[PR][Feature] Adversary Compendium Name Lookup (#1458)

* Exchanged all name references for @Lookup. Removed duplicated descriptions on feature actions.

* Corrected action.description fallback
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WBHarry 2025-12-24 01:15:50 +01:00 committed by GitHub
parent 92b31b71a7
commit 2104549617
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132 changed files with 672 additions and 669 deletions

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@ -221,14 +221,14 @@
"name": "Terrifying",
"type": "feature",
"system": {
"description": "<p>When the Shark makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
"resource": null,
"actions": {
"NoEb6qR3ktIu9kRJ": {
"type": "damage",
"_id": "NoEb6qR3ktIu9kRJ",
"systemPath": "actions",
"description": "<p>When the Shark makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -299,14 +299,14 @@
"name": "Rending Bite",
"type": "feature",
"system": {
"description": "<p>When the Shark makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"resource": null,
"actions": {
"a0gC7uWycUB2NgKS": {
"type": "attack",
"_id": "a0gC7uWycUB2NgKS",
"systemPath": "actions",
"description": "<p>When the Shark makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -423,14 +423,14 @@
"name": "Blood in the Water",
"type": "feature",
"system": {
"description": "<p>When a creature within Close range of the Shark marks HP from another creatures attack, you can <strong>mark a Stress</strong> to immediately spotlight the Shark, moving them into Melee range of the target and making a standard attack.</p>",
"description": "<p>When a creature within Close range of the @Lookup[@name] marks HP from another creatures attack, you can <strong>mark a Stress</strong> to immediately spotlight the @Lookup[@name], moving them into Melee range of the target and making a standard attack.</p>",
"resource": null,
"actions": {
"sE9KRd9siZeYHPhb": {
"type": "effect",
"_id": "sE9KRd9siZeYHPhb",
"systemPath": "actions",
"description": "<p>When a creature within Close range of the Shark marks HP from another creatures attack, you can <strong>mark a Stress</strong> to immediately spotlight the Shark, moving them into Melee range of the target and making a standard attack.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [