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[PR][Feature] Adversary Compendium Name Lookup (#1458)
* Exchanged all name references for @Lookup. Removed duplicated descriptions on feature actions. * Corrected action.description fallback
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132 changed files with 672 additions and 669 deletions
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@ -227,7 +227,7 @@
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"name": "Ghost",
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"type": "feature",
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"system": {
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"description": "<p>The Captain has resistance to physical damage. <strong>Mark a Stress</strong> to move up to Close range through solid objects.</p>",
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"description": "<p>The @Lookup[@name] has resistance to physical damage. <strong>Mark a Stress</strong> to move up to Close range through solid objects.</p>",
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"resource": null,
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"actions": {
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"k7RuXErgCsEBmhmk": {
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@ -333,7 +333,7 @@
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"type": "effect",
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"_id": "eHmbN4aPLUuEoDQt",
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"systemPath": "actions",
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"description": "<p><strong>Spend 2 Fear</strong> to return up to [[/r 1d4+1]] defeated Spectral allies to the battle at the points where they first appeared (with no marked HP or Stress).</p>",
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"description": "",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [
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@ -382,14 +382,14 @@
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"name": "Hold Fast",
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"type": "feature",
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"system": {
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"description": "<p>When the Captain’s Spectral allies are forced to make a reaction roll, you can <strong>mark a Stress</strong> to give those allies a +2 bonus to the roll.</p>",
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"description": "<p>When the @Lookup[@name]’s Spectral allies are forced to make a reaction roll, you can <strong>mark a Stress</strong> to give those allies a +2 bonus to the roll.</p>",
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"resource": null,
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"actions": {
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"aRg1bcPGUn69GPyB": {
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"type": "effect",
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"_id": "aRg1bcPGUn69GPyB",
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"systemPath": "actions",
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"description": "<p>When the Captain’s Spectral allies are forced to make a reaction roll, you can <strong>mark a Stress</strong> to give those allies a +2 bonus to the roll.</p>",
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"description": "",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [
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@ -438,14 +438,14 @@
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"name": "Momentum",
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"type": "feature",
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"system": {
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"description": "<p>When the Captain makes a successful attack against a PC, you gain a Fear.</p>",
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"description": "<p>When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.</p>",
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"resource": null,
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"actions": {
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"tZKpqKdehnPxRsOc": {
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"type": "healing",
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"_id": "tZKpqKdehnPxRsOc",
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"systemPath": "actions",
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"description": "<p>When the Captain makes a successful attack against a PC, you gain a Fear.</p>",
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"description": "",
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"chatDisplay": true,
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"actionType": "reaction",
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"cost": [],
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