[PR][Feature] Adversary Compendium Name Lookup (#1458)

* Exchanged all name references for @Lookup. Removed duplicated descriptions on feature actions.

* Corrected action.description fallback
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WBHarry 2025-12-24 01:15:50 +01:00 committed by GitHub
parent 92b31b71a7
commit 2104549617
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132 changed files with 672 additions and 669 deletions

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@ -227,14 +227,14 @@
"name": "Relentless (2)",
"type": "feature",
"system": {
"description": "<p>The Gorgon can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.</p>",
"description": "<p>The @Lookup[@name] can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.</p>",
"resource": null,
"actions": {
"GSYD7y0ywAqyKUfm": {
"type": "effect",
"_id": "GSYD7y0ywAqyKUfm",
"systemPath": "actions",
"description": "<p>The Gorgon can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.</p>",
"description": "",
"chatDisplay": true,
"actionType": "passive",
"cost": [
@ -285,14 +285,14 @@
"name": "Sunsear Arrows",
"type": "feature",
"system": {
"description": "<p>When the Gorgon makes a successful standard attack, the target Glows until the end of the scene and cant become <em>Hidden</em>. Attack rolls made against a Glowing target have advantage.</p>",
"description": "<p>When the @Lookup[@name] makes a successful standard attack, the target Glows until the end of the scene and cant become <em>Hidden</em>. Attack rolls made against a Glowing target have advantage.</p>",
"resource": null,
"actions": {
"fnTd5BjBAK46vRRk": {
"type": "effect",
"_id": "fnTd5BjBAK46vRRk",
"systemPath": "actions",
"description": "<p>When the Gorgon makes a successful standard attack, the target Glows until the end of the scene and cant become <em>Hidden</em>. Attack rolls made against a Glowing target have advantage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -382,14 +382,14 @@
"name": "Crown of Serpents",
"type": "feature",
"system": {
"description": "<p>Make an attack roll against a target within Melee range using the Gorgons protective snakes. On a success, mark a Stress to deal <strong>2d10+4</strong> physical damage and the target must mark a Stress.</p>",
"description": "<p>Make an attack roll against a target within Melee range using the @Lookup[@name]s protective snakes. On a success, mark a Stress to deal <strong>2d10+4</strong> physical damage and the target must mark a Stress.</p>",
"resource": null,
"actions": {
"ryfj8eiYYNGJPtBg": {
"type": "attack",
"_id": "ryfj8eiYYNGJPtBg",
"systemPath": "actions",
"description": "<p>Make an attack roll against a target within Melee range using the Gorgons protective snakes. On a success, mark a Stress to deal <strong>2d10+4</strong> physical damage and the target must mark a Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -507,14 +507,14 @@
"name": "Petrifying Gaze",
"type": "feature",
"system": {
"description": "<p>When the Gorgon takes damage from an attack within Close range, you can <strong>spend a Fear</strong> to force the attacker to make an Instinct Reaction Roll. On a failure, they begin to turn to stone, marking a HP and starting a Petrification Countdown (4). This countdown ticks down when the Gorgon is attacked. When it triggers, the target must make a death move. If the Gorgon is defeated, all petrification countdowns end.</p>",
"description": "<p>When the @Lookup[@name] takes damage from an attack within Close range, you can <strong>spend a Fear</strong> to force the attacker to make an Instinct Reaction Roll. On a failure, they begin to turn to stone, marking a HP and starting a Petrification Countdown (4). This countdown ticks down when the @Lookup[@name] is attacked. When it triggers, the target must make a death move. If the @Lookup[@name] is defeated, all petrification countdowns end.</p>",
"resource": null,
"actions": {
"ySkX0wOpEFqtgeD9": {
"type": "attack",
"_id": "ySkX0wOpEFqtgeD9",
"systemPath": "actions",
"description": "<p>When the Gorgon takes damage from an attack within Close range, you can <strong>spend a Fear</strong> to force the attacker to make an Instinct Reaction Roll. On a failure, they begin to turn to stone, marking a HP and starting a Petrification Countdown (4). This countdown ticks down when the Gorgon is attacked. When it triggers, the target must make a death move. If the Gorgon is defeated, all petrification countdowns end.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -567,7 +567,7 @@
"type": "countdown",
"_id": "ywZTs3D8ClT7tAsa",
"systemPath": "actions",
"description": "<p>On a failure, they begin to turn to stone, marking a HP and starting a Petrification Countdown (4). This countdown ticks down when the Gorgon is attacked. When it triggers, the target must make a death move. If the Gorgon is defeated, all petrification countdowns end.</p>",
"description": "<p>On a failure, they begin to turn to stone, marking a HP and starting a Petrification Countdown (4). This countdown ticks down when the @Lookup[@name] is attacked. When it triggers, the target must make a death move. If the @Lookup[@name] is defeated, all petrification countdowns end.</p>",
"chatDisplay": false,
"originItem": {
"type": "itemCollection"
@ -624,14 +624,14 @@
"name": "Momentum",
"type": "feature",
"system": {
"description": "<p>When the Gorgon makes a successful attack against a PC, you gain a Fear.</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.</p>",
"resource": null,
"actions": {
"V6tkBYSjOt1LZCkp": {
"type": "healing",
"_id": "V6tkBYSjOt1LZCkp",
"systemPath": "actions",
"description": "<p>When the Gorgon makes a successful attack against a PC, you gain a Fear.</p>",
"description": "",
"chatDisplay": true,
"actionType": "reaction",
"cost": [],