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[PR][Feature] Adversary Compendium Name Lookup (#1458)
* Exchanged all name references for @Lookup. Removed duplicated descriptions on feature actions. * Corrected action.description fallback
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132 changed files with 672 additions and 669 deletions
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@ -232,7 +232,7 @@
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"name": "Won't See it Coming",
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"type": "feature",
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"system": {
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"description": "<p> The Assassin deals direct damage while they’re <em>Hidden</em>.</p>",
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"description": "<p>The @Lookup[@name] deals direct damage while they’re <em>Hidden</em>.</p>",
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"resource": null,
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"actions": {
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"xFBE0jLf96fbCY7K": {
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@ -240,7 +240,7 @@
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"_id": "xFBE0jLf96fbCY7K",
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"systemPath": "actions",
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"baseAction": false,
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"description": "<p>The Assassin deals direct damage while they’re <em>Hidden</em>.</p>",
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"description": "",
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"chatDisplay": true,
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"originItem": {
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"type": "itemCollection"
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@ -339,14 +339,14 @@
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"name": "Strike as One",
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"type": "feature",
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"system": {
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"description": "<p><strong>Mark a Stress</strong> to spotlight a number of other Assassins equal to the Assassin’s unmarked Stress.</p>",
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"description": "<p><strong>Mark a Stress</strong> to spotlight a number of other Assassins equal to the @Lookup[@name]’s unmarked Stress.</p>",
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"resource": null,
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"actions": {
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"vKRDbD07bqR317Zv": {
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"type": "effect",
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"_id": "vKRDbD07bqR317Zv",
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"systemPath": "actions",
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"description": "<p><strong>Mark a Stress</strong> to spotlight a number of other Assassins equal to the Assassin’s unmarked Stress.</p>",
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"description": "",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [
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@ -395,14 +395,14 @@
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"name": "The Subtle Blade",
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"type": "feature",
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"system": {
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"description": "<p>When the Assassin successfully makes a standard attack against a <em>Vulnerable</em> target, you can <strong>spend a Fear</strong> to deal Severe damage instead of their standard damage.</p>",
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"description": "<p>When the @Lookup[@name] successfully makes a standard attack against a <em>Vulnerable</em> target, you can <strong>spend a Fear</strong> to deal Severe damage instead of their standard damage.</p>",
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"resource": null,
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"actions": {
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"tYkZ9BwjlOg61BhE": {
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"type": "effect",
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"_id": "tYkZ9BwjlOg61BhE",
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"systemPath": "actions",
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"description": "<p>When the Assassin successfully makes a standard attack against a <em>Vulnerable</em> target, you can <strong>spend a Fear</strong> to deal Severe damage instead of their standard damage.</p>",
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"description": "",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [
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@ -451,14 +451,14 @@
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"name": "Momentum",
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"type": "feature",
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"system": {
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"description": "<p> When the Assassin makes a successful attack against a PC, you gain a Fear.</p>",
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"description": "<p>When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.</p>",
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"resource": null,
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"actions": {
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"7EP5X5kodzMCBQZO": {
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"type": "healing",
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"_id": "7EP5X5kodzMCBQZO",
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"systemPath": "actions",
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"description": "<p>When the Assassin makes a successful attack against a PC, you gain a Fear.</p>",
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"description": "",
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"chatDisplay": true,
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"actionType": "reaction",
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"cost": [],
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