|
|||
...super.defineSchema(),
|
||||
partner: new ForeignDocumentUUIDField({ type: 'Actor' }),
|
||||
resources: new fields.SchemaField({
|
||||
stress: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
max: new fields.NumberField({ initial: 3, integer: true }),
|
||||
isReversed: new foundry.data.fields.BooleanField({ initial: true })
|
||||
}),
|
||||
stress: resourceField(3, true),
|
||||
hope: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
evasion: new fields.NumberField({ required: true, min: 1, initial: 10, integer: true }),
|
||||
|
|
@ -56,7 +53,7 @@ export default class DhCompanion extends BaseDataActor {
|
|||
amount: 1
|
||||
},
|
||||
roll: {
|
||||
type: 'weapon',
|
||||
type: 'attack',
|
||||
bonus: 0,
|
||||
trait: 'instinct'
|
||||
},
|
||||
|
|
@ -74,7 +71,13 @@ export default class DhCompanion extends BaseDataActor {
|
|||
}
|
||||
}),
|
||||
actions: new fields.ArrayField(new ActionField()),
|
||||
levelData: new fields.EmbeddedDataField(DhLevelData)
|
||||
levelData: new fields.EmbeddedDataField(DhLevelData),
|
||||
bonuses: new fields.SchemaField({
|
||||
damage: new fields.SchemaField({
|
||||
physical: bonusField(),
|
||||
magical: bonusField()
|
||||
})
|
||||
})
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -89,7 +92,7 @@ export default class DhCompanion extends BaseDataActor {
|
|||
}
|
||||
|
||||
prepareBaseData() {
|
||||
const partnerSpellcastingModifier = this.partner?.system?.spellcastingModifiers?.main;
|
||||
const partnerSpellcastingModifier = this.partner?.system?.spellcastModifier;
|
||||
const spellcastingModifier = this.partner?.system?.traits?.[partnerSpellcastingModifier]?.value;
|
||||
this.attack.roll.bonus = spellcastingModifier ?? 0; // Needs to expand on which modifier it is that should be used because of multiclassing;
|
||||
|
||||
|
|
|
|||
28
module/data/fields/actorField.mjs
Normal file
28
module/data/fields/actorField.mjs
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
const fields = foundry.data.fields;
|
||||
|
||||
const attributeField = () =>
|
||||
new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
tierMarked: new fields.BooleanField({ initial: false })
|
||||
});
|
||||
|
||||
const resourceField = (max = 0, reverse = false) =>
|
||||
new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
max: new fields.NumberField({ initial: max, integer: true }),
|
||||
isReversed: new fields.BooleanField({ initial: reverse })
|
||||
});
|
||||
|
||||
const stressDamageReductionRule = () =>
|
||||
new fields.SchemaField({
|
||||
enabled: new fields.BooleanField({ required: true, initial: false }),
|
||||
cost: new fields.NumberField({ integer: true })
|
||||
});
|
||||
|
||||
const bonusField = () =>
|
||||
new fields.SchemaField({
|
||||
bonus: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
dice: new fields.ArrayField(new fields.StringField())
|
||||
})
|
||||
|
||||
export { attributeField, resourceField, stressDamageReductionRule, bonusField };
|
||||
|
|
@ -50,7 +50,7 @@ export default class DHWeapon extends AttachableItem {
|
|||
},
|
||||
roll: {
|
||||
trait: 'agility',
|
||||
type: 'weapon'
|
||||
type: 'attack'
|
||||
},
|
||||
damage: {
|
||||
parts: [
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue