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Added countdown automation
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parent
b6f78c5102
commit
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18 changed files with 500 additions and 53 deletions
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@ -1,15 +1,22 @@
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import { countdownTypes } from '../config/generalConfig.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class Countdowns extends HandlebarsApplicationMixin(ApplicationV2) {
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class Countdowns extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(basePath) {
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super();
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super({});
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this.basePath = basePath;
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}
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get title() {
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return game.i18n.format('DAGGERHEART.Countdown.Title', {
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type: game.i18n.localize(`DAGGERHEART.Countdown.Types.${this.basePath}`)
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});
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}
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static DEFAULT_OPTIONS = {
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id: 'countdown',
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classes: [],
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classes: ['daggerheart', 'dh-style', 'countdown'],
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tag: 'form',
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window: {
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frame: true,
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@ -19,7 +26,8 @@ export default class Countdowns extends HandlebarsApplicationMixin(ApplicationV2
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},
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actions: {
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addCountdown: this.addCountdown,
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removeCountdown: this.removeCountdown
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removeCountdown: this.removeCountdown,
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editImage: this.onEditImage
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},
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form: { handler: this.updateData, submitOnChange: true }
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};
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@ -30,6 +38,22 @@ export default class Countdowns extends HandlebarsApplicationMixin(ApplicationV2
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}
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};
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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htmlElement.querySelectorAll('.mini-countdown-container').forEach(element => {
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element.addEventListener('click', event => this.updateCountdownValue.bind(this)(event, true));
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element.addEventListener('contextmenu', event => this.updateCountdownValue.bind(this)(event, false));
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});
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}
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async _onFirstRender(context, options) {
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super._onFirstRender(context, options);
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this.element.querySelector('.expanded-view').classList.toggle('hidden');
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this.element.querySelector('.minimized-view').classList.toggle('hidden');
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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const countdownData = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath];
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@ -38,6 +62,7 @@ export default class Countdowns extends HandlebarsApplicationMixin(ApplicationV2
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context.source = countdownData.toObject();
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context.systemFields = countdownData.schema.fields;
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context.countdownFields = context.systemFields.countdowns.element.fields;
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context.minimized = this.minimized || _options.isFirstRender;
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return context;
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}
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@ -52,6 +77,63 @@ export default class Countdowns extends HandlebarsApplicationMixin(ApplicationV2
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this.render();
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}
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async minimize() {
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await super.minimize();
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this.element.querySelector('.expanded-view').classList.toggle('hidden');
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this.element.querySelector('.minimized-view').classList.toggle('hidden');
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}
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async maximize() {
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if (this.minimized) {
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this.element.querySelector('.expanded-view').classList.toggle('hidden');
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this.element.querySelector('.minimized-view').classList.toggle('hidden');
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}
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await super.maximize();
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}
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static onEditImage(_, target) {
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const setting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath];
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const current = setting.countdowns[target.dataset.countdown].img;
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const fp = new FilePicker({
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current,
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type: 'image',
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callback: async path => this.updateImage.bind(this)(path, target.dataset.countdown),
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top: this.position.top + 40,
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left: this.position.left + 10
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});
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return fp.browse();
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}
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async updateImage(path, countdown) {
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const setting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
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await setting.updateSource({
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[`${this.basePath}.countdowns.${countdown}.img`]: path
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});
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, setting);
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this.render();
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}
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async updateCountdownValue(event, increase) {
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const countdownSetting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
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const countdown = countdownSetting[this.basePath].countdowns[event.currentTarget.dataset.countdown];
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const currentValue = countdown.progress.current;
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if (increase && currentValue === countdown.progress.max) return;
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if (!increase && currentValue === 0) return;
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await countdownSetting.updateSource({
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[`${this.basePath}.countdowns.${event.currentTarget.dataset.countdown}.progress.current`]: increase
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? currentValue + 1
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: currentValue - 1
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});
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, countdownSetting.toObject());
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this.render();
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}
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static async addCountdown() {
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const countdownSetting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
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await countdownSetting.updateSource({
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@ -71,4 +153,75 @@ export default class Countdowns extends HandlebarsApplicationMixin(ApplicationV2
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, countdownSetting.toObject());
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this.render();
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}
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async open() {
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await this.render(true);
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if (
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Object.keys(game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath].countdowns)
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.length > 0
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) {
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this.minimize();
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}
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}
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}
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export class NarrativeCountdowns extends Countdowns {
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constructor() {
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super('narrative');
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}
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static DEFAULT_OPTIONS = {
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id: 'narrative-countdowns'
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};
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}
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export class EncounterCountdowns extends Countdowns {
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constructor() {
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super('encounter');
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}
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static DEFAULT_OPTIONS = {
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id: 'encounter-countdowns'
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};
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}
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export const registerCountdownHooks = () => {
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const updateCountdowns = async shouldIncrease => {
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if (game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation).countdowns) {
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const countdownSetting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
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for (let countdownCategoryKey in countdownSetting) {
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const countdownCategory = countdownSetting[countdownCategoryKey];
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for (let countdownKey in countdownCategory.countdowns) {
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const countdown = countdownCategory.countdowns[countdownKey];
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if (shouldIncrease(countdown)) {
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await countdownSetting.updateSource({
