[PR][Feature] Adversary Compendium Name Lookup (#1458)

* Exchanged all name references for @Lookup. Removed duplicated descriptions on feature actions.

* Corrected action.description fallback
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WBHarry 2025-12-24 01:15:50 +01:00 committed by GitHub
parent 92b31b71a7
commit 2104549617
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GPG key ID: B5690EEEBB952194
132 changed files with 672 additions and 669 deletions

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@ -232,7 +232,7 @@
"name": "Won't See it Coming",
"type": "feature",
"system": {
"description": "<p> The Assassin deals direct damage while theyre <em>Hidden</em>.</p>",
"description": "<p>The @Lookup[@name] deals direct damage while theyre <em>Hidden</em>.</p>",
"resource": null,
"actions": {
"xFBE0jLf96fbCY7K": {
@ -240,7 +240,7 @@
"_id": "xFBE0jLf96fbCY7K",
"systemPath": "actions",
"baseAction": false,
"description": "<p>The Assassin deals direct damage while theyre <em>Hidden</em>.</p>",
"description": "",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
@ -339,14 +339,14 @@
"name": "Strike as One",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to spotlight a number of other Assassins equal to the Assassins unmarked Stress.</p>",
"description": "<p><strong>Mark a Stress</strong> to spotlight a number of other Assassins equal to the @Lookup[@name]s unmarked Stress.</p>",
"resource": null,
"actions": {
"vKRDbD07bqR317Zv": {
"type": "effect",
"_id": "vKRDbD07bqR317Zv",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to spotlight a number of other Assassins equal to the Assassins unmarked Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -395,14 +395,14 @@
"name": "The Subtle Blade",
"type": "feature",
"system": {
"description": "<p>When the Assassin successfully makes a standard attack against a <em>Vulnerable</em> target, you can <strong>spend a Fear</strong> to deal Severe damage instead of their standard damage.</p>",
"description": "<p>When the @Lookup[@name] successfully makes a standard attack against a <em>Vulnerable</em> target, you can <strong>spend a Fear</strong> to deal Severe damage instead of their standard damage.</p>",
"resource": null,
"actions": {
"tYkZ9BwjlOg61BhE": {
"type": "effect",
"_id": "tYkZ9BwjlOg61BhE",
"systemPath": "actions",
"description": "<p>When the Assassin successfully makes a standard attack against a <em>Vulnerable</em> target, you can <strong>spend a Fear</strong> to deal Severe damage instead of their standard damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -451,14 +451,14 @@
"name": "Momentum",
"type": "feature",
"system": {
"description": "<p> When the Assassin makes a successful attack against a PC, you gain a Fear.</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.</p>",
"resource": null,
"actions": {
"7EP5X5kodzMCBQZO": {
"type": "healing",
"_id": "7EP5X5kodzMCBQZO",
"systemPath": "actions",
"description": "<p>When the Assassin makes a successful attack against a PC, you gain a Fear.</p>",
"description": "",
"chatDisplay": true,
"actionType": "reaction",
"cost": [],