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https://github.com/Foundryborne/daggerheart.git
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Merge branch 'development' of https://github.com/Foundryborne/daggerheart into feature/party-sheet
This commit is contained in:
commit
1a0c6f46bc
648 changed files with 7471 additions and 3950 deletions
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@ -27,7 +27,7 @@ export default class DhpAdversary extends BaseDataActor {
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}),
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type: new fields.StringField({
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required: true,
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choices: CONFIG.DH.ACTOR.adversaryTypes,
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choices: CONFIG.DH.ACTOR.allAdversaryTypes,
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initial: CONFIG.DH.ACTOR.adversaryTypes.standard.id
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}),
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motivesAndTactics: new fields.StringField(),
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@ -130,7 +130,7 @@ export default class DhpAdversary extends BaseDataActor {
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.Automation
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).hordeDamage;
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if (autoHordeDamage && changes.system?.resources?.hitPoints?.value) {
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if (autoHordeDamage && changes.system?.resources?.hitPoints?.value !== undefined) {
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const hordeActiveEffect = this.parent.effects.find(x => x.type === 'horde');
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if (hordeActiveEffect) {
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const halfHP = Math.ceil(this.resources.hitPoints.max / 2);
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@ -130,11 +130,16 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
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const typeForDefeated = ['character', 'adversary', 'companion'].find(x => x === this.parent.type);
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if (defeatedSettings.enabled && typeForDefeated) {
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const resource = typeForDefeated === 'companion' ? 'stress' : 'hitPoints';
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if (changes.system.resources[resource]) {
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const becameMax = changes.system.resources[resource].value === this.resources[resource].max;
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const resourceValue = changes.system.resources[resource];
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if (
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resourceValue &&
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this.resources[resource].max &&
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resourceValue.value !== this.resources[resource].value
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) {
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const becameMax = resourceValue.value === this.resources[resource].max;
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const wasMax =
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this.resources[resource].value === this.resources[resource].max &&
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this.resources[resource].value !== changes.system.resources[resource].value;
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this.resources[resource].value !== resourceValue.value;
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if (becameMax) {
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this.parent.toggleDefeated(true);
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} else if (wasMax) {
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@ -317,7 +317,7 @@ export default class DhCharacter extends BaseDataActor {
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}
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get multiclass() {
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const value = this.parent.items.find(x => x.type === 'Class' && x.system.isMulticlass);
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const value = this.parent.items.find(x => x.type === 'class' && x.system.isMulticlass);
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const subclass = this.parent.items.find(x => x.type === 'subclass' && x.system.isMulticlass);
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return {
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@ -443,17 +443,15 @@ export default class DhCharacter extends BaseDataActor {
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classFeatures.push(item);
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} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.subclass.id) {
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if (this.class.subclass) {
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const subclassState = this.class.subclass.system.featureState;
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const subclass =
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item.system.identifier === 'multiclass' ? this.multiclass.subclass : this.class.subclass;
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const featureType = subclass
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? (subclass.system.features.find(x => x.item?.uuid === item.uuid)?.type ?? null)
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: null;
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const prop = item.system.multiclassOrigin ? 'multiclass' : 'class';
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const subclassState = this[prop].subclass?.system?.featureState;
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if (!subclassState) continue;
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if (
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featureType === CONFIG.DH.ITEM.featureSubTypes.foundation ||
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(featureType === CONFIG.DH.ITEM.featureSubTypes.specialization && subclassState >= 2) ||
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(featureType === CONFIG.DH.ITEM.featureSubTypes.mastery && subclassState >= 3)
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item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.foundation ||
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(item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.specialization &&
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subclassState >= 2) ||
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(item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.mastery && subclassState >= 3)
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) {
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subclassFeatures.push(item);
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}
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