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https://github.com/Foundryborne/daggerheart.git
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Merge branch 'main' into release
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commit
33e8d2a309
11 changed files with 76 additions and 18 deletions
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@ -44,7 +44,8 @@ export default class ArmorChange extends foundry.abstract.DataModel {
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label: 'Armor',
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defaultPriority: 20,
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handler: (actor, change, _options, _field, replacementData) => {
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const parsedMax = itemAbleRollParse(change.value.max, actor, change.effect.parent);
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const baseParsedMax = itemAbleRollParse(change.value.max, actor, change.effect.parent);
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const parsedMax = new Roll(baseParsedMax).evaluateSync().total;
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game.system.api.documents.DhActiveEffect.applyChange(
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actor,
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{
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@ -256,7 +256,7 @@ export default class DHRoll extends Roll {
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if (!roll.terms[i].isDeterministic) continue;
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const termTotal = roll.terms[i].total;
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if (typeof termTotal === 'number') {
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const multiplier = roll.terms[i - 1]?.operator === " - " ? -1 : 1;
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const multiplier = roll.terms[i - 1]?.operator === ' - ' ? -1 : 1;
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modifierTotal += multiplier * termTotal;
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}
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}
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@ -272,7 +272,7 @@ export default class DHRoll extends Roll {
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const changeKeys = this.getActionChangeKeys();
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return (
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this.options.effects?.reduce((acc, effect) => {
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if (effect.system.changes.some(x => changeKeys.some(key => x.key.includes(key)))) {
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if (effect.system.changes.some(x => changeKeys.some(key => x.key?.includes(key)))) {
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acc[effect.id] = {
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id: effect.id,
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name: effect.name,
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@ -1,9 +1,13 @@
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import DualityDie from './dualityDie.mjs';
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import HopeDie from './hopeDie.mjs';
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import FearDie from './fearDie.mjs';
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import AdvantageDie from './advantageDie.mjs';
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import DisadvantageDie from './disadvantageDie.mjs';
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export const diceTypes = {
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DualityDie,
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HopeDie,
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FearDie,
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AdvantageDie,
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DisadvantageDie
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};
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@ -43,9 +43,10 @@ export default class DualityDie extends foundry.dice.terms.Die {
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options: { appearance: {} }
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};
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const preset = await getDiceSoNicePreset(diceSoNice[key], faces);
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diceSoNiceRoll.dice[0].options.appearance = preset.appearance;
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diceSoNiceRoll.dice[0].options.modelFile = preset.modelFile;
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const diceAppearance = await this.getDiceSoNiceAppearance(options.liveRoll.roll);
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diceSoNiceRoll.dice[0].options.appearance = diceAppearance.appearance;
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diceSoNiceRoll.dice[0].options.modelFile = diceAppearance.modelFile;
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diceSoNiceRoll.dice[0].results = diceSoNiceRoll.dice[0].results.filter(x => x.active);
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await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
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} else {
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@ -59,4 +60,11 @@ export default class DualityDie extends foundry.dice.terms.Die {
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this.#updateResources(oldDuality, newDuality, options.liveRoll.actor);
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}
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}
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/**
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* Overridden by extending classes HopeDie and FearDie
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*/
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async getDiceSoNiceAppearance() {
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return {};
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}
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}
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9
module/dice/die/fearDie.mjs
Normal file
9
module/dice/die/fearDie.mjs
Normal file
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@ -0,0 +1,9 @@
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import { getDiceSoNicePresets } from '../../config/generalConfig.mjs';
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import DualityDie from './dualityDie.mjs';
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export default class FearDie extends DualityDie {
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async getDiceSoNiceAppearance(roll) {
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const { fear } = await getDiceSoNicePresets(roll, this.denomination, this.denomination);
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return fear;
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}
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}
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9
module/dice/die/hopeDie.mjs
Normal file
9
module/dice/die/hopeDie.mjs
Normal file
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@ -0,0 +1,9 @@
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import { getDiceSoNicePresets } from '../../config/generalConfig.mjs';
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import DualityDie from './dualityDie.mjs';
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export default class HopeDie extends DualityDie {
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async getDiceSoNiceAppearance(roll) {
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const { hope } = await getDiceSoNicePresets(roll, this.denomination, this.denomination);
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return hope;
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}
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}
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@ -24,7 +24,7 @@ export default class DualityRoll extends D20Roll {
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}
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get dHope() {
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if (!(this.dice[0] instanceof game.system.api.dice.diceTypes.DualityDie)) this.createBaseDice();
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if (!(this.dice[0] instanceof game.system.api.dice.diceTypes.HopeDie)) this.createBaseDice();
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return this.dice[0];
