mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-04-24 16:33:38 +02:00
[PR][Feature] Adversary Compendium Name Lookup (#1458)
* Exchanged all name references for @Lookup. Removed duplicated descriptions on feature actions. * Corrected action.description fallback
This commit is contained in:
parent
92b31b71a7
commit
2104549617
132 changed files with 672 additions and 669 deletions
|
|
@ -234,14 +234,14 @@
|
|||
"_id": "SsgN2qSYpQLR43Cz",
|
||||
"img": "icons/skills/movement/arrows-up-trio-red.webp",
|
||||
"system": {
|
||||
"description": "<p><strong>Spend 2 Fear</strong> to spotlight the Head Guard and up to <strong>2d4</strong> allies within Far range.</p><p>@Template[type:emanation|range:f]</p>",
|
||||
"description": "<p><strong>Spend 2 Fear</strong> to spotlight the @Lookup[@name] and up to <strong>2d4</strong> allies within Far range.</p><p>@Template[type:emanation|range:f]</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"lI0lnRb3xrUjqIYX": {
|
||||
"type": "attack",
|
||||
"_id": "lI0lnRb3xrUjqIYX",
|
||||
"systemPath": "actions",
|
||||
"description": "<p><strong>Spend 2 Fear</strong> to spotlight the Head Guard and up to <strong>2d4</strong> allies within Far range.</p><p>@Template[type:emanation|range:f]</p>",
|
||||
"description": "",
|
||||
"chatDisplay": true,
|
||||
"actionType": "action",
|
||||
"cost": [
|
||||
|
|
@ -315,14 +315,14 @@
|
|||
"_id": "YeJ7eJVCKsRxG8mk",
|
||||
"img": "icons/skills/ranged/target-bullseye-arrow-blue.webp",
|
||||
"system": {
|
||||
"description": "<p><em>Countdown (5)</em>. When the Head Guard is in the spotlight for the first time, activate the countdown. It ticks down when a PC makes an attack roll. When it triggers, all Archer Guards within Far range make a standard attack with advantage against the nearest target within their range. If any attacks succeed on the same target, combine their damage.</p><p>@Template[type:emanation|range:f]</p>",
|
||||
"description": "<p><em>Countdown (5)</em>. When the @Lookup[@name] is in the spotlight for the first time, activate the countdown. It ticks down when a PC makes an attack roll. When it triggers, all Archer Guards within Far range make a standard attack with advantage against the nearest target within their range. If any attacks succeed on the same target, combine their damage.</p><p>@Template[type:emanation|range:f]</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"xyhaCmPGiVMsTViH": {
|
||||
"type": "countdown",
|
||||
"_id": "xyhaCmPGiVMsTViH",
|
||||
"systemPath": "actions",
|
||||
"description": "<p><em>Countdown (5)</em>. When the Head Guard is in the spotlight for the first time, activate the countdown. It ticks down when a PC makes an attack roll. When it triggers, all Archer Guards within Far range make a standard attack with advantage against the nearest target within their range. If any attacks succeed on the same target, combine their damage.</p>",
|
||||
"description": "",
|
||||
"chatDisplay": true,
|
||||
"originItem": {
|
||||
"type": "itemCollection"
|
||||
|
|
@ -380,14 +380,14 @@
|
|||
"_id": "sd2OlhLchyoqeKke",
|
||||
"img": "icons/skills/melee/strike-weapons-orange.webp",
|
||||
"system": {
|
||||
"description": "<p>When the Head Guard makes a successful attack against a PC, you gain a Fear.</p>",
|
||||
"description": "<p>When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"tD1hAwP6scxXrouw": {
|
||||
"type": "healing",
|
||||
"_id": "tD1hAwP6scxXrouw",
|
||||
"systemPath": "actions",
|
||||
"description": "<p>When the Head Guard makes a successful attack against a PC, you gain a Fear.</p>",
|
||||
"description": "",
|
||||
"chatDisplay": true,
|
||||
"actionType": "reaction",
|
||||
"cost": [],
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue