[PR][Feature] Adversary Compendium Name Lookup (#1458)

* Exchanged all name references for @Lookup. Removed duplicated descriptions on feature actions.

* Corrected action.description fallback
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WBHarry 2025-12-24 01:15:50 +01:00 committed by GitHub
parent 92b31b71a7
commit 2104549617
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GPG key ID: B5690EEEBB952194
132 changed files with 672 additions and 669 deletions

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@ -227,14 +227,14 @@
"name": "Battering Ram",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to have the Brawler charge at an inanimate object within Close range they could feasibly smash (such as a wall, cart, or market stand) and destroy it. All targets within Very Close range of the object must succeed on an Agility Reaction Roll or take <strong>2d4+3</strong> physical damage from the shrapnel.</p><p>@Template[type:circle|range:vc]</p>",
"description": "<p><strong>Mark a Stress</strong> to have the @Lookup[@name] charge at an inanimate object within Close range they could feasibly smash (such as a wall, cart, or market stand) and destroy it. All targets within Very Close range of the object must succeed on an Agility Reaction Roll or take <strong>2d4+3</strong> physical damage from the shrapnel.</p><p>@Template[type:circle|range:vc]</p>",
"resource": null,
"actions": {
"zns57MqnZ6M1d4r0": {
"type": "attack",
"_id": "zns57MqnZ6M1d4r0",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to have the Brawler charge at an inanimate object within Close range they could feasibly smash (such as a wall, cart, or market stand) and destroy it. All targets within Very Close range of the object must succeed on an Agility Reaction Roll or take <strong>2d4+3</strong> physical damage from the shrapnel.</p><p>@Template[type:circle|range:vc]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -334,14 +334,14 @@
"name": "Bloody Reprisal",
"type": "feature",
"system": {
"description": "<p>When the Brawler marks 2 or more HP from an attack within Very Close range, you can make a standard attack against the attacker. On a success, the Brawler deals <strong>2d6+15</strong> physical damage instead of their standard damage.</p>",
"description": "<p>When the @Lookup[@name] marks 2 or more HP from an attack within Very Close range, you can make a standard attack against the attacker. On a success, the @Lookup[@name] deals <strong>2d6+15</strong> physical damage instead of their standard damage.</p>",
"resource": null,
"actions": {
"D53yjFXoP5uFXe9M": {
"type": "attack",
"_id": "D53yjFXoP5uFXe9M",
"systemPath": "actions",
"description": "<p>When the Brawler marks 2 or more HP from an attack within Very Close range, you can make a standard attack against the attacker. On a success, the Brawler deals <strong>2d6+15</strong> physical damage instead of their standard damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -434,14 +434,14 @@
"name": "Momentum",
"type": "feature",
"system": {
"description": "<p>When the Brawler makes a successful attack against a PC, you gain a Fear.</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.</p>",
"resource": null,
"actions": {
"U2AfyadkJluHXA4r": {
"type": "healing",
"_id": "U2AfyadkJluHXA4r",
"systemPath": "actions",
"description": "<p>When the Brawler makes a successful attack against a PC you gain a Fear.</p>",
"description": "",
"chatDisplay": true,
"actionType": "reaction",
"cost": [],