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[PR][Feature] Adversary Compendium Name Lookup (#1458)
* Exchanged all name references for @Lookup. Removed duplicated descriptions on feature actions. * Corrected action.description fallback
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132 changed files with 672 additions and 669 deletions
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@ -227,14 +227,14 @@
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"name": "Battering Ram",
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"type": "feature",
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"system": {
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"description": "<p><strong>Mark a Stress</strong> to have the Brawler charge at an inanimate object within Close range they could feasibly smash (such as a wall, cart, or market stand) and destroy it. All targets within Very Close range of the object must succeed on an Agility Reaction Roll or take <strong>2d4+3</strong> physical damage from the shrapnel.</p><p>@Template[type:circle|range:vc]</p>",
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"description": "<p><strong>Mark a Stress</strong> to have the @Lookup[@name] charge at an inanimate object within Close range they could feasibly smash (such as a wall, cart, or market stand) and destroy it. All targets within Very Close range of the object must succeed on an Agility Reaction Roll or take <strong>2d4+3</strong> physical damage from the shrapnel.</p><p>@Template[type:circle|range:vc]</p>",
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"resource": null,
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"actions": {
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"zns57MqnZ6M1d4r0": {
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"type": "attack",
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"_id": "zns57MqnZ6M1d4r0",
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"systemPath": "actions",
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"description": "<p><strong>Mark a Stress</strong> to have the Brawler charge at an inanimate object within Close range they could feasibly smash (such as a wall, cart, or market stand) and destroy it. All targets within Very Close range of the object must succeed on an Agility Reaction Roll or take <strong>2d4+3</strong> physical damage from the shrapnel.</p><p>@Template[type:circle|range:vc]</p>",
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"description": "",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [
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@ -334,14 +334,14 @@
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"name": "Bloody Reprisal",
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"type": "feature",
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"system": {
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"description": "<p>When the Brawler marks 2 or more HP from an attack within Very Close range, you can make a standard attack against the attacker. On a success, the Brawler deals <strong>2d6+15</strong> physical damage instead of their standard damage.</p>",
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"description": "<p>When the @Lookup[@name] marks 2 or more HP from an attack within Very Close range, you can make a standard attack against the attacker. On a success, the @Lookup[@name] deals <strong>2d6+15</strong> physical damage instead of their standard damage.</p>",
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"resource": null,
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"actions": {
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"D53yjFXoP5uFXe9M": {
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"type": "attack",
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"_id": "D53yjFXoP5uFXe9M",
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"systemPath": "actions",
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"description": "<p>When the Brawler marks 2 or more HP from an attack within Very Close range, you can make a standard attack against the attacker. On a success, the Brawler deals <strong>2d6+15</strong> physical damage instead of their standard damage.</p>",
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"description": "",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [],
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@ -434,14 +434,14 @@
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"name": "Momentum",
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"type": "feature",
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"system": {
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"description": "<p>When the Brawler makes a successful attack against a PC, you gain a Fear.</p>",
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"description": "<p>When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.</p>",
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"resource": null,
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"actions": {
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"U2AfyadkJluHXA4r": {
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"type": "healing",
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"_id": "U2AfyadkJluHXA4r",
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"systemPath": "actions",
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"description": "<p>When the Brawler makes a successful attack against a PC you gain a Fear.</p>",
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"description": "",
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"chatDisplay": true,
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"actionType": "reaction",
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"cost": [],
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