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[PR][Feature] Adversary Compendium Name Lookup (#1458)
* Exchanged all name references for @Lookup. Removed duplicated descriptions on feature actions. * Corrected action.description fallback
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132 changed files with 672 additions and 669 deletions
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@ -229,14 +229,14 @@
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"_id": "uo5DbPuQQ018Pyfd",
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"img": "icons/creatures/abilities/wolf-howl-moon-purple.webp",
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"system": {
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"description": "<p>If the Soldier makes a standard attack and another Sylvan Soldier is within Melee range of the target, deal <strong>1d8+5</strong> physical damage instead of their standard damage.</p>",
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"description": "<p>If the @Lookup[@name] makes a standard attack and another @Lookup[@name] is within Melee range of the target, deal <strong>1d8+5</strong> physical damage instead of their standard damage.</p>",
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"resource": null,
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"actions": {
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"dmlz83o2JOAoGiuK": {
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"type": "attack",
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"_id": "dmlz83o2JOAoGiuK",
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"systemPath": "actions",
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"description": "<p>If the Soldier makes a standard attack and another Sylvan Soldier is within Melee range of the target, deal <strong>1d8+5</strong> physical damage instead of their standard damage.</p>",
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"description": "",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [],
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@ -336,7 +336,7 @@
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"type": "attack",
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"_id": "UyL02IaAO3m8LgWI",
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"systemPath": "actions",
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"description": "<p><strong>Spend a Fear</strong> to pull down a tree within Close range. A creature hit by the tree must succeed on an Agility Reaction Roll (15) or take <strong>1d10</strong> physical damage.</p>",
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"description": "",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [
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@ -437,14 +437,14 @@
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"_id": "1dmKoSnV82sLc8xZ",
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"img": "icons/magic/nature/root-vine-leaves-green.webp",
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"system": {
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"description": "<p>When the Soldier makes a successful attack, you can <strong>mark a Stress</strong> to become Hidden until the Soldier’s next attack or a PC succeeds on an Instinct Roll (14) to find them.</p>",
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"description": "<p>When the @Lookup[@name] makes a successful attack, you can <strong>mark a Stress</strong> to become Hidden until the @Lookup[@name]’s next attack or a PC succeeds on an Instinct Roll (14) to find them.</p>",
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"resource": null,
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"actions": {
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"l32BjO9J0jFvD0Zy": {
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"type": "effect",
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"_id": "l32BjO9J0jFvD0Zy",
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"systemPath": "actions",
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"description": "<p>When the Soldier makes a successful attack, you can <strong>mark a Stress</strong> to become Hidden until the Soldier’s next attack or a PC succeeds on an Instinct Roll (14) to find them.</p>",
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"description": "",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [
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