Added countdown automation

This commit is contained in:
WBHarry 2025-06-21 14:13:26 +02:00
parent b6f78c5102
commit 2299141442
18 changed files with 500 additions and 53 deletions

View file

@ -1,15 +1,22 @@
import { countdownTypes } from '../config/generalConfig.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class Countdowns extends HandlebarsApplicationMixin(ApplicationV2) {
class Countdowns extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(basePath) {
super();
super({});
this.basePath = basePath;
}
get title() {
return game.i18n.format('DAGGERHEART.Countdown.Title', {
type: game.i18n.localize(`DAGGERHEART.Countdown.Types.${this.basePath}`)
});
}
static DEFAULT_OPTIONS = {
id: 'countdown',
classes: [],
classes: ['daggerheart', 'dh-style', 'countdown'],
tag: 'form',
window: {
frame: true,
@ -19,7 +26,8 @@ export default class Countdowns extends HandlebarsApplicationMixin(ApplicationV2
},
actions: {
addCountdown: this.addCountdown,
removeCountdown: this.removeCountdown
removeCountdown: this.removeCountdown,
editImage: this.onEditImage
},
form: { handler: this.updateData, submitOnChange: true }
};
@ -30,6 +38,22 @@ export default class Countdowns extends HandlebarsApplicationMixin(ApplicationV2
}
};
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
htmlElement.querySelectorAll('.mini-countdown-container').forEach(element => {
element.addEventListener('click', event => this.updateCountdownValue.bind(this)(event, true));
element.addEventListener('contextmenu', event => this.updateCountdownValue.bind(this)(event, false));
});
}
async _onFirstRender(context, options) {
super._onFirstRender(context, options);
this.element.querySelector('.expanded-view').classList.toggle('hidden');
this.element.querySelector('.minimized-view').classList.toggle('hidden');
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
const countdownData = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath];
@ -38,6 +62,7 @@ export default class Countdowns extends HandlebarsApplicationMixin(ApplicationV2
context.source = countdownData.toObject();
context.systemFields = countdownData.schema.fields;
context.countdownFields = context.systemFields.countdowns.element.fields;
context.minimized = this.minimized || _options.isFirstRender;
return context;
}
@ -52,6 +77,63 @@ export default class Countdowns extends HandlebarsApplicationMixin(ApplicationV2
this.render();
}
async minimize() {
await super.minimize();
this.element.querySelector('.expanded-view').classList.toggle('hidden');
this.element.querySelector('.minimized-view').classList.toggle('hidden');
}
async maximize() {
if (this.minimized) {
this.element.querySelector('.expanded-view').classList.toggle('hidden');
this.element.querySelector('.minimized-view').classList.toggle('hidden');
}
await super.maximize();
}
static onEditImage(_, target) {
const setting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath];
const current = setting.countdowns[target.dataset.countdown].img;
const fp = new FilePicker({
current,
type: 'image',
callback: async path => this.updateImage.bind(this)(path, target.dataset.countdown),
top: this.position.top + 40,
left: this.position.left + 10
});
return fp.browse();
}
async updateImage(path, countdown) {
const setting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
await setting.updateSource({
[`${this.basePath}.countdowns.${countdown}.img`]: path
});
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, setting);
this.render();
}
async updateCountdownValue(event, increase) {
const countdownSetting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
const countdown = countdownSetting[this.basePath].countdowns[event.currentTarget.dataset.countdown];
const currentValue = countdown.progress.current;
if (increase && currentValue === countdown.progress.max) return;
if (!increase && currentValue === 0) return;
await countdownSetting.updateSource({
[`${this.basePath}.countdowns.${event.currentTarget.dataset.countdown}.progress.current`]: increase
? currentValue + 1
: currentValue - 1
});
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, countdownSetting.toObject());
this.render();
}
static async addCountdown() {
const countdownSetting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
await countdownSetting.updateSource({
@ -71,4 +153,75 @@ export default class Countdowns extends HandlebarsApplicationMixin(ApplicationV2
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, countdownSetting.toObject());
this.render();
}
async open() {
await this.render(true);
if (
Object.keys(game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath].countdowns)
.length > 0
) {
this.minimize();
}
}
}
export class NarrativeCountdowns extends Countdowns {
constructor() {
super('narrative');
}
static DEFAULT_OPTIONS = {
id: 'narrative-countdowns'
};
}
export class EncounterCountdowns extends Countdowns {
constructor() {
super('encounter');
}
static DEFAULT_OPTIONS = {
id: 'encounter-countdowns'
};
}
export const registerCountdownHooks = () => {
const updateCountdowns = async shouldIncrease => {
if (game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation).countdowns) {
const countdownSetting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
for (let countdownCategoryKey in countdownSetting) {
const countdownCategory = countdownSetting[countdownCategoryKey];
for (let countdownKey in countdownCategory.countdowns) {
const countdown = countdownCategory.countdowns[countdownKey];
if (shouldIncrease(countdown)) {
await countdownSetting.updateSource({
[`${countdownCategoryKey}.countdowns.${countdownKey}.progress.current`]:
countdown.progress.current + 1
});
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, countdownSetting);
foundry.applications.instances.get(`${countdownCategoryKey}-countdowns`)?.render();
}
}
}
}
};
Hooks.on(SYSTEM.HOOKS.characterAttack, async () => {
updateCountdowns(countdown => {
return (
countdown.progress.type.value === countdownTypes.characterAttack.id &&
countdown.progress.current < countdown.progress.max
);
});
});
Hooks.on(SYSTEM.HOOKS.spotlight, async () => {
updateCountdowns(countdown => {
return (
countdown.progress.type.value === countdownTypes.spotlight.id &&
countdown.progress.current < countdown.progress.max
);
});
});
};