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}
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@ -34,7 +34,7 @@ export default class DualityRoll extends D20Roll {
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}
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get dFear() {
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if (!(this.dice[1] instanceof game.system.api.dice.diceTypes.DualityDie)) this.createBaseDice();
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if (!(this.dice[1] instanceof game.system.api.dice.diceTypes.FearDie)) this.createBaseDice();
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return this.dice[1];
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}
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@ -68,8 +68,8 @@ export default class DualityRoll extends D20Roll {
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}
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get extraDice() {
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const { DualityDie, AdvantageDie, DisadvantageDie } = game.system.api.dice.diceTypes;
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return this.dice.filter(x => ![DualityDie, AdvantageDie, DisadvantageDie].some(die => x instanceof die));
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const { HopeDie, FearDie, AdvantageDie, DisadvantageDie } = game.system.api.dice.diceTypes;
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return this.dice.filter(x => ![HopeDie, FearDie, AdvantageDie, DisadvantageDie].some(die => x instanceof die));
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}
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setRallyChoices() {
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@ -125,8 +125,8 @@ export default class DualityRoll extends D20Roll {
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/** @inheritDoc */
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static fromData(data) {
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data.terms[0].class = 'DualityDie';
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data.terms[2].class = 'DualityDie';
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data.terms[0].class = 'HopeDie';
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data.terms[2].class = 'FearDie';
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if (data.options.roll.advantage?.type && data.terms[4]?.faces) {
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data.terms[4].class = data.options.roll.advantage.type === 1 ? 'AdvantageDie' : 'DisadvantageDie';
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}
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@ -135,18 +135,18 @@ export default class DualityRoll extends D20Roll {
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createBaseDice() {
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if (
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this.dice[0] instanceof game.system.api.dice.diceTypes.DualityDie &&
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this.dice[1] instanceof game.system.api.dice.diceTypes.DualityDie
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this.dice[0] instanceof game.system.api.dice.diceTypes.HopeDie &&
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this.dice[1] instanceof game.system.api.dice.diceTypes.FearDie
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) {
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this.terms = [this.terms[0], this.terms[1], this.terms[2]];
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return;
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}
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this.terms[0] = new game.system.api.dice.diceTypes.DualityDie({
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this.terms[0] = new game.system.api.dice.diceTypes.HopeDie({
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faces: this.data.rules.dualityRoll?.defaultHopeDice ?? 12
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});
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this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' });
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this.terms[2] = new game.system.api.dice.diceTypes.DualityDie({
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this.terms[2] = new game.system.api.dice.diceTypes.FearDie({
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faces: this.data.rules.dualityRoll?.defaultFearDice ?? 12
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});
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}
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@ -4,6 +4,7 @@
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.application.daggerheart {
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prose-mirror {
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height: 100% !important;
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width: 100%;
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.editor-menu {
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background-color: transparent;
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@ -155,6 +155,26 @@ body.game:is(.performance-low, .noblur) {
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}
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}
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.stat-section {
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position: relative;
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display: flex;
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gap: 10px;
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background-color: light-dark(transparent, @dark-blue);
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color: light-dark(@dark-blue, @golden);
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padding: 5px 10px;
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border: 1px solid light-dark(@dark-blue, @golden);
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border-radius: 3px;
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align-items: center;
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width: fit-content;
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h4 {
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font-size: var(--font-size-12);
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font-weight: bold;
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text-transform: uppercase;
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color: light-dark(@dark-blue, @golden);
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}
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}
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.threshold-section {
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display: flex;
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align-self: center;
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@ -2,7 +2,7 @@
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"id": "daggerheart",
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"title": "Daggerheart",
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"description": "An unofficial implementation of the Daggerheart system",
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"version": "2.0.1",
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"version": "2.0.3",
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"compatibility": {
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"minimum": "14.359",
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"verified": "14.359",
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@ -87,6 +87,12 @@
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</div>
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{{/unless}}
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{{#if (eq actor.type 'character')}}
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<div class="stat-section">
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<h4>{{localize "DAGGERHEART.GENERAL.evasion"}}: {{actor.system.evasion}}</h4>
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</div>
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{{/if}}
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{{#unless (eq actor.type 'companion')}}
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<div class="threshold-section">
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<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.minor"}}</h4>
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