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[PR][Feature] Adversary Compendium Name Lookup (#1458)
* Exchanged all name references for @Lookup. Removed duplicated descriptions on feature actions. * Corrected action.description fallback
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132 changed files with 672 additions and 669 deletions
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@ -234,7 +234,7 @@
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"_id": "rEJ1kAfhHQZWhrZj",
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"img": "icons/commodities/biological/hand-clawed-tan.webp",
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"system": {
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"description": "<p>When the Zombie takes Major or greater damage, they mark an additional HP.</p>",
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"description": "<p>When the @Lookup[@name] takes Major or greater damage, they mark an additional HP.</p>",
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"resource": null,
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"actions": {
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"Y8LQe5TzbdK2mOG9": {
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@ -317,7 +317,7 @@
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"_id": "0fn7rVLwBnyCyvTA",
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"img": "icons/skills/melee/strike-slashes-orange.webp",
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"system": {
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"description": "<p>When the Zombie makes a standard attack, they can attack all targets within Very Close range.</p><p>@Template[type:emanation|range:vc]</p>",
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"description": "<p>When the @Lookup[@name] makes a standard attack, they can attack all targets within Very Close range.</p><p>@Template[type:emanation|range:vc]</p>",
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"resource": null,
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"actions": {},
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"originItemType": null,
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@ -343,14 +343,14 @@
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"_id": "gw1Z2VazlRXYCiCK",
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"img": "icons/magic/death/skull-trio-badge-purple.webp",
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"system": {
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"description": "<p>When the Zombie is within Very Close range of a corpse, they can incorporate it into themselves, clearing a HP and a Stress.</p>",
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"description": "<p>When the @Lookup[@name] is within Very Close range of a corpse, they can incorporate it into themselves, clearing a HP and a Stress.</p>",
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"resource": null,
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"actions": {
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"PfaFRZKFnHGg6mU4": {
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"type": "healing",
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"_id": "PfaFRZKFnHGg6mU4",
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"systemPath": "actions",
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"description": "<p>When the Zombie is within Very Close range of a corpse, they can incorporate it into themselves, clearing a HP and a Stress.</p>",
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"description": "",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [],
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@ -470,7 +470,7 @@
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"type": "attack",
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"_id": "2NYC0D7wkBNrUAKl",
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"systemPath": "actions",
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"description": "<p><strong>Mark a Stress</strong> to cause all PCs within Far range to make a Presence Reaction Roll (13). Targets who fail lose a Hope and you gain a Fear for each. Targets who succeed must mark a Stress.</p><p>@Template[type:emanation|range:f]</p>",
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"description": "",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [
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