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[`${countdownCategoryKey}.countdowns.${countdownKey}.progress.current`]:
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countdown.progress.current + 1
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});
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, countdownSetting);
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foundry.applications.instances.get(`${countdownCategoryKey}-countdowns`)?.render();
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}
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}
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}
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}
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};
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Hooks.on(SYSTEM.HOOKS.characterAttack, async () => {
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updateCountdowns(countdown => {
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return (
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countdown.progress.type.value === countdownTypes.characterAttack.id &&
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countdown.progress.current < countdown.progress.max
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);
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});
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});
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Hooks.on(SYSTEM.HOOKS.spotlight, async () => {
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updateCountdowns(countdown => {
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return (
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countdown.progress.type.value === countdownTypes.spotlight.id &&
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countdown.progress.current < countdown.progress.max
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);
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});
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});
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};
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@ -371,7 +371,11 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
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static async attackRoll(event, button) {
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const weapon = await fromUuid(button.dataset.weapon);
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if (!weapon) return;
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weapon.use(event);
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const wasUsed = await weapon.use(event);
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if (wasUsed) {
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Hooks.callAll(SYSTEM.HOOKS.characterAttack, {});
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}
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}
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static openLevelUp() {
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@ -369,6 +369,10 @@ export const countdownTypes = {
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id: 'spotlight',
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label: 'DAGGERHEART.Countdown.Type.Spotlight'
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},
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characterAttack: {
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id: 'characterAttack',
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label: 'DAGGERHEART.Countdown.Type.CharacterAttack'
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},
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custom: {
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id: 'custom',
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label: 'DAGGERHEART.Countdown.Type.Custom'
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4
module/config/hooksConfig.mjs
Normal file
4
module/config/hooksConfig.mjs
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@ -0,0 +1,4 @@
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export const hooks = {
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characterAttack: 'characterAttackHook',
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spotlight: 'spotlightHook'
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};
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@ -3,6 +3,7 @@ import * as DOMAIN from './domainConfig.mjs';
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import * as ACTOR from './actorConfig.mjs';
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import * as ITEM from './itemConfig.mjs';
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import * as SETTINGS from './settingsConfig.mjs';
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import { hooks as HOOKS } from './hooksConfig.mjs';
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import * as EFFECTS from './effectConfig.mjs';
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import * as ACTIONS from './actionConfig.mjs';
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@ -15,6 +16,7 @@ export const SYSTEM = {
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ACTOR,
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ITEM,
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SETTINGS,
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HOOKS,
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EFFECTS,
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ACTIONS
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};
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@ -6,7 +6,7 @@ export default class DhCountdowns extends foundry.abstract.DataModel {
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return {
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narrative: new fields.EmbeddedDataField(DhCountdownData),
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combat: new fields.EmbeddedDataField(DhCountdownData)
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encounter: new fields.EmbeddedDataField(DhCountdownData)
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};
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}
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@ -32,6 +32,11 @@ class DhCountdown extends foundry.abstract.DataModel {
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required: true,
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label: 'DAGGERHEART.Countdown.FIELDS.countdowns.element.name.label'
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}),
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img: new fields.FilePathField({
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categories: ['IMAGE'],
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base64: false,
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initial: 'icons/magic/time/hourglass-yellow-green.webp'
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}),
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progress: new fields.SchemaField({
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current: new fields.NumberField({
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required: true,
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@ -42,7 +47,7 @@ class DhCountdown extends foundry.abstract.DataModel {
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max: new fields.NumberField({
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required: true,
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integer: true,
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initial: 0,
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initial: 1,
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label: 'DAGGERHEART.Countdown.FIELDS.countdowns.element.progress.max.label'
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}),
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type: new fields.SchemaField({
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@ -5,7 +5,8 @@ export default class DhAutomation extends foundry.abstract.DataModel {
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const fields = foundry.data.fields;
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return {
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hope: new fields.BooleanField({ required: true, initial: false }),
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actionPoints: new fields.BooleanField({ required: true, initial: false })
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actionPoints: new fields.BooleanField({ required: true, initial: false }),
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countdowns: new fields.BooleanField({ requireD: true, initial: false })
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};
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}
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}
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@ -301,7 +301,7 @@ export default class DhpActor extends Actor {
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);
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if (this.type === 'character') {
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const automateHope = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope);
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const automateHope = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation).hope;
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if (automateHope && result.hopeUsed) {
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await this.update({
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@ -330,7 +330,7 @@ export default class DhpActor extends Actor {
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hope = roll.dice[0].results[0].result;
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fear = roll.dice[1].results[0].result;
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if (
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game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope) &&
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game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation).hope &&
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config.roll.type === 'action'
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) {
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if (hope > fear) {
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@ -1,9 +1,12 @@
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import { EncounterCountdowns } from '../applications/countdowns.mjs';
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export default class DhCombatTracker extends foundry.applications.sidebar.tabs.CombatTracker {
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static DEFAULT_OPTIONS = {
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actions: {
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requestSpotlight: this.requestSpotlight,
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toggleSpotlight: this.toggleSpotlight,
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setActionTokens: this.setActionTokens
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setActionTokens: this.setActionTokens,
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openCountdowns: this.openCountdowns
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}
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};
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@ -83,6 +86,8 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
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.map(x => x.id)
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.indexOf(combatantId);
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if (this.viewed.turn !== toggleTurn) Hooks.callAll(SYSTEM.HOOKS.spotlight, {});
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await this.viewed.update({ turn: this.viewed.turn === toggleTurn ? null : toggleTurn });
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await combatant.update({ 'system.spotlight.requesting': false });
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}
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@ -97,4 +102,8 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
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await combatant.update({ 'system.actionTokens': newIndex });
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this.render();
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}
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static openCountdowns() {
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new EncounterCountdowns().open();
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}
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}
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