[PR][Feature] Adversary Compendium Name Lookup (#1458)

* Exchanged all name references for @Lookup. Removed duplicated descriptions on feature actions.

* Corrected action.description fallback
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WBHarry 2025-12-24 01:15:50 +01:00 committed by GitHub
parent 92b31b71a7
commit 2104549617
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132 changed files with 672 additions and 669 deletions

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@ -223,14 +223,14 @@
"_id": "tyGgOqQzDSIypoMz",
"img": "icons/skills/melee/strike-sword-dagger-runes-gold.webp",
"system": {
"description": "<p>Make a standard attack against a target. On a success, <strong>mark a Stress</strong> to Taunt the target until their next successful attack. The next time the Taunted target attacks, they have disadvantage against targets other than the Weaponmaster.</p>",
"description": "<p>Make a standard attack against a target. On a success, <strong>mark a Stress</strong> to Taunt the target until their next successful attack. The next time the Taunted target attacks, they have disadvantage against targets other than the @Lookup[@name].</p>",
"resource": null,
"actions": {
"mlPgZJNL2TjykjUb": {
"type": "attack",
"_id": "mlPgZJNL2TjykjUb",
"systemPath": "actions",
"description": "<p>Make a standard attack against a target. On a success, <strong>mark a Stress</strong> to Taunt the target until their next successful attack. The next time the Taunted target attacks, they have disadvantage against targets other than the Weaponmaster.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -378,7 +378,7 @@
"type": "healing",
"_id": "WQ067ZFiG2QMBo2n",
"systemPath": "actions",
"description": "<p>Once per scene, spend a Fear to clear 2 HP and 2 Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -508,14 +508,14 @@
"_id": "oYNVPQOy5oQli5Il",
"img": "icons/skills/melee/strike-weapons-orange.webp",
"system": {
"description": "<p>When the Weaponmaster makes a successful attack against a PC, you gain a Fear.</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.</p>",
"resource": null,
"actions": {
"jeKcXbdw8gPF4OQA": {
"type": "healing",
"_id": "jeKcXbdw8gPF4OQA",
"systemPath": "actions",
"description": "<p>When the Weaponmaster makes a successful attack against a PC, you gain a Fear.</p>",
"description": "",
"chatDisplay": true,
"actionType": "reaction",
"cost": [],