[PR][Feature] Adversary Compendium Name Lookup (#1458)

* Exchanged all name references for @Lookup. Removed duplicated descriptions on feature actions.

* Corrected action.description fallback
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WBHarry 2025-12-24 01:15:50 +01:00 committed by GitHub
parent 92b31b71a7
commit 2104549617
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GPG key ID: B5690EEEBB952194
132 changed files with 672 additions and 669 deletions

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@ -237,7 +237,7 @@
"name": "Chevalier",
"type": "feature",
"system": {
"description": "<p>While the Knight is on a mount, they gain a +2 bonus to their Difficulty. When they take Severe damage, theyre knocked from their mount and lose this benefit until theyre next spotlighted.</p>",
"description": "<p>While the @Lookup[@name] is on a mount, they gain a +2 bonus to their Difficulty. When they take Severe damage, theyre knocked from their mount and lose this benefit until theyre next spotlighted.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -306,7 +306,7 @@
"name": "Heavily Armored",
"type": "feature",
"system": {
"description": "<p> When the Knight takes physical damage, reduce it by 3.</p>",
"description": "<p>When the @Lookup[@name] takes physical damage, reduce it by 3.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -375,14 +375,14 @@
"name": "Cavalry Charge",
"type": "feature",
"system": {
"description": "<p>If the Knight is mounted, move up to Far range and make a standard attack against a target. On a success, deal <strong>2d8+4</strong> physical damage and the target must mark a Stress.</p>",
"description": "<p>If the @Lookup[@name] is mounted, move up to Far range and make a standard attack against a target. On a success, deal <strong>2d8+4</strong> physical damage and the target must mark a Stress.</p>",
"resource": null,
"actions": {
"Mb079uPkaZgpo9y3": {
"type": "attack",
"_id": "Mb079uPkaZgpo9y3",
"systemPath": "actions",
"description": "<p>If the Knight is mounted, move up to Far range and make a standard attack against a target. On a success, deal <strong>2d8+4</strong> physical damage and the target must mark a Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -505,7 +505,7 @@
"type": "effect",
"_id": "V5fLHHdTOita6u9f",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to spotlight <strong>[[/r 1d4+1]]</strong> allies. Attacks they make while spotlighted in this way deal half damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [