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[PR][Feature] Adversary Compendium Name Lookup (#1458)
* Exchanged all name references for @Lookup. Removed duplicated descriptions on feature actions. * Corrected action.description fallback
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132 changed files with 672 additions and 669 deletions
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@ -223,14 +223,14 @@
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"_id": "tyGgOqQzDSIypoMz",
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"img": "icons/skills/melee/strike-sword-dagger-runes-gold.webp",
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"system": {
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"description": "<p>Make a standard attack against a target. On a success, <strong>mark a Stress</strong> to Taunt the target until their next successful attack. The next time the Taunted target attacks, they have disadvantage against targets other than the Weaponmaster.</p>",
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"description": "<p>Make a standard attack against a target. On a success, <strong>mark a Stress</strong> to Taunt the target until their next successful attack. The next time the Taunted target attacks, they have disadvantage against targets other than the @Lookup[@name].</p>",
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"resource": null,
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"actions": {
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"mlPgZJNL2TjykjUb": {
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"type": "attack",
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"_id": "mlPgZJNL2TjykjUb",
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"systemPath": "actions",
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"description": "<p>Make a standard attack against a target. On a success, <strong>mark a Stress</strong> to Taunt the target until their next successful attack. The next time the Taunted target attacks, they have disadvantage against targets other than the Weaponmaster.</p>",
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"description": "",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [],
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@ -378,7 +378,7 @@
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"type": "healing",
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"_id": "WQ067ZFiG2QMBo2n",
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"systemPath": "actions",
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"description": "<p>Once per scene, spend a Fear to clear 2 HP and 2 Stress.</p>",
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"description": "",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [
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@ -508,14 +508,14 @@
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"_id": "oYNVPQOy5oQli5Il",
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"img": "icons/skills/melee/strike-weapons-orange.webp",
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"system": {
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"description": "<p>When the Weaponmaster makes a successful attack against a PC, you gain a Fear.</p>",
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"description": "<p>When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.</p>",
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"resource": null,
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"actions": {
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"jeKcXbdw8gPF4OQA": {
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"type": "healing",
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"_id": "jeKcXbdw8gPF4OQA",
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"systemPath": "actions",
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"description": "<p>When the Weaponmaster makes a successful attack against a PC, you gain a Fear.</p>",
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"description": "",
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"chatDisplay": true,
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"actionType": "reaction",
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"cost": [],
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