[PR][Feature] Adversary Compendium Name Lookup (#1458)

* Exchanged all name references for @Lookup. Removed duplicated descriptions on feature actions.

* Corrected action.description fallback
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WBHarry 2025-12-24 01:15:50 +01:00 committed by GitHub
parent 92b31b71a7
commit 2104549617
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132 changed files with 672 additions and 669 deletions

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@ -227,7 +227,7 @@
"name": "Ghost",
"type": "feature",
"system": {
"description": "<p>The Captain has resistance to physical damage. <strong>Mark a Stress</strong> to move up to Close range through solid objects.</p>",
"description": "<p>The @Lookup[@name] has resistance to physical damage. <strong>Mark a Stress</strong> to move up to Close range through solid objects.</p>",
"resource": null,
"actions": {
"k7RuXErgCsEBmhmk": {
@ -333,7 +333,7 @@
"type": "effect",
"_id": "eHmbN4aPLUuEoDQt",
"systemPath": "actions",
"description": "<p><strong>Spend 2 Fear</strong> to return up to [[/r 1d4+1]] defeated Spectral allies to the battle at the points where they first appeared (with no marked HP or Stress).</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -382,14 +382,14 @@
"name": "Hold Fast",
"type": "feature",
"system": {
"description": "<p>When the Captains Spectral allies are forced to make a reaction roll, you can <strong>mark a Stress</strong> to give those allies a +2 bonus to the roll.</p>",
"description": "<p>When the @Lookup[@name]s Spectral allies are forced to make a reaction roll, you can <strong>mark a Stress</strong> to give those allies a +2 bonus to the roll.</p>",
"resource": null,
"actions": {
"aRg1bcPGUn69GPyB": {
"type": "effect",
"_id": "aRg1bcPGUn69GPyB",
"systemPath": "actions",
"description": "<p>When the Captains Spectral allies are forced to make a reaction roll, you can <strong>mark a Stress</strong> to give those allies a +2 bonus to the roll.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -438,14 +438,14 @@
"name": "Momentum",
"type": "feature",
"system": {
"description": "<p>When the Captain makes a successful attack against a PC, you gain a Fear.</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.</p>",
"resource": null,
"actions": {
"tZKpqKdehnPxRsOc": {
"type": "healing",
"_id": "tZKpqKdehnPxRsOc",
"systemPath": "actions",
"description": "<p>When the Captain makes a successful attack against a PC, you gain a Fear.</p>",
"description": "",
"chatDisplay": true,
"actionType": "reaction",
"cost": [],