[PR][Feature] Adversary Compendium Name Lookup (#1458)

* Exchanged all name references for @Lookup. Removed duplicated descriptions on feature actions.

* Corrected action.description fallback
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WBHarry 2025-12-24 01:15:50 +01:00 committed by GitHub
parent 92b31b71a7
commit 2104549617
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GPG key ID: B5690EEEBB952194
132 changed files with 672 additions and 669 deletions

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@ -239,7 +239,7 @@
"type": "effect",
"_id": "39zC1I5DYozI47lP",
"systemPath": "actions",
"description": "<p>Before or after making a standard attack, you can <strong>mark a Stress</strong> to teleport to a location within Far range.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -287,14 +287,14 @@
"name": "Refresh Warding Sphere",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to refresh the Wizards “Warding Sphere” reaction.</p>",
"description": "<p><strong>Mark a Stress</strong> to refresh the @Lookup[@name]s “Warding Sphere” reaction.</p>",
"resource": null,
"actions": {
"FCuksmAGRC4061zm": {
"type": "effect",
"_id": "FCuksmAGRC4061zm",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to refresh the Wizards “Warding Sphere” reaction.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -350,7 +350,7 @@
"type": "attack",
"_id": "vnMq4NuQO6GYxWhM",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> and choose a point within Far range. A Very Close area around that point erupts into impassable terrain. All targets within that area must make an Agility Reaction Roll (14). Targets who fail take <strong>2d10</strong> physical damage and are thrown out of the area. Targets who succeed take half damage and arent moved.</p><p>@Template[type:circle|range:vc]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -457,7 +457,7 @@
"type": "attack",
"_id": "DFHR8LtvjZjHP6BL",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to unleash a precise hail of magical blasts. All targets in the scene must make an Agility Reaction Roll. Targets who fail take <strong>2d12</strong> magic damage. Targets who succeed take half damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -557,14 +557,14 @@
"name": "Warding Sphere",
"type": "feature",
"system": {
"description": "<p>When the Wizard takes damage from an attack within Close range, deal <strong>2d6</strong> magic damage to the attacker. This reaction cant be used again until the Wizard refreshes it with their “Refresh Warding Sphere” action.</p>",
"description": "<p>When the @Lookup[@name] takes damage from an attack within Close range, deal <strong>2d6</strong> magic damage to the attacker. This reaction cant be used again until the @Lookup[@name] refreshes it with their “Refresh Warding Sphere” action.</p>",
"resource": null,
"actions": {
"2fHrpaZW9toi6nin": {
"type": "damage",
"_id": "2fHrpaZW9toi6nin",
"systemPath": "actions",
"description": "<p>When the Wizard takes damage from an attack within Close range, deal <strong>2d6</strong> magic damage to the attacker. This reaction cant be used again until the Wizard refreshes it with their “Refresh Warding Sphere” action.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],