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[PR][Feature] Adversary Compendium Name Lookup (#1458)
* Exchanged all name references for @Lookup. Removed duplicated descriptions on feature actions. * Corrected action.description fallback
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132 changed files with 672 additions and 669 deletions
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@ -237,7 +237,7 @@
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"name": "Chevalier",
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"type": "feature",
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"system": {
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"description": "<p>While the Knight is on a mount, they gain a +2 bonus to their Difficulty. When they take Severe damage, they’re knocked from their mount and lose this benefit until they’re next spotlighted.</p>",
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"description": "<p>While the @Lookup[@name] is on a mount, they gain a +2 bonus to their Difficulty. When they take Severe damage, they’re knocked from their mount and lose this benefit until they’re next spotlighted.</p>",
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"resource": null,
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"actions": {},
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"originItemType": null,
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@ -306,7 +306,7 @@
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"name": "Heavily Armored",
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"type": "feature",
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"system": {
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"description": "<p> When the Knight takes physical damage, reduce it by 3.</p>",
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"description": "<p>When the @Lookup[@name] takes physical damage, reduce it by 3.</p>",
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"resource": null,
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"actions": {},
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"originItemType": null,
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@ -375,14 +375,14 @@
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"name": "Cavalry Charge",
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"type": "feature",
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"system": {
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"description": "<p>If the Knight is mounted, move up to Far range and make a standard attack against a target. On a success, deal <strong>2d8+4</strong> physical damage and the target must mark a Stress.</p>",
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"description": "<p>If the @Lookup[@name] is mounted, move up to Far range and make a standard attack against a target. On a success, deal <strong>2d8+4</strong> physical damage and the target must mark a Stress.</p>",
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"resource": null,
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"actions": {
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"Mb079uPkaZgpo9y3": {
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"type": "attack",
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"_id": "Mb079uPkaZgpo9y3",
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"systemPath": "actions",
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"description": "<p>If the Knight is mounted, move up to Far range and make a standard attack against a target. On a success, deal <strong>2d8+4</strong> physical damage and the target must mark a Stress.</p>",
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"description": "",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [],
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@ -505,7 +505,7 @@
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"type": "effect",
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"_id": "V5fLHHdTOita6u9f",
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"systemPath": "actions",
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"description": "<p><strong>Mark a Stress</strong> to spotlight <strong>[[/r 1d4+1]]</strong> allies. Attacks they make while spotlighted in this way deal half damage.</p>",
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"description": "",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [
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